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    <title><![CDATA[[GameRatty] tag: titles]]></title>
    <link>http://gameratty.com/tag/titles</link>
    <description></description>
    <pubDate>Thu, 20 Nov 2008 16:22:21 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[SEGA Shows Signs of Life ]]></title>
      <link>http://gameratty.com/article/b49edccbc50e7c5f3d0b6506f2bc5f48</link>
      <guid>http://gameratty.com/article/b49edccbc50e7c5f3d0b6506f2bc5f48</guid>
      <description><![CDATA[The last generation of consoles wasn't very kind to SEGA. When the SEGA Dreamcast launched in 1999 in North America, it's only competitors were the Nintendo 64, and the Playstation 1. While the...]]></description>
      <content:encoded><![CDATA[The last generation of consoles wasn't very kind to SEGA. When the SEGA Dreamcast launched in 1999 in North America, it's only competitors were the Nintendo 64, and the Playstation 1. While the Dreamcast launch was a failure in Japan the year prior because of a small library of games at launch, and the looming shadow of the Playstation 2's launch, the North American launch was a huge success. The Dreamcast had an impressive lineup of games, and had an obvious technological edge over the current competition. The Dreamcast had some amazing launch titles such as Powerstone, Soul Calibur, the classic Sonic Adventure, the forgotten Blue Stinger, Trickstyle, Hydro Thunder, House of the Dead 2, NFL2K, and Ready to Rumble among others.]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 23:48:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dreamcast launch">dreamcast launch</category>
      <category domain="http://gameratty.com/tag/launch">launch</category>
      <category domain="http://gameratty.com/tag/dreamcast">dreamcast</category>
      <category domain="http://gameratty.com/tag/north american launch">north american launch</category>
      <category domain="http://gameratty.com/tag/sega dreamcast">sega dreamcast</category>
      <category domain="http://gameratty.com/tag/sega">sega</category>
      <category domain="http://gameratty.com/tag/launch titles">launch titles</category>
      <category domain="http://gameratty.com/tag/obvious technological edge">obvious technological edge</category>
      <category domain="http://gameratty.com/tag/classic sonic adventure">classic sonic adventure</category>
      <source url="http://www.n4g.com/gaming/News-234525.aspx">SEGA Shows Signs of Life </source>
    </item>
    <item>
      <title><![CDATA[New American PS3 ads are very impressive]]></title>
      <link>http://gameratty.com/article/16e09a62d03db24dca616ebb70fcf1fe</link>
      <guid>http://gameratty.com/article/16e09a62d03db24dca616ebb70fcf1fe</guid>
      <description><![CDATA[PS3 Fanboy reports

Impressive. That pretty much sums up how we feel after watching this new collection of PlayStation adverts for holiday season 2008. The three commercials you are about to watch are...]]></description>
      <content:encoded><![CDATA[PS3 Fanboy reports:
 <br><br> ''Impressive. That pretty much sums up how we feel after watching this new collection of PlayStation adverts for holiday season 2008. The three commercials you are about to watch are all very different, but they have one unifying theme (well, other than PlayStation duh). They all utilize holographic images to show off PS3-exclusive titles. Our favorite one is posted above, which shows off some exclusive action titles: Resistance 2, MotorStorm: Pacific Rift, and the Dark Knight film on Blu-ray.'']]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 23:15:46 +0000</pubDate>
      <category domain="http://gameratty.com/tag/exclusive action titles">exclusive action titles</category>
      <category domain="http://gameratty.com/tag/dark knight film">dark knight film</category>
      <category domain="http://gameratty.com/tag/ps3 fanboy reports">ps3 fanboy reports</category>
      <category domain="http://gameratty.com/tag/playstation adverts">playstation adverts</category>
      <category domain="http://gameratty.com/tag/pacific rift">pacific rift</category>
      <category domain="http://gameratty.com/tag/holographic images">holographic images</category>
      <category domain="http://gameratty.com/tag/impressive">impressive</category>
      <category domain="http://gameratty.com/tag/playstation duh">playstation duh</category>
      <category domain="http://gameratty.com/tag/ps3-exclusive titles">ps3-exclusive titles</category>
      <source url="http://www.n4g.com/gaming/News-234576.aspx">New American PS3 ads are very impressive</source>
    </item>
    <item>
      <title><![CDATA[PlayStation: Entertainment Unleashed]]></title>
      <link>http://gameratty.com/article/60c0e0eee8a47dd46d10311a8a7bfa33</link>
      <guid>http://gameratty.com/article/60c0e0eee8a47dd46d10311a8a7bfa33</guid>
      <description><![CDATA[PlayStation Nation
This is one of the fun parts of my job, when we get to unveil our TV commercials and give you, our loyal fans, a preview of our spots before they hit the airwaves. This years...]]></description>
      <content:encoded><![CDATA[<p>PlayStation Nation, </p>
<p>This is one of the fun parts of my job, when we get to unveil our TV commercials and give you, our loyal fans, a preview of our spots before they hit the airwaves. This year’s campaign is dubbed “Entertainment Unleashed” and for good reason.  </p>
<p>The campaign actually began quietly a few weeks back with three fifteen second “tease” executions.  Hopefully, you’ve seen these by now. These initial ads depicted various people catching glimpses and reflections of beautiful PS3 game footage magically appearing on building facades across a city.  </p>
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<p>This weekend, we’re excited to reveal what triggered the excitement.  The spot begins with a guy creating a <a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet">LittleBigPlanet</a> level on a building wall and from there, the PS3 takes on a momentum all its own, spreading amazing entertainment content uncontrollably from building to building throughout the city.  The ad prominently features not just LittleBigPlanet but also two other PLAYSTATION 3 exclusive titles &#8212; <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2</a> and <a href="http://www.us.playstation.com/PS3/Games/MotorStorm_Pacific_Rift">MotorStorm: Pacific Rift</a>.  And we’ve also highlighted PS3’s Blu-ray capability by featuring Blu-ray movies like <a href="http://thedarkknight.warnerbros.com/dvd/">The Dark Knight</a>, showcasing PS3’s unrivaled leadership as both a gaming and multimedia entertainment experience.</p>
<p>PLAYSTATION 3 offers unrivaled game content, with not just one platform-defining game, but an array of groundbreaking games across virtually every genre throughout the year that are pushing the envelope of creativity and sheer gameplay. </p>
<p>And at the end of the spot, you’ll see that all this great exclusive content has literally been unleashed on the city and its residents.  I know our fans will appreciate spotting some of your favorite games across the cityscape.  </p>
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<p>This week marks an important <a href="http://blog.us.playstation.com/2008/11/17/happy-birthday-ps3/">milestone for the PS3</a>.  And one of the things we’re most excited about as we head into year three is the tremendous adoption and excitement found on PlayStation Network.  This year alone, we’ve added great new features you guys have been asking for like a service to deliver <a href="http://blog.us.playstation.com/tag/psn-video/">High Def movies and TV shows</a> that you can rent or buy and store directly on the PS3’s hard drive; a robust trophy system that lets you compare your gaming prowess with others as well as help you discover everything about the great PS3 games you’re playing; and of course, the groundbreaking <a href="http://blog.us.playstation.com/2008/09/19/playstation-home-beta-extended-today/">Home</a> service, which is just around the corner for all.   All of this and a lot more has resulted in more than 14 million active PlayStation Network accounts – a very rapid expansion of a service that we have equally aggressive plans for in the future.</p>
<p>So with its tremendous growth and adoption, we thought it was time to give the PlayStation Network its own moment in the sun with a TV spot that sings its praises.  This PlayStation Network ad will also make its debut this weekend.   The ad is a metaphor and itself depicts the relentless spread of the PlayStation message from user to user.  We’ve featured various ways you can “Download/Play/Connect.”  Great downloadable games like <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_Quest_for_Booty">Ratchet &#038; Clank: Quest for Booty</a>, <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a>, <a href="http://www.us.playstation.com/PS3/Games/wipEout_HD">Wipeout HD</a> and <a href="http://www.us.playstation.com/PS3/Games/echochrome">Echochrome</a>.   Free online gaming and downloadable levels with games like <a href="http://blog.us.playstation.com/2008/11/18/littlebigplanet-weekly-download-update/">LittleBigPlanet</a>.  Human connection and community via Home.   And downloading great movies like Hancock directly to your PS3 and then sharing it with your PSP.   </p>
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<p>When we launched the PS3 two years ago, we said we would deliver on the most advanced next generation console that would offer ten years of entertainment value. We are committed to that promise and remain confident that we’re now just scratching the surface on PS3’s potential.</p>
<p>We hope you like these new ads and look forward to your feedback and continued support for PlayStation.</p>
<p>Enjoy!</p>
<p>Peter </p>
<p>PS:  Killzone 2 is real and it’s spectacular…</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/460168370" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 21:07:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
      <category domain="http://gameratty.com/tag/entertainment">entertainment</category>
      <category domain="http://gameratty.com/tag/ps3">ps3</category>
      <category domain="http://gameratty.com/tag/ps3 games">ps3 games</category>
      <category domain="http://gameratty.com/tag/playstation nation">playstation nation</category>
      <category domain="http://gameratty.com/tag/playstation network">playstation network</category>
      <category domain="http://gameratty.com/tag/ps3s">ps3s</category>
      <category domain="http://gameratty.com/tag/ps3s hard drive">ps3s hard drive</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/460168370/">PlayStation: Entertainment Unleashed</source>
    </item>
    <item>
      <title><![CDATA[Third parties still dont understand Wii, Reggie says]]></title>
      <link>http://gameratty.com/article/f4ba0ab1a944333d59f782d0b319f40c</link>
      <guid>http://gameratty.com/article/f4ba0ab1a944333d59f782d0b319f40c</guid>
      <description><![CDATA[Its been an argument that has been put through the paces ever since the GameCube: third party titles cannot compete with Nintendo offerings. Sure there have been some companies such as EA, Capcom, and...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8630" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/mario.jpg" alt="" width="626" height="330" /></p>
<p>It&#8217;s been an argument that has been put through the paces ever since the GameCube: third party titles cannot compete with Nintendo offerings. Sure there have been <a href="http://kotaku.com/5034951/heres-that-wii-third-party-sales-proof-you-requested">some companies</a> such as EA, Capcom, and Activision that have seen some success, but most other companies have been left out in the cold.</p>
<p>Reggie Fils-Aime has <a href="http://www.forbes.com/2008/11/17/nintendo-filsaime-community-tech-personal-cx_cm_1118nintendo.html?partner=alerts">an answer</a> for why that might be. While speaking with Forbes, he stated that he believes third party developers &#8220;still don&#8217;t quite understand the Wii audience,&#8221; also adding, &#8220;I will be able to say our licensees &#8216;get it&#8217; when their very best content is on our platform.&#8221;</p>
<p>Part of the problem he sees is that companies are just trying to tack motion controls onto a property, without taking the time to fully develop the game.  If you look at many of the multi-platform titles for Wii, and how they usually end up being PS2 ports with motion controls, it&#8217;s hard to argue against his claims.  The future isn&#8217;t all that bleak, as developers like High Voltage look to show the world that the Wii isn&#8217;t just a shovel ware, waggle fest. But the message from Fils-Aime is clear, if third parties want to see some measure of success, put more time and care in developing your titles.</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 20:32:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/platform">platform</category>
      <category domain="http://gameratty.com/tag/multi-platform titles">multi-platform titles</category>
      <category domain="http://gameratty.com/tag/titles">titles</category>
      <category domain="http://gameratty.com/tag/tack motion controls">tack motion controls</category>
      <category domain="http://gameratty.com/tag/motion controls">motion controls</category>
      <category domain="http://gameratty.com/tag/wii audience">wii audience</category>
      <category domain="http://gameratty.com/tag/fils-aime">fils-aime</category>
      <category domain="http://gameratty.com/tag/party titles">party titles</category>
      <source url="http://www.thatvideogameblog.com/2008/11/20/third-parties-still-dont-understand-wii-reggie-says/">Third parties still dont understand Wii, Reggie says</source>
    </item>
    <item>
      <title><![CDATA[The Surprising Origins of Your Favorite Games]]></title>
      <link>http://gameratty.com/article/155c943ed9fa1a414b69dc54c06fe5ce</link>
      <guid>http://gameratty.com/article/155c943ed9fa1a414b69dc54c06fe5ce</guid>
      <description><![CDATA[GamesRadar takes a look at a bunch of our favorite games, and shows us where they started compared to where they finished. They hit upon the Mario 128 demo that became Miyamoto interview fodder for...]]></description>
      <content:encoded><![CDATA[<p>GamesRadar takes a look at a bunch of our favorite games, and shows us where they started compared to where they finished.  They hit upon the Mario 128 demo that became Miyamoto interview fodder for years and years after.  They remind us that Mario 128 was a tech demo, and that pieces of it went to other big Nintendo titles, such as Pikmin and Metroid Prime.  A very interesting read for those that love learning the development back stories for well-known games.</p>
<p><strong>
<p align="center"><a href="http://www.gamesradar.com/f/the-surprising-origins-of-your-favorite-games/a-20081120105433226042">The Surprising Origins of Your Favorite Games - article here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:43:35 +0000</pubDate>
      <category domain="http://gameratty.com/tag/favorite games">favorite games</category>
      <category domain="http://gameratty.com/tag/demo">demo</category>
      <category domain="http://gameratty.com/tag/tech demo">tech demo</category>
      <category domain="http://gameratty.com/tag/miyamoto interview fodder">miyamoto interview fodder</category>
      <category domain="http://gameratty.com/tag/well-known games">well-known games</category>
      <category domain="http://gameratty.com/tag/origins">origins</category>
      <category domain="http://gameratty.com/tag/mario">mario</category>
      <category domain="http://gameratty.com/tag/gamesradar takes">gamesradar takes</category>
      <category domain="http://gameratty.com/tag/nintendo titles">nintendo titles</category>
      <source url="http://gonintendo.com/?p=63781">The Surprising Origins of Your Favorite Games</source>
    </item>
    <item>
      <title><![CDATA[Gameloft plans to support DSiWare, says WiiWare one a month publishing limits may be removed, states no official DSi launch date, but has heard spring]]></title>
      <link>http://gameratty.com/article/4e9be320a4f8e2ca886c333a39190ee8</link>
      <guid>http://gameratty.com/article/4e9be320a4f8e2ca886c333a39190ee8</guid>
      <description><![CDATA[A portion of a GameDaily interview with Gonzague de Vallois, senior vice president of publishing at Gameloft
GameDaily BIZ : What are your plans for the Nintendo DSi
Gonzague de Vallois : Were...]]></description>
      <content:encoded><![CDATA[<p>A portion of a GameDaily interview with Gonzague de Vallois, senior vice president of publishing at Gameloft&#8230;</p>
<p><strong>GameDaily BIZ</strong>: What are your plans for the Nintendo DSi?</p>
<p><strong>Gonzague de Vallois</strong>: We&#8217;re preparing for the North American launch. There&#8217;s nothing official on when this will be. We&#8217;ve heard spring-summer. We&#8217;ve heard Q3. I believe from Nintendo&#8217;s perspective there&#8217;s no hurry to release the device in North America because DS is still selling extremely well. If the DSi and DS are close in price, the DSi will kill DS sales.</p>
<p><strong>BIZ</strong>: How will you support Nintendo DSi?</p>
<p><strong>GdV</strong>: We&#8217;ll support both Nintendo DS and DSi. We&#8217;re working on some games that we&#8217;ll release at retail through our distribution partnership with Ubisoft. These games will come in a single package and will work on both DS and DSi, with the DSi version taking advantage of additional options like the cameras and advanced sound capabilities. We&#8217;ll be much more aggressive with the DSi Store than at retail.</p>
<p><strong>BIZ</strong>: How has Nintendo&#8217;s WiiWare been working for Gameloft?</p>
<p><strong>GdV</strong>: WiiWare is pretty open. We have eight games on WiiWare, including Brain Challenge, TV Show King and games like bowling and pool. Downloads depend on the title on WiiWare. We&#8217;re experimenting a little. Party games do really well. Simple mono-player titles like bowling or pool aren&#8217;t doing as well. The target is family or Nintendo fans only looking for Nintendo games. We&#8217;re learning on the platform.</p>
<p><strong>BIZ</strong>: How has working with Nintendo been?</p>
<p><strong>GdV</strong>: Nintendo still limits publishers to one title a month. They&#8217;re talking about removing this limit. Nintendo seems to be more open to more titles.</p>
<p>Please make sure to read the full interview.  Almost the entire piece is about Nintendo, in regards to the DSi or WiiWare.  <strong><a href="http://www.gamedaily.com/articles/features/gameloft-on-dsi-and-digital-distribution-/?biz=1&#038;page=1">Click here to check it out.</a></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:41:02 +0000</pubDate>
      <category domain="http://gameratty.com/tag/support nintendo dsi">support nintendo dsi</category>
      <category domain="http://gameratty.com/tag/nintendo">nintendo</category>
      <category domain="http://gameratty.com/tag/dsi">dsi</category>
      <category domain="http://gameratty.com/tag/nintendo dsi">nintendo dsi</category>
      <category domain="http://gameratty.com/tag/nintendo fans">nintendo fans</category>
      <category domain="http://gameratty.com/tag/dsi version">dsi version</category>
      <category domain="http://gameratty.com/tag/nintendo games">nintendo games</category>
      <category domain="http://gameratty.com/tag/wiiware">wiiware</category>
      <category domain="http://gameratty.com/tag/support">support</category>
      <source url="http://gonintendo.com/?p=63780">Gameloft plans to support DSiWare, says WiiWare one a month publishing limits may be removed, states no official DSi launch date, but has heard spring</source>
    </item>
    <item>
      <title><![CDATA[Warhammers major problem, the players.]]></title>
      <link>http://gameratty.com/article/872758141a07fb51772c3816b2f4d6c3</link>
      <guid>http://gameratty.com/article/872758141a07fb51772c3816b2f4d6c3</guid>
      <description><![CDATA[Warhammer is plagued by some rather terrible flaws, flaws that should have been tested in beta. The flaws have nothing to do with coding errors or graphical problems, but rather center around player...]]></description>
      <content:encoded><![CDATA[<div class='snap_preview'><br /><p>Warhammer is plagued by some rather terrible flaws, flaws that should have been tested in beta. The flaws have nothing to do with coding errors or graphical problems, but rather center around player actions and motivation. Warhammer Online&#8217;s biggest problem is the players are simply not playing it correctly.</p>
<p>Now before you go and post a &#8220;don&#8217;t blame the players&#8221; comment, relax and keep reading. On paper, everything in WAR works. In execution, each piece also works on its own. Scenarios are a noticeable improvement over WoW battlegrounds, PQs are a clever new way to implement PvE, and RvR is a ton of fun when players are battling over keeps or objectives, and truly does separate WAR from other MMOs in that regard. The engine supports PvP above and beyond what previous MMOs have done, and the balance is remarkable for a new MMO with so many class options and abilities.</p>
<p>The problem occurs when you put everything together, and then let MMO players enter the world and decide what they do next. Who could have predicted that contrary to the massive Alliance/Horde imbalance, WAR would feature the exact opposite? What happened to everyone wanting to be the knight in shining armor? Who could have predicted that in a game that starts at level one, rather than at the cap, players would STILL race towards the end regardless of anything around them, and do so in the most grind-like manner? (one scenario per tier)</p>
<p>Mythic coded an amazing game. They nailed the look and feel of the Warhammer IP, they had a great launch, and they continue to support the game at a rapid pace. What Mythic failed to do is provide enough motivation to herd players in the right direction, to guide them towards the great content they have provided. In today&#8217;s MMO market, it&#8217;s no longer enough just to provide quality content; you also have to guide your players to it. Take for instance open groups. Open groups make finding players for PQs or RvR rather simple, yet many players still don&#8217;t know about the /join command, or that you can look at all the open groups around you by clicking an icon. The best way to gather players is still to advertise in regional chat, and this clearly shows the general lack of awareness by players. Lairs are another example of wasted content. Instead of being explored and discovered by players, lairs go largely ignore, not because they are not entertaining (they are), but because the players are not guided to them. (Which is the design point of lairs, to be found by explorers, but clearly catering to the explorer means you exclude the masses)</p>
<p>It&#8217;s safe to say Mythic is now aware of this rather dire problem, as the last two events have been a virtual hand-holding to guide players into content. The Witching Night brought RvR lakes to life, and now Heavy Metal directs players on a daily basis, be it towards a scenario, some PQs, or whatever else Mythic has planned. It&#8217;s a good first step, but it makes you wonder why it&#8217;s a step being taken a month after release, rather than something fleshed out and ready to go on day one. What would Mythic&#8217;s retention rate look like if more players have experienced a great keep battle before bolting towards more neon pastures?</p>
<p>Blizzard, masters of hand-holding, gave the MMO market an innovative step forward with daily instances (was Blizzard the first MMO to do this? It&#8217;s always dangerous saying Blizzard was the first to do anything&#8230;), but Mythic should &#8216;borrow&#8217; the idea and take it a step further. As others have commented in the past, we need daily RvR lakes, or daily keeps, or even daily scenarios. Each day a new focus, something that drives the majority towards a single point. Fluff rewards are enough to drive players, so create an overall influence bar that runs for a month or so of time, and at each influence level hand out trophies, titles, whatever. Each month reset the bar, mix up the rewards, and continue to guide players. Save the major events for really game-changing stuff like new classes or major content updates.</p>
<p>Who would have guessed that the biggest problem facing WAR would not be content, bugs, or stability, but rather player motivation? Clearly not Mythic, but now lets just hope they move quickly to provide that motivation, and get players into the great content they already created.</p>
<p><em>And just for the record, I myself have not really experience the majority of the problems listed above. I’ve never had an issue finding a group for a PQ, I’ve seen plenty of RvR, and I’ve never been at a lack for content or something new. That said, Monolith seems to be a very well balanced server, and playing with Forsaken and CoW really helps, so I understand that my situation is somewhat different from the majority. I also understand how /join works, but that&#8217;s just elitist old me…</em></p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/syncaine.wordpress.com/557/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/syncaine.wordpress.com/557/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/syncaine.wordpress.com/557/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/syncaine.wordpress.com/557/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/syncaine.wordpress.com/557/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/syncaine.wordpress.com/557/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/syncaine.wordpress.com/557/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/syncaine.wordpress.com/557/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/syncaine.wordpress.com/557/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/syncaine.wordpress.com/557/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=syncaine.wordpress.com&blog=1300758&post=557&subd=syncaine&ref=&feed=1" /></div>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:45:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/players">players</category>
      <category domain="http://gameratty.com/tag/mmo players enter">mmo players enter</category>
      <category domain="http://gameratty.com/tag/drive players">drive players</category>
      <category domain="http://gameratty.com/tag/players comment">players comment</category>
      <category domain="http://gameratty.com/tag/rvr lakes">rvr lakes</category>
      <category domain="http://gameratty.com/tag/daily rvr lakes">daily rvr lakes</category>
      <category domain="http://gameratty.com/tag/guide players">guide players</category>
      <category domain="http://gameratty.com/tag/guide">guide</category>
      <category domain="http://gameratty.com/tag/gather players">gather players</category>
      <source url="http://syncaine.wordpress.com/2008/11/20/warhammers-major-problem-the-players/">Warhammers major problem, the players.</source>
    </item>
    <item>
      <title><![CDATA[South Park Plays Call of Duty]]></title>
      <link>http://gameratty.com/article/826d0e7638cf5e2ff3b32e31b8fedb0f</link>
      <guid>http://gameratty.com/article/826d0e7638cf5e2ff3b32e31b8fedb0f</guid>
      <description><![CDATA[This has got to be a new record. Call of Duty: World at War has only been out for a week and it's already in an episode of South Park. I wonder why they chose this particular game over all of the...]]></description>
      <content:encoded><![CDATA[This has got to be a new record. Call of Duty: World at War has only been out for a week and it's already in an episode of South Park. I wonder why they chose this particular game over all of the other big titles hitting now? I guess it best plays to Cartman's... unique comedy stylings.
 <br> 
 <br> South Park Studios]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:35:04 +0000</pubDate>
      <category domain="http://gameratty.com/tag/south park">south park</category>
      <category domain="http://gameratty.com/tag/south park studios">south park studios</category>
      <category domain="http://gameratty.com/tag/unique comedy stylings">unique comedy stylings</category>
      <category domain="http://gameratty.com/tag/duty">duty</category>
      <category domain="http://gameratty.com/tag/plays">plays</category>
      <category domain="http://gameratty.com/tag/call">call</category>
      <category domain="http://gameratty.com/tag/cartman">cartman</category>
      <category domain="http://gameratty.com/tag/week">week</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <source url="http://www.n4g.com/gaming/News-234414.aspx">South Park Plays Call of Duty</source>
    </item>
    <item>
      <title><![CDATA[Sales of original games on the Wii (Part 1)]]></title>
      <link>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</link>
      <guid>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</guid>
      <description><![CDATA[One of Nintendos major reasons for not supporting HD and keeping the Wiis specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8616" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/zack-e-wiki.jpg" alt="" width="626" height="352" /></p>
<p>One of Nintendo&#8217;s major reasons for not supporting HD and keeping the Wii&#8217;s specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo&#8217;s decision has borne fruit, or whether it was just an excuse to limit R&amp;D expenses.<span id="more-8328"></span></p>
<h3>Red Steel</h3>
<p>VGChartz estimated worldwide sales:1,006,000</p>
<p>As of April &#8216;07, <a href="http://www.gamesindustry.biz/articles/ubisoft-profits-up-more-than-70-per-cent">Ubisoft reported</a> that <em>Red Steel</em> had sold 950,000 copies, and VGChartz has current sales of the game at just over a million; likely well short of the true number. The success of <em>Red Steel</em> cannot be in doubt - a game that was hyped to be sure, but one that also ended as being a pretty mediocre shooter made enjoyable because of the Wii Remote. The question of why Ubisoft has not tried to replicate its success with other Wii FPS games can be explained with other successful Ubisoft games from the <em>Petz/Imagine</em> series. The latter required smaller teams and shorter development cycles, so that even minor sales resulted in strong profits. Nintendo&#8217;s own strategy seems to have backfired in this case, as Ubisoft has since become reluctant to release anything other than mini-game compilations, albeit quality ones in the form of <em>Rayman Raving Rabbids</em>, and expanded audience games on the Wii. Motion Plus seems to have provided Ubisoft the impetus to make the sequel that so many expected this year: <em>Red Steel 2</em> should see a release in the &#8216;09 holiday season.</p>
<h3>Boom Blox</h3>
<p>VGChartz estimated worldwide sales:560,000</p>
<p>Initially deemed a failure at retail, <em>Boom Blox</em> sold a paltry 60,000 copies in its first week. Many worried that gamers would  simply see a glorified version of <em>Jenga </em>and balk at the $50 price tag. Though, like many Wii games, despite not having the front loaded sales so typical of games on the 360, it&#8217;s shown real legs due to a solid advertising campaign and strong word-of-mouth buzz. <a href="http://www.1up.com/do/newsStory?cId=3169056">EA stated</a> that the game had sold 450,000 copies in their first fiscal quarter, so VGChartz current estimate of 560,000 copies sold is likely well short of the actual number. It&#8217;s tough to determine just how much cash EA plowed into <em>Boom Blox</em>; Steven Spielberg&#8217;s influence and the superb level design can&#8217;t have come cheap, but ultimately it didn&#8217;t feature the lavish visuals and presentation that are known to really elevate development costs. If its sales approach 750,000 worldwide, it will surely represent a very good return for EA who are also strongly rumored to be preparing a sequel.</p>
<h3>Zack &amp; Wiki</h3>
<p>VGChartz estimated worldwide sales:450,000</p>
<p>Capcom clearly lavished a lot of time and money on <em>Zack &amp; Wiki</em> - the game&#8217;s art direction, level design and sheer length show that the company also invested a lot of its top talent on the project. In February &#8216;08, 4 months after its release, <a href="http://kotaku.com/353570/umbrella-chronicles-outsells-zack--wiki-31-tears-stream-down-our-faces">Capcom announced</a> that it had sold 300,000 copies of the game in the U.S and Japan. A surprising figure as it had sold a mere 35,000 in its first week on sale in the U.S. VGChartz has current sales for the game at 450,000, but once again this seems a conservative estimate, and shows the site&#8217;s general inability to properly track sales figures for games that fall out of the top 20 yet still maintain consistent sales. Despite this, Capcom has not seemed eager to announce a sequel. The success of both <em>Resident Evil 4: Wii Edition </em>and <em>Resident Evil: Umbrella Chronicles</em> seems to be at the heart of this. Both games have sold over a million copies each despite one being a direct port and the other reusing art assets from earlier games. This is further proven by Capcom&#8217;s decision to port the 360 title <em>Dead Rising</em> to the console. Compared to <em>Resident Evil 4: Wii Edition&#8217;s</em> sales and development cost/time, <em>Zack &amp; Wiki</em> appears to be an apparent failure. Judged on its own however; with its niche point and click adventure gameplay, high difficulty and kid friendly sound and visuals, its sales begin to look a lot more impressive.</p>
<h3>And a few that didn&#8217;t make it</h3>
<p>Perhaps the best game to have completely flopped on the Wii is <em>We Love Golf</em>. <a href="http://www.icgamers.com/articles/6711/new-ace-attorney-in-us-resi-evil-wii-million-worldwide.html">Capcom acknowledged</a> in a press release that its performance was &#8217;sluggish&#8217; and VGChartz has its current sales at 40,000, though this does not include Europe. Quite why it sold so badly is a bit of a mystery - Camelot, the game&#8217;s developer, has been responsible for numerous golf games that have been successful for both Nintendo and Sony in the past. Konami&#8217;s overly cute <em>Dewy&#8217;s Adventure</em> and Leftfield&#8217;s poorly designed <em>Nitrobike </em>are other notable failures of original IPs.</p>
<p>In part 2 of TVGB&#8217;s look at how original IPs perform on the Wii; <em>De Blob</em> and <em>Okami </em>will be covered, as well as a look at whether the high sales of ports and spin-offs could be shaping developers&#8217; release lists a little too strongly.</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:37:30 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/current sales">current sales</category>
      <category domain="http://gameratty.com/tag/worldwide sales">worldwide sales</category>
      <category domain="http://gameratty.com/tag/worldwide">worldwide</category>
      <category domain="http://gameratty.com/tag/wii editions sales">wii editions sales</category>
      <category domain="http://gameratty.com/tag/wii edition">wii edition</category>
      <category domain="http://gameratty.com/tag/audience games">audience games</category>
      <source url="http://www.thatvideogameblog.com/2008/11/20/sales-of-original-games-on-the-wii-part-1/">Sales of original games on the Wii (Part 1)</source>
    </item>
    <item>
      <title><![CDATA[7-Eleven to sell games 24/7/365]]></title>
      <link>http://gameratty.com/article/736805a1cebbc6e4eccc8aa80c6dab17</link>
      <guid>http://gameratty.com/article/736805a1cebbc6e4eccc8aa80c6dab17</guid>
      <description><![CDATA[Now they're truly your one-stop shop. 7-Eleven , the 24-hour convenience store, has announced that they are dipping into the gaming business by selling games in their branches

And we're not just...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/126515/711_image_qjgenth.jpg?323808" rel="lightbox[article126515]" title="7-Eleven 20gets 20in 20the 20game 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126515/711_image.jpg 3F323808 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="7-Eleven gets in the game - Image 1" title="7-Eleven gets in the game - Image 1" src="http://img.qj.net/uploads/articles_module/126515/711_image_qjgenth.jpg?323808" align="right" border="0"></a>Now they're truly your one-stop shop. <a href="http://ds.qj.net/tags/7-eleven/15815" id="tag" title="24/7 convenience store">7-Eleven</a>, the 24-hour convenience store, has announced that they are dipping into the gaming business by selling games in their branches.<br><br>And we're not just talking about scratch-and-win-a-prize kind of games here. We're talking hardcore platform games. Don't believe us? Here's the list of their "AAA" Video Games to be stocked on their shelves for the holidays:<br><ul><li>Guitar Hero: World Tour Band Kit <span id="iTxt">(<a title="Activision's Guitar Hero 4 Xbox 360" href="http://xbox360.qj.net/category/Guitar-Hero-4/cid/5064">Xbox 360</a>, PlayStation 2, <a title="Activision's Guitar Hero 4 PlayStation 3" href="http://ps3.qj.net/category/Guitar-Hero-4/cid/5062">PlayStation 3</a>, <a title="Activision's Guitar Hero 4 Wii" href="http://wii.qj.net/category/Guitar-Hero-4/cid/5065">Wii</a>)</span></li><li>Fallout 3 <span id="iTxt">(<a title="Oblivion for the PlayStation 3" href="http://ps3.qj.net/category/The-Elder-Scrolls-IV-Oblivion/cid/2696">PlayStation 3</a>, <a title="Oblivion for the Xbox 360" href="http://pc.qj.net/category/The-Elder-Scrolls-IV-Oblivion/cid/2944">Xbox 360</a>, PC)</span></li><li>World of Warcraft: Wrath of the Lich King (<a title="WoW: WotLK" href="http://mmorpg.qj.net/World-of-Warcraft/cid/325">PC</a>)<br></li><li>007: Quantum of Solace <span id="iTxt">(<a href="http://xbox360.qj.net/category/Quantum-of-Solace/cid/5190" title="Quantum of Solace Xbox 360">Xbox 360</a>, <a href="http://ps3.qj.net/category/Quantum-of-Solace/cid/5188" title="Quantum of Solace PS3">PS3</a>, PS2)</span></li><li>Gears of War 2 (<a title="Gears of War 2" href="http://xbox360.qj.net/Gears-of-War-2/cid/4801">Xbox 360</a>)<br></li><li>WWE Smackdown vs. Raw 2009 <span id="iTxt"><span id="iTxt"><span id="iTxt">(<span id="iTxt"><a title="WWE Smackdown vs. Raw screens, news, videos" href="http://xbox360.qj.net/category/WWE-Smackdown-vs-Raw-2009/cid/4914">Xbox 360</a></span>, <span id="iTxt"><a title="WWE Smackdown vs. Raw on PS3 screens, news, videos" href="http://ps3.qj.net/category/WWE-Smackdown-vs-Raw-2009/cid/4911">PS3</a></span>, <span id="iTxt"><a title="WWE Smackdown vs. Raw 2009 on PSP screens, news, videos" href="http://pspupdates.qj.net/category/WWE-Smackdown-vs-Raw-2009/cid/4912"></a></span><span id="iTxt">PS</span>2)</span></span></span></li><li>Call of Duty: World at War <span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>)</span></li></ul>Prices for these games are tagged at SRPs of US  59.99 for the Xbox 360 and PS3, US  49.99 for the Wii, and US  39.99 for the PS2<br><br>Actually, these titles are available this holidays, but them selling video games is an all-year round business. Says Michael Jester, 7-Eleven category manager for gaming and electronics,<br><br><p style="padding-left: 40px; padding-right: 40px;">  This is not just a holiday promotion for us, but a brand new product line-up that will be available year-round. We may not be a total entertainment destination... yet, but we're hoping to expand our selection beyond the high-dollar, hot-selling games to include options for all budgets, like value-priced video games as well as DVD movies. For consumers wanting convenient one-stop shopping for at-home entertainment along with groceries and gas or who just want to avoid big-store shopping inconveniences, their local 7-Eleven is open and ready.</p><br>And they've got something for MMO gamers, too. They'll also be offering a broad selection of online game gift cards for your virtual needs Their card line-up includes the following: <a href="http://ds.qj.net/tags/nexon/11182" id="tag" title="Korean game company">Nexon</a>, Habbo, Gaia, Guild Wars, <a href="http://ds.qj.net/tags/gpotato/12745" id="tag" title="the portal for Rappelz in the USA and Canada">gPotato</a>, Runescape, Aeria, City of Heroes, Exteel, ijji, IMVU, Neopets and Sim2 prepaid game cards for denominations of US  10 and US  25.<br><br>They even have prepaid cards for the <a href="http://ds.qj.net/tags/sony/880" id="tag" title="Father of PlayStation">Sony</a> PSN and Xbox 360 XBL. Talk about well-rounded line-up, eh? That's 7-Eleven, 24/7, 365 for you.<br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/YW6okP1I8U4" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 16:22:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/video games">video games</category>
      <category domain="http://gameratty.com/tag/xbox">xbox</category>
      <category domain="http://gameratty.com/tag/hardcore platform games">hardcore platform games</category>
      <category domain="http://gameratty.com/tag/line-up">line-up</category>
      <category domain="http://gameratty.com/tag/product line-up">product line-up</category>
      <category domain="http://gameratty.com/tag/business">business</category>
      <category domain="http://gameratty.com/tag/ps3">ps3</category>
      <category domain="http://gameratty.com/tag/all-year round business">all-year round business</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/YW6okP1I8U4/126515">7-Eleven to sell games 24/7/365</source>
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