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    <title><![CDATA[[GameRatty] tag: tactical]]></title>
    <link>http://gameratty.com/tag/tactical</link>
    <description></description>
    <pubDate>Sat, 08 Nov 2008 08:04:22 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[New Screens and Area Update for Dragon Age: Origins]]></title>
      <link>http://gameratty.com/article/6f78fb498277c304dff1edf4780df2cc</link>
      <guid>http://gameratty.com/article/6f78fb498277c304dff1edf4780df2cc</guid>
      <description><![CDATA[BioWare has updated the storyline and world information for their upcoming RPG, Dragon Age: Origins . Expected to land on the PC March 23, 2009 and the PS3 and Xbox 360 during September 2009, the...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/11/qwwoisxbxd.jpg"><img class="alignnone size-full wp-image-28659 aligncenter" title="dragon age origins" src="http://news.filefront.com/wp-content/uploads/2008/11/qwwoisxbxd.jpg" alt="dragon age origins" width="500" height="289" /></a></p>
<p>BioWare has updated the storyline and world information for their upcoming RPG, <a href="http://software.filefront.com/Dragon+Age+Origins/;8340;/software_information.html">Dragon Age: Origins</a>. Expected to land on the PC March 23, 2009 and the PS3 and Xbox 360 during September 2009, the folks over at BioWare have added some new content to the website, explaining the history and the inhabitants of Ferelden&#8211;a dark and foreboding place, where death and violence lurks in every shadow.</p>
<p>From the <a href="http://dragonage.bioware.com/">official website</a>:</p>
<blockquote><p>Civilization has fought for many centuries to hold the shadows at bay, but even now the mighty walls of Ostagar are beginning to crumble against the onslaught of an ancient threat. The darkspawn have returned again to bring their taint to the land, and this time, their ancient adversary, the Grey Wardens, have been left neglected by a complacent world that felt they no longer needed them. The fate of the world hangs in the balance, as these mighty warriors again take their place on the front lines against the Blight. But powerful as they are, their numbers have dwindled, and the time is near that a champion needs to step forward from their ranks and lead them to victory. But will the success of this Grey Warden ensure a new, brighter future for Ferelden, or be the first bloody step into a more perilous future?</p></blockquote>
<p>BioWare also sent over three new screens from the game, which feature areas in Ferelden. You can also check out many more screens and other forms of media by visiting the Dragon Age: Origins <a href="http://software.filefront.com/Dragon+Age+Origins/;8340;/software_information.html">page</a> on FileFront.</p>
<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/11/llfdzyavhq.jpg"><img class="alignnone size-thumbnail wp-image-28657" title="dragon age origins" src="http://news.filefront.com/wp-content/uploads/2008/11/llfdzyavhq-150x150.jpg" alt="dragon age origins" width="150" height="150" /></a> <a href="http://news.filefront.com/wp-content/uploads/2008/11/iylfzkfxcu.jpg"><img class="alignnone size-thumbnail wp-image-28658" title="dragon age origins" src="http://news.filefront.com/wp-content/uploads/2008/11/iylfzkfxcu-150x150.jpg" alt="dragon age origins" width="150" height="150" /></a></p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/new-screens-for-dragon-age-origins-look-yummy/" rel="bookmark" title="Permanent Link: New Screens for Dragon Age: Origins Look Yummy">New Screens for Dragon Age: Origins Look Yummy</a></li><li><a href="http://news.filefront.com/dragon-age-origins-unveiled-in-trailer/" rel="bookmark" title="Permanent Link: Dragon Age: Origins Unveiled in Trailer">Dragon Age: Origins Unveiled in Trailer</a></li><li><a href="http://news.filefront.com/e3-2008-bioware-releases-dragon-age-origins-gameplay-details/" rel="bookmark" title="Permanent Link: E3 2008: BioWare Releases Dragon Age: Origins Gameplay Details">E3 2008: BioWare Releases Dragon Age: Origins Gameplay Details</a></li><li><a href="http://news.filefront.com/e3-2008-over-three-minutes-of-dragon-age-origins-gamplay-footage/" rel="bookmark" title="Permanent Link: E3 2008: Over Three Minutes of Dragon Age: Origins Gamplay Footage">E3 2008: Over Three Minutes of Dragon Age: Origins Gamplay Footage</a></li><li><a href="http://news.filefront.com/dragon-age-origins-offers-up-tactical-gameplay-video-with-commentary/" rel="bookmark" title="Permanent Link: Dragon Age Origins Offers Up Tactical Gameplay Video With Commentary">Dragon Age Origins Offers Up Tactical Gameplay Video With Commentary</a></li></ul></p><br /><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/GamingToday?a=GP0eN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=GP0eN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=Se9Bn"><img src="http://feeds.feedburner.com/~f/GamingToday?i=Se9Bn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=hNkMN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=hNkMN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=f2zen"><img src="http://feeds.feedburner.com/~f/GamingToday?i=f2zen" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=ngsdn"><img src="http://feeds.feedburner.com/~f/GamingToday?i=ngsdn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=Q2IzN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=Q2IzN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=ADQin"><img src="http://feeds.feedburner.com/~f/GamingToday?i=ADQin" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/458730937" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 11:58:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/origins">origins</category>
      <category domain="http://gameratty.com/tag/dragon age">dragon age</category>
      <category domain="http://gameratty.com/tag/origins gameplay details">origins gameplay details</category>
      <category domain="http://gameratty.com/tag/origins gamplay footage">origins gamplay footage</category>
      <category domain="http://gameratty.com/tag/screens">screens</category>
      <category domain="http://gameratty.com/tag/origins page">origins page</category>
      <category domain="http://gameratty.com/tag/grey wardens">grey wardens</category>
      <category domain="http://gameratty.com/tag/official website">official website</category>
      <category domain="http://gameratty.com/tag/tactical gameplay video">tactical gameplay video</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/458730937/">New Screens and Area Update for Dragon Age: Origins</source>
    </item>
    <item>
      <title><![CDATA[Shining Force Feather - more details]]></title>
      <link>http://gameratty.com/article/b444265e691704e37ecbdb879fcc36d5</link>
      <guid>http://gameratty.com/article/b444265e691704e37ecbdb879fcc36d5</guid>
      <description><![CDATA[tactical RPG
move freely
walking energy need to move
2d combat
attack with face buttons...]]></description>
      <content:encoded><![CDATA[<p>- tactical RPG<br />
- move freely<br />
- &#8216;walking energy&#8217; need to move<br />
- 2d combat<br />
- attack with face buttons</p>
<p><strong></strong><strong><small><a href="http://www.siliconera.com/2008/11/17/shining-force-feather-falls-into-february/">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 22:13:20 +0000</pubDate>
      <category domain="http://gameratty.com/tag/move">move</category>
      <category domain="http://gameratty.com/tag/move freely">move freely</category>
      <category domain="http://gameratty.com/tag/tactical rpg">tactical rpg</category>
      <category domain="http://gameratty.com/tag/link">link</category>
      <category domain="http://gameratty.com/tag/energy">energy</category>
      <category domain="http://gameratty.com/tag/attack">attack</category>
      <category domain="http://gameratty.com/tag/combat">combat</category>
      <category domain="http://gameratty.com/tag/buttons">buttons</category>
      <source url="http://gonintendo.com/?p=63375">Shining Force Feather - more details</source>
    </item>
    <item>
      <title><![CDATA[Battlefield: Bad Company ]]></title>
      <link>http://gameratty.com/article/40ebb4c8069b938edee82b31ec0cb585</link>
      <guid>http://gameratty.com/article/40ebb4c8069b938edee82b31ec0cb585</guid>
      <description><![CDATA[The game also features the all new, objective based multiplayer game mode &quot;Gold Rush&quot;, supporting 24 players online. Play as attackers and defenders and make full use of the tactical destruction as...]]></description>
      <content:encoded><![CDATA[
 
The game also features the all new, objective based multiplayer game mode "Gold Rush", supporting 24 players online. Play as attackers and defenders and make full use of the tactical destruction as well as the unique vehicle experience of Battlefield: Bad Company.

]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 03:02:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/bad company">bad company</category>
      <category domain="http://gameratty.com/tag/unique vehicle experience">unique vehicle experience</category>
      <category domain="http://gameratty.com/tag/tactical destruction">tactical destruction</category>
      <category domain="http://gameratty.com/tag/gold rush">gold rush</category>
      <category domain="http://gameratty.com/tag/players online">players online</category>
      <category domain="http://gameratty.com/tag/battlefield">battlefield</category>
      <category domain="http://gameratty.com/tag/attackers">attackers</category>
      <category domain="http://gameratty.com/tag/features">features</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <source url="http://www.ps3bite.com/2008/11/17/battlefield-bad-company-.html">Battlefield: Bad Company </source>
    </item>
    <item>
      <title><![CDATA[Are the Gears 2 complainers on to something?]]></title>
      <link>http://gameratty.com/article/6afaa9b76b3edc963751ecc6c0835163</link>
      <guid>http://gameratty.com/article/6afaa9b76b3edc963751ecc6c0835163</guid>
      <description><![CDATA[Sarcasticgamer.com asks, &quot;Are any of the complaints about Gears 2 valid

From the article: &quot;The shotgun's damage dealing capacity has been noticeably reduced, but I don't think that it's necessarily a...]]></description>
      <content:encoded><![CDATA[Sarcasticgamer.com asks, &quot;Are any of the complaints about Gears 2 valid?&quot;
 <br> 
 <br> From the article: &quot;The shotgun's damage dealing capacity has been noticeably reduced, but I don't think that it's necessarily a bad thing. The shotgun dominated Gears 1 and could easily win against any close range weapon, rendering a lot of the pickups useless. It also completely got rid of the game's tactical element, since there was no need to take cover, when a few blasts from your shotty could dispatch any foe. The new shotgun remedies this, and pretty much forces weapon pickups and tactical play. Well, at least it would if…&quot;]]></content:encoded>
      <pubDate>Tue, 11 Nov 2008 19:27:11 +0000</pubDate>
      <category domain="http://gameratty.com/tag/shotgun">shotgun</category>
      <category domain="http://gameratty.com/tag/shotgun remedies">shotgun remedies</category>
      <category domain="http://gameratty.com/tag/gears">gears</category>
      <category domain="http://gameratty.com/tag/close range weapon">close range weapon</category>
      <category domain="http://gameratty.com/tag/forces weapon pickups">forces weapon pickups</category>
      <category domain="http://gameratty.com/tag/pickups useless">pickups useless</category>
      <category domain="http://gameratty.com/tag/easily win">easily win</category>
      <category domain="http://gameratty.com/tag/tactical play">tactical play</category>
      <category domain="http://gameratty.com/tag/tactical element">tactical element</category>
      <source url="http://www.n4g.com/gaming/News-230007.aspx">Are the Gears 2 complainers on to something?</source>
    </item>
    <item>
      <title><![CDATA[Dark Void game details, protagonist unmasked]]></title>
      <link>http://gameratty.com/article/e28221f9564da2f64933d74a2accb5ed</link>
      <guid>http://gameratty.com/article/e28221f9564da2f64933d74a2accb5ed</guid>
      <description><![CDATA[That guy up there is Will. He's the hero in Capcom 's new game, Dark Void for PlayStation 3 and Xbox 360 . Will fits the average, everyday guy trope: he's just an ordinary guy thrust into...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126118/dark-void-will-jetpack_qjgenth.jpg?268887" rel="lightbox[article126118]" title="Dark 20Void 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126118/dark-void-will-jetpack.jpg 3F268887 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px;" alt="Dark Void - Image 1" title="Dark Void - Image 1" src="http://img.qj.net/uploads/articles_module/126118/dark-void-will-jetpack_qjgenth.jpg?268887" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126118/dark-void-will_qjgenth.jpg?523312" rel="lightbox[article126118]" title="Dark 20Void 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126118/dark-void-will.jpg 3F523312 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Dark Void - Image 2" title="Dark Void - Image 2" src="http://img.qj.net/uploads/articles_module/126118/dark-void-will_qjgenth.jpg?523312" align="" border="0"></a><br></p><br>That guy up there is Will. He's the hero in <a href="http://xbox360.qj.net/tags/capcom/107" id="tag" title="Game Developer">Capcom</a>'s new game, <span style="font-style: italic;">Dark Void</span> for <a title="Dark Void for PlayStation 3" href="http://ps3.qj.net/category/Dark-Void/cid/5380">PlayStation 3</a> and <a title="Dark Void for Xbox 360" href="http://xbox360.qj.net/category/Dark-Void/cid/5381">Xbox 360</a>. Will fits the average, everyday guy trope: he's just an ordinary guy thrust into extraordinary circumstances (he got sucked into the Bermuda Triangle and ended up in a parallel universe). Oh, and he has a wicked jetpack, too. Think of him as Rocketeer 3000.<br><br>But enough about Will. <span style="font-style: italic;">Dark Void</span>'s associate producer, Shana Bryant, also revealed a few more details about the game other than the main protagonist.<br><br>According to Bryant, even though <span style="font-style: italic;">Dark Void</span> is not an open-world game, players will still have the freedom to choose how they approach a battle. The typical run-and-gun tactic is a favorite. Players can also use cover for more tactical battles. They can even use their jetpacks to hijack a <a href="http://xbox360.qj.net/tags/ufo/440" id="tag" title="Unidentified Flying Object">UFO</a> and rain fire on their enemies. Mmm, sounds good.<br><br>Sounds good to me. <span style="font-style: italic;">Dark Void</span> is currently being produced by Airtight Games and has been penciled in for a Q4 2008 release.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li><a href="http://www.qj.net/First-trailer-of-Capcom-s-new-Dark-Void/pg/49/aid/105585"><span title="First trailer of Capcom's new Dark Void" style="font-style: italic;">First trailer of Capcom's new Dark Void</span></a></li></ul><br><br>
<p><a href="http://feeds.feedburner.com/~a/qj/xbox?a=z0SmPO"><img src="http://feeds.feedburner.com/~a/qj/xbox?i=z0SmPO" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/qj/xbox/~4/450224757" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 11 Nov 2008 16:31:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dark void">dark void</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/guy">guy</category>
      <category domain="http://gameratty.com/tag/everyday guy trope">everyday guy trope</category>
      <category domain="http://gameratty.com/tag/ordinary guy thrust">ordinary guy thrust</category>
      <category domain="http://gameratty.com/tag/open-world game">open-world game</category>
      <category domain="http://gameratty.com/tag/bryant">bryant</category>
      <category domain="http://gameratty.com/tag/shana bryant">shana bryant</category>
      <category domain="http://gameratty.com/tag/typical run-and-gun tactic">typical run-and-gun tactic</category>
      <source url="http://feeds.feedburner.com/~r/qj/xbox/~3/450224757/126118">Dark Void game details, protagonist unmasked</source>
    </item>
    <item>
      <title><![CDATA[Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America]]></title>
      <link>http://gameratty.com/article/9ad2324c78387688a13a7a760e094ee4</link>
      <guid>http://gameratty.com/article/9ad2324c78387688a13a7a760e094ee4</guid>
      <description><![CDATA[Sqaure-Enix announced that two titles were be coming to North America today, Dragon Quest V: Hand of the Heavenly Bride (this marks its US premiere) and tri-Ace's tactical RPG Valkryie Profile:...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/111122-dqslimeplushie.jpg" alt="Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America screenshot" width="468" border="0" />
			</p>
				<p>Sqaure-Enix announced that two titles were be coming to North America today, <a href="http://www.destructoid.com/dragon-quest-v-japanese-trailer-is-japanese-and-a-trailer-93170.phtml" target="_blank"><i>Dragon Quest V: Hand of the Heavenly Bride</i></a> (this marks its US premiere) and tri-Ace's tactical RPG <i>Valkryie Profile: Covenant of the Plume. </i>While I'm feeling kind of sore about tri-Ace after the whole <i>Infinite Undiscovery</i> experience,<i> </i>I will likely give<i> Dragon Quest V </i>a whirl<i>, </i>as I do have a bit of a soft spot for that series.</p><p><i>Dragon Quest V </i>comes out on February 17th<i> </i>and <i>Valkyrie Profile:Covenant of the Plume</i> comes out March 17th, both for the Nintendo DS. With only a month between the two releases, let's hope your RPG skills are up to par, because you'll need them if you hope to finish <i>Dragon Quest V </i>before<i> Valkyrie Profile </i>hits shelves<i>.&nbsp; </i></p><p>[Via <a href="http://www.rpgamer.com/news/Q4-2007/120607a.html">RPGamer</a>] </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=3mWQBo"><img src="http://feeds.feedburner.com/~a/Destructoid?i=3mWQBo" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=yu4qN"><img src="http://feeds.feedburner.com/~f/Destructoid?i=yu4qN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/450143212" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 11 Nov 2008 15:06:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dragon quest">dragon quest</category>
      <category domain="http://gameratty.com/tag/finish dragon quest">finish dragon quest</category>
      <category domain="http://gameratty.com/tag/covenant">covenant</category>
      <category domain="http://gameratty.com/tag/valkyrie profile">valkyrie profile</category>
      <category domain="http://gameratty.com/tag/plume">plume</category>
      <category domain="http://gameratty.com/tag/infinite undiscovery experience">infinite undiscovery experience</category>
      <category domain="http://gameratty.com/tag/soft spot">soft spot</category>
      <category domain="http://gameratty.com/tag/north america">north america</category>
      <category domain="http://gameratty.com/tag/rpg skills">rpg skills</category>
      <source url="HASH(0x8b4e188)">Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America</source>
    </item>
    <item>
      <title><![CDATA[Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America]]></title>
      <link>http://gameratty.com/article/9a7ffd51ed4a2e59e47c0502f4a7e0e8</link>
      <guid>http://gameratty.com/article/9a7ffd51ed4a2e59e47c0502f4a7e0e8</guid>
      <description><![CDATA[Sqaure-Enix announced that two titles were be coming to North America today, Dragon Quest V: Hand of the Heavenly Bride (this marks its US premiere) and tri-Ace's tactical RPG Valkryie Profile:...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/111122-dqslimeplushie.jpg" alt="Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America screenshot" width="468" border="0" />
			</p>
				<p>Sqaure-Enix announced that two titles were be coming to North America today, <a href="http://www.destructoid.com/dragon-quest-v-japanese-trailer-is-japanese-and-a-trailer-93170.phtml" target="_blank"><i>Dragon Quest V: Hand of the Heavenly Bride</i></a> (this marks its US premiere) and tri-Ace's tactical RPG <i>Valkryie Profile: Covenant of the Plume. </i>While I'm feeling kind of sore about tri-Ace after the whole <i>Infinite Undiscovery</i> experience,<i> </i>I will likely give<i> Dragon Quest V </i>a whirl<i>, </i>as I do have a bit of a soft spot for that series.</p><p><i>Dragon Quest V </i>comes out on February 17th<i> </i>and <i>Valkyrie Profile:Covenant of the Plume</i> comes out March 17th, both for the Nintendo DS. With only a month between the two releases, let's hope your RPG skills are up to par, because you'll need them if you hope to finish <i>Dragon Quest V </i>before<i> Valkyrie Profile </i>hits shelves<i>.&nbsp; </i></p><p>[Via <a href="http://www.rpgamer.com/news/Q4-2007/120607a.html">RPGamer</a>] </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=3mWQBo"><img src="http://feeds.feedburner.com/~a/Destructoid?i=3mWQBo" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=yu4qN"><img src="http://feeds.feedburner.com/~f/Destructoid?i=yu4qN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/450143212" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 11 Nov 2008 15:06:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dragon quest">dragon quest</category>
      <category domain="http://gameratty.com/tag/finish dragon quest">finish dragon quest</category>
      <category domain="http://gameratty.com/tag/covenant">covenant</category>
      <category domain="http://gameratty.com/tag/valkyrie profile">valkyrie profile</category>
      <category domain="http://gameratty.com/tag/plume">plume</category>
      <category domain="http://gameratty.com/tag/infinite undiscovery experience">infinite undiscovery experience</category>
      <category domain="http://gameratty.com/tag/soft spot">soft spot</category>
      <category domain="http://gameratty.com/tag/north america">north america</category>
      <category domain="http://gameratty.com/tag/rpg skills">rpg skills</category>
      <source url="HASH(0x8ae921c)">Dragon Quest V, Valkyrie Profile: Covenant of the Plume confirmed for America</source>
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      <title><![CDATA[The Christmas Gaming Gift Guide 2008 Part 1: Must Have titles]]></title>
      <link>http://gameratty.com/article/75996a019deb2865a303df048d5e9391</link>
      <guid>http://gameratty.com/article/75996a019deb2865a303df048d5e9391</guid>
      <description><![CDATA[Just like last year, I am going to post a four part guide to help you decide what to ask your friends and family for this festive season, or maybe what you should be buying the gamer in your family....]]></description>
      <content:encoded><![CDATA[<span style="font-family:arial;">Just like last year, I am going to post a four part guide to help you decide what to ask your friends and family for this festive season, or maybe what you should be buying the gamer in your family. This first section covers 10 games that I consider "must haves" - some are new releases, some are coming out soon others came out earlier in the year. Part 2 will feature 10 games that I have my doubts about but are nevertheless worth keeping an eye on and perhaps picking up in the sales, then part 3 will cover gaming on a budget (more important than ever in these harsh times) and finally part 4 will have a round up of <span class="blsp-spelling-error" id="SPELLING_ERROR_0">downloadable</span> titles should you be on the receiving end of some points cards. Let's get things underway...<br /><br /><a href="http://1.bp.blogspot.com/_wSSjWgyU2ls/SQBruMm-J1I/AAAAAAAAAVs/7RnPjjSSzC8/s1600-h/fable2_cover_100.jpg"><img id="BLOGGER_PHOTO_ID_5260322806171576146" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 141px" alt="" src="http://1.bp.blogspot.com/_wSSjWgyU2ls/SQBruMm-J1I/AAAAAAAAAVs/7RnPjjSSzC8/s400/fable2_cover_100.jpg" border="0" /></a><strong>Fable II - <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Xbox</span> 360 - Out Now<br /><br /></strong>The original <strong>Fable</strong> didn't quite deliver in the way it was supposed to but nevertheless it was still a great game in my opinion. Peter <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Molyneux</span> has been a bit quieter during the development of <strong>Fable II</strong>, but what has been shown off is quite promising - the way you make use of your doggy partner to help you spot things of interest for example, or the promised co-op play which will let you drop into a friends game and then drop out again at will, and take any experience and items earned back to your own game (there was a rumour that this wouldn't make it in time for launch, but now a patch is promised on day of release which will fix whatever issues they were having with it.<br /><br /><a href="http://4.bp.blogspot.com/_wSSjWgyU2ls/SQBsnLAFkrI/AAAAAAAAAV0/B922sSS9yyA/s1600-h/fallout3_cover.jpg"><img id="BLOGGER_PHOTO_ID_5260323784992592562" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 143px" alt="" src="http://4.bp.blogspot.com/_wSSjWgyU2ls/SQBsnLAFkrI/AAAAAAAAAV0/B922sSS9yyA/s400/fallout3_cover.jpg" border="0" /></a><strong>Fallout 3 - PC, PS3, <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Xbox</span> 360 - Out Now<br /></strong></span><br /><span style="font-family:arial;">The <strong>Fallout</strong> games are still held in incredibly high regard even today and there has been constant demand for a sequel for many years. Finally Bethesda (developers of the <strong>Elder Scrolls</strong> series) have given the fans what they want, and the third game in the series (not counting spin-offs <strong>Fallout Tactics</strong> or <strong>Brotherhood of Steel</strong>) promises to reel in new players as well with it's enticing mix of turn based <span class="blsp-spelling-error" id="SPELLING_ERROR_4">RPG</span> goodness, real time shooting and limb <span class="blsp-spelling-corrected" id="SPELLING_ERROR_5">targeting</span>, as well as its wicked sense of humour and post-apocalyptic setting. Here's hoping the Bloody Mess talent makes a comeback too!</span><br /><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SQBu9srit_I/AAAAAAAAAV8/iLmBkEyjzQk/s1600-h/lbp_cover.jpg"><img id="BLOGGER_PHOTO_ID_5260326371013605362" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 115px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SQBu9srit_I/AAAAAAAAAV8/iLmBkEyjzQk/s400/lbp_cover.jpg" border="0" /></a><span style="font-family:arial;"><strong>Little Big Planet - PS3 - Out 05/11/08</strong></span><br /><br /><span style="font-family:arial;">Old school 2D platforming meets the power of the PS3 and the best community features that Web 2.0 has to offer in what is possibly the biggest exclusive Sony has for their platform this Christmas. Create your own levels using the incredibly intuitive built in designer and then share them with your friends, either alone or at the same time! I can't wait to finally try this having heard so much about it over the last year or so, but initial reports from the US indicate that Media Molecule have managed to deliver on all the promise that has been shown.<br /><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SQBwh5BBfDI/AAAAAAAAAWE/_5m5G7Sz0p0/s1600-h/de_blob_cover.jpg"><img id="BLOGGER_PHOTO_ID_5260328092311845938" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 143px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SQBwh5BBfDI/AAAAAAAAAWE/_5m5G7Sz0p0/s400/de_blob_cover.jpg" border="0" /></a><strong><span class="blsp-spelling-error" id="SPELLING_ERROR_6">de</span> Blob - <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Wii</span> - Out Now</strong><br /><br />The idea of this game is extremely appealing to me - bounce around a <span class="blsp-spelling-error" id="SPELLING_ERROR_8">greyscale</span> world and paint the colour back in, while creating your own soundtrack based on which colour you use (each colour produces a different musical instrument). I love games that fuse visuals/audio in this way such as <strong><span class="blsp-spelling-error" id="SPELLING_ERROR_9">Rez</span></strong> or <strong><span class="blsp-spelling-error" id="SPELLING_ERROR_10">Lumines</span></strong> and this promises to give the same type of satisfaction. I can see how the game could start to get a bit repetitive but there are some other types of <span class="blsp-spelling-error" id="SPELLING_ERROR_11">gameplay</span> included (such as races which hopefully break up the action of the main time enough so that it stays fresh.<br /></span><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRgzAKKMB4I/AAAAAAAAAWM/2Q8sFi6lnHY/s1600-h/ms_pacific.jpg"><img id="BLOGGER_PHOTO_ID_5267015842029897602" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 152px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRgzAKKMB4I/AAAAAAAAAWM/2Q8sFi6lnHY/s400/ms_pacific.jpg" border="0" /></a><span style="font-family:Arial;"><strong><span class="blsp-spelling-error" id="SPELLING_ERROR_12">Motorstorm</span>: Pacific Rift - PS3 - Out Now<br /><br /></strong>The original <strong><span class="blsp-spelling-error" id="SPELLING_ERROR_13">Motorstorm</span></strong> was arguably the best of the PS3 launch titles, but it was far from perfect with a lack of track variety and <span class="blsp-spelling-error" id="SPELLING_ERROR_14">gameplay</span> modes. Now that Evolution Studios have had all the time that they need to work on the sequel there is a much wider range of environments to race around, from jungles to beaches, to volcanoes via swamps. Monster trucks have been added to the mix of vehicles and you can expect the same multi tiered tracks that branch of in every direction, only with much more polish than last time! The first game also lacked a split screen <span class="blsp-spelling-error" id="SPELLING_ERROR_15">multiplayer</span> mode much to my <span class="blsp-spelling-corrected" id="SPELLING_ERROR_16">disappointment</span> - this time it's in there for up to four players!<br /><br /></span><a href="http://2.bp.blogspot.com/_wSSjWgyU2ls/SRg1AUGqMjI/AAAAAAAAAWU/q3FJL1bvC8Q/s1600-h/valkyria.jpg"><span style="font-family:Arial;"><img id="BLOGGER_PHOTO_ID_5267018043722707506" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 115px" alt="" src="http://2.bp.blogspot.com/_wSSjWgyU2ls/SRg1AUGqMjI/AAAAAAAAAWU/q3FJL1bvC8Q/s400/valkyria.jpg" border="0" /></span></a><span style="font-family:Arial;"><strong><span class="blsp-spelling-error" id="SPELLING_ERROR_17">Valkyria</span> Chronicles - PS3 - Out Now<br /><br /></strong>I've been looking forward to this game since I saw the trailer back in the spring, and the more I see of it the more I can't wait to get my hands on it. It features <span class="blsp-spelling-corrected" id="SPELLING_ERROR_18">beautiful</span> cell shaded graphics, <span class="blsp-spelling-error" id="SPELLING_ERROR_19">gameplay</span> which is a combination of tactical turn based <span class="blsp-spelling-error" id="SPELLING_ERROR_20">RPG</span> (<span class="blsp-spelling-error" id="SPELLING_ERROR_21">ala</span> <strong>Fire Emblem</strong>) and real time action, and features cameos from <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Vyse</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Aika</span> from <strong>Skies of Arcadia</strong>! What's not to like? Easily the most interesting thing that Sega has done in almost a decade. The demo is out now on PlayStation Network - check it out!<br /></span><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg2bruWL6I/AAAAAAAAAWc/znIa3K_XSRI/s1600-h/dq_chapters.jpg"><img id="BLOGGER_PHOTO_ID_5267019613431279522" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 156px; CURSOR: hand; HEIGHT: 142px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg2bruWL6I/AAAAAAAAAWc/znIa3K_XSRI/s400/dq_chapters.jpg" border="0" /></a><span style="font-family:Arial;"><strong>Dragon Quest: Chapters of the Chosen - <span class="blsp-spelling-error" id="SPELLING_ERROR_24">DS</span> - Out Now<br /><br /></strong></span><span style="font-family:arial;">The <span class="blsp-spelling-error" id="SPELLING_ERROR_25">DS</span> is fast becoming the console of choice for <span class="blsp-spelling-error" id="SPELLING_ERROR_26">RPG</span> fans, not least because of the output of genre behemoth Square-<span class="blsp-spelling-error" id="SPELLING_ERROR_27">Enix</span>. If you have yet to experience the <strong>Dragon Quest</strong> series I really recommend it, and this entry in the series is perfect for handheld play as it is divided up into several chapters as the title suggests. The <span class="blsp-spelling-error" id="SPELLING_ERROR_28">gameplay</span> may be a little old school for some, but if the thought of battling blue slimes and one eyed monsters called "<span class="blsp-spelling-error" id="SPELLING_ERROR_29">winkys</span>" interests you, take the plunge!<br /><br /><a href="http://1.bp.blogspot.com/_wSSjWgyU2ls/SRg30nmEr8I/AAAAAAAAAWk/m2bdUIkrLJ8/s1600-h/l4d.jpg"><img id="BLOGGER_PHOTO_ID_5267021141331193794" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 138px" alt="" src="http://1.bp.blogspot.com/_wSSjWgyU2ls/SRg30nmEr8I/AAAAAAAAAWk/m2bdUIkrLJ8/s400/l4d.jpg" border="0" /></a><strong>Left 4 Dead - <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Xbox</span> 360 &amp; PC - Out 21/11/08<br /></strong><br />Zombie fans, Valve has a brain flavoured treat in store for you this winter! Take on legions of the undead before facing off against powerful boss zombies, with each encounter based upon your skill level. Doing well? Then you may come across an entire room of bosses to take you down a peg or two as the AI Director analyses your progress and adjusts the experience accordingly. The <span class="blsp-spelling-error" id="SPELLING_ERROR_31">multiplayer</span> modes also promise to be superb, with survivors taking on the infected. I'm not really a big fan of First Person Shooters, but this one sounds absolutely brilliant!<br /><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg5RFT8aFI/AAAAAAAAAWs/fo-D6XgvKrU/s1600-h/ffiv.jpg"><img id="BLOGGER_PHOTO_ID_5267022729856182354" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 155px; CURSOR: hand; HEIGHT: 143px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg5RFT8aFI/AAAAAAAAAWs/fo-D6XgvKrU/s400/ffiv.jpg" border="0" /></a><strong>Final Fantasy IV - <span class="blsp-spelling-error" id="SPELLING_ERROR_32">DS</span> - Out Now</strong><br /><br /><span class="blsp-spelling-error" id="SPELLING_ERROR_33">DS</span> owners who prefer <strong>Final Fantasy</strong> to <strong>Dragon Quest</strong>, Square-<span class="blsp-spelling-error" id="SPELLING_ERROR_34">Enix</span> has you covered too in this stunning remake of the classic <span class="blsp-spelling-error" id="SPELLING_ERROR_35">SNES</span> game (which was never released in Europe originally). The game has been brought up to date with the same 3D engine that was used for last years <strong>Final Fantasy III</strong>, but there have been a few tweaks so now it is even better. This is one of the best games in the series, along with <strong>VI</strong>, <strong>VIII</strong> and <strong>XII</strong> and if you haven't experienced it before it's well worth a look!<br /><br /><a href="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg6_QwnAZI/AAAAAAAAAW0/O8KdIKRice4/s1600-h/so_fp.jpg"><img id="BLOGGER_PHOTO_ID_5267024622714814866" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 152px" alt="" src="http://3.bp.blogspot.com/_wSSjWgyU2ls/SRg6_QwnAZI/AAAAAAAAAW0/O8KdIKRice4/s400/so_fp.jpg" border="0" /></a><strong>Star Ocean: First Departure - <span class="blsp-spelling-error" id="SPELLING_ERROR_36">PSP</span> - Out Now</strong><br /><br /><span class="blsp-spelling-error" id="SPELLING_ERROR_37">PSP</span> owners needn't feel left out as <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Squeenix</span> also has a classic <span class="blsp-spelling-error" id="SPELLING_ERROR_39">RPG</span> freshly updated for your gaming pleasure. Again, it never reached these shores when it was first released on the <span class="blsp-spelling-error" id="SPELLING_ERROR_40">SNES</span>, but the huge popularity of <strong>Star Ocean 3</strong> made <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Squeenix</span> reconsider things and has already released the game in Europe. The visuals have been given a considerable overhaul with new <span class="blsp-spelling-error" id="SPELLING_ERROR_42">anime</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_43">cutscenes</span> by Production I.G. and the <span class="blsp-spelling-error" id="SPELLING_ERROR_44">gameplay</span> has also been tweaked, helping you become fully immersed in the Star Trek inspired universe that <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Tri</span>-Ace have created.<br /><br />See you again very soon for 10 more games that may be worth picking up, if funds permit!</span>]]></content:encoded>
      <pubDate>Mon, 10 Nov 2008 10:53:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/main time">main time</category>
      <category domain="http://gameratty.com/tag/real time action">real time action</category>
      <category domain="http://gameratty.com/tag/friends">friends</category>
      <category domain="http://gameratty.com/tag/friends game">friends game</category>
      <category domain="http://gameratty.com/tag/action">action</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/classic snes game">classic snes game</category>
      <category domain="http://gameratty.com/tag/snes">snes</category>
      <source url="http://retromoderngames.blogspot.com/2008/11/christmas-gaming-gift-guide-2008-part-1.html">The Christmas Gaming Gift Guide 2008 Part 1: Must Have titles</source>
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    <item>
      <title><![CDATA[COLUMN: 'Roboto-chan!': Bangai-O Origins]]></title>
      <link>http://gameratty.com/article/9296660e2862ee1f6e5a403b5f2e6607</link>
      <guid>http://gameratty.com/article/9296660e2862ee1f6e5a403b5f2e6607</guid>
      <description><![CDATA[Roboto-chan!' is a column written by Ollie Barder , which covers videogames that feature robots and the pop-cultural folklore surrounding them. This column covers the origins of the Bangai-O series...]]></description>
      <content:encoded><![CDATA[<p><i>['Roboto-chan!' is a <a href="http://www.gamesetwatch.com/column_robotochan/">column</a> written by <a href="http://cacophanus.net/">Ollie Barder</a>, which covers videogames that feature robots and the pop-cultural folklore surrounding them. This column covers the origins of the Bangai-O series and why Hover Attack isn't the main creative creative catalyst.]</i></p>

<p><a href="http://www.esp-web.co.jp/products/bangai-o/index.html"><img alt="bangaio_tamashii.jpg" src="http://www.gamesetwatch.com/bangaio_tamashii.jpg" width="200" height="179" hspace="5" align="left"></a>There are few games developers in the world that engender such a fan driven fervour as <a href="http://www.treasure-inc.co.jp/">Treasure</a>. Their games are revered in an almost monolithic sense, beacons of taut gaming functionality they distill the mechanics of a game into something palpably cogent. However, there are a few instances amongst their creative portfolio that have wider cultural leanings.</p>

<p>I am, of course, referring to <a href="http://en.wikipedia.org/wiki/Bangai-O">Bakuretsu Muteki Bangai-O</a>. A series of games featuring the titular mecha, Bangai-O, as it sprays a colourful 2D world with a vast array of homing missiles and lasers. The initial functional impetus for the game was outed as being that of the <a href="http://en.wikipedia.org/wiki/Sharp_X1">Sharp X1</a> title <a href="http://retroblues.sakura.ne.jp/regeokiba/compac/compac.htm|">Hover Attack</a> but in a more <a href="http://sega.jp/archive/creators/vol_25/1.html">recent interview</a>, this was merely a partial catalyst as it became clearer that the main influences took on a far greater role.</p>

<p>Specifically, three anime series were cited in the interview; <a href="http://en.wikipedia.org/wiki/Macross">Macross</a>, <a href="http://en.wikipedia.org/wiki/Layzner">Layzner</a> and <a href="http://en.wikipedia.org/wiki/Ideon">Ideon</a>. For those that have been reading the column regularly, I've already covered the effect of each of these series (<a href="http://www.gamesetwatch.com/2007/04/column_robotochan_super_ultima.php">here</a> and <a href="http://www.gamesetwatch.com/2007/03/column_robotochan_welcome_to_t.php">here</a>). Now it's time to see how these influences actually manifest themselves in a gaming series such as Bangai-O.</p><p>Before I get started, lets have a <a href="http://uk.youtube.com/watch?v=zxpLi7k0FVQ">quick look</a> at <a href="http://en.wikipedia.org/wiki/Assault_Suits_Leynos_II">Assault Suit Leynos 2</a> on the Sega Saturn. This game was released at the beginning of 1997 and was a direct sequel to the original Leynos on the Megadrive. The reason I want to show this first is because this highlights the problem that faced 2D mecha games as their functionality became more potent. Basically, the more agile and well equipped a mecha becomes the more viewing space the player needs to use it effectively. Leynos 2 partially solved this problem by having the camera zoom in and out. </p>

<p>The reasoning being that you needed to see your cool assault suit, as that was the main focus of the game. Right?</p>

<p>Well, no. Mecha, apart from its size and aesthetic, are not solely defined by aesthetic parameters. Just showing these aspects to a player is rather pointless in fact, as they have no functional merit. The real purpose of a mecha, in a game at least, is based around what it can do. Two years later Treasure came along and proved this rather magnificently.</p>

<p><u><b>Bakuretsu Muteki Bangai-O (Nintendo 64)</b></u></p>

<p><a href="http://www.treasure-inc.co.jp/products/lp/bangaio/bang_top.html"><img alt="bangaio_n64.jpg" src="http://www.gamesetwatch.com/bangaio_n64.jpg" width="200" height="286" hspace="5" align="right"></a>Treasure solved the problem of their mecha's potency by making the actual sprite tiny. As a consequence they were able to "fit" the mecha functionality into the player's view. This is where Hover Attack comes in, as games like Leynos were too hung up on showing off how cool the mecha was but Hover Attack wasn't showing a mecha at all so the game didn't suffer from a limited viewpoint. Hover Attack was also only a partial base as Bangai-O was offering something far greater in scope.</p>

<p>This is where we get onto the three anime series I mentioned earlier. Let's start with <a href="http://en.wikipedia.org/wiki/Ideon">Ideon</a> first, as this is the most ambitious influence of the three. Ideon is a <a href="http://en.wikipedia.org/wiki/Super_robot">super robot</a> that can cut planets in half, fire black holes and re-boot the universe. If mecha were an interstellar empire, Ideon would be its terrifying emperor. </p>

<p><a href="http://www.gamesetwatch.com/ideon_guns.jpg"><img alt="ideon_guns.jpg" src="http://www.gamesetwatch.com/ideon_guns-thumb.jpg" width="200" height="150" hspace="5" align="left"></a>However, Ideon also possessed an array of other weapons tucked away within it. These were installed by the humans that originally found the alien artifact.  One of the more visually memorable attacks was when the Ideon fired off a volley of omnidirectional guns. Now, try and imagine that occurring in a game where you just see the mecha up close. Doesn't work, does it? </p>

<p>You need to see where the shots are going, so you can ascertain whether you've taken out your targets. Bangai-O approached Ideon almost reverently in fact, to the point that it put its array of attacks in the player's view, leaving the mecha itself as a relative dot on the aesthetic horizon.</p>

<p>The remaining super robot abilities, unsurprisingly, didn't make it into the game. As re-booting the universe is a problematic endeavour at the best of times.</p>

<p><u><b>Bakuretsu Muteki Bangai-O (Dreamcast)</b></u></p>

<p><a href="http://www.treasure-inc.co.jp/products/lp/bangaiod/bgo_top.html"><img alt="bangaio_dc.jpg" src="http://www.gamesetwatch.com/bangaio_dc.jpg" width="200" height="199" hspace="5" align="right"></a>Barely six months later, a Dreamcast version of Bangai-O was released in Japan. Despite initial appearances, this was not a direct port but instead a fundamental reworking of the original N64 game. It also received a global release and became the "face" of the series for many Western gamers (as the N64 version never made it out of Japan).</p>

<p>It also evolved the anime influences further. So it's time we moved onto <a href="http://en.wikipedia.org/wiki/Macross">Macross'</a> involvement. This was a series that featured balletic dogfights with transforming mecha but with the added adage of wonderfully excessive missile volleys.</p>

<p><a href="http://www.gamesetwatch.com/yf21_macross_plus.jpg"><img alt="yf21_macross_plus.jpg" src="http://www.gamesetwatch.com/yf21_macross_plus-thumb.jpg" width="200" height="150" hspace="5" align="left"></a>Ideon offered the catch all omnidirectional attack of doom, whereas Macross afforded a level of pretentious precision. Specifically, the fact that the missiles snaked their way through the air to find their targets was something that Bangai-O nabbed from Macross.</p>

<p>The <a href="http://en.wikipedia.org/wiki/Itano_circus">Itano Circus</a> was part and parcel of Riki's basic homing missile firing gun, as enemies swayed and jinked you had a mini-anime almost choreographed by <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4876">Ichiro Itano</a> occurring in pixellated 2D.</p>

<p>Macross also had an influence in the way the mecha Bangai-O moved, whilst precise there was an element of momentum. This made matters more tactical as you didn't want to be wrong footed at the end of a maneuver. You were also always fighting the subtle effect of gravity, which fed into the momentum even more. Thing is, this wasn't realistic physics at work. Not even close in fact, it was skewed anime physics. The kind that allows constant thrust in space to equal constant speed (though it does look cool in all fairness). This tactical wrong-footing was and still is part of the <a href="http://uk.youtube.com/watch?v=yAHlbsta72U&fmt=18">Macross dogfight</a>. Seeing variable fighters fire off dummy missile volleys so as to position an enemy for a well placed bout of vulcan gunfire fits perfectly into the Bangai-O mould.</p>

<p><u><b>Bangai-O Tamashii (Nintendo DS)</b></u></p>

<p><a href="http://www.esp-web.co.jp/products/bangai-o/index.html"><img alt="bangaio_tamashii.jpg" src="http://www.gamesetwatch.com/bangaio_tamashii.jpg" width="200" height="179" hspace="5" align="right"></a>Bangai-O Tamashii was released earlier this year to much acclaim. It's quite a substantial change to the original Bangai-O formula more down to its increased functional platter. However, the original anime triumvirate are still very much present and fueling the core that makes this shooter tick.</p>

<p>I've saved <a href="http://en.wikipedia.org/wiki/Layzner">Layzner</a> until last as it's more relevant in the newer DS iteration than it was in the original. Layzner is one of the most realistic mecha that falls under the category <a href="http://en.wikipedia.org/wiki/Real_robot">real robot</a>. However, it's also one of the most potent. This contradiction is at the very centre of Bangai-O's gameplay. </p>

<p><a href="http://www.gamesetwatch.com/layzner_ready.jpg"><img alt="layzner_ready.jpg" src="http://www.gamesetwatch.com/layzner_ready-thumb.jpg" width="200" height="150" hspace="5" align="left"></a>Specifically, the Layzner is a mecha that has to work within in a very rigid ruleset, it also expects an inhuman level of precision from the pilot (something it's onboard AI helps to partially assuage) and it's also terrifyingly fragile once pitted against other SPT's. </p>

<p>Throughout the Bangai-O series, the player is expected to work within a very focused rule set, be precise in their control and teeter on the razor's edge of near death around every turn. In Tamashii this is even more true.</p>

<p>There are a few other visual aspects of Layzner that are very much at work as well. The <a href="http://uk.youtube.com/watch?v=Zw4T4jvw12k&fmt=18">V-MAX halo</a> is now present whenever Bangai-O dashes and generally the movement is more exacting now.</p>

<p>Generally, Layzner makes itself felt in the taut nature of the levels themselves. As the expectation is on the player to perform within a suitably cunning set of parameters, which is probably why the level design is far more engaging than most other shooter-em-ups.</p>

<p><u><b>When mecha collide...</u></b></p>

<p>It's always interesting to see people jump on gaming references as the sole functional influence, when there are other far more relevant cultural aspects afoot. Bangai-O, as a series, is resolutely in the mecha gaming genre. Each of the series listed above have had an obvious tactile outcome. Without them Bangai-O,as we know it, simply wouldn't even exist.</p>

<p>If anything, Treasure are pulling on more anime series with the latest iteration with <a href="http://uk.youtube.com/watch?v=hd02MWQMQrU&ffmt=18">beam sabres</a>, <a href="http://uk.youtube.com/watch?v=Ox9LjgvK0O8&fmt=18">super napalm</a> and <a href="http://uk.youtube.com/watch?v=MMnlel0TZY0&fmt=18">baseball bats</a>. Those abilities alone call on a good quarter of a century of mecha anime after all, in addition to the series mentioned obviously.</p>

<p>With this gaming genre specifically it's worth realising that it doesn't exist in a cultural vacuum, with only gaming influences taking an effect. Mecha gaming has been borne out of Japan's half century fascination with its varied pantheon of manga and anime robots. Treasure, it seems, know how to build upon and innovate from that. Maybe more people should learn from their example?</p>

<p><i>[<a href="http://cacophanus.net/">Ollie Barder</a>, formerly a freelance journalist, is now a senior games designer at <a href="http://www.doublesixgames.com/">doublesix</a>. He also spends a sizeable amount of time <a href="http://uk.youtube.com/cacophanus">playing robot games</a> and dusting an ever growing collection of Japanese diecast robot toys.]</i></p>
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      <title><![CDATA[New Cortex Command]]></title>
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      <description><![CDATA[We just noticed, thanks to TIGSource , that theres a new build of the excellent bunker-building, side-scrolling, robot-smashing, real-time tactical base-managing shooter, Cortex Command . Its filled...]]></description>
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We just noticed, thanks to <a href="http://tigsource.com/articles/2008/11/07/cortex-command-build-22" onclick="javascript:pageTracker._trackPageview('/outbound/article/tigsource.com');">TIGSource</a>, that there&#8217;s a new build of the excellent bunker-building, side-scrolling, robot-smashing, real-time tactical base-managing shooter, <a href="http://www.datarealms.com/devlog/cortex-command/is-it-true-build-22/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.datarealms.com');">Cortex Command</a>. It&#8217;s filled with fixes, tweaks, and has a new campaign map. I&#8217;ll chime in with TIGSource&#8217;s Derek and say that this is the kind of game that makes PC gaming so compelling: it&#8217;s complicated, challenging, and utterly esoteric in both its ambitions and execution. The hand-drawn art is wondrous, and the huge menu of possibilities it offers for your battles against other base-building players is enthralling. Tricky as hell, but you&#8217;ll want to take some time to experiment.</p>
<p>Imagine if Worms was an RTS designed by an artistically-inspired robo-festishist. You&#8217;d be in the right kind of ballpark. I&#8217;ll understand if you don&#8217;t like this game one bit, but you should at least <a href="http://www.datarealms.com/devlog/cortex-command/is-it-true-build-22/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.datarealms.com');">have a look</a>.<strong>Related stories:</strong>
<ul class="similar-posts">
<li><a href="http://www.rockpapershotgun.com/2008/04/23/cortex-command/"  rel="bookmark" title="April 23, 2008">Cortex Command</a></li>
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<p><small>Posted by rossignol. |
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      <pubDate>Sat, 08 Nov 2008 08:04:22 +0000</pubDate>
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