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    <title><![CDATA[[GameRatty] tag: team]]></title>
    <link>http://gameratty.com/tag/team</link>
    <description></description>
    <pubDate>Thu, 04 Dec 2008 11:24:41 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Swords and Soldiers delayed]]></title>
      <link>http://gameratty.com/article/cde87c2e5e3c8511ad85a00e103ac37d</link>
      <guid>http://gameratty.com/article/cde87c2e5e3c8511ad85a00e103ac37d</guid>
      <description><![CDATA[Swords and Soliders is a WiiWare title that you should be keeping an eye on. Its made by the original team that came up with de Blobnot the THQ version, but the version that existed before THQ came...]]></description>
      <content:encoded><![CDATA[<p>Swords and Soliders is a WiiWare title that you should be keeping an eye on.  It&#8217;s made by the original team that came up with de Blob&#8230;not the THQ version, but the version that existed before THQ came around.  These guys obviously have an idea of how to create a great game.</p>
<p>Unfortunately, we are going to have to wait until February to get our hands on the game.  Joost van Dongen of Ronimo Games has confirmed that Swords and Soldiers has been bumped back to February 2009.  At least we can be sure that they are working on upping the quality of what already looks to be a fantastic title.  Thanks to <strong>AtomicOctopus</strong> for the heads up!</p>
<p><strong><small><a href="http://hearmiii.blogspot.com/2008/12/hear-mii-episode-28.html">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Fri, 05 Dec 2008 00:48:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/thq version">thq version</category>
      <category domain="http://gameratty.com/tag/swords">swords</category>
      <category domain="http://gameratty.com/tag/thq">thq</category>
      <category domain="http://gameratty.com/tag/version">version</category>
      <category domain="http://gameratty.com/tag/ronimo games">ronimo games</category>
      <category domain="http://gameratty.com/tag/joost van">joost van</category>
      <category domain="http://gameratty.com/tag/original team">original team</category>
      <category domain="http://gameratty.com/tag/soldiers">soldiers</category>
      <category domain="http://gameratty.com/tag/wiiware title">wiiware title</category>
      <source url="http://gonintendo.com/?p=65204">Swords and Soldiers delayed</source>
    </item>
    <item>
      <title><![CDATA[Fire Emblem: Shadow Dragon interview - Intelligent Systems wont talk other Fire Emblem remakes, sequels]]></title>
      <link>http://gameratty.com/article/34a133a305511ab5ab81fbfe324398a5</link>
      <guid>http://gameratty.com/article/34a133a305511ab5ab81fbfe324398a5</guid>
      <description><![CDATA[A portion of a C3 interview with Masayuki Horikawa, Director, INTELLIGENT SYSTEMS Co., Ltd
C3 : Considering the strong sales of Shadow Dragon in Japan, will you be trying to bring more of the classic...]]></description>
      <content:encoded><![CDATA[<p>A portion of a C3 interview with Masayuki Horikawa, Director, INTELLIGENT SYSTEMS Co., Ltd&#8230;</p>
<p><strong>C3</strong>: Considering the strong sales of Shadow Dragon in Japan, will you be trying to bring more of the &#8216;classic&#8217; Fire Emblem games to a larger audience by remaking them on DS or Wii (such as Thracia 776)?</p>
<p><strong>Horikawa</strong>: First of all, our priority is to ensure that this title is favoured by enough many customers all around the world, achieving a great final sales figure. This is a message to every game player out there - please give Fire Emblem: Shadow Dragon a try!<br />
<strong><br />
C3</strong>: Now that development of Fire Emblem on DS has been completed, can fans expect a new Wii version from the team or will development continue on DS?</p>
<p><strong>Horikawa</strong>: As for sequels, I think time is not ripe yet to disclose such information, either what our exact plans are or what platform we will focus on next. However, hopefully I will be able to announce something in the near future that will make all fans very excited&#8230; </p>
<p><strong>
<p align="center"><a href="http://www.cubed3.com/news/11247">Full interview here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 23:07:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fire emblem">fire emblem</category>
      <category domain="http://gameratty.com/tag/shadow dragon">shadow dragon</category>
      <category domain="http://gameratty.com/tag/horikawa">horikawa</category>
      <category domain="http://gameratty.com/tag/interview">interview</category>
      <category domain="http://gameratty.com/tag/masayuki horikawa">masayuki horikawa</category>
      <category domain="http://gameratty.com/tag/intelligent systems">intelligent systems</category>
      <category domain="http://gameratty.com/tag/wii version">wii version</category>
      <category domain="http://gameratty.com/tag/development continue">development continue</category>
      <category domain="http://gameratty.com/tag/fans">fans</category>
      <source url="http://gonintendo.com/?p=65196">Fire Emblem: Shadow Dragon interview - Intelligent Systems wont talk other Fire Emblem remakes, sequels</source>
    </item>
    <item>
      <title><![CDATA[Diablo III is Still Far From Finished]]></title>
      <link>http://gameratty.com/article/1232cf90fc716b9f091259b42929de39</link>
      <guid>http://gameratty.com/article/1232cf90fc716b9f091259b42929de39</guid>
      <description><![CDATA[If youre looking to get your hands on Diablo III sometime soon, well, dont hold your breath. Many people thought the game might be nearing completion after Blizzard VP, Rob Pardo, mentioned at the...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/09/diablo3.jpg"><img class="alignnone size-full wp-image-28090 aligncenter" title="diablo3" src="http://news.filefront.com/wp-content/uploads/2008/09/diablo3.jpg" alt="" width="490" height="200" /></a></p>
<p>If you&#8217;re looking to get your hands on Diablo III sometime soon, well, don&#8217;t hold your breath. Many people thought the game might be nearing completion after Blizzard VP, Rob Pardo, mentioned at the developer&#8217;s World Wide Invitational that all the different classes and the first act were finished. Sadly, that <a href="http://www.diii.net/blog/comments/blizzard-does-not-have-all-classes-and-act-1-done/" target="_blank">isn&#8217;t exactly the case</a>, mostly since their definition of &#8220;playable&#8221; doesn&#8217;t mean &#8220;done.&#8221; Bashiok, a Diablo CM with Blizzard, explains:</p>
<blockquote><p>Just to clarify this was an interview with Rob at the announcement of the game at WWI, and just to avoid any conclusions drawn without watching the <a href="http://www.youtube.com/watch?v=BB-nVF2UcdE" target="_blank">video</a> here’s the quote:</p>
<p>“I think most of the other classes are actually playable back at the home office, but I’m not going to tell you about them today. And most of, kind of the first act, is also pretty playable, but we still have a long ways to go.”</p>
<p>So you’re quite a bit off from “all classes” and “all of act one” being finished. It’s really insubstantial information though, because anyone that understands the Blizzard development process and core values we’re all about iterating. It’s not done until it’s done.</p>
<p>As far as information releases go and current development everyone on the team is working really hard on the game, and it’s progressing really well, but we’re just kind of in a weird spot as far as new information releases go right now.</p></blockquote>
<p>Most likely, Pardo&#8217;s comments were partly accurate: the first act can be played, but there&#8217;s still a lot of work needed to be done. They probably still need to do a lot of work on the graphics and animation before they can call it &#8220;done.&#8221; And since they&#8217;re working so hard on getting those sorts of kinks ironed out, we probably won&#8217;t be hearing much about the game itself anytime soon. In other word, I wouldn&#8217;t go adding Diablo III to your 2009 Christmas list just yet.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/rumor-diablo-iii-will-release-before-starcraft-ii/" rel="bookmark" title="Permanent Link: Rumor: Diablo III Will Release Before Starcraft II?">Rumor: Diablo III Will Release Before Starcraft II?</a></li><li><a href="http://news.filefront.com/diablo-iii-overture-track-free-on-itunes/" rel="bookmark" title="Permanent Link: Diablo III Overture Track Free on iTunes">Diablo III Overture Track Free on iTunes</a></li><li><a href="http://news.filefront.com/blizzard-battle-chests-for-cheap/" rel="bookmark" title="Permanent Link: Blizzard Battle Chests For Cheap">Blizzard Battle Chests For Cheap</a></li><li><a href="http://news.filefront.com/obvious-news-of-the-day-diablo-iii-not-the-final-diablo-game/" rel="bookmark" title="Permanent Link: Obvious News of the Day: Diablo III Not the Final Diablo Game">Obvious News of the Day: Diablo III Not the Final Diablo Game</a></li><li><a href="http://news.filefront.com/can-diablo-iii-otheres-an-arvercome-hellgate-london-downfalls/" rel="bookmark" title="Permanent Link: Can Diablo III Overcome Hellgate: London Downfalls">Can Diablo III Overcome Hellgate: London Downfalls</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 04 Dec 2008 18:22:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/diablo iii">diablo iii</category>
      <category domain="http://gameratty.com/tag/diablo">diablo</category>
      <category domain="http://gameratty.com/tag/final diablo game">final diablo game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/diablo iii overcome">diablo iii overcome</category>
      <category domain="http://gameratty.com/tag/blizzard">blizzard</category>
      <category domain="http://gameratty.com/tag/blizzard battle chests">blizzard battle chests</category>
      <category domain="http://gameratty.com/tag/blizzard development process">blizzard development process</category>
      <category domain="http://gameratty.com/tag/information releases">information releases</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/475243959/">Diablo III is Still Far From Finished</source>
    </item>
    <item>
      <title><![CDATA[Sales of original games on the Wii (Part 2)]]></title>
      <link>http://gameratty.com/article/bc47f7129bafd7663e1171c17b45946e</link>
      <guid>http://gameratty.com/article/bc47f7129bafd7663e1171c17b45946e</guid>
      <description><![CDATA[One of Nintendos major reasons for not supporting HD and keeping the Wiis specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8913" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/12/de-blob-title.jpg" alt="" width="626" height="313" /></p>
<p>One of Nintendo’s major reasons for not supporting HD and keeping the Wii’s specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo’s decision has borne fruit, or whether it was just an excuse to limit R&amp;D expenses.</p>
<p>Be sure to also <a href="http://www.thatvideogameblog.com/2008/11/20/sales-of-original-games-on-the-wii-part-1/">check out Part 1 of this series</a>.</p>
<h3>De Blob</h3>
<p>VGChartz estimated worldwide sales:300,000</p>
<p>Originally created as a free <a href="http://de-blob.en.softonic.com/">downloadable</a> pc game, <em>De Blob</em> first came to life in the hands of 8 students from Utrecht University, Netherlands. Publishing giants THQ were so impressed by what they saw, they bought the rights to the game and handed over development to Australian outfit Blue Tongue Entertainment. Despite slow initial sales in Europe and the U.S., THQ has come to regard <em>De Blob</em> as a critical and commercial <a href="http://gonintendo.com/?p=61646">success</a>. Its sales are likely to close in on the important 400,000 mark through the holidays, and should easily exceed half a million going into next year. <em>LittleBigPlanet </em>and <em>De Blob</em> show that the platformer isn&#8217;t dead just yet.<span id="more-8601"></span></p>
<h3>No More Heroes</h3>
<p>VGChartz estimated worldwide sales:360,000</p>
<p>The strongest indicator that <em>No More Heroes</em> is a sales success is that a sequel is on its way - <em>Desperate Struggle</em>. It also serves as the  strongest lesson on why sales for Wii games should not be judged solely on their opening week, something Suda himself learned much to his <a href="http://kotaku.com/356877/no-more-heroes-does-ok-in-america-probably-better-in-europe">relief</a>. Even now, judging <em>No More Heroes</em> is difficult to say the least: how much should an ultra-violent, cel shaded, censored (in Europe), technically challenged, flawed masterpiece sell exactly? Enough to warrant a sequel and keep its developer in business, that&#8217;s how much.</p>
<h3>Okami</h3>
<p>VGChartz estimated worldwide sales:130,000</p>
<p>While obviously a port of a PS2 game, <em>Okami&#8217;s</em> inclusion on this list is justified by its sad legacy. This was the game that may have finally caused Capcom to terminate Clover Studios, despite their work on some of the finest games of the previous generation. <em>Okami </em>was to be Capcom&#8217;s attempt to take Nintendo&#8217;s <em>Legend of Zelda</em> series head on. Critically the game succeeded beyond all expectations, with many reviewers rating it higher than Nintendo&#8217;s epic. At retail however <em>Okami </em>didn&#8217;t even begin to approach the sales of <em>Twilight Princess</em>, selling a total of <a href="http://gonintendo.com/?p=63652">270,00</a> copies in the U.S.</p>
<p>Capcom handed over the reigns to the talented Ready at Dawn for the Wii port, but with a limited budget and schedule that ultimately did not allow the developer to add any additional content. Despite this, Capcom revealed that the game had sold <a href="http://gonintendo.com/?p=63652">280,000</a> copies worldwide a mere 4 months after its release, bringing it approximately in line with PS2 sales. While it could be argued that the PS2 version of <em>Okami </em>had a greater amount of competition at the time, it also strongly confirms the existence of Wii gamers hungry for high quality, original content. Overall though, the case for a game like <em>Okami </em>is not strengthened even with the additional Wii sales - a port got the go ahead, but a sequel never will.</p>
<h3>WiiWare</h3>
<p>While there have been reports of some WiiWare games selling only in their <a href="http://gonintendo.com/?p=60471"><em>hundreds</em></a>, two of the best original games released on the platform <em>have </em>found success. LostWinds, released in May &#8216;08, has sold over <a href="http://news.vgchartz.com/news.php?id=2580">268,000</a> copies - significant success for a game developed by a small team in a matter of months. Frontier boss Braben has spoken in <a href="http://www.gamesindustry.biz/articles/lostwinds-validates-development-process-says-braben">glowing terms</a> about the project and has confirmed a sequel is on the way. World of Goo, despite piracy rates of 90% on the PC, has found an audience on WiiWare with sales of <a href="http://news.vgchartz.com/news.php?id=2580">44,000</a> in th U.S. after only being on sale a month. Arguably the best game WiiWare has to offer, World of Goo should go on to match LostWinds success after its European release and holiday sales. Encouragingly for 3rd Parties, Nintendo doesn&#8217;t have the stranglehold on the WiiWare market that it does on traditional software.</p>
<h3>The Future</h3>
<p>So where does this leave developers when it comes to original IPs on the Wii? The only million seller on the list is Red Steel - a big-budget game that was heavily advertised and most likely needed its large sales to cover its development costs. The rest have sold (or look likely to sell) between 400,000 - 750,000 across their lifetime, figures that neatly match up to the <a href="http://www.ztgamedomain.com/5764/E3-2008-Day-Two-Wrap-Up.html">benchmark</a> that Reggie used during E3 &#8216;08 when taking about successful 3rd party Wii games. WiiWare has also proved to be a strong platform for original content and not just a crutch for shovelware as many had feared.</p>
<p>The ability to turn a profit from original Wii games is evident, the biggest hurdle seems to be the runaway success of ports and mini-game collections that require fewer development resources and time to create. Why put enormous effort into a sequel to Zack &amp; Wiki when a Zombie-lite port of Dead Rising from the 360 will likely make more money? Despite this looming question, a large number of developers have taken up the gautlet with titles like <em>Little King&#8217;s Story, The Conduit, MadWord, Deadly Creatures</em> and <em>Arc Rise Fantasia</em>.</p>
]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 17:12:56 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/additional wii sales">additional wii sales</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/original wii games">original wii games</category>
      <category domain="http://gameratty.com/tag/wiiware">wiiware</category>
      <category domain="http://gameratty.com/tag/game wiiware">game wiiware</category>
      <category domain="http://gameratty.com/tag/success">success</category>
      <category domain="http://gameratty.com/tag/commercial success">commercial success</category>
      <source url="http://www.thatvideogameblog.com/2008/12/04/sales-of-original-games-on-the-wii-part-2/">Sales of original games on the Wii (Part 2)</source>
    </item>
    <item>
      <title><![CDATA[Everyday Shooter Blasts onto PSP Today]]></title>
      <link>http://gameratty.com/article/af7542d993b0b03bbc0e254ae8c7f76d</link>
      <guid>http://gameratty.com/article/af7542d993b0b03bbc0e254ae8c7f76d</guid>
      <description><![CDATA[Hi all, its Rusty again from the Santa Monica Studio . We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon...]]></description>
      <content:encoded><![CDATA[<p>Hi all, it&#8217;s Rusty again from the <a href="http://www.us.playstation.com/Corporate/About/Locations">Santa Monica Studio</a>. We are getting ready to launch <a href="http://www.us.playstation.com/PSP/Games/Everyday_Shooter">Everyday Shooter</a> PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, <a href="http://www.backboneentertainment.com/">Backbone Entertainment</a> and us, we have Jon&#8217;s thoughts about how everything went on getting this made. Hope you all like what we&#8217;ve done.<br />
_______________________<br />
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.</p>
<p>So <a href="http://blog.us.playstation.com/author/rbuchert/">Rusty</a> wanted me to write a little blog post about <a href="http://blog.us.playstation.com/tag/everyday-shooter/">Everyday Shooter</a> for PSP.  I don&#8217;t really know what to talk about so I guess I&#8217;ll start chronological and see where that goes.</p>
<p>I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here&#8217;s an old video I found from back then:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="349" id="viddler_56ce538c"><param name="movie" value="http://www.viddler.com/player/56ce538c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/56ce538c/" width="545" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_56ce538c" ></embed></object><br />
WHAT!!??!? WHY DIDN&#8217;T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!</p>
<p>I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.</p>
<p>Yeah, Everyday Shooter PSP really worried me at the time. I was convinced to get the game running properly it needed to be hacked to shreds - reducing the number of enemies, changing all the<br />
backgrounds, changing the enemy graphics - ugh, this is going to SUCK.</p>
<p>So I dropped the idea until Rusty contacted my agent, Warren, and I, saying Sony was interested in putting Everyday Shooter on PSP. Immediately, the floodgates opened to the stress of so many potential problems sweeping my soul to the faraway depths of darkness where it was then beaten repeatedly at three frames per second before crashing&#8230;</p>
<p>But Rusty said (paraphrased): &#8220;Jon, this is how it&#8217;s going to go down.  We&#8217;re going to hire this developer [Backbone], and I know this guy, he is one of the best programmers I know. And the deal is going to be this: if they even hint at a suggestion of messing with your vision, we are going to fire them and find a new developer. This is going to be a straight port, we are not going to mess with your vision.&#8221;</p>
<p>Skeptically, I replied &#8220;and the boobies?&#8221; To which he answered &#8220;no boobies.&#8221;</p>
<p>Honestly, I was still skeptical.</p>
<p>I was also told that the original QA team for ES-PS3 was brought in to test the PSP version too, so I&#8217;m quite confident that it was left in good hands.</p>
<p>I&#8217;m amazed at the job Backbone did:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_6eb3c2c"><param name="movie" value="http://www.viddler.com/simple/6eb3c2c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6eb3c2c/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6eb3c2c" ></embed></object></p>
<p>They actually ported it without altering any of the graphics, effects, or gameplay! How!?? No seriously, how did you do that!? Like, even the backgrounds? I was expecting to have to do this whole back and forth about what graphics needed to be changed and redesigned, what enemies needed to be reduced, gimping the game just for the sake of performance&#8230;  NO! Not at all! They just somehow made it work. What is this sweet juice of hexadecimal that you drink from and where do I get it?<br />
<span id="more-3956"></span><br />
Then again, I&#8217;m not technically a great programmer, so maybe there&#8217;s some simple secret I&#8217;m not aware of. I generally just multiply things by negative one if they don&#8217;t work because in math, to get the opposite of something you just multiply it by negative one. Since the opposite of &#8220;doesn&#8217;t work&#8221; is &#8220;it works,&#8221; multiplying numbers by negative one should yield a correct result. Unfortunately, when<br />
applying this strategy to Everyday Shooter PSP it still didn&#8217;t work.   </p>
<p>Thus, and clearly thus, there was no solution.</p>
<p>Of course Backbone proved me wrong.</p>
<p>I think this is a pretty accurate port of the game. I mean, I played it till my hands cramped, jotting down every subtle problem, some bordering on imaginary, but yet still fixed. For example, the first<br />
few builds I played, everything looked great and seemed to be in working order but something was weird. I kept getting beaned by the game! I mean, I couldn&#8217;t even get to level 4! Suspecting my own<br />
skill level, I busted out the PS3 version just to make sure and to my surprise, I was still able reach the final stage with just three starting lives. It&#8217;s got to be the port.</p>
<p>Okay, so how do you convince someone that this is actually a bug and not because of some lack of skill on my part? I mean, otherwise, the game felt exactly like the <a href="http://www.us.playstation.com/PS3/Games/Everyday_Shooter">PS3 version</a>, so there was no factual information to draw from except for &#8220;well, Jon thinks it&#8217;s too hard now.&#8221; For weeks, I kept thinking they were going to ignore it, and it&#8217;ll get released, and the internet will swallow me whole, and then it will hurt a lot.</p>
<p>But amazingly, the bug was found. Apparently (and from what I recall &#8212; I might be wrong), it had something to do with timing issues since Everyday Shooter PSP runs at a much lower simulation rate given that the PSP isn’t as powerful as the PS3.</p>
<p>To this day, I&#8217;m still not sure if anyone believed me on this, and I&#8217;m not even sure if I believed myself (I&#8217;m quite positive it was way harder, though), and I totally see that the whole thing just sounded nuts and imaginary, but either way, Backbone was gracious enough to give me the benefit of the doubt and make this change. I know some people who paid a silver dollar only to have their ports birched by shoddy developers, so I&#8217;m very grateful for the amount of effort and attention Backbone gave to the project.</p>
<p>Anyway, we tried to make this as accurate as possible. Warren called me a few weeks before the final build asking whether I played the PSP port yet and what I thought of it. I replied, &#8220;I don&#8217;t know what to say. I mean, it&#8217;s basically Everyday Shooter PS3, except it&#8217;s running on a PSP.&#8221;<br />
_______________________</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/475010867" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 16:52:44 +0000</pubDate>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/everyday shooter">everyday shooter</category>
      <category domain="http://gameratty.com/tag/psp version">psp version</category>
      <category domain="http://gameratty.com/tag/everyday shooter psp">everyday shooter psp</category>
      <category domain="http://gameratty.com/tag/everyday shooter ps3">everyday shooter ps3</category>
      <category domain="http://gameratty.com/tag/psp port">psp port</category>
      <category domain="http://gameratty.com/tag/job backbone">job backbone</category>
      <category domain="http://gameratty.com/tag/backbone">backbone</category>
      <category domain="http://gameratty.com/tag/backbone entertainment">backbone entertainment</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/475010867/">Everyday Shooter Blasts onto PSP Today</source>
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    <item>
      <title><![CDATA[Forza Motorsport 2 experts drift into gear]]></title>
      <link>http://gameratty.com/article/f2e6b8fa829ad552df354604021766d4</link>
      <guid>http://gameratty.com/article/f2e6b8fa829ad552df354604021766d4</guid>
      <description><![CDATA[Filed under: Fan stuff



Only a few people can claim to be experts at any game. In the world of Forza Motorsport 2 , Project Blackjack are experts. One year in the making, The Rising Storm showcases...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.xbox360fanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><object width="415" height="254"><param name="movie" value="http://www.youtube.com/v/DAKxsHe8l0g&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DAKxsHe8l0g&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="415" height="254"></embed></object></div>
Only a few people can claim to be experts at any game. In the world of <em><a href="http://www.xbox360fanboy.com/tag/Forza-Motorsport-2/">Forza Motorsport 2</a></em>, Project Blackjack <em>are</em> experts. One year in the making, <a href="http://projectblkj.com/">The Rising Storm</a> showcases some of the most incredible precision drifting we've ever seen in any game. The team of twelve gamers from around the world compiled the nearly 10 minute montage in hopes to showcase what they call, "The Art of Drifting." We think of it as, "The Art of Insane Crap We'll Never Come Close To Doing."<br /><br />[Thanks, JHD]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.xbox360fanboy.com"><img src="http://www.xbox360fanboy.com/media/feedlogo.gif" alt="Xbox 360 Fanboy" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.xbox360fanboy.com/2008/12/04/forza-motorsport-2-experts-drift-into-gear/">Forza Motorsport 2 experts drift into gear</a> originally appeared on <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> on Thu, 04 Dec 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.xbox360fanboy.com/2008/12/04/forza-motorsport-2-experts-drift-into-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.xbox360fanboy.com/forward/1391672/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.xbox360fanboy.com/2008/12/04/forza-motorsport-2-experts-drift-into-gear/#comments" title="View reader comments on this entry">Comments</a></p><hr />]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 15:30:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/experts drift">experts drift</category>
      <category domain="http://gameratty.com/tag/experts">experts</category>
      <category domain="http://gameratty.com/tag/forza motorsport">forza motorsport</category>
      <category domain="http://gameratty.com/tag/project blackjack">project blackjack</category>
      <category domain="http://gameratty.com/tag/minute montage">minute montage</category>
      <category domain="http://gameratty.com/tag/gear">gear</category>
      <category domain="http://gameratty.com/tag/twelve gamers">twelve gamers</category>
      <category domain="http://gameratty.com/tag/fan stuff">fan stuff</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <source url="http://www.xbox360fanboy.com/2008/12/04/forza-motorsport-2-experts-drift-into-gear/">Forza Motorsport 2 experts drift into gear</source>
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      <title><![CDATA[PSP Homebrew: jpcsp v0.09 revision 761, v772 update]]></title>
      <link>http://gameratty.com/article/dc19716f7944532ee4138ce4eba9c8c1</link>
      <guid>http://gameratty.com/article/dc19716f7944532ee4138ce4eba9c8c1</guid>
      <description><![CDATA[Shadow and the rest of the JPCSP team has got something great for all you fans out there. It's the jpcsp v0.09 revision 761 that includes demos for your enjoyment

But that's not the only treat they...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127030/puzzle3_qjgenth.jpg?842598" rel="lightbox[article127030]" title="Puzzle 20Bobble 20Pocket 20on 20JPCSP 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127030/puzzle3.jpg 3F842598 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Puzzle Bobble Pocket on JPCSP - Image 1" title="Puzzle Bobble Pocket on JPCSP - Image 1" src="http://img.qj.net/uploads/articles_module/127030/puzzle3_qjgenth.jpg?842598" align=""></a>&nbsp;<br></p><br>Shadow and the rest of the JPCSP team has got something great for all you fans out there. It's the jpcsp v0.09 revision 761 that includes demos for your enjoyment.<br><br>But that's not the only treat they have for you guys. They have just announced that commercial games will soon be playable, too. How soon? As in revision 772 soon. The first of the said games would be <span style="font-style: italic;"><a href="http://pspupdates.qj.net/tags/puzzle-bobble/6404" id="tag" title="">Puzzle Bobble</a> Pocket</span>. We've got the screenshots for you so far, so do feel free to take a gander at it.<br><br><p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127030/puzzle2_qjgenth.jpg?198747" rel="lightbox[article127030]" title="Puzzle 20Bobble 20Pocket 20on 20JPCSP 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127030/puzzle2.jpg 3F198747 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Puzzle Bobble Pocket on JPCSP - Image 1" title="Puzzle Bobble Pocket on JPCSP - Image 1" src="http://img.qj.net/uploads/articles_module/127030/puzzle2_qjgenth.jpg?198747" align=""></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/127030/puzzle4_qjgenth.jpg?892031" rel="lightbox[article127030]" title="Puzzle 20Bobble 20Pocket 20on 20JPCSP 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127030/puzzle4.jpg 3F892031 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Puzzle Bobble Pocket on JPCSP - Image 2" title="Puzzle Bobble Pocket on JPCSP - Image 2" src="http://img.qj.net/uploads/articles_module/127030/puzzle4_qjgenth.jpg?892031" align=""></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/127030/puzzle5_qjgenth.jpg?535918" rel="lightbox[article127030]" title="Puzzle 20Bobble 20Pocket 20on 20JPCSP 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127030/puzzle5.jpg 3F535918 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Puzzle Bobble Pocket on JPCSP - Image 3" title="Puzzle Bobble Pocket on JPCSP - Image 3" src="http://img.qj.net/uploads/articles_module/127030/puzzle5_qjgenth.jpg?535918" align=""></a>&nbsp;<br></p><br><br>Download:&nbsp; <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/jpcsp-v0.09-revision-761-PSP-Emulators/pg/12/fid/25155/catid/634">jpcsp v0.09 revision 761</a><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=nsyo5wOI"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=kx991tFq"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=kWPYaxL2"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/SLMOIhhaPN8" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 14:05:15 +0000</pubDate>
      <category domain="http://gameratty.com/tag/jpcsp">jpcsp</category>
      <category domain="http://gameratty.com/tag/revision">revision</category>
      <category domain="http://gameratty.com/tag/jpcsp team">jpcsp team</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/puzzle bobble pocket">puzzle bobble pocket</category>
      <category domain="http://gameratty.com/tag/commercial games">commercial games</category>
      <category domain="http://gameratty.com/tag/includes demos">includes demos</category>
      <category domain="http://gameratty.com/tag/rest">rest</category>
      <category domain="http://gameratty.com/tag/treat">treat</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/SLMOIhhaPN8/127030">PSP Homebrew: jpcsp v0.09 revision 761, v772 update</source>
    </item>
    <item>
      <title><![CDATA[New Call of Duty Developer Saw Modern Warfare As Counter-Strike, Not Competition]]></title>
      <link>http://gameratty.com/article/35b8952d2616f67f49690ffb6705b5cb</link>
      <guid>http://gameratty.com/article/35b8952d2616f67f49690ffb6705b5cb</guid>
      <description><![CDATA[Its been a great high for the last couple of weeks, Daniel Suarez , Activisions executive producer for Call of Duty: World At War told me in an interview last week. Happy is any man whose game has...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="'Call of Duty: World at War'" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/12/waw22.jpg" alt="" /></p>
<p>&#8220;It&#8217;s been a great high for the last couple of weeks,&#8221; <strong>Daniel Suarez</strong>, Activision&#8217;s executive producer for &#8220;<strong>Call of Duty: World At War</strong>&#8221; told me in an interview last week. Happy is any man whose game has launched so well that it topped &#8212; his words &#8212; the &#8220;bajillion pound gorilla&#8221; that is &#8220;<strong>World of Warcraft: Wrath of the Lich King</strong>&#8221; in sales in the U.K in its launch week.</p>
<p>Suarez and I talked about a number of things during out interview, some of which I&#8217;ve covered here on Multiplayer this week &#8212; <a href="http://multiplayerblog.mtv.com/2008/12/02/activision-call-of-duty-world-at-war-dlc-will-be-unusual/"><strong>plans for upcoming DLC for the game</strong></a> and where the game&#8217;s surprising <a href="http://multiplayerblog.mtv.com/2008/12/03/call-of-duty-nazi-zombie-mode/"><strong>Nazi Zombie mode came from</strong></a>.</p>
<p>The first topic of my interview, however, was how the development team at Treyarch dealt with making a game in the shadow of &#8220;<strong>Call of Duty 4: Modern Warfare.</strong>&#8221; That was the bajillion-pound gorilla as far as I was concerned.</p>
<p>It&#8217;s not every year that a development team puts out a game that so many critics don&#8217;t expect to be better than last year&#8217;s installment. How do you deal with that pressure?</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>&#8220;If you look at what was done for &#8216;Call of Duty 3,&#8217; everybody goes, &#8216;Treyarch&#8217;s not very good&#8217;&#8230;Well they only had a year to do it.&#8221;</p></blockquote>
<p>Suarez said his team was &#8220;100% aware&#8221; of the main knock on &#8220;World At War&#8221; going in, the reason some gaming critics were expecting a stinker. The &#8220;Call of Duty&#8221; franchise had been threatening to veer into &#8220;Star Trek&#8221; movie or &#8220;<strong>Splinter Cell</strong>&#8221; gaming territory, flip-flopping in quality with each installment.</p>
<p>Last year&#8217;s &#8220;Call of Duty 4: Modern Warfare&#8221; as well as &#8220;<strong>Call of Duty 2</strong>&#8221; two years before that were seen as <em>good </em>&#8220;Call of Duty&#8221; games. The one in between, &#8220;CoD 3,&#8221; was a critical disappointment. The even number ones were made by Infinity Ward. But installment #3 and this new one, &#8220;World at War,&#8221; were developed by Treyarch. &#8220;If you look at what was done for &#8216;Call of Duty 3,&#8217; everybody goes, &#8216;Treyarch&#8217;s not very good. &#8220;Call of Duty 3&#8243; wasn&#8217;t as good as the other ones.&#8217;&#8221; You have to look at the detail of it. Why was &#8220;Call of Duty 3&#8243; rated only a mid-80 game? Well they only had a year to do it in a year that they were also doing PS3 for the first time on a launch year and also the Wii on a launch year.&#8221; The new game, &#8220;World At War,&#8221; he said, benefited from a two-year development cycle and an embrace of some new priorities like improving the voice-acting and pushing an M rating.</p>
<p>&#8220;Everybody wants to say it’s a competition,&#8221; Suarez said when I pressed him about &#8220;World At War&#8221;&#8217;s airplane level, which seemed to me to be an attempt to one-up &#8220;Modern Warfare&#8221;&#8217;s airplane level. I wasn&#8217;t buying his explanation that there wasn&#8217;t competition. <a href="http://gamer.blorge.com/2008/11/08/call-of-duty-world-at-war-producer-insulted-by-infinity-ward-employee/"><strong>Didn&#8217;t these teams have heat?</strong></a> I persisted that there had to be some sort of competitive urge there to prove that &#8220;World at War&#8221; could top its predecessor. &#8220;It&#8217;s not like that,&#8221; Suarez said. As Suarez tells it, Treyarch started with historical inspiration and then amped up the drama for reasons other than competing with Infinity Ward. &#8220;From our perspective it&#8217;s never about how we can one-up the previous game. It&#8217;s: &#8216;What do we think is going to make a great game? What do we think is fun? What do we think is going to make people&#8217;s jaws drop when they play it?&#8217;&#8221;</p>
<p><img title="'Call of Duty: World at War'" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/12/waw21.jpg" alt="" /></p>
<p>Suarez said there were three levels in Treyarch that is most proud of. Judge Treyarch by them: 1) The flight level Black Cats, for its sheer Michael Bay bombastic spectacle. 2) The street scene in Eviction, a level in Berlin that culminates in a fight in the metro. 3) The Hard Landing level that ends with a massive Pacific island firefight.</p>
<p>At the time of our interview I believed that one of the best measures of &#8220;World At War&#8221;&#8217;s appeal &#8212; and one of the best ways to see if Activision had been overzealous in releasing a sequel in the franchise this year &#8212; was Xbox Live activity. A year after its release, &#8220;Modern Warfare&#8221; consistently ranks at or near the top of the chart for most online activity on Microsoft&#8217;s console. I suggested to Suarez that some people, maybe many people, just wouldn&#8217;t migrate away from the &#8220;Modern Warfare&#8221; experience they love so much.</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>&#8220;Other iterations to &#8216;Counter-Strike&#8217; occurred after that first one came out, but a lot of people still liked the core of what [the original] &#8216;Counter-Strike&#8217; was. I think it&#8217;s the same with &#8216;Call of Duty&#8217; multiplayer.&#8221;</p></blockquote>
<p>&#8220;I think there&#8217;s going to be a longstanding group of people that play &#8220;Modern Warfare.&#8221; I think &#8220;Modern Warfare,&#8221; to me, at least when I play it today, it&#8217;s very much how &#8216;<strong>Counter-Strike</strong>&#8216; was. Other iterations to &#8216;Counter-Strike&#8217; occurred after that first one came out, but a lot of people still liked the core of what [the original] &#8216;Counter-Strike&#8217; was. I think it&#8217;s the same with &#8216;Call of Duty&#8217; multiplayer. A lot of people come over to play &#8216;World At War&#8221; that kind of like the setting. They like that it&#8217;s a little different. It&#8217;s got new maps. They like the vehicles and different perks. They may go back. They may come back to &#8220;World At War.&#8221; From our perspective, all we want to deliver is a great game. It&#8217;s not a competition, like &#8216;Who&#8217;s got more volume online today vs. [Modern Warfare]?&#8217;&#8221;</p>
<p>Typically a game developer can assume that their online-enabled sequel will eventually have more players competing in it than the previous iteration. See &#8220;<strong>Halo 3</strong>&#8220;&#8217;s online activity currently surpassing &#8220;<strong>Halo 2</strong>&#8220;&#8217;s. The prospect of the same thing happening with the &#8220;Call of Duty&#8221; franchise isn&#8217;t guaranteed. I asked Suarez if he thought that online usage of &#8220;World at War&#8221; would eventually exceed that of &#8220;Modern Warfare.&#8221; Shouldn&#8217;t that just be a matter of time? &#8220;We&#8217;ll see how the sales go,&#8221; he said. &#8220;There&#8217;s 10 million copies sold of &#8216;Call of Duty 4: Modern Warfare&#8217;. The hope is that if we can get close to that number… again it&#8217;s not &#8220;Do we hope it exceeds the number of users online?&#8217; Look, I&#8217;d love to be number one on Xbox Live and hold that crown for a while.&#8221;</p>
<p>Well, today Suarez may be an even happier man. The latest <strong><a href=" http://majornelson.com/archive/2008/12/02/live-activity-for-week-of-november-24th.aspx ">popularity ranking for Xbox Live usage</a></strong> shows that last week, &#8220;Call of Duty: World At War&#8221; was played more online than &#8220;Modern Warfare.&#8221;</p>
<p>Victory? It&#8217;s not a competition.</p>

]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 14:00:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/duty">duty</category>
      <category domain="http://gameratty.com/tag/modern warfare">modern warfare</category>
      <category domain="http://gameratty.com/tag/play modern warfare">play modern warfare</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/call">call</category>
      <category domain="http://gameratty.com/tag/duty franchise">duty franchise</category>
      <category domain="http://gameratty.com/tag/franchise">franchise</category>
      <category domain="http://gameratty.com/tag/modern warfare experience">modern warfare experience</category>
      <category domain="http://gameratty.com/tag/duty multiplayer">duty multiplayer</category>
      <source url="http://multiplayerblog.mtv.com/2008/12/04/new-call-of-duty-developer-saw-modern-warfare-as-counter-strike/">New Call of Duty Developer Saw Modern Warfare As Counter-Strike, Not Competition</source>
    </item>
    <item>
      <title><![CDATA[Riddick debut trailer is dark, gravelly]]></title>
      <link>http://gameratty.com/article/f0603892bb1c5a5da808447c72dd3c90</link>
      <guid>http://gameratty.com/article/f0603892bb1c5a5da808447c72dd3c90</guid>
      <description><![CDATA[Filed under: News



The darkness, to me, is where I shine,&quot; says Vin Diesel as Riddick, his greatest character (apart from the Iron Giant , of course). While it's clear that his daily breakfast of...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.xbox360fanboy.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43333"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43333" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>"The darkness, to me, is where I shine," says Vin Diesel as Riddick, his greatest character (apart from the <a href="http://www.youtube.com/watch?v=f1JWHcBNhC8">Iron Giant</a>, of course). While it's clear that his daily breakfast of Gravel-Os probably ruined his chances at a singing career, it's also obvious that Riddick has a bright future in <em>killing people with knives</em>. Put bluntly (sharply?), <a href="http://www.xbox360fanboy.com/tag/chronicles-of-riddick-assault-on-dark-athena"><em>The Chronicles of Riddick: Assault on Dark Athena</em></a> looks great, as is made plainly clear by the <a href="http://www.gametrailers.com/player/43333.html">debut trailer</a> above. Given that the game is being made by the same team that made the original (which <a href="http://www.metacritic.com/games/platforms/xbx/chroniclesofriddick?q=chronicles%20riddick">fared very well</a>), we're hopeful that it plays just as good as it looks. We'll find out when the game ships early next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.xbox360fanboy.com"><img src="http://www.xbox360fanboy.com/media/feedlogo.gif" alt="Xbox 360 Fanboy" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.xbox360fanboy.com/2008/12/04/riddick-debut-trailer-is-dark-gravelly/">Riddick debut trailer is dark, gravelly</a> originally appeared on <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> on Thu, 04 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.gametrailers.com/player/43333.html>Read</a> | <a href="http://www.xbox360fanboy.com/2008/12/04/riddick-debut-trailer-is-dark-gravelly/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.xbox360fanboy.com/forward/1391268/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.xbox360fanboy.com/2008/12/04/riddick-debut-trailer-is-dark-gravelly/#comments" title="View reader comments on this entry">Comments</a></p><hr />]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 12:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/riddick debut trailer">riddick debut trailer</category>
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      <category domain="http://gameratty.com/tag/debut trailer">debut trailer</category>
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      <source url="http://www.xbox360fanboy.com/2008/12/04/riddick-debut-trailer-is-dark-gravelly/">Riddick debut trailer is dark, gravelly</source>
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      <title><![CDATA[GameTap Thursday: Grimm Goes Up Against Iron John; Gothic 3, Kingpin]]></title>
      <link>http://gameratty.com/article/3fd9311ec4783e77d22ee9c5fa6edfd6</link>
      <guid>http://gameratty.com/article/3fd9311ec4783e77d22ee9c5fa6edfd6</guid>
      <description><![CDATA[It is once again GameTap Thursday, and what a great week it is! Not only is a new episode of American McGees Grimm Volume 2 now available to play free for the first 24-hours, but subscribers can also...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/12/wallpaper1_800x600.jpg"><img class="alignnone size-full wp-image-29067 aligncenter" title="grimm volume 2 episode 14 iron john" src="http://news.filefront.com/wp-content/uploads/2008/12/wallpaper1_800x600.jpg" alt="iron john" width="533" height="236" /></a></p>
<p>It is once again <a href="http://www.gametap.com/">GameTap</a> Thursday, and what a great week it is! Not only is a new episode of <strong>American McGee&#8217;s Grimm Volume 2</strong> now available to play free for the first 24-hours, but subscribers can also download Gothic 3 and Kingpin. Metal Slug fans who have signed up on GameTap are in for a treat because Metal Slug X is the latest free game to be added to the growing roster (145 free games total).</p>
<p>Here are the details for each game added this week:</p>
<ul>
<li><a href="http://www.gametap.com/grimm/episode_14.html">Grimm Volume 2, Episode 14: Iron John</a>: A strange iron man living in the forest befriends a young man hoping an act of kindness will free him from his iron curse. With Iron John&#8217;s help the boy marries the princess and lives happily ever after&#8212;well, not really because Grimm hates that sort of thing.</li>
</ul>
<ul>
<li><a href="http://software.filefront.com/Gothic+3/;2155;/Software_Information.html">Gothic 3</a>: Piranha Bytes&#8217; third in the series of fantasy-themed role-playing games. In this installment, The Nameless Hero arrives on a continent overrun with orcs, who have enslaved most of the humans in the area. The Gothic series thrives on choices and reputation, and this installment is no different - players can side with the orcs, save the humans, or both. Gothic 3 also boasts a beautifully-rendered open world, with lush jungles, deserts and intricately detailed icy tundras.</li>
</ul>
<ul>
<li><a href="http://software.filefront.com/Kingpin+Life+of+Crime/;341;/Software_Information.html">Kingpin: Life of Crime</a>: Publisher Interplay and Redneck Rampage developer Grey Matter Interactive present Kingpin: Life of Crime, a first-person shooter set in a gritty, crime-ridden city. Players enact their revenge against drug kingpin Nikko Blanco using whatever weapons are available. Gameplay includes weapon modification, interactive conversations with non-playable characters, and the ability to hire gang members to join in the fight.</li>
</ul>
<ul>
<li><strong>Metal Slug X</strong>: (Free to play for one week only) Morden&#8217;s Army is at it again, and only the Metal Slug team can stand in its way. But taking down Morden and his troops won&#8217;t be easy. Fortunately what the team lacks in wits, it makes up for with ordnance: they&#8217;ve got about ten zillion bullets and grenades, plus the ultra-advanced (and stylish) Metal Slug super vehicles. Released in 1999, it is something of a remixed, upgraded, &#8220;director&#8217;s cut&#8221; version of Metal Slug 2. Gentlemen, start your war.</li>
</ul>
<p>December 11 will see the release of <a href="http://www.gametap.com/grimm/episode_15.html">Grimm Volume 2, Episode 15: The Pied Piper</a> which like all Grimm episodes, will be free to play for the first 24-hours. In it, the Piped Piper uses his siren call (or flute if you will) to lure a kingdom&#8217;s children to a watery grave. Just how much more horrible can Grimm make such a tale? Tune in next week to find out.</p>
<p>In the meantime, to play Metal Slug X for free or any of the other games in GameTap&#8217;s wide variety of free titles, head on over to the <a href="http://www.gametap.com/">website</a> and sign up. While you are there, if you decide to become a subscriber, you can sign up for that too.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/american-mcgees-grimm-volume-two-release-schedule-announced/" rel="bookmark" title="Permanent Link: American McGee&#039;s Grimm: Volume Two Release Schedule Announced">American McGee&#039;s Grimm: Volume Two Release Schedule Announced</a></li><li><a href="http://news.filefront.com/gametap-thursday-more-grimm-along-with-prince-of-persia-the-two-thrones/" rel="bookmark" title="Permanent Link: GameTap Thursday: More Grimm Along with Prince of Persia: The Two Thrones">GameTap Thursday: More Grimm Along with Prince of Persia: The Two Thrones</a></li><li><a href="http://news.filefront.com/gametap-tuesday-grimm-gets-his-hands-on-the-golden-goose/" rel="bookmark" title="Permanent Link: GameTap Tuesday: Grimm Gets His Hands on the Golden Goose">GameTap Tuesday: Grimm Gets His Hands on the Golden Goose</a></li><li><a href="http://news.filefront.com/gametap-thursday-grimm-volume-2-goes-live-with-fallout-tactics/" rel="bookmark" title="Permanent Link: GameTap Thursday: Grimm Volume 2 Goes Live with Fallout Tactics">GameTap Thursday: Grimm Volume 2 Goes Live with Fallout Tactics</a></li><li><a href="http://news.filefront.com/gametap-thursday-grimm-violates-cinderellas-world-lionheart-and-elements-of-destruction/" rel="bookmark" title="Permanent Link: GameTap Thursday: Grimm Violates Cinderella&#039;s World; Lionheart and Elements of Destruction">GameTap Thursday: Grimm Violates Cinderella&#039;s World; Lionheart and Elements of Destruction</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Thu, 04 Dec 2008 11:24:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/grimm">grimm</category>
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      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/474933939/">GameTap Thursday: Grimm Goes Up Against Iron John; Gothic 3, Kingpin</source>
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