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  <channel>
    <title><![CDATA[[GameRatty] tag: traditional]]></title>
    <link>http://gameratty.com/tag/traditional</link>
    <description></description>
    <pubDate>Wed, 03 Dec 2008 19:31:26 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[PlayStation Store Update]]></title>
      <link>http://gameratty.com/article/df709b2a663692d9e8eaf757e0ab34ab</link>
      <guid>http://gameratty.com/article/df709b2a663692d9e8eaf757e0ab34ab</guid>
      <description><![CDATA[Hey, everyone. Its time again for the weekly PlayStation Store update. Qore
Qore Annual Subscription ($24.99
Qore: Presented by the PlayStation Network is a monthly interactive video production...]]></description>
      <content:encoded><![CDATA[<p>Hey, everyone. It’s time again for the weekly PlayStation Store update.</p>
<h3>Qore</h3>
<p><strong>Qore Annual Subscription ($24.99)</strong><br />
Qore: Presented by the PlayStation Network is a monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to developers and their games, from both the SCE Worldwide Studios and the third-party community, where the audience member can freely navigate through the content.<br />
File size: 1.34 GB</p>
<p><strong><a href="http://blog.us.playstation.com/2008/12/03/qore-episode-07-is-coming%e2%80%a6-and-it%e2%80%99s-free/">Qore Episode 07: December, 2008 (free)</a></strong><br />
Episode 07 (December 2008) of Qore: Presented by the PlayStation®Network is being offered to all PSN account holders, 18 and older, for free! (*PSN registration required. user responsible for internet fees.) Download now to see what all of the excitement is about!<br />
File size: 1.34 GB</p>
<h3>Downloadable Games</h3>
<p><strong>Soldner-X: Himmelssturmer ($9.99)</strong><br />
Set in the distant future, Soldner-X: Himmelssturmer is a fast and furious shoot &#8216;em up with state-of-the-art graphics, driving soundtrack and classic fun gameplay sprinkled with fresh innovations. In the storyline, planet Earth&#8217;s resistance aims to stop a deadly infection consuming both life forms and technology alike, oddly having to rely on an anti-hero mercenary and bounty hunter to pilot a mighty prototype star fighter.<br />
ESRB Rated E<br />
File size: 845 MB<br />
<span id="more-3970"></span></p>
<h3>Add-on Game Content</h3>
<p><strong>LittleBigPlanet Kabuki Actor (free)</strong><br />
Download the winning Costume Contest submission from Japan.  This free costume will dress your SackBoy in traditional japanese Kabuki attire.<br />
File size: 1.04 MB</p>
<p><strong>Age of Booty Map Pack 1 (free)</strong><br />
Download the new “Oasis” and “Slow and Stead” maps! These maps are available in the 2v2, 3v3 and 4v4 playlists.<br />
File size: 100 KB</p>
<p><strong>Age of Booty Map Pack 2 (free)</strong><br />
Download the new “Tight Passage” and “Tug of War” maps! These maps are available in the 2v2, 3v3 and 4v4 playlists.<br />
File size: 100 KB</p>
<p><strong>Age of Booty Map Pack 3 (free)</strong><br />
Download the new “Bombs and Whirlpools” and “Bloody Wake” maps! Battle Royal is also unlocked as a new gameplay mode. These maps are official maps and will appear in the 2v2v2v2 playlist.<br />
File size: 100 KB</p>
<p><strong>Far Cry 2 Fortunes Pack ($9.99)</strong><br />
Ramp up the terror with the Far Cry 2 Fortunes Pack.  Loaded with 3 new weapons, 2 new vehicles and 4 new multiplayer maps. You get:</p>
<ul>
<li> Silenced Shotgun</li>
<li> Craftsman Shotgun</li>
<li> Crossbow (with explosive bolts)</li>
<li> All-terrain Vehicle</li>
<li> Heavy-duty Utility Truck</li>
</ul>
<p>Plus  4 NEW MULTIPLAYER MAPS:</p>
<ul>
<li> Last Resort</li>
<li> Cheap Labour</li>
<li> Lake Smear</li>
<li> Fort Fury</li>
</ul>
<p>Let the mayhem begin…<br />
File size: 61 MB</p>
<p><strong>GRID 8-Ball Additional Content ($9.99)</strong><br />
The ‘8 Ball’ pack for GRID features 8 thrilling new cars and two new online events as the first in a series of three new extensions for the game. Car List: McLaren F1 GTR, TVR Cerbera Speed 12, Mitsubishi 2.0 Turbo Lancer Evolution X, Honda S2000, Nissan GTR GT500, VW Nardo, Pontiac Firebird Trans AM, Volvo C30 Green Racing.<br />
File size: 171 MB</p>
<p><strong>Guitar Hero World Tour</strong><br />
For all song credits please visit <a href="http://www.guitarhero.com">www.guitarhero.com</a></p>
<ul>
<li> &#8220;1979&#8243; by The Smashing Pumpkins ($1.99)</li>
<li> &#8220;G.L.O.W.&#8221; by The Smashing Pumpkins ($1.99)</li>
<li> &#8220;The Everlasting Gaze&#8221; by The Smashing Pumpkins  ($1.99)</li>
<li> The Smashing Pumpkins Track Pack ($5.49) - Downloadable Track Pack for Guitar Hero World Tour featuring “G.l.o.w.”, “1979”, and “The Everlasting Gaze” by The Smashing Pumpkins.</li>
</ul>
<p>File sizes: 36 MB - 45 MB (singles), 121 MB (track pack)</p>
<p><strong>Karaoke Revolution Presents: American Idol Encore 2</strong><br />
Expand your Karaoke Revolution Presents: American Idol Encore 2 library by purchasing these tracks.</p>
<ul>
<li> Don&#8217;t You (Forget About Me) ($1.49)</li>
<li> For You I Will ($1.49)</li>
<li> Friends in Low Places ($1.49)</li>
<li> Knockin&#8217; On Heaven&#8217;s Door ($1.49)</li>
<li> Midnight Train To Georgia ($1.49)</li>
<li> Unwritten ($1.49)</li>
</ul>
<p>File sizes: 15 MB - 54 MB</p>
<p><strong>NARUTO: Ultimate Ninja STORM Pack 4 (free)</strong><br />
Download Storm Pack 4 and unleash legendary ninja Asuma as your support character in battle. The Storm Pack 4 also contains new Ultimate Mission to engage!<br />
File size: 100 KB</p>
<p><strong>Rock Band</strong><br />
Build your Rock Band library by purchasing these song game tracks. For song credits, visit <a href="http://www.RockBand.com">www.RockBand.com</a>.</p>
<ul>
<li> &#8220;Real World&#8221; - All - American Rejects ($0.99)</li>
<li> &#8220;Ready, Set, Go!&#8221;- Tokio Hotel ($0.99)</li>
<li> &#8220;I Don&#8217;t Want to Go to School&#8221; - Naked Brothers ($0.99)</li>
<li> &#8220;Headphones On&#8221; - Miranda Cosgrove (free)</li>
<li> &#8220;Hay Poco Rock N Roll&#8221; by Platero y Tu ($0.99)</li>
<li> &#8220;Body I Occupy&#8221; - Naked Brothers ($0.99)</li>
<li> &#8220;Are You Dead Yet?&#8221; - Children of Bodom ($0.99)</li>
<li> &#8220;Tutto E Possibile&#8221; - Finley ($0.99)</li>
<li> &#8220;Tempted&#8221; - Squeeze ($0.99)</li>
</ul>
<p>File sizes: 17 MB - 40 MB</p>
<p><strong>SOULCALIBUR IV Customization Equipment 3 ($1.99)</strong><br />
Christmas is here with with the Santa equipment set. Turn Santa sexy by picking Ivy or Amy. This equipment can be used for both female and male characters.<br />
File size: 3.1 MB</p>
<h3>Game Videos (free)</h3>
<p><strong>Soldner-X: Himmelssturmer Trailer</strong><br />
File size: 63 MB (HD)</p>
<p><strong>Prince of Persia Dev Diary 2</strong><br />
File size: 221 MB (HD)</p>
<p><strong>Prince of Persia Dev Diary 3</strong><br />
File size: 214 MB (HD)</p>
<p><strong>Mercenaries 2 Blow It Up Again Trailer</strong><br />
File size: 43 MB (HD)</p>
<p><strong>Facebreaker Audition Video #4</strong><br />
File size: 83 MB (HD)</p>
<p><strong>Facebreaker Audition Video #5</strong><br />
File sizes: 82 MB (HD)</p>
<p><strong>BAJA: Edge of Control - Launch Trailer</strong><br />
File size: 190 MB (HD)</p>
<p><strong>Savage Moon Trailer</strong><br />
File size: 52 MB (HD)</p>
<p><strong>Resistance 2 - Last Hours</strong><br />
File sizes: 91 MB (HD), 158 MB (1080)</p>
<p><strong>Life in LittleBigPlanet: Ep 4</strong><br />
File size: 180 MB (HD)</p>
<p><strong>LittleBigPlanet WELCOME TO MY WORLD Video</strong><br />
File size: 103 MB (HD)</p>
<h3>PS3 Themes</h3>
<p><strong>Lingerie Girls Theme ($1.49)</strong><br />
File size: 6.77 MB</p>
<p><strong>University of Florida Theme ($1.99)</strong><br />
File size: 5.15 MB</p>
<p><strong>European Highlands Theme ($1.49)</strong><br />
File size: 6.25 MB</p>
<p><strong>Bloodwork Theme ($1.49)</strong><br />
File size: 5.71 MB</p>
<p><strong>Atomic Acid Theme ($1.49)</strong><br />
File size: 5.4 MB</p>
<p><strong>Metal Battalion Maidens Theme ($0.99)</strong><br />
File size: 3.38 MB</p>
<h3>PS3 Wallpaper (free)</h3>
<p><strong>Soldner-X: Himmelssturmer Wallpaper 1</strong><br />
File sizes: 220 KB - 660 KB</p>
<p><strong>Soldner-X: Himmelssturmer Wallpaper 2</strong><br />
File sizes: 264 KB - 977 MB</p>
<p><strong>SOULCALIBUR IV Holiday Hilde Wallpaper</strong><br />
File sizes: 2.99 KB - 1.09 MB</p>
<p><strong>SOULCALIBUR IV Holiday Ivy Wallpaper</strong><br />
File sizes: 233 KB - 881 KB</p>
<h2>PlayStation Store for PSP</h2>
<h3>Downloadable Games</h3>
<p>* Archer Maclean’s Mercury  ($9.99)<br />
* Brain Challenge ($9.99)<br />
* Super Stardust Portable ($9.99)<br />
* Everyday Shooter ($9.99)</p>
<h3>Game Videos (free)</h3>
<p>* Ben 10 Alien Force - Making Of Trailer</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/475125227" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 19:27:11 +0000</pubDate>
      <category domain="http://gameratty.com/tag/file">file</category>
      <category domain="http://gameratty.com/tag/playstation store">playstation store</category>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
      <category domain="http://gameratty.com/tag/maps">maps</category>
      <category domain="http://gameratty.com/tag/free costume">free costume</category>
      <category domain="http://gameratty.com/tag/costume">costume</category>
      <category domain="http://gameratty.com/tag/official maps">official maps</category>
      <category domain="http://gameratty.com/tag/free">free</category>
      <category domain="http://gameratty.com/tag/storm pack">storm pack</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/475125227/">PlayStation Store Update</source>
    </item>
    <item>
      <title><![CDATA[Suikoden coming to DS]]></title>
      <link>http://gameratty.com/article/899396a5c59a149bdcd70bad29965c69</link>
      <guid>http://gameratty.com/article/899396a5c59a149bdcd70bad29965c69</guid>
      <description><![CDATA[Konami today announced the Spring release of Suikoden Tierkreis, the latest in the popular RPG series, whose previous iterations have mostlybeen on PlayStation consoles
It seems theres a wealth of...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/12/suikoden2.jpg" alt="Suikoden Tierkreis" /><img src="http://www.wiiwii.tv/wp-content/uploads/2008/12/suikoden1.jpg" alt="Suikoden Tierkreis" /> </p>
<p>Konami today announced the Spring release of Suikoden Tierkreis, the latest in the popular RPG series, whose previous iterations have mostly been on PlayStation consoles.</p>
<p>It seems there&#8217;s a wealth of characters to choose from, with the DS game containing 108 characters, all of whom function independently within the game world, but can be recruited to your four-man party. Each of these characters has a complete backstory, and these are revealed as your progress through the game. It has a traditional turn-based battle system, so hardcore JRPG fans will have a fair idea what to expect.</p>
<p>One particularly interesting feature is the ability to wirelessly assist other players - through the Nintendo Wi-Fi Connection, you can send your character to another gamer&#8217;s world to tackle missions, in return for cash and special items which can then be brought back into your own universe.</p>
<p>Suikoden Tierkreis is released in Europe in March 2009.</p>
                <p><center>&copy; Shiny Media - visit <a href="http://www.wiiwii.tv">Wii Wii</a> for more great content.</center></p>            <!-- Social Bookmarks BEGIN -->
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      <pubDate>Thu, 04 Dec 2008 17:30:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game world">game world</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/characters">characters</category>
      <category domain="http://gameratty.com/tag/hardcore jrpg fans">hardcore jrpg fans</category>
      <category domain="http://gameratty.com/tag/visit wii wii">visit wii wii</category>
      <category domain="http://gameratty.com/tag/nintendo wi-fi connection">nintendo wi-fi connection</category>
      <category domain="http://gameratty.com/tag/popular rpg series">popular rpg series</category>
      <category domain="http://gameratty.com/tag/function independently">function independently</category>
      <category domain="http://gameratty.com/tag/tackle missions">tackle missions</category>
      <source url="http://www.wiiwii.tv/2008/12/04/suikoden-coming-to-ds/">Suikoden coming to DS</source>
    </item>
    <item>
      <title><![CDATA[Sales of original games on the Wii (Part 2)]]></title>
      <link>http://gameratty.com/article/bc47f7129bafd7663e1171c17b45946e</link>
      <guid>http://gameratty.com/article/bc47f7129bafd7663e1171c17b45946e</guid>
      <description><![CDATA[One of Nintendos major reasons for not supporting HD and keeping the Wiis specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8913" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/12/de-blob-title.jpg" alt="" width="626" height="313" /></p>
<p>One of Nintendo’s major reasons for not supporting HD and keeping the Wii’s specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo’s decision has borne fruit, or whether it was just an excuse to limit R&amp;D expenses.</p>
<p>Be sure to also <a href="http://www.thatvideogameblog.com/2008/11/20/sales-of-original-games-on-the-wii-part-1/">check out Part 1 of this series</a>.</p>
<h3>De Blob</h3>
<p>VGChartz estimated worldwide sales:300,000</p>
<p>Originally created as a free <a href="http://de-blob.en.softonic.com/">downloadable</a> pc game, <em>De Blob</em> first came to life in the hands of 8 students from Utrecht University, Netherlands. Publishing giants THQ were so impressed by what they saw, they bought the rights to the game and handed over development to Australian outfit Blue Tongue Entertainment. Despite slow initial sales in Europe and the U.S., THQ has come to regard <em>De Blob</em> as a critical and commercial <a href="http://gonintendo.com/?p=61646">success</a>. Its sales are likely to close in on the important 400,000 mark through the holidays, and should easily exceed half a million going into next year. <em>LittleBigPlanet </em>and <em>De Blob</em> show that the platformer isn&#8217;t dead just yet.<span id="more-8601"></span></p>
<h3>No More Heroes</h3>
<p>VGChartz estimated worldwide sales:360,000</p>
<p>The strongest indicator that <em>No More Heroes</em> is a sales success is that a sequel is on its way - <em>Desperate Struggle</em>. It also serves as the  strongest lesson on why sales for Wii games should not be judged solely on their opening week, something Suda himself learned much to his <a href="http://kotaku.com/356877/no-more-heroes-does-ok-in-america-probably-better-in-europe">relief</a>. Even now, judging <em>No More Heroes</em> is difficult to say the least: how much should an ultra-violent, cel shaded, censored (in Europe), technically challenged, flawed masterpiece sell exactly? Enough to warrant a sequel and keep its developer in business, that&#8217;s how much.</p>
<h3>Okami</h3>
<p>VGChartz estimated worldwide sales:130,000</p>
<p>While obviously a port of a PS2 game, <em>Okami&#8217;s</em> inclusion on this list is justified by its sad legacy. This was the game that may have finally caused Capcom to terminate Clover Studios, despite their work on some of the finest games of the previous generation. <em>Okami </em>was to be Capcom&#8217;s attempt to take Nintendo&#8217;s <em>Legend of Zelda</em> series head on. Critically the game succeeded beyond all expectations, with many reviewers rating it higher than Nintendo&#8217;s epic. At retail however <em>Okami </em>didn&#8217;t even begin to approach the sales of <em>Twilight Princess</em>, selling a total of <a href="http://gonintendo.com/?p=63652">270,00</a> copies in the U.S.</p>
<p>Capcom handed over the reigns to the talented Ready at Dawn for the Wii port, but with a limited budget and schedule that ultimately did not allow the developer to add any additional content. Despite this, Capcom revealed that the game had sold <a href="http://gonintendo.com/?p=63652">280,000</a> copies worldwide a mere 4 months after its release, bringing it approximately in line with PS2 sales. While it could be argued that the PS2 version of <em>Okami </em>had a greater amount of competition at the time, it also strongly confirms the existence of Wii gamers hungry for high quality, original content. Overall though, the case for a game like <em>Okami </em>is not strengthened even with the additional Wii sales - a port got the go ahead, but a sequel never will.</p>
<h3>WiiWare</h3>
<p>While there have been reports of some WiiWare games selling only in their <a href="http://gonintendo.com/?p=60471"><em>hundreds</em></a>, two of the best original games released on the platform <em>have </em>found success. LostWinds, released in May &#8216;08, has sold over <a href="http://news.vgchartz.com/news.php?id=2580">268,000</a> copies - significant success for a game developed by a small team in a matter of months. Frontier boss Braben has spoken in <a href="http://www.gamesindustry.biz/articles/lostwinds-validates-development-process-says-braben">glowing terms</a> about the project and has confirmed a sequel is on the way. World of Goo, despite piracy rates of 90% on the PC, has found an audience on WiiWare with sales of <a href="http://news.vgchartz.com/news.php?id=2580">44,000</a> in th U.S. after only being on sale a month. Arguably the best game WiiWare has to offer, World of Goo should go on to match LostWinds success after its European release and holiday sales. Encouragingly for 3rd Parties, Nintendo doesn&#8217;t have the stranglehold on the WiiWare market that it does on traditional software.</p>
<h3>The Future</h3>
<p>So where does this leave developers when it comes to original IPs on the Wii? The only million seller on the list is Red Steel - a big-budget game that was heavily advertised and most likely needed its large sales to cover its development costs. The rest have sold (or look likely to sell) between 400,000 - 750,000 across their lifetime, figures that neatly match up to the <a href="http://www.ztgamedomain.com/5764/E3-2008-Day-Two-Wrap-Up.html">benchmark</a> that Reggie used during E3 &#8216;08 when taking about successful 3rd party Wii games. WiiWare has also proved to be a strong platform for original content and not just a crutch for shovelware as many had feared.</p>
<p>The ability to turn a profit from original Wii games is evident, the biggest hurdle seems to be the runaway success of ports and mini-game collections that require fewer development resources and time to create. Why put enormous effort into a sequel to Zack &amp; Wiki when a Zombie-lite port of Dead Rising from the 360 will likely make more money? Despite this looming question, a large number of developers have taken up the gautlet with titles like <em>Little King&#8217;s Story, The Conduit, MadWord, Deadly Creatures</em> and <em>Arc Rise Fantasia</em>.</p>
]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 17:12:56 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/additional wii sales">additional wii sales</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/original wii games">original wii games</category>
      <category domain="http://gameratty.com/tag/wiiware">wiiware</category>
      <category domain="http://gameratty.com/tag/game wiiware">game wiiware</category>
      <category domain="http://gameratty.com/tag/success">success</category>
      <category domain="http://gameratty.com/tag/commercial success">commercial success</category>
      <source url="http://www.thatvideogameblog.com/2008/12/04/sales-of-original-games-on-the-wii-part-2/">Sales of original games on the Wii (Part 2)</source>
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      <title><![CDATA[Video: Banjo visit the Eiffel Tower]]></title>
      <link>http://gameratty.com/article/db0476efe5949d635ec150a8b987824e</link>
      <guid>http://gameratty.com/article/db0476efe5949d635ec150a8b987824e</guid>
      <description><![CDATA[Filed under: News , Banjo Kazooie: Nuts &amp; Bolts After the break, we bring you your random video of the day . The setup: Banjo the bear (from Banjo-Kazooie , of course) has back rent piling up, so he...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.xbox360fanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.xbox360fanboy.com/category/banjo-kazooie-nuts-and-bolts/" rel="tag">Banjo Kazooie: Nuts &amp; Bolts</a></p><center><a href="http://www.youtube.com/watch?v=AK5J1b_K0C8"><img hspace="0" vspace="4" border="0" align="top" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2008/12/banjocostume3.jpg" alt="" /></a></center> After the break, we bring you your random <a href="http://www.youtube.com/watch?v=AK5J1b_K0C8">video of the day</a>. The setup: Banjo the bear (from <a href="http://www.xbox360fanboy.com/tag/banjo-kazooie"><span style="font-style: italic;">Banjo-Kazooie</span></a>, of course) has back rent piling up, so he decides to go visit Jinjo in Paris, France. While in Paris, Banjo decides to take in the sights, visit the Eiffel Towel and wander about. Then, suddenly, he spots a Jiggy and must find a way grab the golden puzzle piece while breaking free of traditional platformer restraints. Did we mention the video is live action and features a dude in a bear costume?<p><a href="http://www.xbox360fanboy.com/2008/12/04/video-banjo-visit-the-eiffel-tower/" rel="bookmark">Continue reading <em>Video: Banjo visit the Eiffel Tower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.xbox360fanboy.com"><img src="http://www.xbox360fanboy.com/media/feedlogo.gif" alt="Xbox 360 Fanboy" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.xbox360fanboy.com/2008/12/04/video-banjo-visit-the-eiffel-tower/">Video: Banjo visit the Eiffel Tower</a> originally appeared on <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> on Thu, 04 Dec 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.youtube.com/watch?v=AK5J1b_K0C8>Read</a> | <a href="http://www.xbox360fanboy.com/2008/12/04/video-banjo-visit-the-eiffel-tower/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.xbox360fanboy.com/forward/1391511/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.xbox360fanboy.com/2008/12/04/video-banjo-visit-the-eiffel-tower/#comments" title="View reader comments on this entry">Comments</a></p><hr />]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 13:30:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/banjo">banjo</category>
      <category domain="http://gameratty.com/tag/visit">visit</category>
      <category domain="http://gameratty.com/tag/banjo visit">banjo visit</category>
      <category domain="http://gameratty.com/tag/video">video</category>
      <category domain="http://gameratty.com/tag/banjo-kazooie">banjo-kazooie</category>
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      <category domain="http://gameratty.com/tag/decides">decides</category>
      <category domain="http://gameratty.com/tag/visit jinjo">visit jinjo</category>
      <category domain="http://gameratty.com/tag/banjo decides">banjo decides</category>
      <source url="http://www.xbox360fanboy.com/2008/12/04/video-banjo-visit-the-eiffel-tower/">Video: Banjo visit the Eiffel Tower</source>
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    <item>
      <title><![CDATA[Column: 'The Interactive Palette' - Puzzle Quest and the Best of Both Worlds]]></title>
      <link>http://gameratty.com/article/4ad1b476cc7276ccad6cea7792b36f28</link>
      <guid>http://gameratty.com/article/4ad1b476cc7276ccad6cea7792b36f28</guid>
      <description><![CDATA[The Interactive Palette' is a biweekly GameSetWatch-exclusive column by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game...]]></description>
      <content:encoded><![CDATA[<p><img alt="Shot of puzzle mode with character stats" src="http://www.gamesetwatch.com/gswpuzzlequest1.png"  hspace="5" align="left"/><em>['The Interactive Palette' is <a href="http://www.gamesetwatch.com/column_the_interactive_palette/">a biweekly GameSetWatch-exclusive column</a> by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game as an example. This time - a look at genre fusion in <a href="http://en.wikipedia.org/wiki/Puzzle_Quest">Puzzle Quest</a>.]</em></p>

<p>The concept of the video game genre is one which is both a blessing and a curse on the medium.  Video game genres categorize and describe games, allowing players to easily guess what games they will like and allowing developers to use a successful and proven formula.  </p>

<p>That latter aspect, however, is what makes genres a limiting concept.  A genre, in this context, is really just a collection of game design elements: a perspective, a mode of interaction, a game structure, and so on.  An individual game might benefit from most of the elements in a genre, but be better suited by a different choice of perspective or gameplay style.  However, a designer who blindly follows a genre will miss that fact, and shoehorn her game into a genre just for the sake of fitting the template.</p>

<p>Few games utterly ignore genre.  There is, however, a long-standing tradition of genre fusion: taking two or more established genres and combining them into a game that is neither one nor the other.  <i>ActRaiser</i>, <i>Sacrifice</i>, and <i>System Shock 2</i> are among the many excellent games that take this approach.  </p>

<p>This allows developers to pick and choose from the design elements of multiple genres without abandoning the benefits of easy recognition by players.  Marketing can refer to a game as a "FPS/RPG" and appeal to the fans of both genres.  Especially well-done instances of genre fusion can spawn genres themselves; <i>The Legend of Zelda</i> was originally an action/RPG hybrid, but it's now regarded as one of the first examples of the action-adventure genre.</p>

<p><i>Puzzle Quest: Challenge of the Warlords</i> is an excellent example of a game that mixes genres well.  Created by Infinite Interactive in 2007, <i>Puzzle Quest</i> combines the color-matching puzzle genre with the RPG genre.  As a pure concept, it's appealing: a strategic roleplaying game where battles are fought through a <i>Bejeweled</i>-like puzzle system.  </p>

<p>However, what's remarkable about <i>Puzzle Quest</i> is that it actually works.  Beyond being a high-concept novelty, <i>Puzzle Quest</i> is a good game.  By looking at how it combined genres, one can get a deeper understanding of how to effectively create a genre-bending game.</p><p><img alt="Shot of map" src="http://www.gamesetwatch.com/gswpuzzlequest2.png"  hspace="5" align="right"/><b><u>Rune of Mastery</u></b></p>

<p>Part of <i>Puzzle Quest</i>'s success is due to the skilled execution of both of its genres.  The two game modes are sharply divided, with the exploration, questing, and roleplaying aspects serving as the high-level game mode and the puzzle game restricted to the battle system.  There's never a point where the player is engaging in both game modes at once, so the experience is never confusing or unfamiliar.  Remarkably, each game mode is a solid example of its respective genre.</p>

<p>The RPG mode presents a competent storyline involving the strange surge of undead in the world of Etheria.  It helps that the game is set in the established <i>Warlords</i> fantasy universe.  The player gains experience, levels up, gains spells and skills, and recruits companions.  There's even a strategic aspect of this mode that allows the player to improve citadels and gain benefits from city upgrades.  The quest structure is as compelling as many traditional RPGs, with plenty of side quests and optional objectives to pursue.</p>

<p>With the complexity of the RPG mode, it would have been easy to make the puzzle mode nothing more than a copy of <i>Bejeweled</i> match-3 gameplay.  However, while the basic concept remains the same, <i>Puzzle Quest</i> adds an additional layer by assigning significance to the different kinds of game tiles.  The basic goal is still to make rows of three or more by swapping adjacent tiles, but each type of tile yields a different benefit when matched.  The overarching goal for each puzzle battle is to reduce the opponent's hit points to zero before they do the same to the player character, but the mana meters and special tiles mean that there is a strong element of strategy to which tiles the player should match in a given situation.</p>

<p>It's clear from <i>Puzzle Quest</i>'s two well-executed game modes that the developers paid close attention to each genre.  Instead of focusing on one game style and letting the other suffer, the developers made sure that each game mode is a solid example of its style of gameplay.  This is a trap that is easy to fall into when blending game genres; even the classic <i>Deus Ex</i> has a weak FPS aspect to it.  Running and shooting in <i>Deus Ex</i> is nowhere near as compelling as it is in, say, <i>Half-Life 2</i>, but both of <i>Puzzle Quest</i>'s modes could hold their own against single-genre games.</p>

<p><img alt="Shot of all basic tile types" src="http://www.gamesetwatch.com/gswpuzzlequest3.png"  hspace="5" align="left"/><b><u>A Perfect Match</u></b></p>

<p>The true cleverness of <i>Puzzle Quest</i>'s design is how well the two game modes interact.  The two modes are separate, but the player's actions in one mode affect the other.  In the high-level RPG mode, the player collects equipment, skills, and allies which provide benefits and extra options in the low-level puzzle mode.  In puzzle mode, the gold and experience tiles provide no immediate benefit, but they allow the player to buy equipment and level up in RPG mode.  This interaction between the two modes is what makes the game a truly dual-genre title, instead of just an RPG bolted to a puzzle game.</p>

<p>The two modes interact so well because of the two specific game genres that the designers chose.  The RPG genre already has a convention of a separate battle mode.  In an archetypical roleplaying game, the player explores and interacts with characters in one mode, and battles in a separate, turn-based battle mode.  RPG battles do not usually allow much freedom of motion or nuance of action, in contract to the often open-ended exploration mode.  Because of this, it doesn't feel quite so jarring when the player runs into a skeleton and is suddenly dropped into a puzzle game.  Experienced players of RPGs are used to being dropped into a simplified, separate mode of gameplay.</p>

<p>On the other side, puzzle games like <i>Bejeweled</i> often offer a segmented experience, where the gameplay is divided into levels loosely connected by a sequential or narrative structure.  <i>Super Puzzle Fighter II Turbo</i> orders and structures its <i>Tetris</i>-like puzzle bouts as if the player were progressing through a fighting game, and <i>Magical Drop III</i> has a branching story mode.  A version of <i>Puzzle Quest</i> without the RPG mode but with the same story concept is easy to imagine; this method of structuring the puzzle progression suits the puzzle game genre.</p>

<p><img alt="Shot of character portraits" src="http://www.gamesetwatch.com/gswpuzzlequest4.png"  hspace="5" align="right"/><b><u>The Missive</u></b></p>

<p>In creating <i>Puzzle Quest</i>, the developers did not just pick two random genres and drop them into a blender.  They chose two genres that would interact well together, with the puzzle mode serving as the battle "minigame" for the RPG mode, and the RPG mode serving as the narrative and dividing structure for the puzzle mode.  The two genres were then linked so that achievements and actions in one mode affected the player's strengths and options in the other mode.</p>

<p>When creating genre-spanning games, developers should follow <i>Puzzle Quest</i>'s example.  They should choose genres that can interact well with each other, and look at places where the tropes of one genre can be exploited, as with <i>Puzzle Quest</i>'s use of puzzle gameplay as a battle system.  </p>

<p>Additionally, developers should not fall into the trap of believing that the novelty of genre fusion will make players forgive a shoddy implementation of the individual genres.  An FPS/RPG hybrid need not be the best FPS or the best RPG, but it should present each genre in a way that it could at least hold its own against single-genre games.  Combining shoddy implementations of two genres does not lead to a single good game, but a sort of shambling Frankenstein's monster.  <i>Puzzle Quest</i>, on the other hand, is a true hybrid, taking two well-executed genre games and combining them into an even better whole.</p>

<p><em>[Gregory Weir is a writer, game developer, and software programmer.  He maintains <a href="http://ludusnovus.net">Ludus Novus</a>, a podcast and accompanying blog dedicated to the art of interaction.  He can be reached at Gregory.Weir@gmail.com.]</em></p>
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      <pubDate>Thu, 04 Dec 2008 13:00:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/genres">genres</category>
      <category domain="http://gameratty.com/tag/video game genres">video game genres</category>
      <category domain="http://gameratty.com/tag/high-level rpg mode">high-level rpg mode</category>
      <category domain="http://gameratty.com/tag/rpg">rpg</category>
      <category domain="http://gameratty.com/tag/game modes interact">game modes interact</category>
      <category domain="http://gameratty.com/tag/modes interact">modes interact</category>
      <category domain="http://gameratty.com/tag/level">level</category>
      <category domain="http://gameratty.com/tag/game modes">game modes</category>
      <category domain="http://gameratty.com/tag/spawn genres">spawn genres</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/475185966/column_the_interactive_palette_5.php">Column: 'The Interactive Palette' - Puzzle Quest and the Best of Both Worlds</source>
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      <title><![CDATA[GoNintendo End of day thoughts - Exclusive: Nintendos Denise Kaigler discusses the state of expanded audience game reviews]]></title>
      <link>http://gameratty.com/article/de2177b20c4c6dc7c3fb5802531822b3</link>
      <guid>http://gameratty.com/article/de2177b20c4c6dc7c3fb5802531822b3</guid>
      <description><![CDATA[The End of day thoughts have been gone for awhile. For awhile, it was internet issues that was causing the missing feature. Now, its just the insane amount of work being done! Now, I am trying to...]]></description>
      <content:encoded><![CDATA[<p><a href="http://gonintendo.com/wp-content/photos/gonedc.jpg" title="gonedc" target="_blank"><img src="http://gonintendo.com/wp-content/photos/gonedc.jpg" width="425" height="55" alt="gonedc" class="centered" /></a></p>
<p><strong><em>The &#8216;End of day&#8217; thoughts have been gone for awhile.  For awhile, it was internet issues that was causing the missing feature.  Now, it&#8217;s just the insane amount of work being done!  Now, I am trying to budget my time a bit better.  That&#8217;s why I needed to bring the &#8216;End of day&#8217; thoughts back in style!  This may very well be the biggest feature we&#8217;ve done yet!  You guys enjoy this while I head off to get some sleep.  See you in a few short hours, gang.</em></strong></p>
<p>If you guys have been following my articles lately, you&#8217;ve noticed my recent issues with game reviews.  Nintendo has been creating games that just don&#8217;t fit into traditional genres.  When these games become popular, we see third parties put their own spin on these ideas.  It is these type of expanded audience games, such as Animal Crossing and Brain Age, that really got me thinking.  Are reviewers approaching these games in the best way they can?</p>
<p>Disregarding print media, many outlets receive games from Nintendo, and they have those titles reviewed a day or two later.  In my opinion, Nintendo releases a fair amount of games that simply cannot be experienced in that amount of time.  You guys know that I really take my time with my reviews.  I may be much slower than other outlets, but I do what I feel is necessary to best review the product.  If I was questioning other review methods out there, I thought Nintendo might be as well.</p>
<p>I am not trying to say that reviews done in the manners listed above are &#8216;wrong&#8217; or &#8216;incorrect&#8217;.  I simply believe that certain games require a different, unique approach.  That&#8217;s what lead me to a Q&#038;A with Nintendo&#8217;s Denise Kaigler, Vice President of Corporate Affairs for Nintendo of America Inc..  She was nice enough to take time out of her busy schedule to answer my questions, and let me know how she felt about the topic.</p>
<p align="center">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>RMC</strong>: Nintendo has quite a few titles that present interesting dilemmas for media outlets when time comes for reviews.  Titles like Animal Crossing: City Folk, Nintendogs, Brain Age, and others all involve a lot of time to invest.  With that said, do you think that titles such as these can be accurately reviewed without a sizable amount of playtime? </p>
<p><strong>DK</strong>: I understand that these nontraditional games can sometimes put video game writers in a bit of a bind. On the one hand, they want to get information about the play experience out to their readers. On the other, some of these games have no traditional “ending.” Obviously we want people to accurately report about their experiences. And you’re correct that a cursory run through of any of these titles cannot convey all the fun surprises and fascinating details gamers might find. Wii Fit and Brain Age in particular are built upon the idea that users track their progress over weeks and months. So a one-day experience cannot tell the full story. </p>
<p>It’s also true that as gaming moves towards becoming more social, gameplay experiences can also last over a much longer period of time. Friends across the world can visit and interact with each other in their respective Animal Crossing City Folk towns, race online against a vast group of diverse and challenging opponents in Mario Kart, or test their fighting skills against a global audience in Super Smash Brothers Brawl. How long does it take before one can accurately review these social experiences? It’s an interesting dilemma.</p>
<p> <a href="http://gonintendo.com/?p=65088#more-65088" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 07:57:57 +0000</pubDate>
      <category domain="http://gameratty.com/tag/outlets">outlets</category>
      <category domain="http://gameratty.com/tag/outlets receive games">outlets receive games</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/nontraditional games">nontraditional games</category>
      <category domain="http://gameratty.com/tag/day">day</category>
      <category domain="http://gameratty.com/tag/reviews">reviews</category>
      <category domain="http://gameratty.com/tag/game reviews">game reviews</category>
      <category domain="http://gameratty.com/tag/games require">games require</category>
      <category domain="http://gameratty.com/tag/audience games">audience games</category>
      <source url="http://gonintendo.com/?p=65088">GoNintendo End of day thoughts - Exclusive: Nintendos Denise Kaigler discusses the state of expanded audience game reviews</source>
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      <title><![CDATA[Activision explains itself: Nazi Zombies]]></title>
      <link>http://gameratty.com/article/1edac2ccd72d3304ed604b4d8e03117d</link>
      <guid>http://gameratty.com/article/1edac2ccd72d3304ed604b4d8e03117d</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://xbox360.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://xbox360.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies remained something more rumor than fact during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise. Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able got through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/XLjf_klHc1Y" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:46 +0000</pubDate>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/war team">war team</category>
      <category domain="http://gameratty.com/tag/war articles">war articles</category>
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      <category domain="http://gameratty.com/tag/nazi zombie mode">nazi zombie mode</category>
      <category domain="http://gameratty.com/tag/nazi zombie">nazi zombie</category>
      <category domain="http://gameratty.com/tag/mode">mode</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/XLjf_klHc1Y/127000">Activision explains itself: Nazi Zombies</source>
    </item>
    <item>
      <title><![CDATA[Activision explains itself: Nazi Zombies]]></title>
      <link>http://gameratty.com/article/b07a71c9b98b210c3e05f6f50f286b64</link>
      <guid>http://gameratty.com/article/b07a71c9b98b210c3e05f6f50f286b64</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://ds.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://ds.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies remained something more rumor than fact during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise. Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able got through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/iJOEINM93SY" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:46 +0000</pubDate>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/war team">war team</category>
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      <category domain="http://gameratty.com/tag/nazi zombie mode">nazi zombie mode</category>
      <category domain="http://gameratty.com/tag/nazi zombie">nazi zombie</category>
      <category domain="http://gameratty.com/tag/mode">mode</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/iJOEINM93SY/127000">Activision explains itself: Nazi Zombies</source>
    </item>
    <item>
      <title><![CDATA[Activision explains Nazi Zombies in Call of Duty: World at War]]></title>
      <link>http://gameratty.com/article/790f4db8ba85f237636310d9a6e7b0b2</link>
      <guid>http://gameratty.com/article/790f4db8ba85f237636310d9a6e7b0b2</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://xbox360.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://xbox360.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies became something of an urban legend in the company during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise.<br><br>Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able to get through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/nl5JvIZQg30" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
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      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/nl5JvIZQg30/127000">Activision explains Nazi Zombies in Call of Duty: World at War</source>
    </item>
    <item>
      <title><![CDATA[Activision explains Nazi Zombies in Call of Duty: World at War]]></title>
      <link>http://gameratty.com/article/143bf504fd9897ca9a758345c47bce83</link>
      <guid>http://gameratty.com/article/143bf504fd9897ca9a758345c47bce83</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://ds.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://ds.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies became something of an urban legend in the company during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise.<br><br>Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able to get through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/oQFEWogCQYc" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
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      <source url="http://feedproxy.google.com/~r/qj/ds/~3/oQFEWogCQYc/127000">Activision explains Nazi Zombies in Call of Duty: World at War</source>
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