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    <title><![CDATA[[GameRatty] tag: title]]></title>
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    <pubDate>Thu, 20 Nov 2008 09:00:12 +0000</pubDate>
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      <title><![CDATA[Looks Like Youre Going To Have To Download!]]></title>
      <link>http://gameratty.com/article/5168c01eccfdd538f281745fbc95de0b</link>
      <guid>http://gameratty.com/article/5168c01eccfdd538f281745fbc95de0b</guid>
      <description><![CDATA[Telltales Strong Bad episodic adventures continue to prove themselves leagues ahead of the disappointing Sam &amp; Max series (yeah, want to fight about it?). Episode 3 was completely stunning, some of...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/nov08/strongb.jpg" alt="A typical day in RPS Castle." /></p>
<p>Telltale&#8217;s Strong Bad episodic adventures continue to prove themselves leagues ahead of the disappointing Sam &#038; Max series (yeah, want to fight about it?). Episode 3 was completely stunning, some of the finest adventure gaming I&#8217;ve had in a very long while. In case you missed it, you can <a href="http://www.telltalegames.com/strongbad/baddestofthebands" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.telltalegames.com');">get the demo here</a>. And now <a href="http://www.telltalegames.com/strongbad/dangeresque3" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.telltalegames.com');">the demo for the next episode is out</a>, and here&#8217;s the full title:</p>
<p><em>Strong Bad&#8217;s Cool Game For Attractive People: Episode 4: Dangeresque 3: The Criminal Projective</em></p>
<p>Is that a record?</p>
<p>(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2008/11/21/looks-like-youre-going-to-have-to-download/">Looks Like You&#8217;re Going To Have To&#8230; Download!</a> (129 words)</p>
<hr />
<p><small>Posted by botherer. |
<a href="http://www.rockpapershotgun.com/2008/11/21/looks-like-youre-going-to-have-to-download/#comments">12 comments</a> |
<a href="http://www.rockpapershotgun.com/?page_id=1557">Donate or subscribe to RPS</a> |
Post tags: <a href="http://www.rockpapershotgun.com/tag/adventure/" rel="tag">adventure</a>, <a href="http://www.rockpapershotgun.com/tag/demo/" rel="tag">demo</a>, <a href="http://www.rockpapershotgun.com/tag/strong-bad/" rel="tag">strong bad</a>, <a href="http://www.rockpapershotgun.com/tag/telltale/" rel="tag">telltale</a>, <a href="http://www.rockpapershotgun.com/tag/trailer/" rel="tag">trailer</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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      <pubDate>Thu, 20 Nov 2008 21:21:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/episode">episode</category>
      <category domain="http://gameratty.com/tag/demo">demo</category>
      <category domain="http://gameratty.com/tag/attractive people">attractive people</category>
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      <source url="http://feedproxy.google.com/~r/RockPaperShotgun/~3/oJ10-m8XnxM/">Looks Like Youre Going To Have To Download!</source>
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      <title><![CDATA[Gameloft plans to support DSiWare, says WiiWare one a month publishing limits may be removed, states no official DSi launch date, but has heard spring]]></title>
      <link>http://gameratty.com/article/4e9be320a4f8e2ca886c333a39190ee8</link>
      <guid>http://gameratty.com/article/4e9be320a4f8e2ca886c333a39190ee8</guid>
      <description><![CDATA[A portion of a GameDaily interview with Gonzague de Vallois, senior vice president of publishing at Gameloft
GameDaily BIZ : What are your plans for the Nintendo DSi
Gonzague de Vallois : Were...]]></description>
      <content:encoded><![CDATA[<p>A portion of a GameDaily interview with Gonzague de Vallois, senior vice president of publishing at Gameloft&#8230;</p>
<p><strong>GameDaily BIZ</strong>: What are your plans for the Nintendo DSi?</p>
<p><strong>Gonzague de Vallois</strong>: We&#8217;re preparing for the North American launch. There&#8217;s nothing official on when this will be. We&#8217;ve heard spring-summer. We&#8217;ve heard Q3. I believe from Nintendo&#8217;s perspective there&#8217;s no hurry to release the device in North America because DS is still selling extremely well. If the DSi and DS are close in price, the DSi will kill DS sales.</p>
<p><strong>BIZ</strong>: How will you support Nintendo DSi?</p>
<p><strong>GdV</strong>: We&#8217;ll support both Nintendo DS and DSi. We&#8217;re working on some games that we&#8217;ll release at retail through our distribution partnership with Ubisoft. These games will come in a single package and will work on both DS and DSi, with the DSi version taking advantage of additional options like the cameras and advanced sound capabilities. We&#8217;ll be much more aggressive with the DSi Store than at retail.</p>
<p><strong>BIZ</strong>: How has Nintendo&#8217;s WiiWare been working for Gameloft?</p>
<p><strong>GdV</strong>: WiiWare is pretty open. We have eight games on WiiWare, including Brain Challenge, TV Show King and games like bowling and pool. Downloads depend on the title on WiiWare. We&#8217;re experimenting a little. Party games do really well. Simple mono-player titles like bowling or pool aren&#8217;t doing as well. The target is family or Nintendo fans only looking for Nintendo games. We&#8217;re learning on the platform.</p>
<p><strong>BIZ</strong>: How has working with Nintendo been?</p>
<p><strong>GdV</strong>: Nintendo still limits publishers to one title a month. They&#8217;re talking about removing this limit. Nintendo seems to be more open to more titles.</p>
<p>Please make sure to read the full interview.  Almost the entire piece is about Nintendo, in regards to the DSi or WiiWare.  <strong><a href="http://www.gamedaily.com/articles/features/gameloft-on-dsi-and-digital-distribution-/?biz=1&#038;page=1">Click here to check it out.</a></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:41:02 +0000</pubDate>
      <category domain="http://gameratty.com/tag/support nintendo dsi">support nintendo dsi</category>
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      <category domain="http://gameratty.com/tag/support">support</category>
      <source url="http://gonintendo.com/?p=63780">Gameloft plans to support DSiWare, says WiiWare one a month publishing limits may be removed, states no official DSi launch date, but has heard spring</source>
    </item>
    <item>
      <title><![CDATA[Need for Speed: Undercover PC]]></title>
      <link>http://gameratty.com/article/1554ae6425126435e0c686b0d0359660</link>
      <guid>http://gameratty.com/article/1554ae6425126435e0c686b0d0359660</guid>
      <description><![CDATA[My heart is broken, but I have to do this. The world needs to know the truth about Need for Speed: Undercover, and thats what I am going to give you - the truth, the whole truth, and nothing but the...]]></description>
      <content:encoded><![CDATA[<p>My heart is broken, but I have to do this. The world needs to know the truth about Need for Speed: Undercover, and that&#8217;s what I am going to give you - the truth, the whole truth, and nothing but the truth, but first of all, let&#8217;s take a look into my <a href="http://en.wikipedia.org/wiki/Need_for_speed">Need for Speed</a>-related past, shall we?</p>
<p><center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercoverbox.jpg"><img class="aligncenter size-full wp-image-3048" title="Need for Speed: Undercover DVD Front" src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercoverbox.jpg" alt="" width="399" height="557" /></a></center><br />
When I saw the original <strong>Need for Speed</strong>, around 1995-1996, if I recall it well, I was simply stunned. It was love at first sight, and despite the fact <strong>Need for Speed II</strong> got away from the impressive realism of the first game in the series, I spent countless hours playing split screen matches with a friend of mine.</p>
<p>Although Need for Speed III and IV, subtitled <strong><em>Hot Pursuit</em></strong> and <strong><em>High Stakes</em></strong>, came with various new things, the big step - and the apex reached by the Need for Speed franchise was <a href="http://www.mobygames.com/game/need-for-speed-porsche-unleashed"><strong>Need for Speed: Porsche Unleashed</strong></a>, released almost a decade ago, in 2000. Since this is not today&#8217;s topic, I will only say this: I loved it from first second, I love it, and I will always love that game!</p>
<p>Next, came along the beginning of the end - <strong>Need for Speed: Hot Pursuit 2</strong>, saved by the presence of a BMW in the car list(I loved that car). After that, the tuning madness started with <strong>Need for Speed: Underground</strong>, and old fans started to wait. The wait for a real Need for Speed game, and we&#8217;re still waiting now, in 2008, after 12 games in the series, including Need for Speed: Undercover&#8230;</p>
<p>..but let&#8217;s leave the past where it belongs now, and move on to what you&#8217;ve been waiting for, the one and only PlayerzBlog&#8230;</p>
<p><strong>Need for Speed: Undercover PC Review</strong></p>
<p>Just look at this - Need for Speed: Undercover is available for an amazing range of platforms, probably more than the cars available in the first Need for Speed game: <strong><em>PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone, N-Gage 2.0</em></strong>! Anyway, that doesn&#8217;t necessarily make it better, it only gives it better chances to be purchased and played by more people, and that&#8217;s all. These being said, let&#8217;s check the plot, graphics, gameplay, and the amazing things I discovered in the time I spent with this game&#8230;</p>
<p><strong>Need for Speed: Undercover - The Plot</strong></p>
<p>Some people enjoyed ProStreet simply because that game didn&#8217;t have any silly plot, but this time things have changed - you&#8217;re UNDERCOVER! Yeah, right, just think about this - you&#8217;re a cop, and you have to infiltrate the street racing gangs in Tri-City, but once you&#8217;re inside the first gang&#8230;you have to &#8220;take out&#8221; your team mates, because &#8220;you don&#8217;t have to raise suspicions.&#8221; I don&#8217;t know exactly where did they see this, but I missed that movie where the cop infiltrates a gang and starts killing all members, just to avoid being uncovered!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_01-300x240.jpg" alt="" title="Maggie Q" width="300" height="240" class="aligncenter size-medium wp-image-3058" /></a></center><br />
Anyway, if you think the above sucks, think once again - did you see &#8220;<a href="http://www.imdb.com/title/tt0293662/">The Transporter</a>?&#8221; Watch it if you have the chance, it&#8217;s a great action movie, and I am sure those into Need for Speed: Undercover also saw it, since you will end up facing some missions from a mysterious customer, asking you to deliver some packages here and there.</p>
<p>OK, &#8220;The Transporter&#8221; is one thing, but what about &#8220;<a href="http://www.imdb.com/title/tt0187078/">Gone in Sixty Seconds</a>?&#8221; Yeah, I know, the blonde Angelina Jolie is totally smokin&#8217; in there, but think about the plot of that movie, and the part of the game here where you have to steal &#8220;six cars within 48 hours.&#8221; Expensive exotics, of course. Nothing in common, right? Suuuuure&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_02-300x240.jpg" alt="" title="Need for Speed: Undercover cutscene" width="300" height="240" class="aligncenter size-medium wp-image-3059" /></a></center><br />
The people involved in those useless movie scenes intended to keep you connected to the &#8220;story&#8221; include international movie star Maggie Q, as detective Chase Linh, your hot high heels contact, American television actor David Rees Snell(the big, bad wolf) and Christina Milian, as Carmen Mendez, a hot chick that you get to race a few times and even save her from the bad guys.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_03.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_03-300x240.jpg" alt="" title="Christina Milian as Carmen Mendez" width="300" height="240" class="aligncenter size-medium wp-image-3060" /></a></center><br />
All in all, the plot and those cutscenes are nothing more but money and time diverted from things that really matter, like graphics and gameplay, as we&#8217;re going to see right away&#8230;</p>
<p><strong>Need for Speed: Undercover - The Graphics</strong></p>
<p>&#8220;<em>Look, mom, I discovered a new Pixel Shader function, it&#8217;s called Blurrrrr!</em>,&#8221; said the little programmer, and its poor drawings, once animated, started to look better&#8230; that&#8217;s exactly what happens in Need for Speed: Undercover.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_01-300x240.jpg" alt="" title="needforspeedundercover_car_01" width="300" height="240" class="aligncenter size-medium wp-image-3049" /></a></center><br />
The environment lacks detail, colors lack any trace of life, and cars are EXTREMELY UGLY, as you can see in the screenshots around here - those in ProStreet were done much better, and I am not the only one to say this. After enabling 6X AA, the cars still have jagged edges, which is absolutely incredible!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_02-300x240.jpg" alt="" title="needforspeedundercover_car_02" width="300" height="240" class="aligncenter size-medium wp-image-3050" /></a></center><br />
Since I ran the game using an older Radeon X1950 Pro video card, I could say that performance was decent, although I was amazed to find that, after enabling antialiasing and anisotropic filtering, my framerate increased. Well, that&#8217;s not the only unbelievable part of Need for Speed: Undercover, but we&#8217;ll talk about unbelievable stuff in the game a bit later&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_04.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_04-300x240.jpg" alt="" title="needforspeedundercover_car_04" width="300" height="240" class="aligncenter size-medium wp-image-3052" /></a></center><br />
For now, just let me conclude that the graphics are outdated and ugly. <strong>Need for Speed: Hot Pursuit 2</strong> looked better, honestly! I think &#8220;disaster&#8221; is best word to describe Undercover&#8217;s graphics, but wait and see what&#8217;s next&#8230;</p>
<p><strong>Need for Speed: Undercover - The Gameplay</strong></p>
<p>In Undercover, you start off with a highway chase, and once you evade the cops, a boring introductory cutscene tries to tell you more about what&#8217;s going to happen. In fact, it tells nothing, because you&#8217;ll basically play around a lot of races in the different game modes available, and sometimes receive &#8220;special missions,&#8221; most of them without any introductory cutscene.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_05.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_05-300x240.jpg" alt="" title="needforspeedundercover_car_05" width="300" height="240" class="aligncenter size-medium wp-image-3053" /></a></center><br />
When talking about game modes, it&#8217;s not my pleasure to tell you that the <strong>Drift</strong> and <strong>Drag</strong> races are gone, leaving us only with <strong>Circuit, Sprint, Highway Battle</strong>(similar to &#8220;Canyon Duel&#8221; from Need for Speed: Carbon, only that this time you&#8217;re on a highway with heavy traffic), <strong>Cost to State</strong> and <strong>Evade</strong>, two modes where you should do some damage and evade cops, or simply evade.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_06.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_06-300x240.jpg" alt="" title="needforspeedundercover_car_06" width="300" height="240" class="aligncenter size-medium wp-image-3054" /></a></center><br />
Last part worth being mentioned when talking about gameplay is that your driver gains levels, these levels giving you various (random) skill bonuses, and unlocking new cars and parts. Basically, you get to play a lot of repetitive races, and it all gets boring pretty quick, if you&#8217;re not into wasting time tuning your car and posting photos online&#8230; but let&#8217;s get to the really amazing parts of the game - you&#8217;ll love them, but fiiirst&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_07.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_07-300x240.jpg" alt="" title="needforspeedundercover_car_07" width="300" height="240" class="aligncenter size-medium wp-image-3055" /></a></center><br />
&#8230;here&#8217;s what PC gamers who will dare to buy and play Need for Speed: Undercover are losing: <strong>Criminal Scramble</strong> (Nintendo DS and PlayStation Portable only) and <strong>Chase Down</strong> (PlayStation Portable only) are two game modes not available<br />
for PC users, allowing you to play as the cop, chase and bust criminals.</p>
<p><strong>Need for Speed: Undercover - The Incredible Stories</strong></p>
<p>I could have named this section &#8220;bugs,&#8221; &#8220;lamest parts of a silly game,&#8221; or something similar, but let&#8217;s leave it this way. If I could rename this game, I would call it <em>Need for Speed: Unreal</em>, and here&#8217;s why&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_01-300x240.jpg" alt="" title="needforspeedundercover_tuning_01" width="300" height="240" class="aligncenter size-medium wp-image-3061" /></a></center><br />
First story - I just stole a Bugatti Veyron - the fastest production car on Earth, as we know it. The cops are somewhere behind me, and I am cruising on the highway at 361km/h. Officially, this car could go faster, but in the game, it stops here. So far, so good, but hear this - suddenly, two police SUVs overtake me with over 400km/h, and since they were a few hundred meters behind only second ago&#8230;probably some F-16 plane was pushing them, I have no idea!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_09.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_09-300x240.jpg" alt="" title="needforspeedundercover_car_09" width="300" height="240" class="aligncenter size-medium wp-image-3057" /></a></center><br />
Second incredible story, although it happened more than once. I am cruisin&#8217;, and suddenly I see a car being lifted a few meters in the air, and thrown away. Once, it happened with a bus! Poltergeist?!?</p>
<p>Needless to say, damage is as &#8220;realistic&#8221; as usual - after losing my wing, the car still remains in control at over 300 km/h, and once you see your Porsche taking 90 degrees turns at 250 km/h, there&#8217;s only one thing remaining for you to do, but I&#8217;ll keep that on hold for now.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_02-300x240.jpg" alt="" title="needforspeedundercover_tuning_02" width="300" height="240" class="aligncenter size-medium wp-image-3062" /></a></center><br />
One more, then I&#8217;ll go&#8230; what about being busted? I know, it&#8217;s not a pleasant situation, but take a closer look at the whole scene. Did you get it? OK, let me tell you about it&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_08.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_08-300x240.jpg" alt="" title="needforspeedundercover_car_08" width="300" height="240" class="aligncenter size-medium wp-image-3056" /></a></center><br />
I am being chased by the cops. It all happens on the highway. I manage to go through a few Pursuit Breakers and take down some of them, but they finally get me. On the highway, in the sun. Then, I get a CGI cutscene, with troopers jumping on me&#8230;in a parking lot! And when you think this happens in the 12th installment of a notorious racing game, all you want to do is draw&#8230;</p>
<p><strong>Need for Speed: Undercover - The Conclusion</strong></p>
<p>I guess someone will be glad to receive my copy of the game as a gift. Unfortunately, my hamster can&#8217;t use a computer. Hmmm&#8230;and I think he would also find his wheel more interesting than EA&#8217;s disaster&#8230; ehem, &#8220;game.&#8221;</p>
<p>If I had to award some scores, here&#8217;s what I would gladly award to Need for Speed: Undercover these -</p>
<p><strong>Story:</strong> 0/10<br />
<strong>Graphics:</strong> 2/10<br />
<strong>Sound:</strong> 4/10<br />
<strong>Gameplay:</strong> 2/10<br />
<strong>Originality:</strong> 0/10<br />
<strong>Tilt Factor:</strong> 5/10<br />
<strong>Overall:</strong> 2/10</p>
<p>The soundtrack, pretty good, as usual, the wide range of cars and parts, as well as those BMWs I really enjoyed seeing included can&#8217;t save Need for Speed: Undercover from being nothing more than an abysmal title. I am sure that its name will help it sell too many copies once again, when compared to the fun provided for your money, but let&#8217;s hope this will happen for the last time.</p>
<p>Not even Jesus can save Need for Speed: Undercover, and the only thing remaining to be done I mentioned a bit earlier is this - go to Control Panel, enter Add/Remove Programs, and uninstall it. Take the DVD carefully, order some gift packaging, and send it to your worst enemy&#8230; but don&#8217;t forget to drop a comment below and share with the rest of us your opinion about this so-called &#8220;game.&#8221;</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:17:20 +0000</pubDate>
      <category domain="http://gameratty.com/tag/speed">speed</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/silly game">silly game</category>
      <category domain="http://gameratty.com/tag/game modes">game modes</category>
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      <category domain="http://gameratty.com/tag/undercover">undercover</category>
      <category domain="http://gameratty.com/tag/speed iii">speed iii</category>
      <category domain="http://gameratty.com/tag/speed franchise">speed franchise</category>
      <category domain="http://gameratty.com/tag/highway">highway</category>
      <source url="http://www.playerzblog.com/need-for-speed-undercover-pc.html">Need for Speed: Undercover PC</source>
    </item>
    <item>
      <title><![CDATA[Organize your life with My DoItAll for DS]]></title>
      <link>http://gameratty.com/article/7d307bb0de912a691402fb08dcbae61b</link>
      <guid>http://gameratty.com/article/7d307bb0de912a691402fb08dcbae61b</guid>
      <description><![CDATA[Check out more screens here
TOMY Corporation today announced that My DoItAll is currently in development exclusively for Nintendo DS. The first-ever lifestyle game for both boys and girls, My DoItAll...]]></description>
      <content:encoded><![CDATA[<p><a href="http://gonintendo.com/wp-content/photos/SC7.jpg" title="" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/SC7.jpg',256,384,''); return false;"><img src="http://gonintendo.com/wp-content/photos/SC7.jpg" class="centered" alt="" width="256" height="384" /></a></p>
<p ALIGN="CENTER"><a href="http://ds-x2.com/news/Organize%2BYour%2BLife%2BWith%2BMy%2BDoItAll%2C12229,12229">Check out more screens here</a></p>
<blockquote><p><strong>TOMY Corporation today announced that My DoItAll is currently in development exclusively for Nintendo DS. The first-ever lifestyle game for both boys and girls, My DoItAll is an all-in-one title that gives players the ability to have fun and interact with friends through customization capabilities, mini-games and voice over and sound effect applications. Players can also stay organized and up-to-date with a calendar and reference tools.</p>
<p>My DoItAll provides gamers a unique way to socially interact with friends and have fun, while staying organized on their DS handheld system. Players start off by customizing their very own avatar with a personal look and style, followed by creating a privacy protected Friend Card that includes basic details such as contact information, likes/dislikes, and personal data. From there, My DoItAll becomes a treasure chest of applications for the player to explore. Taking full advantage of the Nintendo DS capabilities, the game also allows players to connect wirelessly with up to six friends to participate in questionnaires, plan social activities, and play mini-games. As an added bonus, My DoItAll features a voice changer that records with the microphone, as well as a sound effects machine comprised of over 25 sounds. To complete the all-in-one package, players can also manage their schedules, keep a journal, and utilize reference tools such as a calculator and world map in order to become the ultimate whiz-kid.</strong></p></blockquote>
<p> <a href="http://gonintendo.com/?p=63771#more-63771" class="more-link">(more&#8230;)</a></p>
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      <pubDate>Thu, 20 Nov 2008 19:05:05 +0000</pubDate>
      <category domain="http://gameratty.com/tag/doitall">doitall</category>
      <category domain="http://gameratty.com/tag/players start">players start</category>
      <category domain="http://gameratty.com/tag/doitall features">doitall features</category>
      <category domain="http://gameratty.com/tag/players">players</category>
      <category domain="http://gameratty.com/tag/applications">applications</category>
      <category domain="http://gameratty.com/tag/sound effect applications">sound effect applications</category>
      <category domain="http://gameratty.com/tag/reference tools">reference tools</category>
      <category domain="http://gameratty.com/tag/first-ever lifestyle game">first-ever lifestyle game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <source url="http://gonintendo.com/?p=63771">Organize your life with My DoItAll for DS</source>
    </item>
    <item>
      <title><![CDATA[THQ looks to bump up third party quality on Wii]]></title>
      <link>http://gameratty.com/article/e32663ee6454e1adbded7d65fb15e00b</link>
      <guid>http://gameratty.com/article/e32663ee6454e1adbded7d65fb15e00b</guid>
      <description><![CDATA[A portion of a VideoGamer interview with Jordan Itkowitz, lead designer on Deadly Creatures
VideoGamer.com : A lot of people seem to feel that while the Wii has been very successful, the system hasnt...]]></description>
      <content:encoded><![CDATA[<p>A portion of a VideoGamer interview with Jordan Itkowitz, lead designer on Deadly Creatures&#8230;</p>
<p><strong>VideoGamer.com</strong>: A lot of people seem to feel that while the Wii has been very successful, the system hasn&#8217;t really seen enough decent third party games. Do you think there are too many &#8220;waggle-a-thons&#8221;?</p>
<p><strong>Jordan Itkowitz</strong>: Yeah, there&#8217;s a lot of that and there&#8217;s a lot of party stuff too. Some of it is really good and some of it is not so good, but it&#8217;s one of the things for which we&#8217;ve got to give credit to THQ. They said, &#8220;We want to do more original IP, and we already have a lot of licenses to fill out our portfolio.&#8221; The last title I worked on was Cars for Pixar, which is about as different from Deadly Creatures as you can get. But THQ were already making De Blob, and then when we brought this to them they bit as well, because they wanted original content in general, and then it felt like a good opportunity to do something on the Wii. And it was really different, we knew we would stand out. You know, I hope that a game like this&#8230; it&#8217;s received a really positive response from the press, and the fans on messageboards seem to be excited by it, so hopefully it&#8217;ll do the right numbers and get the right scores so they want to make more of them. Because the flipside is, and we all know this&#8230; you have an original game, it looks good, it plays well and people seem excited about it - but if it doesn&#8217;t perform, you&#8217;re going to see a lot more party games.</p>
<p align="center">_________________________</p>
<p>I have a feeling that Deadly Creatures is going to be another fantastic third party game from THQ.  Perhaps not as good as de Blob, but still an excellent title.  <strong><a href="http://www.videogamer.com/wii/deadly_creatures/preview-1386.html">To read the full Deadly Creatures-focused interview, click here</a></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:54:05 +0000</pubDate>
      <category domain="http://gameratty.com/tag/original game">original game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/deadly creatures">deadly creatures</category>
      <category domain="http://gameratty.com/tag/deadly">deadly</category>
      <category domain="http://gameratty.com/tag/thq">thq</category>
      <category domain="http://gameratty.com/tag/lot">lot</category>
      <category domain="http://gameratty.com/tag/original">original</category>
      <category domain="http://gameratty.com/tag/party games">party games</category>
      <category domain="http://gameratty.com/tag/videogamer interview">videogamer interview</category>
      <source url="http://gonintendo.com/?p=63768">THQ looks to bump up third party quality on Wii</source>
    </item>
    <item>
      <title><![CDATA[Sales of original games on the Wii (Part 1)]]></title>
      <link>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</link>
      <guid>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</guid>
      <description><![CDATA[One of Nintendos major reasons for not supporting HD and keeping the Wiis specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8616" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/zack-e-wiki.jpg" alt="" width="626" height="352" /></p>
<p>One of Nintendo&#8217;s major reasons for not supporting HD and keeping the Wii&#8217;s specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo&#8217;s decision has borne fruit, or whether it was just an excuse to limit R&amp;D expenses.<span id="more-8328"></span></p>
<h3>Red Steel</h3>
<p>VGChartz estimated worldwide sales:1,006,000</p>
<p>As of April &#8216;07, <a href="http://www.gamesindustry.biz/articles/ubisoft-profits-up-more-than-70-per-cent">Ubisoft reported</a> that <em>Red Steel</em> had sold 950,000 copies, and VGChartz has current sales of the game at just over a million; likely well short of the true number. The success of <em>Red Steel</em> cannot be in doubt - a game that was hyped to be sure, but one that also ended as being a pretty mediocre shooter made enjoyable because of the Wii Remote. The question of why Ubisoft has not tried to replicate its success with other Wii FPS games can be explained with other successful Ubisoft games from the <em>Petz/Imagine</em> series. The latter required smaller teams and shorter development cycles, so that even minor sales resulted in strong profits. Nintendo&#8217;s own strategy seems to have backfired in this case, as Ubisoft has since become reluctant to release anything other than mini-game compilations, albeit quality ones in the form of <em>Rayman Raving Rabbids</em>, and expanded audience games on the Wii. Motion Plus seems to have provided Ubisoft the impetus to make the sequel that so many expected this year: <em>Red Steel 2</em> should see a release in the &#8216;09 holiday season.</p>
<h3>Boom Blox</h3>
<p>VGChartz estimated worldwide sales:560,000</p>
<p>Initially deemed a failure at retail, <em>Boom Blox</em> sold a paltry 60,000 copies in its first week. Many worried that gamers would  simply see a glorified version of <em>Jenga </em>and balk at the $50 price tag. Though, like many Wii games, despite not having the front loaded sales so typical of games on the 360, it&#8217;s shown real legs due to a solid advertising campaign and strong word-of-mouth buzz. <a href="http://www.1up.com/do/newsStory?cId=3169056">EA stated</a> that the game had sold 450,000 copies in their first fiscal quarter, so VGChartz current estimate of 560,000 copies sold is likely well short of the actual number. It&#8217;s tough to determine just how much cash EA plowed into <em>Boom Blox</em>; Steven Spielberg&#8217;s influence and the superb level design can&#8217;t have come cheap, but ultimately it didn&#8217;t feature the lavish visuals and presentation that are known to really elevate development costs. If its sales approach 750,000 worldwide, it will surely represent a very good return for EA who are also strongly rumored to be preparing a sequel.</p>
<h3>Zack &amp; Wiki</h3>
<p>VGChartz estimated worldwide sales:450,000</p>
<p>Capcom clearly lavished a lot of time and money on <em>Zack &amp; Wiki</em> - the game&#8217;s art direction, level design and sheer length show that the company also invested a lot of its top talent on the project. In February &#8216;08, 4 months after its release, <a href="http://kotaku.com/353570/umbrella-chronicles-outsells-zack--wiki-31-tears-stream-down-our-faces">Capcom announced</a> that it had sold 300,000 copies of the game in the U.S and Japan. A surprising figure as it had sold a mere 35,000 in its first week on sale in the U.S. VGChartz has current sales for the game at 450,000, but once again this seems a conservative estimate, and shows the site&#8217;s general inability to properly track sales figures for games that fall out of the top 20 yet still maintain consistent sales. Despite this, Capcom has not seemed eager to announce a sequel. The success of both <em>Resident Evil 4: Wii Edition </em>and <em>Resident Evil: Umbrella Chronicles</em> seems to be at the heart of this. Both games have sold over a million copies each despite one being a direct port and the other reusing art assets from earlier games. This is further proven by Capcom&#8217;s decision to port the 360 title <em>Dead Rising</em> to the console. Compared to <em>Resident Evil 4: Wii Edition&#8217;s</em> sales and development cost/time, <em>Zack &amp; Wiki</em> appears to be an apparent failure. Judged on its own however; with its niche point and click adventure gameplay, high difficulty and kid friendly sound and visuals, its sales begin to look a lot more impressive.</p>
<h3>And a few that didn&#8217;t make it</h3>
<p>Perhaps the best game to have completely flopped on the Wii is <em>We Love Golf</em>. <a href="http://www.icgamers.com/articles/6711/new-ace-attorney-in-us-resi-evil-wii-million-worldwide.html">Capcom acknowledged</a> in a press release that its performance was &#8217;sluggish&#8217; and VGChartz has its current sales at 40,000, though this does not include Europe. Quite why it sold so badly is a bit of a mystery - Camelot, the game&#8217;s developer, has been responsible for numerous golf games that have been successful for both Nintendo and Sony in the past. Konami&#8217;s overly cute <em>Dewy&#8217;s Adventure</em> and Leftfield&#8217;s poorly designed <em>Nitrobike </em>are other notable failures of original IPs.</p>
<p>In part 2 of TVGB&#8217;s look at how original IPs perform on the Wii; <em>De Blob</em> and <em>Okami </em>will be covered, as well as a look at whether the high sales of ports and spin-offs could be shaping developers&#8217; release lists a little too strongly.</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:37:30 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/current sales">current sales</category>
      <category domain="http://gameratty.com/tag/worldwide sales">worldwide sales</category>
      <category domain="http://gameratty.com/tag/worldwide">worldwide</category>
      <category domain="http://gameratty.com/tag/wii editions sales">wii editions sales</category>
      <category domain="http://gameratty.com/tag/wii edition">wii edition</category>
      <category domain="http://gameratty.com/tag/audience games">audience games</category>
      <source url="http://www.thatvideogameblog.com/2008/11/20/sales-of-original-games-on-the-wii-part-1/">Sales of original games on the Wii (Part 1)</source>
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    <item>
      <title><![CDATA[Microsoft reveals first Lips DLC, includes Coldplay, Jason Mraz, and more ]]></title>
      <link>http://gameratty.com/article/9619f1b1d66c0de901ee3c224524d113</link>
      <guid>http://gameratty.com/article/9619f1b1d66c0de901ee3c224524d113</guid>
      <description><![CDATA[The iNiS Corp-developed karaoke title Lips should be available in stores today, and with it Microsoft has revealed the first batch of downloadable content for the Xbox 360 exclusive
Starting tomorrow,...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/112181-coldplay.png" alt="Microsoft reveals first Lips DLC, includes Coldplay, Jason Mraz, and more  screenshot" width="468" border="0" />
			</p>
				<p>The iNiS Corp-developed karaoke title <i>Lips</i> should be available in stores today, and with it Microsoft has revealed the first batch of downloadable content for the Xbox 360 exclusive.&nbsp;</p><p>Starting tomorrow, November 21, Microsoft will be making four songs available: Adele's &quot;Chasing Pavement,&quot; Estelle's &quot;No Substitute Love,&quot; Jason Mraz's &quot;The Remedy (I Won't Worry),&quot; and Coldplay's &quot;Violet Hill.&quot;&nbsp; </p><p>November 28 will bring three more tracks, Supertramp's &quot;Give a Little Bit,&quot; Smash Mouth's &quot;All Star,&quot; and Vanessa Carlton's &quot;A Thousand Miles.&quot; Holiday content, with custom holiday videos, will be coming from Bing Crosby, Elvis Presley, Gen Autry, and more starting on December 5. Each song will cost 160 MS Points a piece and will be available from the Xbox LIVE Marketplace of in-game &quot;Get Music&quot; store. </p><p>I'm not going to lie -- I want <i>Lips</i>. Maybe it's the fancy light-up microphones, or the fact that the wireless mics may possibly someday be compatible with that other game I play that requires singing. (I'm not talking about <i>Left 4 Dead</i>, although my &quot;Zombies Be All Up In My Grill&quot; song is tearing up the Xbox LIVE charts.)</p><p>Anyone pick up <i>Lips</i>? Let us know what you think.&nbsp;</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=jMMdDf"><img src="http://feeds.feedburner.com/~a/Destructoid?i=jMMdDf" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=9z8dN"><img src="http://feeds.feedburner.com/~f/Destructoid?i=9z8dN" border="0"></img></a>
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      <pubDate>Thu, 20 Nov 2008 13:21:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/lips">lips</category>
      <category domain="http://gameratty.com/tag/xbox">xbox</category>
      <category domain="http://gameratty.com/tag/xbox live marketplace">xbox live marketplace</category>
      <category domain="http://gameratty.com/tag/karaoke title lips">karaoke title lips</category>
      <category domain="http://gameratty.com/tag/xbox live charts">xbox live charts</category>
      <category domain="http://gameratty.com/tag/jason mraz">jason mraz</category>
      <category domain="http://gameratty.com/tag/microsoft">microsoft</category>
      <category domain="http://gameratty.com/tag/custom holiday videos">custom holiday videos</category>
      <category domain="http://gameratty.com/tag/fancy light-up microphones">fancy light-up microphones</category>
      <source url="HASH(0x8b00220)">Microsoft reveals first Lips DLC, includes Coldplay, Jason Mraz, and more </source>
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      <title><![CDATA[Call of Duty: World At War Featured in South Park]]></title>
      <link>http://gameratty.com/article/b37504fd8975f72aa8fd03b59a6b18ac</link>
      <guid>http://gameratty.com/article/b37504fd8975f72aa8fd03b59a6b18ac</guid>
      <description><![CDATA[Aside from its unique brand of humor, you have to admire South Park for at least one thing: their timeliness. Where most movies and TV shows would have made up some Doom-looking game that no one would...]]></description>
      <content:encoded><![CDATA[<div align="center"><embed src="http://media.mtvnservices.com/mgid:cms:item:southparkstudios.com:210815::" type="application/x-shockwave-flash" wmode="window" width="480" height="360" allowFullscreen="true" scriptAccess="always"></embed></div>
<p>Aside from it&#8217;s unique brand of humor, you have to admire South Park for at least one thing: their timeliness. Where most movies and TV shows would have made up some Doom-looking game that no one would actually play (*cough* <a href="&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/nhOIb8_zGxk&amp;hl=en&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/nhOIb8_zGxk&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;" target="_blank">Simpsons</a> *cough*), this show keeps up-to-date with the current video gaming world. Last night&#8217;s episode for example had the boys playing Call of Duty: World At War, a game that&#8217;s been out for just over a week &#8212; and just over two days on PC. This being a game that focuses a lot on Americans fighting the Japanese in World War II, you can probably imagine what Cartmen&#8217;s thoughts on the whole thing are.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/e3-2008-explosive-trailer-for-call-of-duty-world-at-war/" rel="bookmark" title="Permanent Link: E3 2008: Explosive Trailer for Call of Duty: World at War">E3 2008: Explosive Trailer for Call of Duty: World at War</a></li><li><a href="http://news.filefront.com/infinity-ward-is-sick-of-wwii-shooters-too/" rel="bookmark" title="Permanent Link: Infinity Ward is Sick of WWII Shooters Too">Infinity Ward is Sick of WWII Shooters Too</a></li><li><a href="http://news.filefront.com/call-of-duty-world-at-war-beta-coming-in-october/" rel="bookmark" title="Permanent Link: Call of Duty: World at War Beta Coming in October">Call of Duty: World at War Beta Coming in October</a></li><li><a href="http://news.filefront.com/south-park-xbla-title-is-a-strategy-game/" rel="bookmark" title="Permanent Link: South Park XBLA Title is a &#034;Strategy&#034; Game">South Park XBLA Title is a &#034;Strategy&#034; Game</a></li><li><a href="http://news.filefront.com/call-of-duty-world-at-war-multiplayer-pc-beta-installer-now-on-filefront/" rel="bookmark" title="Permanent Link: Call of Duty: World at War Multiplayer PC Beta Installer Now on FileFront">Call of Duty: World at War Multiplayer PC Beta Installer Now on FileFront</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 20 Nov 2008 12:18:52 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/world war">world war</category>
      <category domain="http://gameratty.com/tag/duty">duty</category>
      <category domain="http://gameratty.com/tag/call">call</category>
      <category domain="http://gameratty.com/tag/war beta">war beta</category>
      <category domain="http://gameratty.com/tag/war multiplayer">war multiplayer</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/admire south park">admire south park</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/459938205/">Call of Duty: World At War Featured in South Park</source>
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    <item>
      <title><![CDATA[Real-life Patapon 2 ad pata-pwns: horde of Japanese school kids invading sheep ranch]]></title>
      <link>http://gameratty.com/article/9ab135935524a8300152753c5703c6a3</link>
      <guid>http://gameratty.com/article/9ab135935524a8300152753c5703c6a3</guid>
      <description><![CDATA[Yes. It's a Patapon 2 TV spot from Japan showing a horde of cute school children invading a sheep ranch. The title of this post couldn't be any more direct. Right now, I'm wishing I had a time machine...]]></description>
      <content:encoded><![CDATA[Yes. It's a <a title="PSP - Patapon 2" href="http://pspupdates.qj.net/Patapon-2/cid/5196"><span style="font-style: italic;">Patapon 2</span></a> TV spot from <a href="http://pspupdates.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a> showing a horde of cute school children invading a sheep ranch. The title of this post couldn't be any more direct. Right now, I'm wishing I had a time machine and lived in a different country (i.e. Japan). I'd so want to have field trips like this back when I was a kid. Chances are I would turn out just as weird as I am now though.<br><br>Oh, Ms. Frizzle from the Magic School Bus didn't know jack compared to this resourceful school teacher!<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/a4bm42_i3Qc&amp;amp;amp;amp;hl=en&amp;amp;amp;amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/a4bm42_i3Qc&amp;amp;amp;amp;hl=en&amp;amp;amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object><br></p><br>Must. Stop. Watching... Must... Stop... FEVAAAAH!<br><br><hr style="width: 100 ; height: 2px;"><br><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/playstation/Real_life_Patapon_2_ad_Japanese_kids_invade_sheep_ranch" allowtransparency="true" background-color="transparent" style="margin-bottom: 5px; margin-left: 5px;" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe><span style="font-weight: bold;">Related articles:</span><br><ul><li><a style="font-style: italic;" title="Patapon 2: story, multiplayer modes, new game plus, eggs, heroes, and Pata-screens galore" href="http://pspupdates.qj.net/Patapon-2-story-multiplayer-modes-new-game-plus-eggs-heroes-and-Pata-screens-galore/pg/49/aid/124632">Patapon 2: story, multiplayer modes, new game plus, eggs, heroes, and Pata-screens galore</a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=BvgdPGPm"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=AfmUTdmi"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=ElHiZf84"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/lMaIFnyE5AU" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 10:21:49 +0000</pubDate>
      <category domain="http://gameratty.com/tag/patapon">patapon</category>
      <category domain="http://gameratty.com/tag/sheep ranch">sheep ranch</category>
      <category domain="http://gameratty.com/tag/resourceful school teacher">resourceful school teacher</category>
      <category domain="http://gameratty.com/tag/magic school bus">magic school bus</category>
      <category domain="http://gameratty.com/tag/multiplayer modes">multiplayer modes</category>
      <category domain="http://gameratty.com/tag/horde">horde</category>
      <category domain="http://gameratty.com/tag/pata-screens galore">pata-screens galore</category>
      <category domain="http://gameratty.com/tag/stop">stop</category>
      <category domain="http://gameratty.com/tag/tv spot">tv spot</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/lMaIFnyE5AU/126488">Real-life Patapon 2 ad pata-pwns: horde of Japanese school kids invading sheep ranch</source>
    </item>
    <item>
      <title><![CDATA[GamerBytes Special: Inside XNA Community Games, Part 3]]></title>
      <link>http://gameratty.com/article/750f19789c2eb49d2b4cf80abbf52b7a</link>
      <guid>http://gameratty.com/article/750f19789c2eb49d2b4cf80abbf52b7a</guid>
      <description><![CDATA[Well, the final update from Ryan Langley at sister console download site GamerBytes finishes previewing the launch set of XNA Community Games, following Part 1 and Part 2 . Are there new games even...]]></description>
      <content:encoded><![CDATA[<p><img alt="blowlogo.jpg" src="http://www.gamerbytes.com/blowlogo.jpg" width="200" height="200" hspace="5" align="left"/> <i>[Well, the final update from Ryan Langley at sister console download site <a href="http://www.gamerbytes.com">GamerBytes</a> finishes previewing the launch set of XNA Community Games,  following <a href="http://www.gamesetwatch.com/2008/11/gamerbytes_special_inside_xna.php">Part 1</a> and <a href="http://www.gamesetwatch.com/2008/11/gamerbytes_special_inside_xna_1.php">Part 2</a>. Are there new games even past these by now? Probably, blimey.]</i></p>

<p>Here we are, the final selection of XNA Community Games that are available to you from day one on the New Xbox Experience update for your Xbox 360. This time, we've got a little more than 10 titles, pushing it past 30 separate titles on day one. That is an awful lot of choice.</p>

<p>Titles can go up at any time, so it's difficult to keep track. We'll continue keeping you informed with every new game that comes available, hopefully with a little commentary to give you a bit of an idea of what each game is like.</p><center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="vtc9sf7u" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=88319763-14e4-4cb7-a717-41148d1e14a5&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:88319763-14e4-4cb7-a717-41148d1e14a5&showPlaylist=true&from=msnvideo" target="_new" title="Alien Ambush Game Trailer">Video: Alien Ambush Game Trailer</a></noembed></center>

<p><u><strong>Alien Ambush</strong></u></p>

<p><strong>Creator:</strong> Star Gaming Network<br />
<strong>Genre:</strong> Classics<br />
<strong>Price:</strong> 200 Points</p>

<p><strong>Trial Play: </strong> A Space Invaders / Galaga clone. It's also not very good from what I could see from the trial. Enemies follow very simple patterns and overall just seems a little boring. Sorry, Star Gaming Network.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="ml80qjle" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=3933b216-a52e-4e32-b471-0d266eab6e9c&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:3933b216-a52e-4e32-b471-0d266eab6e9c&showPlaylist=true&from=msnvideo" target="_new" title="Loot, Steal &#39;n Destroy">Video: Loot, Steal &#39;n Destroy</a></noembed></center></p>

<p><u><strong>Loot, Steal 'n Destroy</strong></u></p>

<p><strong>Creator: </strong>reallyjoel<br />
<strong>Genre: </strong>Action & Adventure<br />
<strong>Price: </strong>400 Points</p>

<p><strong>Trial Play: </strong>A game about looting gold from the source and from your enemies. The game is multiplayer only, but looks like it could be some fun. A hearty opening theme too.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="5paokg9r" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=84f453f9-3cf6-4cdb-bc70-9194a529a078&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:84f453f9-3cf6-4cdb-bc70-9194a529a078&showPlaylist=true&from=msnvideo" target="_new" title="Blow">Video: Blow</a></noembed></center></p>

<p><u><strong>Blow</strong></u></p>

<p><strong>Creator:</strong> David Flook<br />
<strong>Genre:</strong> Other<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play: </strong>One of the best games on the service right now, <em>Blow</em> is a entrancing puzzle game where you set up fans in order to blow bubbles through checkpoints and on to the exit. The game relies on you setting the speed of the fans, and whether they can make bubbles hot (and rise) or cold (and fall faster). Sporting 70 man made levels and infinite procedurally generated levels for endless variety, it is absolutely worth your 400 Points.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="tmhgg9k4" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=502a70d5-548c-44f5-bcad-b394d478cbc0&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:502a70d5-548c-44f5-bcad-b394d478cbc0&showPlaylist=true&from=msnvideo" target="_new" title="Colosseum">Video: Colosseum</a></noembed></center></p>

<p><u><strong>Colosseum</strong></u></p>

<p><strong>Creator:</strong> Shortfuse Games<br />
<strong>Genre:</strong> Fighting<br />
<strong>Price:</strong> 800 Points</p>

<p><strong>Trial Play:</strong> Here we have one of most expensive XNA Community Games,  <em>Colosseum</em>. It's a 4 player brawler which uses the second analog stick for combat. While it looks nice, the single player experience appears to be pretty mundane. It will probably be at its best in the local multiplayer modes.</p>

<p><br />
<center><a href="http://www.gamerbytes.com/xnatotem.jpg"><img alt="xnatotem.jpg" src="http://www.gamerbytes.com/xnatotem-thumb.jpg" width="470" height="264" /></a></center></p>

<p><u><strong>Totem</strong></u>  </p>

<p><strong>Creator:</strong> Fervent Interactive<br />
<strong>Genre:</strong> Puzzle & Trivia<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play:</strong> <em>Totem</em> is a single player puzzle game involving a variety of totem pieces. Each stage is about surviving through whatever the computer throws at you.You then stack up several totem pieces of one color, and when the next comes crashing down, the matching ones break. It's simple and a bit of fun, and has some nice artwork too. Reminds me a bit of the GameBoy <em>Mario & Yoshi</em> title with a dash of XBLA's <em>TiQal</em>.</p>

<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="j90ia16k" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=56ad400b-3e2b-490f-a06a-c795ae9902ba&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:56ad400b-3e2b-490f-a06a-c795ae9902ba&showPlaylist=true&from=msnvideo" target="_new" title="Artoon Trailer">Video: Artoon Trailer</a></noembed></center>

<p><u><strong>Artoon</strong></u> </p>

<p><strong>Creator:</strong> Oscar K<br />
<strong>Genre:</strong> Platformer<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play:</strong> Bounce your buddy Art through tens of levels as you rack up a multiplier by jumping on new squares in the level. It looks nice - Oscar K has his head around some very neat shader effects, it has some decent techno music, and it includes a split screen challenge level too. The first few levels are very simple, but do the later ones offer any challenge?</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="qehp036s" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=3c44bba5-c4d1-46ba-8e15-cabfab202286&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:3c44bba5-c4d1-46ba-8e15-cabfab202286&showPlaylist=true&from=msnvideo" target="_new" title="Galax-e-mail">Video: Galax-e-mail</a></noembed></center></p>

<p><u><strong>Galax-e-mail</strong></u></p>

<p><strong>Creator:</strong> BogTurtleCarl<br />
<strong>Genre:</strong> Shooter<br />
<strong>Price:</strong> 200 Points</p>

<p>Despite the crazy premise, this game is actually quite fun. The graphics, while simple, are consistent and very clean looking - it "knows" what it is. I'm not really sure just how the game does work in terms of levels (does the game simply generate a level based on difficulty) but for 200 Points it looks like it may be worth your money.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="8m4c0vkh" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=df61044d-75aa-4605-877b-7797abc6a58c&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:df61044d-75aa-4605-877b-7797abc6a58c&showPlaylist=true&from=msnvideo" target="_new" title="Trailer for &quot;In the Pit&quot; for Dream Build Play 2008">Video: Trailer for &quot;In the Pit&quot; for Dream Build Play 2008</a></noembed></center></p>

<p><u><strong>In the Pit</strong></u> </p>

<p><strong>Creator:</strong> luvcraft<br />
<strong>Genre:</strong> Action & Adventure<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play:</strong> Now here is something that can only be done on XNA - <em>In The Pit</em> is not your normal game. In fact, the game has no graphics whatsoever. It is an audio-game. You play a blind monster in a cave, and new prey is dropped into your cave. Using only sounds, you must find these people and eat them. You hear them breathing, running away, all through your surround sound system. The controller vibrated to their heart beat too. It's certainly something you've never played before.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="bmjaphi4" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=391c21d5-5b9f-40fa-b062-bb5fda6464b7&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:391c21d5-5b9f-40fa-b062-bb5fda6464b7&showPlaylist=true&from=msnvideo" target="_new" title="Smashell">Video: Smashell</a></noembed></center></p>

<p><u><strong>SMASHELL</strong></u></p>

<p><strong>Creator:</strong> Antab<br />
<strong>Genre:</strong> Platformer<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play:</strong> Plug yourself into an arena and begin to jump on top of enemy heads. This is one of the better looking XNA games on the marketplace, but I don't know how long it will last. You appear to be able to upgrade and see many different kinds of enemies, but you don't see a lot of that in the trial space.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="2jabjkhf" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=7972b767-ccee-4fa5-b87a-f9636d5183cd&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:7972b767-ccee-4fa5-b87a-f9636d5183cd&showPlaylist=true&from=msnvideo" target="_new" title="Biology Battle (Sneak Trailer: XBox360)">Video: Biology Battle (Sneak Trailer: XBox360)</a></noembed></center></p>

<p><u><strong>BIOLOGY BATTLE</strong></u>  </p>

<p><strong>Creator:</strong> Novaleaf Software<br />
<strong>Genre:</strong>Action & Adventure<br />
<strong>Price:</strong> 800 Points</p>

<p><strong>Trial Play: </strong> The most XBLA-like game on the service. Biology Battle pits you inside of a giant cell, battling the oncoming hordes of bacteria coming to kill you. It's got a whole lot of modes, and online leader boards through some tricky measures.</p>

<p><br />
<center><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="f4ejqfit" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&v=28bfe642-2405-49d2-8fb9-289ec224d6b0&ifs=true&fr=shared&mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:28bfe642-2405-49d2-8fb9-289ec224d6b0&showPlaylist=true&from=msnvideo" target="_new" title="Funky Punch XL">Video: Funky Punch XL</a></noembed></center></p>

<p><u><strong>Funky Punch XL</strong> </u> </p>

<p><strong>Creator:</strong> SolusG<br />
<strong>Genre:</strong> Fighting<br />
<strong>Price:</strong> 400 Points</p>

<p><strong>Trial Play: </strong>A 3D fighting game played on a 2D plane. You play as very simple characters, ranging from fireball throwing karate masters to cheerleaders. The game does support online play, which is great for such a game. It might be some fun for kids, but I can't see many people getting into it unfortunately.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/gamesetwatch?a=LBl5N"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=LBl5N" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=QjzFN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=QjzFN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=e8acN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=e8acN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/gamesetwatch/~4/459948336" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 09:00:12 +0000</pubDate>
      <category domain="http://gameratty.com/tag/xna">xna</category>
      <category domain="http://gameratty.com/tag/support online play">support online play</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/trial play">trial play</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game relies">game relies</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/trial">trial</category>
      <category domain="http://gameratty.com/tag/audio-game">audio-game</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/459948336/gamerbytes_special_inside_xna_2.php">GamerBytes Special: Inside XNA Community Games, Part 3</source>
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