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    <title><![CDATA[[GameRatty] tag: taylor]]></title>
    <link>http://gameratty.com/tag/taylor</link>
    <description></description>
    <pubDate>Sat, 15 Nov 2008 13:02:03 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Fighting back]]></title>
      <link>http://gameratty.com/article/fe2014764817e1720205f617ba8882bd</link>
      <guid>http://gameratty.com/article/fe2014764817e1720205f617ba8882bd</guid>
      <description><![CDATA[Good to see Phil Harrison has got the defibrillator out and is working manically to bring Atari back from the dead

In this piece for Edge, the new Atari President explains some of the initiatives...]]></description>
      <content:encoded><![CDATA[
<p><img alt="AtariLogo.gif" src="http://blogs.theage.com.au/screenplay/AtariLogo.gif" width="187.5" height="221.25" /><br />
<P>Good to see Phil Harrison has got the defibrillator out and is working manically to bring Atari back from the dead. <br />
<P>In <a href="http://www.edge-online.com/blogs/the-future-atari">this piece</a> for Edge, the new Atari President explains some of the initiatives undertaken to help transform the ailing publisher, including a focus on "higher quality products" and plenty of work by (former SingStar Executive Producer) Paulina Bozek to recruit new talent for Atari's internal studios.<br />
<P>Atari-published games currently in development include Demigod from Chris Taylor's Gas Powered Games, the highly-anticipated (Activision-Blizzard reject) Ghostbusters, Chronicles of Riddick: Assault on Dark Athena, Australian-made flight combat game Heroes Over Europe, a console version of the excellent role playing game The Witcher, the revival of Ready 2 Rumble Boxing on the Wii, and a new Wii music title from Rez/Sega Rally creator Tetsuya Mizuguchi. <br />
<P>Do you think Atari can pull itself out of the mire? <br />
</p>

]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 17:02:27 +0000</pubDate>
      <category domain="http://gameratty.com/tag/atari president explains">atari president explains</category>
      <category domain="http://gameratty.com/tag/atari">atari</category>
      <category domain="http://gameratty.com/tag/wii music title">wii music title</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/singstar executive producer">singstar executive producer</category>
      <category domain="http://gameratty.com/tag/development include demigod">development include demigod</category>
      <category domain="http://gameratty.com/tag/quality products">quality products</category>
      <category domain="http://gameratty.com/tag/chris taylor">chris taylor</category>
      <category domain="http://gameratty.com/tag/phil harrison">phil harrison</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011205.html">Fighting back</source>
    </item>
    <item>
      <title><![CDATA[Go the Mo]]></title>
      <link>http://gameratty.com/article/0ead59270acd926b20dcad84a4aba437</link>
      <guid>http://gameratty.com/article/0ead59270acd926b20dcad84a4aba437</guid>
      <description><![CDATA[Even if it did make me look like a member of Melbourne's underworld community, Screen Play was pleased to join hundreds of other members of the Australian gaming community to promote Movember
...]]></description>
      <content:encoded><![CDATA[
<p><img alt="mo1.jpg" src="http://blogs.theage.com.au/screenplay/mo1.jpg" width="220" height="300" /><br />
<P>Even if it did make me look like a member of Melbourne's underworld community, Screen Play was pleased to join hundreds of other members of the Australian gaming community to promote Movember. <br />
<P>Companies like THQ, EB Games and Ubisoft heavily supported the initiative to help raise awareness of men's health issues like depression and prostate cancer, and the Screen Play team was ably led by captain Bryan Froud.<br />
<P>If you spent Movember looking like  <a href="http://blogs.theage.com.au/screenplay/archives//010900.html">Mario or Solid Snake</a> please <a href="mailto:screenplayblog@gmail.com">send in</a> your mugshot and I'll add it to our rogues gallery below.  <br />
<P>Remember it's also not too late to get out your credit card to support the <a href="http://au.movember.com/mospace/1434296">Screen Play team</a>.<br />
</p>
<center>

<p><img alt="BryanFroud.jpg" src="http://blogs.theage.com.au/screenplay/BryanFroud.jpg" width="250" height="257" /></p>

<p>Bryan Froud</p>

<p><img alt="PeterBayliss.jpg" src="http://blogs.theage.com.au/screenplay/PeterBayliss.jpg" width="243" height="314" /></p>

<p>Peter Bayliss</p>

<p><img alt="OwenHughes.jpg" src="http://blogs.theage.com.au/screenplay/OwenHughes.jpg" width="250" height="348" /></p>

<p>Owen Hughes, Ubisoft Australia's Digital & Relationship Marketing Manager</p>

<p><img alt="JamesDominguez.jpg" src="http://blogs.theage.com.au/screenplay/JamesDominguez.jpg" width="179" height="147" /></p>

<p>James Dominguez</p>

<p><img alt="ColinSimpson1.jpg" src="http://blogs.theage.com.au/screenplay/ColinSimpson1.jpg" width="250" height="296" /></p>

<p>Colin Simpson</p>

<p><img alt="DarkWolfe1.JPG" src="http://blogs.theage.com.au/screenplay/DarkWolfe1.JPG" width="250" height="367" /></p>

<p>Dark Wolfe</p>

<p><img alt="MarkJohnson1.JPG" src="http://blogs.theage.com.au/screenplay/MarkJohnson1.JPG" width="250" height="333" /></p>

<p>Mark Johnson</p>

<p><img alt="ChristianMartinu.JPG" src="http://blogs.theage.com.au/screenplay/ChristianMartinu.JPG" width="250" height="374" /></p>

<p>Christian Martinu</p>

<p><img alt="DrewTaylor.jpg" src="http://blogs.theage.com.au/screenplay/DrewTaylor.jpg" width="250" height="344" /></p>

<p>Drew Taylor, THQ Australia's Associate Media Relations Manager</p>

<p><img alt="PaulHoulihan.jpg" src="http://blogs.theage.com.au/screenplay/PaulHoulihan.jpg" width="250" height="373" /></p>

<p>Paul Houlihan, THQ Australia's Media Relations Manager</p>

<p><img alt="EdFong1.jpg" src="http://blogs.theage.com.au/screenplay/EdFong1.jpg" width="250" height="297" /></p>

<p>Ed Fong, Ubisoft Australia's General Manager<br />
</center></p>
]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 19:16:18 +0000</pubDate>
      <category domain="http://gameratty.com/tag/manager">manager</category>
      <category domain="http://gameratty.com/tag/media relations manager">media relations manager</category>
      <category domain="http://gameratty.com/tag/captain bryan froud">captain bryan froud</category>
      <category domain="http://gameratty.com/tag/bryan froud">bryan froud</category>
      <category domain="http://gameratty.com/tag/play team">play team</category>
      <category domain="http://gameratty.com/tag/thq">thq</category>
      <category domain="http://gameratty.com/tag/thq australia">thq australia</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/ubisoft australia">ubisoft australia</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011180.html">Go the Mo</source>
    </item>
    <item>
      <title><![CDATA[GameSetQ: Where Next On The (R)Evolution Of GSW?]]></title>
      <link>http://gameratty.com/article/f2aae39bbd5328ec991dfb3c5b35e0a4</link>
      <guid>http://gameratty.com/article/f2aae39bbd5328ec991dfb3c5b35e0a4</guid>
      <description><![CDATA[Well, it's a rare appearance of the GameSetWatch spaceman guy (designed by Mira Han, yay), so that must mean it's time for a little rumination on the history of the site, and a question on where you'd...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/gsg.jpg" hspace="5" align="left"> Well, it's a rare appearance of the <a href="http://www.gamesetwatch.com">GameSetWatch</a> spaceman guy (designed by Mira Han, yay), so that must mean it's time for a little rumination on the history of the site, and a question on where you'd like to see it go next.</p>

<p>Firstly, I'm not sure if everyone has been reading for long enough to realize this, but GSW has been through quite a major series of shifts over the past three years or so (yes, we've been running since 2005). </p>

<p>Here's a potted history, with links to weekly archives to give you a good idea along the way:</p>

<p>- <a href="http://www.gamesetwatch.com/2006/01/01-week/">Early Prehistory</a> <i>(January 2006)</i><br />
We started things off with more of a group feel and eclectic, six+ posts a day styling. In fact, our <a href="http://www.gamesetwatch.com/2005/11/welcome_to_the_jungle.php">initial group bloggers</a> theoretically included Michael McWhertor (nowadays at Kotaku, of course), Brandon Boyer (who just started the BoingBoing-affiliated <a href="http://www.offworld.com">Offworld</a>, which early GSW vaguely resembles, only with less Greenblat), and <a href="http://www.wonderlandblog.com">Wonderland</a>'s delightful Alice Taylor. It evolved into a solo effort (with a few exceptions) over time, though.</p>

<p>- <a href="http://www.gamesetwatch.com/2007/04/08-week/">The Mid-Period Evolution</a> <i>(April 2007)</i><br />
Halfway between the oldschool and the new school, GSW in mid-2007 had quite a few link-style posts. It was still clocking in at about five posts a day, some on eclectic subjects, but now had a regular-ish GameSetLinks link round-up. It was also starting to increase longer-form columns from folks <a href="http://www.gamesetwatch.com/column_mmog_nation/">like Slashdot/Massively's Michael Zenke</a>, the <a href="http://www.gamesetwatch.com/column_at_play/">indefatigable John '@Play' Harris</a>, and quite a few more besides. It was a transition time...</p>

<p>- <a href="http://www.gamesetwatch.com/2008/11/09-week/">The Here And Now</a> <i>(November 2008)</i><br />
Well, now we're at three posts per day, with the daily GameSetLinks round-ups picking up some of the more thoughtful writing online. The other posts alternate between GSW-exclusive columns (generally design analysis/critiques, like <a href="http://www.gamesetwatch.com/column_the_interactive_palette/">'The Interactive Palette'</a>, or more personal perspectives, like <a href="http://www.gamesetwatch.com/column_chewing_pixels/">'Chewing Pixels'</a>), and there are more crossposts from sister sites - particularly longform writing from <a href="http://www.gamasutra.com">Gamasutra</a> that we think might get lost, but also link round-ups from sister sites like <a href="http://www.fingergaming.com">FingerGaming</a> and <a href="http://www.indiegames.com/blog">IndieGames</a>.</p>

<p>So that explains where we were, and where we are. </p>

<p>In a lot of ways, today's GameSetWatch is an 'unblog'. Which is to say - instead of lots of tiny, pithy posts, we hit you with three big chunks of text every day. I guess this is a little bizarre - and in our regularity in doing so, we're practically recidivist. </p>

<p>Of course, the site's current structure is partly a reaction to the site itself being a sideproject to our regular dayjobs running <a href="http://www.gdmag.com">Game Developer magazine</a>, <a href="http://www.gamasutra.com">Gamasutra</a>, and helping with <a href="http://www.gdconf.com">GDC</a>, so there you go.</p>

<p>But I'd like this to be a call for ideas, and feedback. What bits of GSW do you dig now - which columns, whose writing, what particular features? What would you like to see more of, and what would you like to see less of? What are we doing that's important and enjoyable, and what are we doing that's tedious or less than necessary?</p>

<p><i>[Feedback to editors at gamesetwatch dot com welcome, of course, but the blog comments are the best way to get discussion going.]</i></p>
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      <pubDate>Mon, 24 Nov 2008 17:00:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/gsw">gsw</category>
      <category domain="http://gameratty.com/tag/columns">columns</category>
      <category domain="http://gameratty.com/tag/increase longer-form columns">increase longer-form columns</category>
      <category domain="http://gameratty.com/tag/gsw-exclusive columns">gsw-exclusive columns</category>
      <category domain="http://gameratty.com/tag/posts">posts</category>
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      <category domain="http://gameratty.com/tag/pithy posts">pithy posts</category>
      <category domain="http://gameratty.com/tag/gamesetwatch">gamesetwatch</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/464676633/gamesetq_where_next_on_the_rev.php">GameSetQ: Where Next On The (R)Evolution Of GSW?</source>
    </item>
    <item>
      <title><![CDATA[Charting crafting changes in EverQuest II: The Shadow Odyssey]]></title>
      <link>http://gameratty.com/article/5a3ed4c56cc4e1daf1f44fd95bcb7a5e</link>
      <guid>http://gameratty.com/article/5a3ed4c56cc4e1daf1f44fd95bcb7a5e</guid>
      <description><![CDATA[Filed under: Fantasy , EverQuest II , Expansions , Crafting Alongside the new dungeons and deep EQ lore that the developers have pushed out to EverQuest II with their latest expansion, there have been...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://www.massively.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a></p> Alongside the new dungeons and deep EQ lore that the developers have pushed out to EverQuest II with their latest expansion, there have been a load of new changes and updates to the game's crafting metagame. We touched briefly on those changes in our full on tour of The Shadow Odyssey, but Emily "Domino" Taylor dropped by the official forums to give more details. There she outlines her logic behind improving the overall crafting experience for non-combat players rather than focusing on a ton of new recipes or craftable items.EQ2Traders bears the responsibility of hosting several in-depth looks...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2008/11/21/charting-crafting-changes-in-everquest-ii-the-shadow-odyssey/">Charting crafting changes in EverQuest II: The Shadow Odyssey</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 21 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/11/21/charting-crafting-changes-in-everquest-ii-the-shadow-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1377401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/11/21/charting-crafting-changes-in-everquest-ii-the-shadow-odyssey/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/21/charting-crafting-changes-in-everquest-ii-the-shadow-odyssey/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Fri, 21 Nov 2008 06:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/shadow odyssey">shadow odyssey</category>
      <category domain="http://gameratty.com/tag/official forums">official forums</category>
      <category domain="http://gameratty.com/tag/non-combat players">non-combat players</category>
      <category domain="http://gameratty.com/tag/craftable items">craftable items</category>
      <category domain="http://gameratty.com/tag/eq2traders bears">eq2traders bears</category>
      <category domain="http://gameratty.com/tag/lore">lore</category>
      <category domain="http://gameratty.com/tag/feeds">feeds</category>
      <category domain="http://gameratty.com/tag/ton">ton</category>
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      <source url="http://feedproxy.google.com/~r/Massively/~3/Ujyzx8vVe0w/">Charting crafting changes in EverQuest II: The Shadow Odyssey</source>
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      <title><![CDATA[Second Life affair grounds for real-life divorce]]></title>
      <link>http://gameratty.com/article/f047f9c3c8ae36bbbd54b74ad1278e0e</link>
      <guid>http://gameratty.com/article/f047f9c3c8ae36bbbd54b74ad1278e0e</guid>
      <description><![CDATA[Filed under: PC , Online

Amy Taylor and David Pollard, a British couple who, until recently, had spent three years together in marital bliss, are both avid Second Life players. So avid, in fact, that...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.cnn.com/2008/WORLD/europe/11/14/second.life.divorce/index.html"><em><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gam_secondliferomance_490.jpg"  alt="" /></em></a><br /></div>
Amy Taylor and David Pollard, a British couple who, until recently, had spent three years together in marital bliss, are both avid <em><a href="http://www.joystiq.com/search/?q=Second%20Life">Second Life</a></em> players. So avid, in fact, that their nuptials were delivered in the game's virtual world in addition to, you know, the real one. Unfortunately, digi-Amy caught digi-David in a compromising position with a digi-prostitute shortly after the wedding, leading these <em>two</em> <em>fully grown adults</em> to file for an untimely digi-divorce. However, they remained married in real life, which likely led to a few awkward conversations over brunch.<br /><br />Digi-David seemed to prove his fidelity by passing a "honeytrap" test later ordered by digi-Amy, in which a buxom digi-Private Eye attempted, and ultimately failed, to seduce his avatar. Unfortunately, digi-Amy recently walked in on digi-David and another avatar, who were conversing with "genuine affection". In response, real-life-Amy <a href="http://www.cnn.com/2008/WORLD/europe/11/14/second.life.divorce/index.html">filed for real-life-divorce</a> from real-life-David.<br /><br />This report has been fairly sensationalied by the mainstream media over the past few days -- some outlets state that Taylor's divorce lawyer had <a href="http://www.reuters.com/article/technologyNews/idUSTRE4AD39U20081114">already seen a <em>Second Life</em>-related seperation</a> earlier that week, while some mention that Taylor has found love once again, <a href="http://www.guardian.co.uk/technology/2008/nov/13/second-life-divorce">this time in <em>World of Warcraft</em></a>. Regardless of the veracity of these questionable accounts, the news of couple's split due to online infidelity seems to be as true as it is <em>infinitely depressing</em>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2008/11/16/second-life-affair-grounds-for-real-life-divorce/">Second Life affair grounds for real-life divorce</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.cnn.com/2008/WORLD/europe/11/14/second.life.divorce/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/16/second-life-affair-grounds-for-real-life-divorce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1373642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/16/second-life-affair-grounds-for-real-life-divorce/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Sun, 16 Nov 2008 14:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/real-life divorce">real-life divorce</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/real-life-amy filed">real-life-amy filed</category>
      <category domain="http://gameratty.com/tag/filed">filed</category>
      <category domain="http://gameratty.com/tag/life affair grounds">life affair grounds</category>
      <category domain="http://gameratty.com/tag/real life">real life</category>
      <category domain="http://gameratty.com/tag/recently">recently</category>
      <category domain="http://gameratty.com/tag/digi-amy recently">digi-amy recently</category>
      <source url="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/C9c_8QbZbEI/">Second Life affair grounds for real-life divorce</source>
    </item>
    <item>
      <title><![CDATA[Played Second Life, lost his wife: An argument for FPSs]]></title>
      <link>http://gameratty.com/article/144444dcc3117df7f640f00e879be485</link>
      <guid>http://gameratty.com/article/144444dcc3117df7f640f00e879be485</guid>
      <description><![CDATA[Online games like World of Warcraft and communities like Second Life allow people to connect in amazing ways. Take Amy Taylor and David Pollard, a happily marriedBritishcouple who met in a chat room...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8502" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/secondlifewedding.jpg" alt="" width="626" height="375" /></p>
<p>Online games like <em>World of Warcraft</em> and communities like <em>Second Life</em> allow people to connect in amazing ways. Take Amy Taylor and David Pollard, a happily married British couple who met in a chat room and demonstrated their love with a fantasy wedding in <em>Second Life </em>before marrying for real. It was a nice story, but this virtual marriage is ending in a very real divorce.</p>
<p>Both avid gamers, Pollard, 40, kept playing <em>Second Life</em>. His wife, 28, became suspicious when she found his virtual character snuggling up to another woman&#8217;s. Taylor hired an online private detective (12 yr old hacker?) and found that her husband was visiting a virtual prostitute. &#8220;I looked at the computer screen and could see his character having sex with a female character. It&#8217;s cheating as far as I&#8217;m concerned,&#8221; she claims.</p>
<p>Pollard confessed that through the game he had been seeing an American girl, but said that he wasn&#8217;t doing anything wrong and that they &#8220;were just chatting and hanging out together.&#8221; Stories like this and the <a href="http://www.thatvideogameblog.com/2008/10/24/virtual-divorcee-murders-her-virtual-ex-husband/"><em>Maple Story</em></a> should serve as a reminder to gamers everywhere that virtual relationships are becoming more and more real. Most of us with wives should probably just stick to FPSs. Don&#8217;t feel too sorry for poor Amy Taylor though. She already has a new love interest, who she met while playing <em>WoW</em>.</p>
]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 21:30:09 +0000</pubDate>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/poor amy taylor">poor amy taylor</category>
      <category domain="http://gameratty.com/tag/character">character</category>
      <category domain="http://gameratty.com/tag/virtual character">virtual character</category>
      <category domain="http://gameratty.com/tag/amy taylor">amy taylor</category>
      <category domain="http://gameratty.com/tag/david pollard">david pollard</category>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/pollard">pollard</category>
      <category domain="http://gameratty.com/tag/real divorce">real divorce</category>
      <source url="http://www.thatvideogameblog.com/2008/11/15/played-second-life-lost-his-wife-an-argument-for-fpss/">Played Second Life, lost his wife: An argument for FPSs</source>
    </item>
    <item>
      <title><![CDATA[Second Life 'Affair' Leads to Real-World Divorce]]></title>
      <link>http://gameratty.com/article/70ea89900cf4ac2f23102bae62db5751</link>
      <guid>http://gameratty.com/article/70ea89900cf4ac2f23102bae62db5751</guid>
      <description><![CDATA[A fling with a virtual hooker in Second Life is grounds for divorce, according to an upset U.K. woman
Amy Taylor, 28, is divorcing her husband after allegedly catching him engaging in virtual sex with...]]></description>
      <content:encoded><![CDATA[
				<p>
					<a href="http://blog.wired.com/photos/uncategorized/2008/11/15/second_life_crop.jpg">
						<img height="250" border="0" width="350" src="http://blog.wired.com/games/images/2008/11/15/second_life_crop.jpg" title="Second_life_crop" alt="Second_life_crop" style="margin: 0px 0px 5px 5px; float: right;"></img>
					</a>A fling with a virtual hooker in Second Life is grounds for divorce, according to an upset U.K. woman.
</p>
				<p>Amy Taylor, 28, is divorcing her husband after allegedly catching him 
					<a href="http://www.thisiswesternmorningnews.co.uk/news/Affair-virtual-world-ends-real-divorce/article-473958-detail/article.html">engaging in virtual sex</a>with a prostitute in the simulated world, according to British paper 
					<em>Western Morning News.</em>
				</p>
				<p>In court papers, Taylor says she caught her 40-year-old husband, David Pollard, twice with other "women" in Second Life. Linden Lab's virtual world lets players create unique avatars (pictured), then use the characters to explore an endless variety of activities.
</p>
				<p>"I looked at the computer screen and could see his character having sex with a female character," Taylor told the paper. "It's cheating as far as I'm concerned. But he didn't see it as a problem, and couldn't see why I was so upset."
</p>
				<p>The kicker: The couple were married in 2005 after meeting in a chat room. </p>
				<p>
					<em>Image courtesy Linden Lab</em>
				</p>
				<p>
					<strong>See Also:</strong>
				</p>
				<ul>
					<li>
						<a href="http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/06/sexdrive_0622">Second Life Without Sex Would Be a Sad Life, Indeed</a>
					</li>
					<li>
						<a href="http://blog.wired.com/underwire/2008/03/true-story-of-a.html">True Story of a Twitter Marriage Proposal</a>
					</li>
					<li>
						<a href="http://blog.wired.com/games/2007/01/join_second_lif.html">Join Second Life, Save Marriage</a>
					</li>
					<li>
						<a href="http://blog.wired.com/underwire/2008/03/sweetest-tweet.html">Sweetest Tweet Ever? Man Proposes Via Twitter</a>
					</li>
					<li>
						<a href="http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/05/sexdrive_0504">Virtual Rape Is Traumatic, but Is It a Crime?</a>
					</li>
				</ul>
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<p><a href="http://feeds.feedburner.com/~a/Gamelife?a=42wGg3"><img src="http://feeds.feedburner.com/~a/Gamelife?i=42wGg3" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Gamelife?a=voqGN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=voqGN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=vcYBn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=vcYBn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=ipCRn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=ipCRn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=Y4e2N"><img src="http://feeds.feedburner.com/~f/Gamelife?i=Y4e2N" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Gamelife/~4/454419258" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 13:02:58 +0000</pubDate>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/sad life">sad life</category>
      <category domain="http://gameratty.com/tag/taylor">taylor</category>
      <category domain="http://gameratty.com/tag/virtual sex">virtual sex</category>
      <category domain="http://gameratty.com/tag/amy taylor">amy taylor</category>
      <category domain="http://gameratty.com/tag/twitter">twitter</category>
      <category domain="http://gameratty.com/tag/twitter marriage proposal">twitter marriage proposal</category>
      <category domain="http://gameratty.com/tag/paper">paper</category>
      <source url="http://feeds.feedburner.com/~r/Gamelife/~3/454419258/second-life-aff.html">Second Life 'Affair' Leads to Real-World Divorce</source>
    </item>
    <item>
      <title><![CDATA[Couple divorce over Second Life, rest of world puts collective face in palm]]></title>
      <link>http://gameratty.com/article/d8cc1d09a1a925c7ae61cc41e36fd78d</link>
      <guid>http://gameratty.com/article/d8cc1d09a1a925c7ae61cc41e36fd78d</guid>
      <description><![CDATA[For something that isn't strictly a videogame, Second Life is responsible for so much unbelievably stupid crap that it's difficult to ignore. Take, for example, the case of Amy Taylor, who is...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/111588-second.jpg" alt="Couple divorce over Second Life, rest of world puts collective face in palm screenshot" width="468" border="0" />
			</p>
				<p>For something that isn't<i> strictly</i> a videogame, <i>Second Life</i> is responsible for so much unbelievably stupid <i>crap</i> that it's difficult to ignore. Take, for example, the case of Amy Taylor, <a href="http://www.guardian.co.uk/technology/2008/nov/13/second-life-divorce" target="_blank">who is divorcing</a> husband David Pollard for having an &quot;affair&quot; via the online social network. </p><p>Both Amy and David are avid <i>Second Life</i> players, and their online avatars became a couple to match their real world status. That is until Taylor caught Pollard having virtual sex with a virtual prostitute, virtually. She stayed with David in real life, but the <i>avatars</i> broke off their relationship ... are you still following this?</p><p>Taylor decided to test her man's loyalty by hiring a <i>Second Life</i> &quot;private investigator&quot; who lured Pollard into a &quot;honeytrap.&quot; I should remind you all at this point that these people are <i>not</i> 12-years-old. Pollard actually passed the test and did not break any virtual fidelity. Thus satisfied, Amy Taylor married David Pollard in <i>Second Life</i>, once again matching their offline relationship.&nbsp;</p><p>That is until she discovered him chatting to another avatar that was not her own, and displaying &quot;genuine affection.&quot; So disgusted was Taylor that not only did the <i>Second Life</i> marriage end, but so did the first life one. Taylor and Pollard are now divorced -- both in the game world and the real one. </p><p>This happened between a 28-year-old woman and 40-year-old man. Just think about that.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=0wOzdJ"><img src="http://feeds.feedburner.com/~a/Destructoid?i=0wOzdJ" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/454320786" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 13:02:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/husband david pollard">husband david pollard</category>
      <category domain="http://gameratty.com/tag/david">david</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/pollard">pollard</category>
      <category domain="http://gameratty.com/tag/real world status">real world status</category>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/real life">real life</category>
      <category domain="http://gameratty.com/tag/david pollard">david pollard</category>
      <category domain="http://gameratty.com/tag/lured pollard">lured pollard</category>
      <source url="HASH(0x8c4d704)">Couple divorce over Second Life, rest of world puts collective face in palm</source>
    </item>
    <item>
      <title><![CDATA[Couple divorce over Second Life, rest of world puts collective face in palm]]></title>
      <link>http://gameratty.com/article/19fae7f40f3016a90cb39b1c1c388c87</link>
      <guid>http://gameratty.com/article/19fae7f40f3016a90cb39b1c1c388c87</guid>
      <description><![CDATA[For something that isn't strictly a videogame, Second Life is responsible for so much unbelievably stupid crap that it's difficult to ignore. Take, for example, the case of Amy Taylor, who is...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/111588-second.jpg" alt="Couple divorce over Second Life, rest of world puts collective face in palm screenshot" width="468" border="0" />
			</p>
				<p>For something that isn't<i> strictly</i> a videogame, <i>Second Life</i> is responsible for so much unbelievably stupid <i>crap</i> that it's difficult to ignore. Take, for example, the case of Amy Taylor, <a href="http://www.guardian.co.uk/technology/2008/nov/13/second-life-divorce" target="_blank">who is divorcing</a> husband David Pollard for having an &quot;affair&quot; via the online social network. </p><p>Both Amy and David are avid <i>Second Life</i> players, and their online avatars became a couple to match their real world status. That is until Taylor caught Pollard having virtual sex with a virtual prostitute, virtually. She stayed with David in real life, but the <i>avatars</i> broke off their relationship ... are you still following this?</p><p>Taylor decided to test her man's loyalty by hiring a <i>Second Life</i> &quot;private investigator&quot; who lured Pollard into a &quot;honeytrap.&quot; I should remind you all at this point that these people are <i>not</i> 12-years-old. Pollard actually passed the test and did not break any virtual fidelity. Thus satisfied, Amy Taylor married David Pollard in <i>Second Life</i>, once again matching their offline relationship.&nbsp;</p><p>That is until she discovered him chatting to another avatar that was not her own, and displaying &quot;genuine affection.&quot; So disgusted was Taylor that not only did the <i>Second Life</i> marriage end, but so did the first life one. Taylor and Pollard are now divorced -- both in the game world and the real one. </p><p>This happened between a 28-year-old woman and 40-year-old man. Just think about that.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=0wOzdJ"><img src="http://feeds.feedburner.com/~a/Destructoid?i=0wOzdJ" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/454320786" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 13:02:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/husband david pollard">husband david pollard</category>
      <category domain="http://gameratty.com/tag/david">david</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/pollard">pollard</category>
      <category domain="http://gameratty.com/tag/real world status">real world status</category>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/real life">real life</category>
      <category domain="http://gameratty.com/tag/david pollard">david pollard</category>
      <category domain="http://gameratty.com/tag/lured pollard">lured pollard</category>
      <source url="HASH(0x8c390d4)">Couple divorce over Second Life, rest of world puts collective face in palm</source>
    </item>
    <item>
      <title><![CDATA[Couple divorce over Second Life, rest of world puts collective face in palm]]></title>
      <link>http://gameratty.com/article/1b8780926f94de82a5d1652b49c2ee2b</link>
      <guid>http://gameratty.com/article/1b8780926f94de82a5d1652b49c2ee2b</guid>
      <description><![CDATA[For something that isn't strictly a videogame, Second Life is responsible for so much unbelievably stupid crap that it's difficult to ignore. Take, for example, the case of Amy Taylor, who is...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/111588-second.jpg" alt="Couple divorce over Second Life, rest of world puts collective face in palm screenshot" width="468" border="0" />
			</p>
				<p>For something that isn't<i> strictly</i> a videogame, <i>Second Life</i> is responsible for so much unbelievably stupid <i>crap</i> that it's difficult to ignore. Take, for example, the case of Amy Taylor, <a href="http://www.guardian.co.uk/technology/2008/nov/13/second-life-divorce" target="_blank">who is divorcing</a> husband David Pollard for having an &quot;affair&quot; via the online social network. </p><p>Both Amy and David are avid <i>Second Life</i> players, and their online avatars became a couple to match their real world status. That is until Taylor caught Pollard having virtual sex with a virtual prostitute, virtually. She stayed with David in real life, but the <i>avatars</i> broke off their relationship ... are you still following this?</p><p>Taylor decided to test her man's loyalty by hiring a <i>Second Life</i> &quot;private investigator&quot; who lured Pollard into a &quot;honeytrap.&quot; I should remind you all at this point that these people are <i>not</i> 12-years-old. Pollard actually passed the test and did not break any virtual fidelity. Thus satisfied, Amy Taylor married David Pollard in <i>Second Life</i>, once again matching their offline relationship.&nbsp;</p><p>That is until she discovered him chatting to another avatar that was not her own, and displaying &quot;genuine affection.&quot; So disgusted was Taylor that not only did the <i>Second Life</i> marriage end, but so did the first life one. Taylor and Pollard are now divorced -- both in the game world and the real one. </p><p>This happened between a 28-year-old woman and 40-year-old man. Just think about that.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=0wOzdJ"><img src="http://feeds.feedburner.com/~a/Destructoid?i=0wOzdJ" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/454320786" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 15 Nov 2008 13:02:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/husband david pollard">husband david pollard</category>
      <category domain="http://gameratty.com/tag/david">david</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/pollard">pollard</category>
      <category domain="http://gameratty.com/tag/real world status">real world status</category>
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      <source url="HASH(0x8c2d9a0)">Couple divorce over Second Life, rest of world puts collective face in palm</source>
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