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    <title><![CDATA[[GameRatty] tag: trend]]></title>
    <link>http://gameratty.com/tag/trend</link>
    <description></description>
    <pubDate>Mon, 17 Nov 2008 00:43:58 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Your Turn: You are not terrible]]></title>
      <link>http://gameratty.com/article/1e747fba9be03d2defdb1087e1a842ce</link>
      <guid>http://gameratty.com/article/1e747fba9be03d2defdb1087e1a842ce</guid>
      <description><![CDATA[Screen Play has said many times that the strength of this blog is its passionate and articulate community

As we all know, other forums are not so lucky, with the anonymity of the internet often...]]></description>
      <content:encoded><![CDATA[
<p><img alt="fable2heroes.jpg" src="http://blogs.theage.com.au/screenplay/fable2heroes.jpg" width="198" height="300" /><br />
<P>Screen Play has said many times that the strength of this blog is its passionate and articulate community. <br />
<P>As we all know, other forums are not so lucky, with the anonymity of the internet often bringing out the worst in people, as explored <a href="http://blogs.theage.com.au/screenplay/archives//011011.html">last week</a> in Anthony Murphy's amusing rant. <br />
<P>Today we have one former Your Turn PS3 winner responding to another, with Dylan Foulcher providing a more positive follow-up to Anthony's diatribe. <br />
<P>Click below to read Dylan's thoughts on online identity. </p>
<p><strong>You are not terrible</strong></p>

<p>I wanted to respond to some of the issues raised in Anthony Murphy's amusing rant about the evils of 'whiney nerd rage'. In the discussion that followed Anthony's piece a recurring theme was the idea that anonymity on the internet causes people to throw all sense of social decency out the window and become, for want of a better word, a**holes. </p>

<p>The idea that anonymity causes otherwise decent people to transform into an uncouth mob of volatile twelve year olds with foul mouths is depressing. Accurate, but depressing. </p>

<p>But I think this problem is easily solved. How? Simple - give internet users an identity. The most obvious example I can think of is Facebook. Users are forced to use their own identity, and a Facebook profile is essentially an online snapshot of you as a person. For this reason people treat each other cordially, not wanting to sully their good names on a vast social network. </p>

<p>Often the tone of a blog or website will affect the kind identity posters adopt. Take Screen Play, for example, which is predominantly devoid of the kind of childish antics that swamp most mainstream forums. How has this been achieved? Well, Jason has created a place that encourages discussion and expression of ideas, and discourages temper tantrums and name calling. There are many other forums and websites out there were the opposite is encouraged, by virtue of the people who run them. </p>

<p>But it's also important to note that identity plays a big part in Screen Play's success. The Screen Play community is relatively small, and most posters are interested in expressing themselves and creating an identity with which to interact with other users. People's identities, and the reputations they've built up, on Screenplay are a part of what make their comments worth reading. The brilliant "Your Turn" initiative takes this even further, allowing people's identities to be further fleshed out by giving them the spotlight for the day. </p>

<p>The further you move away from anonymity, the nicer, the less terrible, people become.  </p>

<p>In a way, I think the New Xbox Experience looks to have similar goals. If any online environment needs a dose of identity for its oft-abusive users, it's Xbox Live. The Avatars, whilst <strike>blatantly ripped from</strike> possibly influenced by Nintendo's Mii concept, really help to give each gamer an online personality. Sony's Home, whenever it's eventually released, also seems to be about giving players an online personal space and identity. </p>

<p>This move towards giving players distinct identities is a great thing for online communities, and for gaming in general. It could be a genuine solution to help people be nicer to each other. </p>

<p>What positives or negatives do you see coming out of this trend? Does giving yourself an online identity affect the way you behave online?</p>

<p>- Dylan Foulcher </p>

<p><br />
Screen Play readers can submit articles or ideas for consideration in Your Turn using the email address <a href="mailto:screenplayblog@gmail.com">screenplayblog@gmail.com</a>. The best blog post each month as judged by Jason Hill will win a PlayStation 3 console from Sony Computer Entertainment worth $699. The next Your Turn prize winner will be announced on November 28. Only Australian residents are eligible and the judge's decision is final.  </p>
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      <pubDate>Thu, 20 Nov 2008 17:11:28 +0000</pubDate>
      <category domain="http://gameratty.com/tag/online identity">online identity</category>
      <category domain="http://gameratty.com/tag/online identity affect">online identity affect</category>
      <category domain="http://gameratty.com/tag/identity">identity</category>
      <category domain="http://gameratty.com/tag/identity plays">identity plays</category>
      <category domain="http://gameratty.com/tag/affect">affect</category>
      <category domain="http://gameratty.com/tag/people">people</category>
      <category domain="http://gameratty.com/tag/reason people treat">reason people treat</category>
      <category domain="http://gameratty.com/tag/identity posters adopt">identity posters adopt</category>
      <category domain="http://gameratty.com/tag/posters">posters</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011106.html">Your Turn: You are not terrible</source>
    </item>
    <item>
      <title><![CDATA[David Braben - Nintendo bucked the trend with Wii, retail is killing game longevity]]></title>
      <link>http://gameratty.com/article/702d565f6ba2ef33f61193ba5c31982a</link>
      <guid>http://gameratty.com/article/702d565f6ba2ef33f61193ba5c31982a</guid>
      <description><![CDATA[Theres been a very consistent six-year tick throughout the generations. When we started in the early 80s, the machines were not leading edge. Nintendo, just by being clever, have bypassed the...]]></description>
      <content:encoded><![CDATA[<p><strong>&#8220;There&#8217;s been a very consistent six-year tick throughout the generations.  When we started in the early 80s, the machines were not leading edge.  Nintendo, just by being clever, have bypassed&#8221; the traditional generational curve.  What Nintendo were very, very good to spot is that the reason we&#8217;re increasing performance dramatically with each generation is so that we can make much better games with that performance.  Arguably, by the PlayStation 2 and Xbox, the return on that investment was reducing.  We still had good animations and recorded voice, but there are other ways we can make better games, and that is what Nintendo have spotted. The lesson I take away from the Wii is not that it has a good controller, but that you can do great things with that controller.&#8221; - <em>David Braben</em></p>
<p>&#8220;As an industry, we&#8217;re in denial about the problems with retail.  Retail is killing the longevity of our titles.  The industry sees none of this&#8221; when it comes to preowned sales.  What&#8217;s worse, if you ask for a new release, they&#8217;ll offer you a used one, and it&#8217;s not even much cheaper.  What it&#8217;s doing as an industry, means the long tail, which is what games rely on, is going to go away. And relying on online is killing ourselves.&#8221; - <em>David Braben</em></p>
<p align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21185">You can read a lot more from Mr. Braben&#8217;s keynote speech here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 19:54:35 +0000</pubDate>
      <category domain="http://gameratty.com/tag/nintendo">nintendo</category>
      <category domain="http://gameratty.com/tag/retail">retail</category>
      <category domain="http://gameratty.com/tag/games rely">games rely</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/david">david</category>
      <category domain="http://gameratty.com/tag/consistent six-year tick">consistent six-year tick</category>
      <category domain="http://gameratty.com/tag/traditional generational curve">traditional generational curve</category>
      <category domain="http://gameratty.com/tag/brabens keynote speech">brabens keynote speech</category>
      <category domain="http://gameratty.com/tag/industry">industry</category>
      <source url="http://gonintendo.com/?p=63643">David Braben - Nintendo bucked the trend with Wii, retail is killing game longevity</source>
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    <item>
      <title><![CDATA[New Zune Commercial Features Ass Painting]]></title>
      <link>http://gameratty.com/article/89f2ec276179b4377317bb0e140ea778</link>
      <guid>http://gameratty.com/article/89f2ec276179b4377317bb0e140ea778</guid>
      <description><![CDATA[Ripten

Today's Watercooler features a very perplexing ad for a product most of us are familiar with. Following the trend of the last few years in which commercials have absolutely nothing to do with...]]></description>
      <content:encoded><![CDATA[Ripten:
 <br> 
 <br> &quot;Today's Watercooler features a very perplexing ad for a product most of us are familiar with. Following the trend of the last few years in which commercials have absolutely nothing to do with the product they are advertising, this commercial features some nice fat dude shooting paint out of his ass.
 <br> 
 <br> That's right. Paint out of his ass.
 <br> 
 <br> I usually say &quot;You're welcome&quot; here, but I'm not sure if anyone's thanking me on this one. Seriously, though, I'd like to here some suggestions on how this ad makes any kind of sense at all. The only thing I'm sure of is that Microsoft are some sick bastards and the Zune is apparently a painted piece of sh!t.&quot;]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 12:58:32 +0000</pubDate>
      <category domain="http://gameratty.com/tag/commercial features">commercial features</category>
      <category domain="http://gameratty.com/tag/ass">ass</category>
      <category domain="http://gameratty.com/tag/nice fat dude">nice fat dude</category>
      <category domain="http://gameratty.com/tag/sick bastards">sick bastards</category>
      <category domain="http://gameratty.com/tag/zune">zune</category>
      <category domain="http://gameratty.com/tag/paint">paint</category>
      <category domain="http://gameratty.com/tag/watercooler features">watercooler features</category>
      <category domain="http://gameratty.com/tag/product">product</category>
      <category domain="http://gameratty.com/tag/apparently">apparently</category>
      <source url="http://www.n4g.com/gaming/News-233699.aspx">New Zune Commercial Features Ass Painting</source>
    </item>
    <item>
      <title><![CDATA[MMOs and the credit crunch...]]></title>
      <link>http://gameratty.com/article/7d090a946f67a2e4f736f492ad7ed138</link>
      <guid>http://gameratty.com/article/7d090a946f67a2e4f736f492ad7ed138</guid>
      <description><![CDATA[Everyone here has probably heard of the credit crunch. It's part of the reason why this blog is being updated less frequently, firstly because I'll have a hard time getting a new job if I lose the one...]]></description>
      <content:encoded><![CDATA[<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Everyone here has probably heard of the credit crunch. It's part of the reason why this blog is being updated less frequently, firstly because I'll have a hard time getting a new job if I lose the one I already have and secondly because I'm actually trying to save the money the job earns me. However, a more interesting question is what effect the credit crunch might have on the MMORPG genre as a whole. My personal theory is that it will make the MMO-playing demographic swing away from casual playing and more towards hardcore powergaming, a reversal of the trend of recent years. Secondly, I think the proportion of immature WoW-kiddies is going to rise dramatically too.<o:p></o:p></span></p>    <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">The argument is fairly simple really. People are going to cut expenditure during the upcoming recession, and lesiure spending is going to get hit hard. People will spend less money drinking, eating out, watching sport, going to Disneyland etc because they simply can't afford it any more. MMOs will get hit thanks to the same thing, because they're actually getting quite expensive now. When I last fired up an MMO (Age of Conan), I was paying about £11-12 a month for the priviledge, tax inclusive. At the time, it was about $24 or 16 Euros. Plenty of cash then, approaching 40p a day. Given I'm now a fairly busy person and I might only play a couple of hours every couple of days during the week, I'd really have to pack the time in at weekends to make that worthwhile. At the end of the month, if I'd not played much, I'd probably pack my subscription in. I resent feeling forced to play a game simply because I'm paying for it, more than anything else. It shouldn't feel like a chore.<o:p></o:p></span></p>    <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">On the flip side, though, even £12 a month isn't much compared to a trip to a theme park or a night out on the town. Hell, it's barely even enough to cover a trip to the cinema if you include transport into the bargain. If you've got the time spare, MMO gaming is actually a very cost-effective method of entertainment. It was when I was a student, certainly. But that's the crux of the issue: the people who have less time to play are those most likely to quit their subscriptions. This is for two reasons - firstly, they're likely to be the ones who have jobs and thus other financial committments, so they'll have reason to be frightened of the credit crunch. Secondly, as the maths above has demonstrated, playing an MMO makes much less financial sense for them.<o:p></o:p></span></p>    <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">This means that we're likely to see the MMO-playing demographic swing towards people with a lot of time and few financial commitments, and that only suggests one stratum of society to me. Kids. They don't care about the credit crunch, so long as their pocket money still hits $15 a month. They don't care that they're paying out $0.50 a day, because to them it represents good value for money. And this is good news for the MMO developers out there, because it means we're highly unlikely to see many of the major MMOs fail.<o:p></o:p></span></p>    <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">It's less good news for the genre as a whole, because much of the interest in playing an MMO comes from the social aspect. I'm not saying all teenagers who play MMOs are illiterate douchebags, far from it (there were several 15-16 year olds in my WoW guild who seemed pretty switched on), but there is certainly a higher proportion of them in the population than in any other age range. The less mature people there are around to dilute them, the more unbearable they become and thus the less enjoyable playing an MMO will become.<o:p></o:p></span></p>    <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">I also think that the games hit hardest will not be the ageing games, apparently on their last legs but still somehow tottering along (EQ1, UO, perhaps EVE/Vanguard), but games like Age of Conan and Warhammer Online. The older, more hardcore games only have hardcore fans left, and those guys aren't likely to give up playing for anything short of armageddon. The newer games have a more diverse subscriber base and will take heavier losses because of it. WoW certainly has enough people to keep it chugging along happily, and I'd imagine WAR will be fine too. But a relatively new game like Age of Conan (where subscribers are still relatively thin on the ground but not yet whittled down to a truly devoted core) is probably going to find itself facing hard times, and I expect to see it marginalised in the next six months or so.<o:p></o:p></span></p>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 07:34:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/credit crunch">credit crunch</category>
      <category domain="http://gameratty.com/tag/mmos">mmos</category>
      <category domain="http://gameratty.com/tag/hit">hit</category>
      <category domain="http://gameratty.com/tag/games hit">games hit</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/hardcore games">hardcore games</category>
      <category domain="http://gameratty.com/tag/time spare">time spare</category>
      <category domain="http://gameratty.com/tag/hardcore">hardcore</category>
      <category domain="http://gameratty.com/tag/mmo">mmo</category>
      <source url="http://mmodusoperandi.blogspot.com/2008/11/mmos-and-credit-crunch.html">MMOs and the credit crunch...</source>
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      <title><![CDATA[Sony: LBP would sell more if other games didn't exist]]></title>
      <link>http://gameratty.com/article/a412334c02d537e045d235545776cc6d</link>
      <guid>http://gameratty.com/article/a412334c02d537e045d235545776cc6d</guid>
      <description><![CDATA[LittleBigPlanet has been critically acclaimed and sold quite well, but the PlayStation 3's big holiday exclusive has not exactly set the world on fire. Sony is aware of this, and has claimed that at...]]></description>
      <content:encoded><![CDATA[
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				<img src="http://www.destructoid.com/elephant/ul/111964-lbp.jpg" alt="Sony: LBP would sell more if other games didn't exist screenshot" width="468" border="0" />
			</p>
				<p><i>LittleBigPlanet </i>has been critically acclaimed and sold quite well, but the PlayStation 3's big holiday exclusive has not exactly set the world on fire. Sony is aware of this, and <a href="http://www.gamesindustry.biz/articles/sony-littlebigplanet-would-be-a-clear-number-one-any-other-time-of-year" target="_blank">has claimed</a> that at any other time of the year,<i> LBP</i> would have been a chart topper. Damn those other videogames, damn them for <i>existing</i>!</p><p>&quot;We're really pleased with the initial reaction to <i>LittleBigPlanet</i> - it has been our highest scoring game ever I believe with a Metacritic score of 95 and a huge list of 10/10s or 100 per cent scores,&quot; explains Sony's David Wilson. &quot;We are also pleased with its commercial performance. In other times of the year it would be a clear number one - so you have to put the chart in context. This is an incredibly volatile time of year and the chart reflects that - November 7 saw 47 titles released on that one day alone including many big hitters with Christmas number one aspirations. Look at the chart this week - the top four are all brand new entries.&quot;</p><p>So, too many new games, that's <i>LittleBigPlanet</i>'s problem. Sony isn't unhappy with the game's performance, however, claiming it has &quot;broken the trend&quot; of innovative and critically acclaimed games selling poorly. </p><p>&quot;<i>LittleBigPlanet </i>has broken this stereotype by not only being brilliant and original but also by selling really well on a global basis,&quot; Wilson explains. &quot;<i>LittleBigPlanet</i> is breaking many preconceptions. There are some games that are hardcore experiences that the kudos lies in getting it first.<i> LittleBigPlanet</i> is excellent on day one but even better as time goes by.&quot;</p><p>I still think it's a shame for <i>LBP </i>and the PS3 that it wasn't this massive blockbuster. That said, it's obviously doing well and will likely become a huge franchise as time goes by. You can't complain about that.  </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=Ed5sSu"><img src="http://feeds.feedburner.com/~a/Destructoid?i=Ed5sSu" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=vwCEN"><img src="http://feeds.feedburner.com/~f/Destructoid?i=vwCEN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/458473204" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 06:07:11 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sony">sony</category>
      <category domain="http://gameratty.com/tag/chart topper">chart topper</category>
      <category domain="http://gameratty.com/tag/incredibly volatile time">incredibly volatile time</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/chart">chart</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/littlebigplanet">littlebigplanet</category>
      <category domain="http://gameratty.com/tag/chart reflects">chart reflects</category>
      <category domain="http://gameratty.com/tag/lbp">lbp</category>
      <source url="HASH(0x8aca1f4)">Sony: LBP would sell more if other games didn't exist</source>
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      <title><![CDATA[Game on: NVIDIA, PS3 hardware in Top 500 Supercomputers list]]></title>
      <link>http://gameratty.com/article/d3419029f56863a515760e5a38c5b11d</link>
      <guid>http://gameratty.com/article/d3419029f56863a515760e5a38c5b11d</guid>
      <description><![CDATA[Ars Technica writes, &quot;The latest Top 500 supercomputers list is out, and it represents yet another step in a trend that is changing the complexion of this list from year to year. No, I'm not talking...]]></description>
      <content:encoded><![CDATA[Ars Technica writes, &quot;The latest Top 500 supercomputers list is out, and it represents yet another step in a trend that is changing the complexion of this list from year to year. No, I'm not talking about the way that the x86 architecture has taken over the list like kudzu in the past decade, squeezing out classic, special-purpose supercomputer architectures with a combination of high performance and low costs. Intel and AMD have owned this list for some time, and at this point they can claim a presence in close to 90 percent of the systems on it. 
 <br> 
 <br> The really new trend-the one that just recently began and that will only accelerate-is the increasing presence of game-oriented hardware on the list. At the top of the list is IBM's Roadrunner, which first rode the power of the Cell chip to the top spot in June. Roadrunner epitomizes both trends in that it combines a modified version of the processor used in the PlayStation 3 with AMD's Opteron. But the Cell isn't the only coprocessor on the list that has its roots in gaming.&quot;]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 13:31:16 +0000</pubDate>
      <category domain="http://gameratty.com/tag/list">list</category>
      <category domain="http://gameratty.com/tag/supercomputers list">supercomputers list</category>
      <category domain="http://gameratty.com/tag/top">top</category>
      <category domain="http://gameratty.com/tag/top spot">top spot</category>
      <category domain="http://gameratty.com/tag/cell">cell</category>
      <category domain="http://gameratty.com/tag/ars technica writes">ars technica writes</category>
      <category domain="http://gameratty.com/tag/cell chip">cell chip</category>
      <category domain="http://gameratty.com/tag/special-purpose supercomputer architectures">special-purpose supercomputer architectures</category>
      <category domain="http://gameratty.com/tag/past decade">past decade</category>
      <source url="http://www.n4g.com/gaming/News-233210.aspx">Game on: NVIDIA, PS3 hardware in Top 500 Supercomputers list</source>
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      <title><![CDATA[Dead Space Review (PS3)]]></title>
      <link>http://gameratty.com/article/58fe1d1d73ee1c6f608816de13eb4768</link>
      <guid>http://gameratty.com/article/58fe1d1d73ee1c6f608816de13eb4768</guid>
      <description><![CDATA[Electronic Arts appears to continue their trend of astonishing games this year with the release of Dead Space. Dead Space verbalizes a much needed jolt of verve into the survival horror video game...]]></description>
      <content:encoded><![CDATA[
 
Electronic Arts appears to continue their trend of astonishing games this year with the release of Dead Space. Dead Space verbalizes a much needed jolt of verve into the survival horror video game genre. Since its inception, Dead Space immerses the gamers in a world of sinister deeds and chaotic drama.<br />

]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 02:16:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dead space">dead space</category>
      <category domain="http://gameratty.com/tag/dead space immerses">dead space immerses</category>
      <category domain="http://gameratty.com/tag/electronic arts appears">electronic arts appears</category>
      <category domain="http://gameratty.com/tag/sinister deeds">sinister deeds</category>
      <category domain="http://gameratty.com/tag/chaotic drama">chaotic drama</category>
      <category domain="http://gameratty.com/tag/inception">inception</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/gamers">gamers</category>
      <source url="http://www.ps3bite.com/2008/11/18/dead-space-review-ps3.html">Dead Space Review (PS3)</source>
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      <title><![CDATA[Guitar Hero Wii Not Getting Jimi Hendrix DLC Due To Wii Limitations]]></title>
      <link>http://gameratty.com/article/f945f2bc2dd5b15e00ecec07117b3fe8</link>
      <guid>http://gameratty.com/article/f945f2bc2dd5b15e00ecec07117b3fe8</guid>
      <description><![CDATA[It wasnt a typo after all
Wii owners will not be receiving additional Jimi Hendrix tracks for Guitar Hero: World Tour, an Activision Blizzard representative has confirmed to MTV Multiplayer
Due to...]]></description>
      <content:encoded><![CDATA[<p><img title="Jimi Hendrix" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/10/jimi.jpg" alt="" align="left" /><a href="http://multiplayerblog.mtv.com/2008/10/28/raconteurs-jimi-hendrix-dlc/"><strong>It wasn&#8217;t a typo after all.</strong></a></p>
<p>Wii owners will not be receiving additional Jimi Hendrix tracks for <strong>&#8220;Guitar Hero: World Tour,&#8221;</strong> an <strong>Activision Blizzard</strong> representative has confirmed to MTV Multiplayer.</p>
<p>&#8220;Due to technical or licensing restrictions, the DLC offerings will not be the same for every console platform,&#8221; explained the representative. &#8220;For example, certain artists prefer to keep the integrity of the track pack rather than releasing singles and the Wii’s infrastructure only allows us the ability to release single songs as DLC.&#8221;</p>
<p>We learned about this technical limitation <a href="http://multiplayerblog.mtv.com/2008/10/16/rock-band-2-wii-answers/"><strong>a few weeks back from Harmonix</strong></a>. The Wii version of <strong>&#8220;Rock Band 2&#8243;</strong> will not feature price-reduced bundle packs because <strong>Nintendo</strong> does not allow &#8220;duplicate&#8221; content on the Wii Store.</p>
<p>In this case, licensing restrictions from Jimi Hendrix&#8217;s people mean Activision Blizzard must offer the music as a &#8220;track pack&#8221; and not singles. The restriction, combined with Nintendo&#8217;s rules, mean Wii players won&#8217;t see the music.</p>
<p>This isn&#8217;t a new trend. It&#8217;s just new to music games. Similar licensing restrictions have stopped some artists from joining iTunes.</p>
<p>&#8220;The development team is committed to offering Wii fans worldwide as much variety of DLC as possible on a regular basis,&#8221; continued the spokesperson.</p>
<p>This could be a problem for &#8220;Rock Band 2,&#8221; too. We&#8217;ll keep watching.</p>
<p><small><em>[Photo Credit: <strong>Andy Henderson</strong>]</em></small></p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/10/28/raconteurs-jimi-hendrix-dlc/">‘Guitar Hero: World Tour’ Readying Raconteurs, Jimi Hendrix Download Packs</a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/05/activision-considering-ghtunes-subscription-service/">Activision Considering Subscription Service For User-Generated ‘Guitar Hero’ Music</a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/14/guitar-hero-wii-sales/">‘Guitar Hero: World Tour’ Sells More On Wii Than On Any Other Platform</a></strong></p>

]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 11:00:20 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/guitar hero">guitar hero</category>
      <category domain="http://gameratty.com/tag/wii store">wii store</category>
      <category domain="http://gameratty.com/tag/activision blizzard">activision blizzard</category>
      <category domain="http://gameratty.com/tag/guitar hero music">guitar hero music</category>
      <category domain="http://gameratty.com/tag/activision">activision</category>
      <category domain="http://gameratty.com/tag/wii players">wii players</category>
      <category domain="http://gameratty.com/tag/wii owners">wii owners</category>
      <category domain="http://gameratty.com/tag/dlc">dlc</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Guitar Hero Wii Not Getting Jimi Hendrix DLC Due To Wii Limitations</source>
    </item>
    <item>
      <title><![CDATA[Square Enix Building California Dev Studio]]></title>
      <link>http://gameratty.com/article/c710b377c39bc83da07b35cd52433e90</link>
      <guid>http://gameratty.com/article/c710b377c39bc83da07b35cd52433e90</guid>
      <description><![CDATA[Tokyo gaming giant Square Enix is creating a development house in El Segundo, California to craft an &quot;action-oriented game based for an original IP,&quot; reports Gamasutra
Job listings on the career...]]></description>
      <content:encoded><![CDATA[
				<p>
					<a href="http://blog.wired.com/photos/uncategorized/2008/11/17/finalfantasy.jpg">
						<img width="660" height="254" border="0" src="http://blog.wired.com/games/images/2008/11/17/finalfantasy.jpg" title="Finalfantasy" alt="Finalfantasy"></img>
					</a>
				</p>
				<p>Tokyo gaming giant Square Enix is creating a development house in El Segundo, California to craft an "action-oriented game based for an original IP," reports Gamasutra.</p>
				<p>Job listings on the career section of the company's U.S. website reveal several open roles at the new studio including an Xbox 360 software engineer, product manager and 3-D artist. Additional listings reveal that the company is seeking individuals with Xbox 360 and Wii development experience.</p>
				<p>This move continues the 
					<em>Final Fantasy</em>creator's recent push into the burgeoning North American gaming market, a trend revealed by 
					<a href="http://blog.wired.com/games/2008/11/square-enix-exp.html">the firm's announcement of a publishing deal to bring Gas Powered Games' 
						<em>Supreme Commander 2</em>to market.</a>
				</p>
				<p>
					<em>Image courtesy Square Enix</em>
				</p>
				<p>
					<span class="news_headline">
						<a href="http://www.gamasutra.com/php-bin/news_index.php?story=21125">Square Building U.S. Development Studio</a>[Gamasutra]
						<br>
					</span>
				</p>
				<br style="clear: both;">
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<p><a href="http://feeds.feedburner.com/~a/Gamelife?a=3OnA1e"><img src="http://feeds.feedburner.com/~a/Gamelife?i=3OnA1e" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Gamelife?a=bTslN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=bTslN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=3vJhn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=3vJhn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=cLsJn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=cLsJn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=3zymN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=3zymN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Gamelife/~4/456382465" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 08:31:05 +0000</pubDate>
      <category domain="http://gameratty.com/tag/square">square</category>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/development studio gamasutra">development studio gamasutra</category>
      <category domain="http://gameratty.com/tag/giant square enix">giant square enix</category>
      <category domain="http://gameratty.com/tag/final fantasy creator">final fantasy creator</category>
      <category domain="http://gameratty.com/tag/additional listings reveal">additional listings reveal</category>
      <category domain="http://gameratty.com/tag/wii development experience">wii development experience</category>
      <category domain="http://gameratty.com/tag/market">market</category>
      <category domain="http://gameratty.com/tag/game based">game based</category>
      <source url="http://feeds.feedburner.com/~r/Gamelife/~3/456382465/square-enix-bui.html">Square Enix Building California Dev Studio</source>
    </item>
    <item>
      <title><![CDATA[Nintendo listed as the number 2 top trend in Japan, according to survey]]></title>
      <link>http://gameratty.com/article/b5c9c8c2ecfa3ae25fa91ee0dc046276</link>
      <guid>http://gameratty.com/article/b5c9c8c2ecfa3ae25fa91ee0dc046276</guid>
      <description><![CDATA[Direct link here (thanks...]]></description>
      <content:encoded><![CDATA[<p><center><object width="425" height="344">
<param name="movie" value="http://www.youtube.com/v/c0dNZonQDjQ&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1"></param>
<param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/c0dNZonQDjQ&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong><a href="http://www.allkpop.com/index.php/story/tvxq_is_a_trend_in_japan/">Direct link here (thanks wait1minuteplz!)</a></strong></center></p>
]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 00:43:58 +0000</pubDate>
      <category domain="http://gameratty.com/tag/direct link">direct link</category>
      <category domain="http://gameratty.com/tag/wait1minuteplz">wait1minuteplz</category>
      <source url="http://gonintendo.com/?p=63252">Nintendo listed as the number 2 top trend in Japan, according to survey</source>
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