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    <title><![CDATA[[GameRatty] tag: test]]></title>
    <link>http://gameratty.com/tag/test</link>
    <description></description>
    <pubDate>Thu, 04 Dec 2008 13:17:35 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Homeage: Bases on 4 Ancient Myths]]></title>
      <link>http://gameratty.com/article/1829ba001973907d9c32669428dea9e6</link>
      <guid>http://gameratty.com/article/1829ba001973907d9c32669428dea9e6</guid>
      <description><![CDATA[Bases on 4 ancient myths of long ago, fantasy MMOPRG Homeage today is announced it will be launched its 2nd Closed Beta Test on December 18th in Japan by Roc Works. There are 2 new races are available...]]></description>
      <content:encoded><![CDATA[Bases on 4 ancient myths of long ago, fantasy MMOPRG Homeage today is announced it will be launched its 2nd Closed Beta Test on December 18th in Japan by Roc Works. There are 2 new races are available for playing on compared to last closed beta. They are from Egyptian mythology and Greek mythology respectively! ]]></content:encoded>
      <pubDate>Fri, 05 Dec 2008 10:18:45 +0000</pubDate>
      <category domain="http://gameratty.com/tag/ancient myths">ancient myths</category>
      <category domain="http://gameratty.com/tag/beta test">beta test</category>
      <category domain="http://gameratty.com/tag/beta">beta</category>
      <category domain="http://gameratty.com/tag/fantasy mmoprg homeage">fantasy mmoprg homeage</category>
      <category domain="http://gameratty.com/tag/bases">bases</category>
      <category domain="http://gameratty.com/tag/greek mythology">greek mythology</category>
      <category domain="http://gameratty.com/tag/december 18th">december 18th</category>
      <category domain="http://gameratty.com/tag/egyptian mythology">egyptian mythology</category>
      <category domain="http://gameratty.com/tag/roc">roc</category>
      <source url="http://feature.mmosite.com/content/2008-12-04/20081204213544938,1.shtml">Homeage: Bases on 4 Ancient Myths</source>
    </item>
    <item>
      <title><![CDATA[HealthyToys.org Wii contaminate test results may have been tainted by aftermarket component]]></title>
      <link>http://gameratty.com/article/bcbf131e56457009470b78dd782e67c7</link>
      <guid>http://gameratty.com/article/bcbf131e56457009470b78dd782e67c7</guid>
      <description><![CDATA[A couple days ago, we talked about a list from HealthyToys.org that showed the Wii testing positive for Bromine , not something that scores you high marks on the contaminate test. While the news is...]]></description>
      <content:encoded><![CDATA[<p>A couple days ago, we talked about a list from HealthyToys.org that showed the <strong><a href="http://gonintendo.com/?p=64929">Wii testing positive for Bromine</a></strong>, not something that scores you high marks on the contaminate test.  While the news is upsetting, we now find out that there is a chance that the results weren&#8217;t from an original Wii part.  The gang at HealthyToys has said that the contaminate may have come from a part that isn&#8217;t originally included with the Wii.  They are going to redo their test, and have the new results in about a week&#8217;s time.</p>
<p><strong><small><a href="http://www.google.com/hostednews/ap/article/ALeqM5j_zOnXuQKcqktLnUYU4a5r__5kAwD94S38QG0">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Fri, 05 Dec 2008 06:31:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/test">test</category>
      <category domain="http://gameratty.com/tag/healthytoys">healthytoys</category>
      <category domain="http://gameratty.com/tag/original wii">original wii</category>
      <category domain="http://gameratty.com/tag/results">results</category>
      <category domain="http://gameratty.com/tag/couple days ago">couple days ago</category>
      <category domain="http://gameratty.com/tag/org">org</category>
      <category domain="http://gameratty.com/tag/weeks time">weeks time</category>
      <category domain="http://gameratty.com/tag/marks">marks</category>
      <source url="http://gonintendo.com/?p=65232">HealthyToys.org Wii contaminate test results may have been tainted by aftermarket component</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use a lot of close combat]]></title>
      <link>http://gameratty.com/article/180e1cce1805bd8c61c161cc246c19f8</link>
      <guid>http://gameratty.com/article/180e1cce1805bd8c61c161cc246c19f8</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/QjMMOvSuojI" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/QjMMOvSuojI/127065">Study looks at why successful FPS games use a lot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use a lot of close combat]]></title>
      <link>http://gameratty.com/article/e758e647a6ca95200333421d13f0dd9d</link>
      <guid>http://gameratty.com/article/e758e647a6ca95200333421d13f0dd9d</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=igea2ZwN"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=TYD9izAQ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=qjeNVMqf"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/1Juo7BPbWW8" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/1Juo7BPbWW8/127065">Study looks at why successful FPS games use a lot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use alot of close combat]]></title>
      <link>http://gameratty.com/article/6d963b54b11d23087db8dc7f5033ec89</link>
      <guid>http://gameratty.com/article/6d963b54b11d23087db8dc7f5033ec89</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/2-yCXptZ4_k" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/2-yCXptZ4_k/127065">Study looks at why successful FPS games use alot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Everyday Shooter Blasts onto PSP Today]]></title>
      <link>http://gameratty.com/article/af7542d993b0b03bbc0e254ae8c7f76d</link>
      <guid>http://gameratty.com/article/af7542d993b0b03bbc0e254ae8c7f76d</guid>
      <description><![CDATA[Hi all, its Rusty again from the Santa Monica Studio . We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon...]]></description>
      <content:encoded><![CDATA[<p>Hi all, it&#8217;s Rusty again from the <a href="http://www.us.playstation.com/Corporate/About/Locations">Santa Monica Studio</a>. We are getting ready to launch <a href="http://www.us.playstation.com/PSP/Games/Everyday_Shooter">Everyday Shooter</a> PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, <a href="http://www.backboneentertainment.com/">Backbone Entertainment</a> and us, we have Jon&#8217;s thoughts about how everything went on getting this made. Hope you all like what we&#8217;ve done.<br />
_______________________<br />
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.</p>
<p>So <a href="http://blog.us.playstation.com/author/rbuchert/">Rusty</a> wanted me to write a little blog post about <a href="http://blog.us.playstation.com/tag/everyday-shooter/">Everyday Shooter</a> for PSP.  I don&#8217;t really know what to talk about so I guess I&#8217;ll start chronological and see where that goes.</p>
<p>I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here&#8217;s an old video I found from back then:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="349" id="viddler_56ce538c"><param name="movie" value="http://www.viddler.com/player/56ce538c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/56ce538c/" width="545" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_56ce538c" ></embed></object><br />
WHAT!!??!? WHY DIDN&#8217;T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!</p>
<p>I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.</p>
<p>Yeah, Everyday Shooter PSP really worried me at the time. I was convinced to get the game running properly it needed to be hacked to shreds - reducing the number of enemies, changing all the<br />
backgrounds, changing the enemy graphics - ugh, this is going to SUCK.</p>
<p>So I dropped the idea until Rusty contacted my agent, Warren, and I, saying Sony was interested in putting Everyday Shooter on PSP. Immediately, the floodgates opened to the stress of so many potential problems sweeping my soul to the faraway depths of darkness where it was then beaten repeatedly at three frames per second before crashing&#8230;</p>
<p>But Rusty said (paraphrased): &#8220;Jon, this is how it&#8217;s going to go down.  We&#8217;re going to hire this developer [Backbone], and I know this guy, he is one of the best programmers I know. And the deal is going to be this: if they even hint at a suggestion of messing with your vision, we are going to fire them and find a new developer. This is going to be a straight port, we are not going to mess with your vision.&#8221;</p>
<p>Skeptically, I replied &#8220;and the boobies?&#8221; To which he answered &#8220;no boobies.&#8221;</p>
<p>Honestly, I was still skeptical.</p>
<p>I was also told that the original QA team for ES-PS3 was brought in to test the PSP version too, so I&#8217;m quite confident that it was left in good hands.</p>
<p>I&#8217;m amazed at the job Backbone did:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_6eb3c2c"><param name="movie" value="http://www.viddler.com/simple/6eb3c2c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6eb3c2c/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6eb3c2c" ></embed></object></p>
<p>They actually ported it without altering any of the graphics, effects, or gameplay! How!?? No seriously, how did you do that!? Like, even the backgrounds? I was expecting to have to do this whole back and forth about what graphics needed to be changed and redesigned, what enemies needed to be reduced, gimping the game just for the sake of performance&#8230;  NO! Not at all! They just somehow made it work. What is this sweet juice of hexadecimal that you drink from and where do I get it?<br />
<span id="more-3956"></span><br />
Then again, I&#8217;m not technically a great programmer, so maybe there&#8217;s some simple secret I&#8217;m not aware of. I generally just multiply things by negative one if they don&#8217;t work because in math, to get the opposite of something you just multiply it by negative one. Since the opposite of &#8220;doesn&#8217;t work&#8221; is &#8220;it works,&#8221; multiplying numbers by negative one should yield a correct result. Unfortunately, when<br />
applying this strategy to Everyday Shooter PSP it still didn&#8217;t work.   </p>
<p>Thus, and clearly thus, there was no solution.</p>
<p>Of course Backbone proved me wrong.</p>
<p>I think this is a pretty accurate port of the game. I mean, I played it till my hands cramped, jotting down every subtle problem, some bordering on imaginary, but yet still fixed. For example, the first<br />
few builds I played, everything looked great and seemed to be in working order but something was weird. I kept getting beaned by the game! I mean, I couldn&#8217;t even get to level 4! Suspecting my own<br />
skill level, I busted out the PS3 version just to make sure and to my surprise, I was still able reach the final stage with just three starting lives. It&#8217;s got to be the port.</p>
<p>Okay, so how do you convince someone that this is actually a bug and not because of some lack of skill on my part? I mean, otherwise, the game felt exactly like the <a href="http://www.us.playstation.com/PS3/Games/Everyday_Shooter">PS3 version</a>, so there was no factual information to draw from except for &#8220;well, Jon thinks it&#8217;s too hard now.&#8221; For weeks, I kept thinking they were going to ignore it, and it&#8217;ll get released, and the internet will swallow me whole, and then it will hurt a lot.</p>
<p>But amazingly, the bug was found. Apparently (and from what I recall &#8212; I might be wrong), it had something to do with timing issues since Everyday Shooter PSP runs at a much lower simulation rate given that the PSP isn’t as powerful as the PS3.</p>
<p>To this day, I&#8217;m still not sure if anyone believed me on this, and I&#8217;m not even sure if I believed myself (I&#8217;m quite positive it was way harder, though), and I totally see that the whole thing just sounded nuts and imaginary, but either way, Backbone was gracious enough to give me the benefit of the doubt and make this change. I know some people who paid a silver dollar only to have their ports birched by shoddy developers, so I&#8217;m very grateful for the amount of effort and attention Backbone gave to the project.</p>
<p>Anyway, we tried to make this as accurate as possible. Warren called me a few weeks before the final build asking whether I played the PSP port yet and what I thought of it. I replied, &#8220;I don&#8217;t know what to say. I mean, it&#8217;s basically Everyday Shooter PS3, except it&#8217;s running on a PSP.&#8221;<br />
_______________________</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/475010867" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 16:52:44 +0000</pubDate>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/everyday shooter">everyday shooter</category>
      <category domain="http://gameratty.com/tag/psp version">psp version</category>
      <category domain="http://gameratty.com/tag/everyday shooter psp">everyday shooter psp</category>
      <category domain="http://gameratty.com/tag/everyday shooter ps3">everyday shooter ps3</category>
      <category domain="http://gameratty.com/tag/psp port">psp port</category>
      <category domain="http://gameratty.com/tag/job backbone">job backbone</category>
      <category domain="http://gameratty.com/tag/backbone">backbone</category>
      <category domain="http://gameratty.com/tag/backbone entertainment">backbone entertainment</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/475010867/">Everyday Shooter Blasts onto PSP Today</source>
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      <title><![CDATA[Trukz Giving Away an 8 Foot Tall Optimus Prime Made of Scrap Metal]]></title>
      <link>http://gameratty.com/article/9666c52073d7a1b60a907d9adeee9ba2</link>
      <guid>http://gameratty.com/article/9666c52073d7a1b60a907d9adeee9ba2</guid>
      <description><![CDATA[Trukz , the online trucking simulation game has a contest going on, and the big winner will get a VERY cool 8ft tall Optimus Prime made from scrap metal (and weighing a quarter of a ton
The Giant...]]></description>
      <content:encoded><![CDATA[<p><a href="http://news.filefront.com/wp-content/uploads/2008/12/opprine1.jpg"></a><a href="http://trukz.com/"></a></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-29076 aligncenter" title="opprine1" src="http://news.filefront.com/wp-content/uploads/2008/12/opprine1.jpg" alt="optimus prime" width="573" height="264" /></p>
<p><a href="http://trukz.com/">Trukz</a>, the online trucking simulation game has a contest going on, and the big winner will get a VERY cool 8ft tall Optimus Prime made from scrap metal (and weighing a quarter of a ton).</p>
<p>The Giant Robot Competition, which is ongoing until December 14 has tens of thousands of drivers driving over 250 million in-game miles since the start of November, and the winner of the statue will be announced in-game on the 15th of December.</p>
<p>Trukz is the trucking RPG, allowing players to embark on a virtual career as a truck driver or logistics company owner. With a host of new features being added to the game throughout December including in-game achievements, Australia, and an overhauled contract system, exciting times lie ahead for the Trukz community. So if you want to have a chance to win the most awesome, 8ft robots in the world for warding off burglars, Decepticons or just to scare the bejesus out of everyone who visits your home, go sign up.</p>
<p>About the game: Trukz.com allows you to play the role of a truck driver, working for companies or independently delivering cargo between cities across North America and Europe. Delivering cargo on time earns you in-game currency which can be redeemed against new trucks and equipment to make your journey more successful, while avoiding speed traps, police checking your hours of service and accidents along the way. The game features dozens of routes and different types of cargo for you to haul. The game also features hundreds of companies for you to join, giving you access to additional cargo, repair and fuel discounts, and exclusive routes to work.</p>
<p>All this is available free to play in your browser and ove 1.5 billion in-game miles have been logged since the game launched in April 2007. Therefore it is safe to assume that it is pretty popular indeed. So, if you want in on this contest, here are the <a href="http://trukz.com/competition.asp">official rules and details</a>.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/optimus-prime-in-assassins-creed/" rel="bookmark" title="Permanent Link: Optimus Prime In Assassin&#039;s Creed">Optimus Prime In Assassin&#039;s Creed</a></li><li><a href="http://news.filefront.com/peter-cullen-on-optimus-prime-and-the-transformers/" rel="bookmark" title="Permanent Link: Peter Cullen on Optimus Prime and the Transformers">Peter Cullen on Optimus Prime and the Transformers</a></li><li><a href="http://news.filefront.com/real-transformers-becoming-a-reality/" rel="bookmark" title="Permanent Link: Real Transformers Becoming A Reality">Real Transformers Becoming A Reality</a></li><li><a href="http://news.filefront.com/monsters-vs-aliens-spawns-videogame/" rel="bookmark" title="Permanent Link: Monsters vs. Aliens Spawns Videogame">Monsters vs. Aliens Spawns Videogame</a></li><li><a href="http://news.filefront.com/pre-order-metal-gear-solid-4-to-beta-test-metal-gear-online/" rel="bookmark" title="Permanent Link: Pre-Order Metal Gear Solid 4 to Beta Test Metal Gear Online">Pre-Order Metal Gear Solid 4 to Beta Test Metal Gear Online</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 04 Dec 2008 13:33:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/simulation game">simulation game</category>
      <category domain="http://gameratty.com/tag/million in-game miles">million in-game miles</category>
      <category domain="http://gameratty.com/tag/in-game currency">in-game currency</category>
      <category domain="http://gameratty.com/tag/in-game achievements">in-game achievements</category>
      <category domain="http://gameratty.com/tag/billion in-game miles">billion in-game miles</category>
      <category domain="http://gameratty.com/tag/features hundreds">features hundreds</category>
      <category domain="http://gameratty.com/tag/features">features</category>
      <category domain="http://gameratty.com/tag/game features dozens">game features dozens</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/475039619/">Trukz Giving Away an 8 Foot Tall Optimus Prime Made of Scrap Metal</source>
    </item>
    <item>
      <title><![CDATA[Warhammer Online : Age of Reckoning: PTS and 1.1 Update]]></title>
      <link>http://gameratty.com/article/3029f77f6498aa21c44f5a943bc2c94f</link>
      <guid>http://gameratty.com/article/3029f77f6498aa21c44f5a943bc2c94f</guid>
      <description><![CDATA[The Warhammer herald has been updated with information on WAR's public test server, and highlights of the 1.1.0 Patch which adds two new classes, the Open RvR Influence System, revamped public quests,...]]></description>
      <content:encoded><![CDATA[The Warhammer herald has been updated with information on WAR's public test server, and highlights of the 1.1.0 Patch which adds two new classes, the Open RvR Influence System, revamped public quests, and more.]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 13:23:06 +0000</pubDate>
      <category domain="http://gameratty.com/tag/rvr influence system">rvr influence system</category>
      <category domain="http://gameratty.com/tag/public test server">public test server</category>
      <category domain="http://gameratty.com/tag/warhammer herald">warhammer herald</category>
      <category domain="http://gameratty.com/tag/public quests">public quests</category>
      <category domain="http://gameratty.com/tag/classes">classes</category>
      <category domain="http://gameratty.com/tag/information">information</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/highlights">highlights</category>
      <category domain="http://gameratty.com/tag/patch">patch</category>
      <source url="http://www.mmorpg.com/gamelist.cfm/loadNews/12401/PTS-and-11-Update">Warhammer Online : Age of Reckoning: PTS and 1.1 Update</source>
    </item>
    <item>
      <title><![CDATA[Runes of Magic Goes Invites Players into the Open Beta]]></title>
      <link>http://gameratty.com/article/d8b28c110579f96b5efcdc82aabee15f</link>
      <guid>http://gameratty.com/article/d8b28c110579f96b5efcdc82aabee15f</guid>
      <description><![CDATA[Frogster Interactive will open the Runes of Magic servers for all players on Monday, December 15th. With the start of the open beta, MMO interested players can explore the complete content that has...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/12/wigviafprk.jpg"><img class="alignnone size-full wp-image-29074 aligncenter" title="runes of magic" src="http://news.filefront.com/wp-content/uploads/2008/12/wigviafprk.jpg" alt="runes of magic" width="589" height="105" /></a></p>
<p>Frogster Interactive will open the <a href="http://images.filefront.com/Runes+of+Magic+12+04+08/;155178;0;/screenshot.html">Runes of Magic </a>servers for all players on Monday, December 15th. With the start of the open beta, MMO interested players can explore the complete content that has been integrated so far into the fantasy MMORPG.</p>
<p>This version is open to all players after a short registration on the <a href="http://www.runesofmagic.com/en/index.html">official website </a>. All players that have registered so far, without being invited to the closed beta, will receive automatic access to the open beta. All players that are already active in the closed beta will keep their account. Right from the beta start the needed client software can be downloaded already on <a href="htthttp://browse.files.filefront.com/Runes+of+Magic+Clients/;2289767;/browsefiles.htmlp://">FileFront</a> and the official website.</p>
<p>To thank all closed beta participants for their help in optimizing the game, a special ingame event beginning December 7th will take place. Darkness will befall Taborea and evil demons will start terrorizing the game world. Accompanying the event, the official website will continuously report about the communities efforts to repel the evil forces. After the final of the event on December 10th, the servers will go offline for last tests. This final test phase is likely to end in the first quarter of 2009 with the release of the title, but all characters that have been played until then will be available to the players after the game has been launched.</p>
<p>Daniel Ullrich, Director of Product Management at Frogster is extremely pleased with the closed beta:</p>
<blockquote><p>“More than 170,000 registrations from players worldwide shortly before the start of the open beta show us, that we are on the right track with Runes of Magic.”</p></blockquote>
<p>Interested players can still apply for access to the beta test <a href="http://www.runesofmagic.com/en/index.html">here.</a></p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/runes-of-magic-unveils-crafting-system/" rel="bookmark" title="Permanent Link: Runes of Magic Unveils Crafting System">Runes of Magic Unveils Crafting System</a></li><li><a href="http://news.filefront.com/runes-of-magic-devs-open-registration-for-closed-beta/" rel="bookmark" title="Permanent Link: Runes of Magic Devs Open Registration for Closed Beta">Runes of Magic Devs Open Registration for Closed Beta</a></li><li><a href="http://news.filefront.com/runes-of-avalon-ported-to-linux-finally/" rel="bookmark" title="Permanent Link: &#039;Runes of Avalon&#039; Ported To Linux Finally">&#039;Runes of Avalon&#039; Ported To Linux Finally</a></li><li><a href="http://news.filefront.com/war-issues-more-beta-invites-to-fresh-recruits/" rel="bookmark" title="Permanent Link: WAR Issues More Beta Invites To Fresh Recruits">WAR Issues More Beta Invites To Fresh Recruits</a></li><li><a href="http://news.filefront.com/requiem-bloodymare-registration-for-open-beta-begins-today/" rel="bookmark" title="Permanent Link: Requiem: Bloodymare Registration for Open Beta Begins Today">Requiem: Bloodymare Registration for Open Beta Begins Today</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 04 Dec 2008 13:17:35 +0000</pubDate>
      <category domain="http://gameratty.com/tag/beta">beta</category>
      <category domain="http://gameratty.com/tag/players">players</category>
      <category domain="http://gameratty.com/tag/beta begins">beta begins</category>
      <category domain="http://gameratty.com/tag/beta test">beta test</category>
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      <category domain="http://gameratty.com/tag/magic">magic</category>
      <category domain="http://gameratty.com/tag/beta participants">beta participants</category>
      <category domain="http://gameratty.com/tag/runes">runes</category>
      <category domain="http://gameratty.com/tag/players worldwide shortly">players worldwide shortly</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/475028065/">Runes of Magic Goes Invites Players into the Open Beta</source>
    </item>
    <item>
      <title><![CDATA[Runes of Magic Invites Players into the Open Beta]]></title>
      <link>http://gameratty.com/article/bf7344a179293df07fd50367cae5ef36</link>
      <guid>http://gameratty.com/article/bf7344a179293df07fd50367cae5ef36</guid>
      <description><![CDATA[Frogster Interactive will open the Runes of Magic servers for all players on Monday, December 15th. With the start of the open beta, MMO interested players can explore the complete content that has...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/12/wigviafprk.jpg"><img class="alignnone size-full wp-image-29074 aligncenter" title="runes of magic" src="http://news.filefront.com/wp-content/uploads/2008/12/wigviafprk.jpg" alt="runes of magic" width="589" height="105" /></a></p>
<p>Frogster Interactive will open the <a href="http://images.filefront.com/Runes+of+Magic+12+04+08/;155178;0;/screenshot.html">Runes of Magic </a>servers for all players on Monday, December 15th. With the start of the open beta, MMO interested players can explore the complete content that has been integrated so far into the fantasy MMORPG.</p>
<p>This version is open to all players after a short registration on the <a href="http://www.runesofmagic.com/en/index.html">official website </a>. All players that have registered so far, without being invited to the closed beta, will receive automatic access to the open beta. All players that are already active in the closed beta will keep their account. Right from the beta start the needed client software can be downloaded already on <a href="htthttp://browse.files.filefront.com/Runes+of+Magic+Clients/;2289767;/browsefiles.htmlp://">FileFront</a> and the official website.</p>
<p>To thank all closed beta participants for their help in optimizing the game, a special ingame event beginning December 7th will take place. Darkness will befall Taborea and evil demons will start terrorizing the game world. Accompanying the event, the official website will continuously report about the communities efforts to repel the evil forces. After the final of the event on December 10th, the servers will go offline for last tests. This final test phase is likely to end in the first quarter of 2009 with the release of the title, but all characters that have been played until then will be available to the players after the game has been launched.</p>
<p>Daniel Ullrich, Director of Product Management at Frogster is extremely pleased with the closed beta:</p>
<blockquote><p>“More than 170,000 registrations from players worldwide shortly before the start of the open beta show us, that we are on the right track with Runes of Magic.”</p></blockquote>
<p>Interested players can still apply for access to the beta test <a href="http://www.runesofmagic.com/en/index.html">here.</a></p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/runes-of-magic-unveils-crafting-system/" rel="bookmark" title="Permanent Link: Runes of Magic Unveils Crafting System">Runes of Magic Unveils Crafting System</a></li><li><a href="http://news.filefront.com/runes-of-magic-devs-open-registration-for-closed-beta/" rel="bookmark" title="Permanent Link: Runes of Magic Devs Open Registration for Closed Beta">Runes of Magic Devs Open Registration for Closed Beta</a></li><li><a href="http://news.filefront.com/runes-of-avalon-ported-to-linux-finally/" rel="bookmark" title="Permanent Link: &#039;Runes of Avalon&#039; Ported To Linux Finally">&#039;Runes of Avalon&#039; Ported To Linux Finally</a></li><li><a href="http://news.filefront.com/war-issues-more-beta-invites-to-fresh-recruits/" rel="bookmark" title="Permanent Link: WAR Issues More Beta Invites To Fresh Recruits">WAR Issues More Beta Invites To Fresh Recruits</a></li><li><a href="http://news.filefront.com/requiem-bloodymare-registration-for-open-beta-begins-today/" rel="bookmark" title="Permanent Link: Requiem: Bloodymare Registration for Open Beta Begins Today">Requiem: Bloodymare Registration for Open Beta Begins Today</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 04 Dec 2008 13:17:35 +0000</pubDate>
      <category domain="http://gameratty.com/tag/beta">beta</category>
      <category domain="http://gameratty.com/tag/players">players</category>
      <category domain="http://gameratty.com/tag/beta begins">beta begins</category>
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      <category domain="http://gameratty.com/tag/players worldwide shortly">players worldwide shortly</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/475214622/">Runes of Magic Invites Players into the Open Beta</source>
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