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  <channel>
    <title><![CDATA[[GameRatty] tag: tighter]]></title>
    <link>http://gameratty.com/tag/tighter</link>
    <description></description>
    <pubDate>Tue, 30 Sep 2008 12:00:06 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Tighter competition: Rock Band also getting The Killers DLC]]></title>
      <link>http://gameratty.com/article/f27dce7dfafa409e003395ec1ee5d265</link>
      <guid>http://gameratty.com/article/f27dce7dfafa409e003395ec1ee5d265</guid>
      <description><![CDATA[Just yesterday, Activision announced that Guitar Hero: World Tour will be getting some DLC tracks from The Killers . Two tracks out of the three will actually be debuting from their latest &quot;Day &amp; Age&quot;...]]></description>
      <content:encoded><![CDATA[<img style="cursor: pointer;" src="http://img.qj.net/uploads/articles_module/123994/rock-band-tall.jpg?498065" title="Rock Band 2 secret code - Image 1" alt="Rock Band 2 secret code - Image 1" align="right">Just yesterday, <a href="http://xbox360.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> announced that <span style="font-style: italic;">Guitar Hero: World Tour</span> will be <a title="The Killers to debut new tracks off new album in Guitar Hero: World Tour as DLC" href="http://www.qj.net/The-Killers-to-debut-new-tracks-off-new-album-in-Guitar-Hero-World-Tour-as-DLC/pg/49/aid/126269">getting some DLC tracks from The Killers</a>. Two tracks out of the three will actually be debuting from their latest "Day &amp; Age" album, while the last being the classic Mr. Brightside.<br><br>Not losing a step in the race, <a href="http://xbox360.qj.net/tags/mtv/458" id="tag" title="">MTV</a> has now also revealed that three tracks from The Killers are headed their way to the <span style="font-style: italic;">Rock Band</span> music store - on the very same date as <span style="font-style: italic;">World Tour</span>'s The Killers DLC: November 25.<br><br>The set of songs for <span style="font-style: italic;">Rock Band</span> (<a href="http://xbox360.qj.net/category/Rock-Band/cid/3723" title="Harmonix's Rock Band Xbox 360">Xbox 360</a>, <a href="http://ps3.qj.net/category/Rock-Band/cid/3722" title="Harmonix's Rock Band PlayStation 3">PlayStation 3</a>, <a href="http://wii.qj.net/category/Rock-Band/cid/4016" title="Harmonix's Rock Band Wii">Wii</a>, <a href="http://xbox360.qj.net/tags/ps2/2464" id="tag" title="PlayStation 2, second console in the PlayStation series by Sony.">PS2</a>) will be slightly different though. <a href="http://xbox360.qj.net/tags/harmonix/12356" id="tag" title="(Harmonix Music Systems) Independent Video Game Developer">Harmonix</a>'s rhythm title will also be getting Mr. Brightside, but aside from that, another classic, Smile Like You Mean It, will also be made available. Meanwhile, the third track will also be a new single from their "Day &amp; Age" album, Spaceman.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul style="font-style: italic;"><li><a title="The Killers to debut new tracks off new album in Guitar Hero: World Tour as DLC" href="http://www.qj.net/The-Killers-to-debut-new-tracks-off-new-album-in-Guitar-Hero-World-Tour-as-DLC/pg/49/aid/126269">The Killers to debut new tracks off new album in Guitar Hero: World Tour as DLC</a></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/GSeymg0OJTw" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 11:29:24 +0000</pubDate>
      <category domain="http://gameratty.com/tag/killers">killers</category>
      <category domain="http://gameratty.com/tag/killers dlc">killers dlc</category>
      <category domain="http://gameratty.com/tag/dlc">dlc</category>
      <category domain="http://gameratty.com/tag/world tour">world tour</category>
      <category domain="http://gameratty.com/tag/dlc tracks">dlc tracks</category>
      <category domain="http://gameratty.com/tag/tracks">tracks</category>
      <category domain="http://gameratty.com/tag/rock band">rock band</category>
      <category domain="http://gameratty.com/tag/guitar hero">guitar hero</category>
      <category domain="http://gameratty.com/tag/album">album</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/GSeymg0OJTw/126282">Tighter competition: Rock Band also getting The Killers DLC</source>
    </item>
    <item>
      <title><![CDATA[PSP/DS Homebrew - Powder Release 108: Safe Walk ability added]]></title>
      <link>http://gameratty.com/article/fcf37865e456c3b85980bb435cbc9590</link>
      <guid>http://gameratty.com/article/fcf37865e456c3b85980bb435cbc9590</guid>
      <description><![CDATA[Jeff Lait has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" rel="lightbox[article126061]" title="Powder 20Release 20108 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126061/powder 20release.png 3F832699 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Powder Release 108 - Image 1" title="Powder Release 108 - Image 1" src="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" align="right" border="0"></a><a href="http://ds.qj.net/tags/jeff-lait/15395" id="tag" title="Homebrew developer">Jeff Lait</a> has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was working on a "huge secret code", simply, he was just busy with other stuff.<br><br>Now, this release provides for a good number of bugfixes, most important of which is the Safe Walk ability. As Jeff explains, this lets <br><br><p style="padding-left: 40px; padding-right: 40px;">  ...non-DS users have the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to,say [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.</p><br>Here's the full changelog for Powder Release 108:<br><ul><li>The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)</li><li>Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)</li><li>Vacuum correctly spelled in death message. (David Damerell)</li><li>"Click on your self to search" rather than Clicking. (Narius Varigor)</li><li>Starting as cultist will immediately tell you &gt;&lt;0 V 's whim. (hotpoo)</li><li>Loading a save game worshiping &gt;&lt;0 V  will likewise report the whim.</li><li>Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)</li><li>New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)</li><li>Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)</li><li>Level up hitpoints and magic points are now 2d2 1 rather than 1d4 1,  giving a tighter distribution and slight boost to the average. (Teun  Peelen)</li><li>Earth hammers have an encyclopedia entry. (David Damerell)</li><li>When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)</li><li>There is now a SafeWalk mode which stops you from attacking when  walking about. You can toggle this by pressing Ctrl when using the  arrow keys or binding the Safe Walk command to a button in <a href="http://ds.qj.net/tags/gba/4550" id="tag" title="Nintendo's GameBoy Advance">GBA</a> mode.  (Andreas Bohm)</li><li>The delete key works the same as the backspace  key, a useful feature on Macs whose keyboards lack a backspace. (Roger  Bolton)</li><li>Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)</li><li>We now promote room flags to map flags when loading. This way loading  the game on the final levels will not turn the levels into  floor-diggable and hence suddenly create holes to short-circuit the  levels. (Ambvai, debugged by Andreas Bohm)</li><li>A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)</li><li>You now gain piety for the barbarian and necro dress codes. (Malte Helmert)</li><li>You can no longer move diagonally if both orthogonal directions are blocked by walls.</li><li>Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)   </li></ul>By the way, Jeff also would like to note that save games are never preserved between versions, although the highscore is saved. Please wait until your current character dies before upgrading.<br><br><br>Download: <a style="font-weight: bold;" rel="nofollow" title="download here" href="http://www.zincland.com/powder/index.php?pagename=release">Powder Release 108 for DS</a><br>Download: <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/Powder-Release-108-for-PSP-PSP-Homebrew-Games/pg/12/fid/24787/catid/195">Powder Release 108 for PSP</a><br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Previous Powder Release:<br></span><ul><li><a href="http://www.qj.net/Powder-release-107-for-DS-PSP-new-tilesets-added/pg/49/aid/122704"><span title="download here" style="font-style: italic;">Powder release 107 for DS, PSP - new tilesets added</span></a><br></li></ul><br><br>
<p><a href="http://feeds.feedburner.com/~a/qj/ds?a=4ot13g"><img src="http://feeds.feedburner.com/~a/qj/ds?i=4ot13g" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/qj/ds/~4/449059827" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 10 Nov 2008 16:29:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/powder release">powder release</category>
      <category domain="http://gameratty.com/tag/release">release</category>
      <category domain="http://gameratty.com/tag/previous powder release">previous powder release</category>
      <category domain="http://gameratty.com/tag/safe walk">safe walk</category>
      <category domain="http://gameratty.com/tag/safe walk ability">safe walk ability</category>
      <category domain="http://gameratty.com/tag/ability">ability</category>
      <category domain="http://gameratty.com/tag/andreas bohm">andreas bohm</category>
      <category domain="http://gameratty.com/tag/safe walk command">safe walk command</category>
      <category domain="http://gameratty.com/tag/david damerell">david damerell</category>
      <source url="http://feeds.feedburner.com/~r/qj/ds/~3/449059827/126061">PSP/DS Homebrew - Powder Release 108: Safe Walk ability added</source>
    </item>
    <item>
      <title><![CDATA[PSP/DS Homebrew - Powder Release 108: Safe Walk ability added]]></title>
      <link>http://gameratty.com/article/7790a9293095fa19088952a2fd222731</link>
      <guid>http://gameratty.com/article/7790a9293095fa19088952a2fd222731</guid>
      <description><![CDATA[Jeff Lait has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" rel="lightbox[article126061]" title="Powder 20Release 20108 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126061/powder 20release.png 3F832699 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Powder Release 108 - Image 1" title="Powder Release 108 - Image 1" src="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" align="right" border="0"></a><a href="http://pspupdates.qj.net/tags/jeff-lait/15395" id="tag" title="Homebrew developer">Jeff Lait</a> has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was working on a "huge secret code", simply, he was just busy with other stuff.<br><br>Now, this release provides for a good number of bugfixes, most important of which is the Safe Walk ability. As Jeff explains, this lets <br><br><p style="padding-left: 40px; padding-right: 40px;">  ...non-DS users have the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to,say [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.</p><br>Here's the full changelog for Powder Release 108:<br><ul><li>The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)</li><li>Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)</li><li>Vacuum correctly spelled in death message. (David Damerell)</li><li>"Click on your self to search" rather than Clicking. (Narius Varigor)</li><li>Starting as cultist will immediately tell you &gt;&lt;0 V 's whim. (hotpoo)</li><li>Loading a save game worshiping &gt;&lt;0 V  will likewise report the whim.</li><li>Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)</li><li>New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)</li><li>Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)</li><li>Level up hitpoints and magic points are now 2d2 1 rather than 1d4 1,  giving a tighter distribution and slight boost to the average. (Teun  Peelen)</li><li>Earth hammers have an encyclopedia entry. (David Damerell)</li><li>When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)</li><li>There is now a SafeWalk mode which stops you from attacking when  walking about. You can toggle this by pressing Ctrl when using the  arrow keys or binding the Safe Walk command to a button in <a href="http://pspupdates.qj.net/tags/gba/4550" id="tag" title="Nintendo's GameBoy Advance">GBA</a> mode.  (Andreas Bohm)</li><li>The delete key works the same as the backspace  key, a useful feature on Macs whose keyboards lack a backspace. (Roger  Bolton)</li><li>Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)</li><li>We now promote room flags to map flags when loading. This way loading  the game on the final levels will not turn the levels into  floor-diggable and hence suddenly create holes to short-circuit the  levels. (Ambvai, debugged by Andreas Bohm)</li><li>A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)</li><li>You now gain piety for the barbarian and necro dress codes. (Malte Helmert)</li><li>You can no longer move diagonally if both orthogonal directions are blocked by walls.</li><li>Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)   </li></ul>By the way, Jeff also would like to note that save games are never preserved between versions, although the highscore is saved. Please wait until your current character dies before upgrading.<br><br><br>Download: <a style="font-weight: bold;" rel="nofollow" title="download here" href="http://www.zincland.com/powder/index.php?pagename=release">Powder Release 108 for DS</a><br>Download: <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/Powder-Release-108-for-PSP-PSP-Homebrew-Games/pg/12/fid/24787/catid/195">Powder Release 108 for PSP</a><br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Previous Powder Release:<br></span><ul><li><a href="http://www.qj.net/Powder-release-107-for-DS-PSP-new-tilesets-added/pg/49/aid/122704"><span title="download here" style="font-style: italic;">Powder release 107 for DS, PSP - new tilesets added</span></a><br></li></ul><br><br>
<p><a href="http://feeds.feedburner.com/~a/QJ/PSP?a=IeUYqj"><img src="http://feeds.feedburner.com/~a/QJ/PSP?i=IeUYqj" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/QJ/PSP?a=6glrN"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=6glrN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/QJ/PSP?a=E6hoN"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=E6hoN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/QJ/PSP?a=wMyZN"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=wMyZN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/QJ/PSP/~4/449050491" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 10 Nov 2008 16:29:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/powder release">powder release</category>
      <category domain="http://gameratty.com/tag/release">release</category>
      <category domain="http://gameratty.com/tag/previous powder release">previous powder release</category>
      <category domain="http://gameratty.com/tag/safe walk">safe walk</category>
      <category domain="http://gameratty.com/tag/safe walk ability">safe walk ability</category>
      <category domain="http://gameratty.com/tag/ability">ability</category>
      <category domain="http://gameratty.com/tag/andreas bohm">andreas bohm</category>
      <category domain="http://gameratty.com/tag/safe walk command">safe walk command</category>
      <category domain="http://gameratty.com/tag/david damerell">david damerell</category>
      <source url="http://feeds.feedburner.com/~r/QJ/PSP/~3/449050491/126061">PSP/DS Homebrew - Powder Release 108: Safe Walk ability added</source>
    </item>
    <item>
      <title><![CDATA[Fallout 3]]></title>
      <link>http://gameratty.com/article/c8e49f49e1612eca024a37cd4b8c9653</link>
      <guid>http://gameratty.com/article/c8e49f49e1612eca024a37cd4b8c9653</guid>
      <description><![CDATA[Ive been meaning to write about Fallout 3 since I started playing it on Tuesday (the Xbox 360 version). I havent done so yet because Ive spent every single spare moment Ive had playing Fallout 3 . I...]]></description>
      <content:encoded><![CDATA[<p>I&#8217;ve been meaning to write about <em>Fallout 3</em> since I started playing it on Tuesday (the Xbox 360 version). I haven&#8217;t done so yet because I&#8217;ve spent every single spare moment I&#8217;ve had playing <em>Fallout 3</em>. I saw that Darren had <a href="http://commonsensegamer.com/?p=955" target="_blank">a post up</a> about it a few days ago, and when a reader actually e-mailed me to ask what I thought of it I realized I was really slacking and decided to come talk about it a bit. However, I want to get back to playing (it&#8217;s paused at the moment), so I&#8217;ll keep this fairly brief.</p>
<p>The short answer: Buy it. Play it. It&#8217;s amazing. I love it. As we got nearer to release, I was getting worried that it just wouldn&#8217;t be as awesome as the first two, but it&#8217;s absolutely incredible. Bethesda has put an enormous amount of work into making this a truly great and authentic Fallout experience, and it shows.</p>
<p>I&#8217;ve already beaten it once (about 20-25 hours played), and I&#8217;m working on my second playthrough now. I should point out that when I say I &#8220;beat it,&#8221; I mean I played through the main quest to completion in a way that ended the game while doing the side quests that I stumbled across. I didn&#8217;t spend a lot of time exploring the wasteland or going out of my way to do random things. In that whole time, I really only thoroughly explored a fourth of the map and found only one or two locations on the entire north side of it. Basically, there&#8217;s a TON of game here, and digging into it all will take you a long, long time.</p>
<p>There are a few criticisms that can be made: The wasteland feels a little cluttered sometimes. The melee enemy AI isn&#8217;t stellar. The main quest feels rushed towards the end and is a little anticlimactic, in my opinion (plus you won&#8217;t even realize that you&#8217;re ending the game when it happens). It would be nice to have more random encounters where hostiles tried to talk to you or run away instead of just attacking until you&#8217;re dead.</p>
<p>However, those criticisms are really minor points in the big picture. The dialogue and quests are much more interesting and much tighter than previous Bethesda games. Unlike Oblivion, I&#8217;ve never found myself bored or at a loss for what to do. There&#8217;s SO much content. The combat system is ridiculously fun and cool-looking (try using Unarmed with a power fist &#8212; it&#8217;s glorious). It definitely &#8220;feels&#8221; like Fallout from a lore perspective. There&#8217;s plenty of history and silly side-diversions to be found in the many computers you can hack.</p>
<p>It&#8217;s everything I hoped it would be and then some. I know I sound like I&#8217;m being a fanboy here, but I&#8217;m really having a blast with it. When the mod tools come out for PC, I&#8217;ll probably buy it again just to take advantage of the fan-made content. If you like open-ended RPGs and post-apocalyptic settings, if you&#8217;ve ever been a fan of the Fallout games, or if you just want to check out a cool game, I can&#8217;t recommend it highly enough.</p>
<p>Now I&#8217;m going back to playing&#8230;</p>
]]></content:encoded>
      <pubDate>Tue, 04 Nov 2008 00:29:44 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fallout">fallout</category>
      <category domain="http://gameratty.com/tag/fallout games">fallout games</category>
      <category domain="http://gameratty.com/tag/main quest feels">main quest feels</category>
      <category domain="http://gameratty.com/tag/main quest">main quest</category>
      <category domain="http://gameratty.com/tag/feels">feels</category>
      <category domain="http://gameratty.com/tag/authentic fallout experience">authentic fallout experience</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/cool game">cool game</category>
      <category domain="http://gameratty.com/tag/moment">moment</category>
      <source url="http://random-battle.com/2008/11/03/fallout-3/">Fallout 3</source>
    </item>
    <item>
      <title><![CDATA[Top 10 Reasons All Video Games Should Be 2D]]></title>
      <link>http://gameratty.com/article/b8591078b07fd35e8d3372348503886d</link>
      <guid>http://gameratty.com/article/b8591078b07fd35e8d3372348503886d</guid>
      <description><![CDATA[Back when gaming was only 2d, I had way more fun. I thought the games felt a lot more interesting. I also felt that design was a lot tighter, overall. I can see that it is harder to develop games in...]]></description>
      <content:encoded><![CDATA[<p>Back when gaming was only 2d, I had way more fun.  I thought the games felt a lot more interesting.  I also felt that design was a lot tighter, overall.  I can see that it is harder to develop games in 3d, but the gameplay seems to suffer a bit, due to the nature of the design.  I don&#8217;t think 3d games are bad, not by a long shot.  I just yearn for the feeling that 2d games gave me&#8230;and the smile that they more consistently put on my face.</p>
<p><strong>
<p align="center"><a href="http://old-wizard.com/?p=1303">Article here</a></p>
<p><small><a href="http://ga-forum.com/showthread.php?t=339400">Link</a></small></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Sun, 19 Oct 2008 18:56:23 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/develop games">develop games</category>
      <category domain="http://gameratty.com/tag/lot">lot</category>
      <category domain="http://gameratty.com/tag/lot tighter">lot tighter</category>
      <category domain="http://gameratty.com/tag/design">design</category>
      <category domain="http://gameratty.com/tag/bit">bit</category>
      <category domain="http://gameratty.com/tag/fun">fun</category>
      <category domain="http://gameratty.com/tag/bad">bad</category>
      <category domain="http://gameratty.com/tag/consistently">consistently</category>
      <source url="http://gonintendo.com/?p=59932">Top 10 Reasons All Video Games Should Be 2D</source>
    </item>
    <item>
      <title><![CDATA[Boogie Superstar - review]]></title>
      <link>http://gameratty.com/article/5357eb5ff6156aae1c5776eb99db4fe4</link>
      <guid>http://gameratty.com/article/5357eb5ff6156aae1c5776eb99db4fe4</guid>
      <description><![CDATA[A portion of a CSM review
The controls are tighter than last years version, and the whole sci-fi alien theme that didnt quite work in the original has been replaced with a create-your-character and...]]></description>
      <content:encoded><![CDATA[<p>A portion of a CSM review&#8230;</p>
<p><strong>The controls are tighter than last year&#8217;s version, and the whole sci-fi alien theme that didn&#8217;t quite work in the original has been replaced with a create-your-character and try to be a star theme. Boogie SuperStar allows tweens to sing along and move to music they really enjoy.</p>
<p align="center"><a href="http://www.commonsensemedia.org/game-reviews/Boogie-SuperStar.html">Full review here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 16 Oct 2008 05:19:02 +0000</pubDate>
      <category domain="http://gameratty.com/tag/review">review</category>
      <category domain="http://gameratty.com/tag/boogie superstar">boogie superstar</category>
      <category domain="http://gameratty.com/tag/star theme">star theme</category>
      <category domain="http://gameratty.com/tag/csm review">csm review</category>
      <category domain="http://gameratty.com/tag/theme">theme</category>
      <category domain="http://gameratty.com/tag/move">move</category>
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      <category domain="http://gameratty.com/tag/version">version</category>
      <source url="http://gonintendo.com/?p=59569">Boogie Superstar - review</source>
    </item>
    <item>
      <title><![CDATA[Metareview: LittleBigPlanet]]></title>
      <link>http://gameratty.com/article/8f1d29a68f49c84f163b358f82dac3c4</link>
      <guid>http://gameratty.com/article/8f1d29a68f49c84f163b358f82dac3c4</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Metareviews
Over a dozen reviews have popped up online, and it looks like LittleBigPlanet is on track to be the PlayStation 3's best-reviewed first-party title --...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.joystiq.com/tag/littlebigplanet"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/lbp-490.jpg" /></a></div>
Over a dozen reviews have popped up online, and it looks like <em>LittleBigPlanet</em> is on track to be the PlayStation 3's best-reviewed first-party title -- despite some well-strung <a href="http://www.joystiq.com/2008/10/15/nega-review-littlebigplanet/">criticisms</a>. In fact, according to Metacritic's data, it's the only game in the PS3's <a href="http://www.metacritic.com/games/ps3/scores/">Top 5</a> that doesn't have a "4" in the title (in order: <em>GTA IV</em>, <em>Call of Duty 4</em>, <em>Metal Gear Solid 4</em> and <em>Elder Scrolls IV: Oblivion</em>). Of course, glowing reviews don't ensure the game will translate into <em>ca-ching</em>, but it's a great indication that we'll be seeing plenty of LittleBigPenis levels for years to come.<br />
<ul>
    <li>PlayStation Official Magazine UK <strong>(100/100)</strong>: "There simply isn't anything else like <em>LBP</em> on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand."</li>
    <li><a href="http://www.computerandvideogames.com/article.php?id=199300">CVG</a> <strong>(96/100)</strong>: "You'll look for inspiration for levels, mechanical dilemmas or puzzles in every corner of your life. And in your sleep. It will take over your conversations with fellow players. You will become obsessed. You have been warned."</li>
    <li><a href="http://ps3.ign.com/articles/919/919111p1.html">IGN</a> <strong>(95/100)</strong>: "Media Molecule has created a brilliant platformer, and then given you the tools to recreate the whole thing over again, or better yet, to create your own ideas from scratch. It's not perfect - the controls could be tighter, automatically shifting between planes can be problematic, the editor isn't quite as robust as you might hope - but what's there is nothing short of astounding."</li>
    <li><a href="http://www.eurogamer.net/article.php?article_id=259015">Eurogamer</a> <strong>(90/100)</strong>: "The promise that anyone could create something simple and fun and personal with <em>LittleBigPlanet</em> hasn't come true. In a way, it's the opposite of <em>Spore</em>, which makes it easy and fun for every single player to have creative input, but doesn't let any of them change the fabric of the game. <em>LittleBigPlanet</em> lets them run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable."</li>
</ul>
Also be sure to check out the <a href="http://www.joystiq.com/2008/10/15/nega-review-littlebigplanet/">nega-review</a>!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://  http://www.metacritic.com/games/platforms/ps3/littlebigplanet>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/metareview-littlebigplanet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/10/15/metareview-littlebigplanet/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/metareview-littlebigplanet/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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      <pubDate>Wed, 15 Oct 2008 13:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
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      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/421978437/">Metareview: LittleBigPlanet</source>
    </item>
    <item>
      <title><![CDATA[Alone in the Dark PS3 getting a name change and a facelift]]></title>
      <link>http://gameratty.com/article/cd15a78f043026524e8b5eedba7c67a9</link>
      <guid>http://gameratty.com/article/cd15a78f043026524e8b5eedba7c67a9</guid>
      <description><![CDATA[As was indicated a few months ago , significant changes have come to the PlayStation 3 version of Alone in the Dark . The changes are not only in some of the gameplay mechanics , but also the name....]]></description>
      <content:encoded><![CDATA[
				<p><!-- 527 -->
<embed src="http://www.miaminights.com/elephant/flvplayer/mediaplayer.swf" allowscriptaccess="always" allowfullscreen="true" flashvars="width=468&amp;height=375&amp;id=8&amp;file=http://bulk.destructoid.com/ul/user/2/24741-107229-AITDINFERNOfinal30fps.mov.flv&amp;callback=/elephant/video_view.phtml&amp;backcolor=0x333333&amp;frontcolor=0x999999&amp;lightcolor=0xff0077&amp;screencolor=0x000000" height="375" width="468"></embed>
</p><p>As was <a href="http://www.destructoid.com/alone-in-the-dark-ps3-will-be-improved-turd-polishing-machine-found-at-atari-99000.phtml" target="_blank">indicated a few months ago</a>, significant changes have come to the PlayStation 3 version of <i>Alone in the Dark</i>. The changes are not only in <a href="http://www.destructoid.com/atari-nyc-media-day-alone-in-the-dark-on-the-ps3-with-damn-it-104311.phtml" target="_blank">some of the gameplay mechanics</a>, but also the name. Atari would like to introduce <i>Alone in the Dark: Inferno.</i><br /><br />The game will feature an enhanced camera system, which will allow for 360 degrees of rotation. It will has have tighter controls, quicker inventory management, and improved driving. Atari also fixed up the &ldquo;59th Street&rdquo; level to include an added checkpoint and better directions.<br /><br />In addition to all of this, Atari also added what they describe as an &ldquo;all-new action sequence revealing a previously unseen enemy of epic proportions.&rdquo; I hope the enemy is a giant cheeseburger because, frankly, I&rsquo;ve always wanted to fight against a giant cheeseburger. <br /><br />Full press release is included after the break.<br />&nbsp;</p>		
					<p class="post-photos">
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				<img src="http://www.destructoid.com/elephant/ul/66015-120x-10.68.2.196-image490.JPG" alt="Photo " />
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				<img src="http://www.destructoid.com/elephant/ul/66014-120x-10.68.2.196-image389.JPG" alt="Photo " />
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				<img src="http://www.destructoid.com/elephant/ul/66017-120x-10.68.6.142-image306.JPG" alt="Photo " />
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/417433654" height="1" width="1"/>]]></content:encoded>
      <pubDate>Fri, 10 Oct 2008 18:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/giant cheeseburger">giant cheeseburger</category>
      <category domain="http://gameratty.com/tag/dark">dark</category>
      <category domain="http://gameratty.com/tag/quicker inventory management">quicker inventory management</category>
      <category domain="http://gameratty.com/tag/59th street level">59th street level</category>
      <category domain="http://gameratty.com/tag/all-new action sequence">all-new action sequence</category>
      <category domain="http://gameratty.com/tag/atari">atari</category>
      <category domain="http://gameratty.com/tag/press release">press release</category>
      <category domain="http://gameratty.com/tag/enemy">enemy</category>
      <category domain="http://gameratty.com/tag/months ago">months ago</category>
      <source url="HASH(0x8b4eeec)">Alone in the Dark PS3 getting a name change and a facelift</source>
    </item>
    <item>
      <title><![CDATA[Alone in the Dark PS3 getting a name change and a facelift]]></title>
      <link>http://gameratty.com/article/baeed15700b18886b74b769fcd82a35d</link>
      <guid>http://gameratty.com/article/baeed15700b18886b74b769fcd82a35d</guid>
      <description><![CDATA[As was indicated a few months ago , significant changes have come to the PlayStation 3 version of Alone in the Dark . The changes are not only in some of the gameplay mechanics , but also the name....]]></description>
      <content:encoded><![CDATA[
				<p><!-- 527 -->
<embed src="http://www.miaminights.com/elephant/flvplayer/mediaplayer.swf" allowscriptaccess="always" allowfullscreen="true" flashvars="width=468&amp;height=375&amp;id=8&amp;file=http://bulk.destructoid.com/ul/user/2/24741-107229-AITDINFERNOfinal30fps.mov.flv&amp;callback=/elephant/video_view.phtml&amp;backcolor=0x333333&amp;frontcolor=0x999999&amp;lightcolor=0xff0077&amp;screencolor=0x000000" height="375" width="468"></embed>
</p><p>As was <a href="http://www.destructoid.com/alone-in-the-dark-ps3-will-be-improved-turd-polishing-machine-found-at-atari-99000.phtml" target="_blank">indicated a few months ago</a>, significant changes have come to the PlayStation 3 version of <i>Alone in the Dark</i>. The changes are not only in <a href="http://www.destructoid.com/atari-nyc-media-day-alone-in-the-dark-on-the-ps3-with-damn-it-104311.phtml" target="_blank">some of the gameplay mechanics</a>, but also the name. Atari would like to introduce <i>Alone in the Dark: Inferno.</i><br /><br />The game will feature an enhanced camera system, which will allow for 360 degrees of rotation. It will has have tighter controls, quicker inventory management, and improved driving. Atari also fixed up the &ldquo;59th Street&rdquo; level to include an added checkpoint and better directions.<br /><br />In addition to all of this, Atari also added what they describe as an &ldquo;all-new action sequence revealing a previously unseen enemy of epic proportions.&rdquo; I hope the enemy is a giant cheeseburger because, frankly, I&rsquo;ve always wanted to fight against a giant cheeseburger. <br /><br />Full press release is included after the break.<br />&nbsp;</p>		
					<p class="post-photos">
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=107229&photo_key=66016">
				<img src="http://www.destructoid.com/elephant/ul/66016-120x-10.68.6.142-image292.JPG" alt="Photo " />
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				<img src="http://www.destructoid.com/elephant/ul/66015-120x-10.68.2.196-image490.JPG" alt="Photo " />
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				<img src="http://www.destructoid.com/elephant/ul/66017-120x-10.68.6.142-image306.JPG" alt="Photo " />
			</a>
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      <pubDate>Fri, 10 Oct 2008 18:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/giant cheeseburger">giant cheeseburger</category>
      <category domain="http://gameratty.com/tag/dark">dark</category>
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      <source url="HASH(0x8ae952c)">Alone in the Dark PS3 getting a name change and a facelift</source>
    </item>
    <item>
      <title><![CDATA[Exclusive: Behind The Scenes of Metanet's N+]]></title>
      <link>http://gameratty.com/article/f6ccc6b872f1e1978a186c299507b01c</link>
      <guid>http://gameratty.com/article/f6ccc6b872f1e1978a186c299507b01c</guid>
      <description><![CDATA[As mentioned before, the latest issue of Game Developer has a creator-written postmortem of Metanet's N+ for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag,...]]></description>
      <content:encoded><![CDATA[<p><img alt="" src="http://www.gamesetwatch.com/gamedev_08sep.jpg"  hspace="5" align="left"/><i>[As mentioned before, the latest issue of <i>Game Developer</i> has a creator-written postmortem of Metanet's <i>N+</i> for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag, revealing how the team dealt with planning issues, focused on a clean and simple design, and ran into certification snags.]</i></p>

<p>The latest issue of sister publication <a href="http://www.gdmag.com"><i>Game Developer</i> magazine</a> includes a creator-written postmortem on the making of Metanet's <i>N+</i>, the company's Xbox Live Arcade version of its original freeware PC platformer <i>N</i>.  </p>

<p>These extracts reveal how the studio of two developers (with some contracted help) faced development obstacles on a platform with tighter restrictions than those to which its members were accustomed, as well as how the nature of the remake allowed the team to focus on refinements and simplicity over unnecessary features.</p>

<p>Metanet co-founders Mare Sheppard and Raigan Burns crafted the postmortem, which was introduced in <i>Game Developer</i> as follows:</p>

<p>"<i>N+</i> is the indie success story of the year thus far, with over 100,000 downloads on Xbox Live Arcade. Here, the developers chart their path from the original <i>N</i> to its high definition iteration, contending with TCR problems, networking issues, and cut features along the way."</p><p><u><b>User-Created Content And Level Sharing</b></u></p>

<p>One of the chief stumbling blocks Metanet encountered over the course of development was the issue of user-created content, something the team very much wanted to include (and had developed the capability to do so) but for a variety of reasons was unable to ship. As the pair explains:</p>

<p>"At first, discussion was limited to the technical, 'how' it could be done, rather than 'if' it could be done. Microsoft supported the idea but expressed a very reasonable need to limit users from creating offensive content such as hate speech, representations of male genitalia, offensive language, and so on. The problem was that severe limitations would cripple the user's ability to create interesting content, negating the editor's reason for being. </p>

<p>For instance, limiting levels to only 8x8 tiles would be effective in preventing the tiles from spelling profane language, but would also limit the scope of level creation to an unacceptably restricted degree.</p>

<p>We eventually settled on a number of passable solutions, and development of this feature began. But then, the great <i>Forza</i> debacle happened.</p>

<p>Because of limitations of the leaderboard system, Microsoft was unable to delete the specific offensive content uploaded by a user of <i>Forza</i>, which could also not be flagged by other users, and was resolvable only by the deletion of the entire user account. </p>

<p>Near the end of <i>N+</i> development, we were told to disable the content-sharing features for launch, with the suggestion that they could be re-enabled when and if the leaderboard back-end was altered to allow effective user-created-content control.</p>

<p>We complied, regretting the backlash that would surely occur, but were optimistic for the future when we could re-enable. Unfortunately, this last-minute change caused a certification failure, and a lengthy launch delay for N+, but we worked to get through the new issues.</p>

<p>We pushed to keep developing content creation and sharing in because we knew it would benefit everyone: the game would be more popular because players would appreciate the creative possibilities, and it would add a lot of value to N+ as available levels would become essentially infinite. </p>

<p>Perhaps, though, we should have just cut it when Microsoft initially started expressing reservations. It was a lot of work for everyone, and since there was a chance that it would be cut, it's possible this was a case of poor risk management on our part. As it stands, this feature is not likely to be allowed any time soon, if ever."</p>

<p><u><b>Cert Hell</b></u></p>

<p>The Metanet team ran into some problems during the Xbox 360 certification process -- a process that ended up taking much longer than expected, and introduced a glitch that remained in the shipping game:</p>

<p>"After failing Certification the first time, we were stuck in a burnout-inducing pre-submission loop, a never-ending trickle of bugs that would go on and on until we finally resubmitted in December. There wasn't much we could do except buckle down and grind out the bugs; it was a morale-destroying end to what had been an otherwise pretty smooth year. </p>

<p>This string of required bug fixes unfortunately introduced a "save bug," which was the result of a last-minute Technical Content Requirement (TCR) workaround.</p>

<p>Because the frequency of saving/writing to leaderboards can't exceed a stipulated frequency as per XBLA TCRs, we were forced to disable post-level saving, and instead save data only when the user returns to the main menu. </p>

<p>This saving "bug" can cause loss of progress when users fail to return to the main menu before quitting their game or turning off the console-and losing progress in N+ can be particularly devastating given the difficulty of the game's later levels!"</p>

<p><b><u>Early Feedback</u></b></p>

<p>But plenty of things went smoothly as well, including getting feedback from the fans:</p>

<p>"We saw huge value in using feedback from <i>N</i> players to improve the design of <i>N+</i> -- very few know the game better! We hold the N community in very high regard because their enthusiasm towards providing honest criticism of <i>N</i> and passion for the game in general is unparalleled. We considered several fan suggestions when planning <i>N+</i> prior to development.</p>

<p>Showing <i>N+</i> at PAX 2007 was an opportunity for us to get the game into the hands of gamers, listen to their feedback, and make some important changes. </p>

<p>One of the things we learned was that the progression of level difficulty, even though it had been refined and simplified several times, was still too hard for the average player. This led to our revising and playing through the levels several more times, to the benefit of gamers everywhere."</p>

<p><u><b>Additional Info</b></u></p>

<p>The full postmortem, including a great deal more insight into <i>N+</i>'s development, with "What Went Right" and "What Went Wrong" reasoning, is now available in the September 2008 issue of <a href="http://www.gdmag.com/"><i>Game Developer</i> magazine</a>.</p>

<p>The issue also includes an analysis on the state of outsourcing, a technical article on Nintendo DS ragdoll physics, and an entertaining feature on fun by Masaya Matsuura (<i>PaRappa the Rapper</i>) -- plus tool reviews, special career sections, and columns from Power of Two's Noel Llopis, Bungie's Steve Theodore, Lucasarts' Jesse Harlin, and Maxis' Soren Johnson.  </p>

<p>Yearly print and digital subscriptions to Game Developer <a href="http://www.gdmag.com/subscribe/">are now available</a>, and all digital subscriptions now include web-browsable and downloadable PDF versions of the magazine back to May 2004, as well as the digital version of the Game Career Guide special issue.</p>

<p>In addition, the September issue of Game Developer is available in <a href="http://store.cmpgame.com/product.php?id=2920&cat=18&skin=gdmag">paid single-issue digital form</a> (viewable in a web browser, and with an associated downloadable PDF).</p>
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      <pubDate>Tue, 30 Sep 2008 12:00:06 +0000</pubDate>
      <category domain="http://gameratty.com/tag/magazine">magazine</category>
      <category domain="http://gameratty.com/tag/game developer magazine">game developer magazine</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game developer">game developer</category>
      <category domain="http://gameratty.com/tag/specific offensive content">specific offensive content</category>
      <category domain="http://gameratty.com/tag/offensive content">offensive content</category>
      <category domain="http://gameratty.com/tag/metanet">metanet</category>
      <category domain="http://gameratty.com/tag/issue">issue</category>
      <category domain="http://gameratty.com/tag/content">content</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/407713956/exclusive_behind_the_scenes_of_1.php">Exclusive: Behind The Scenes of Metanet's N+</source>
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