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    <title><![CDATA[[GameRatty] tag: supreme]]></title>
    <link>http://gameratty.com/tag/supreme</link>
    <description></description>
    <pubDate>Mon, 17 Nov 2008 11:01:44 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/206f2f126b7ee99d7b87a533fc6213fd</link>
      <guid>http://gameratty.com/article/206f2f126b7ee99d7b87a533fc6213fd</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://ds.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://ds.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://ds.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://ds.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://ds.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://ds.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/Ms75MQMATUs" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/Ms75MQMATUs/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/48fb342e27168fedcd97b1c6c4910caa</link>
      <guid>http://gameratty.com/article/48fb342e27168fedcd97b1c6c4910caa</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://xbox360.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://xbox360.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://xbox360.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://xbox360.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://xbox360.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://xbox360.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/BiQa6evlW3M" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/BiQa6evlW3M/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/4d9d8d5161dce7c9218813f8c8fafbcb</link>
      <guid>http://gameratty.com/article/4d9d8d5161dce7c9218813f8c8fafbcb</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://pspupdates.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://pspupdates.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://pspupdates.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://pspupdates.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://pspupdates.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://pspupdates.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=V00riyu9"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=UeuDW8EU"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=sJ8uBWOd"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/vjq0z920a4o" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/vjq0z920a4o/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[Jack Thompson pays Florida Bar $42K]]></title>
      <link>http://gameratty.com/article/214e6038665041787499288a21a2a13b</link>
      <guid>http://gameratty.com/article/214e6038665041787499288a21a2a13b</guid>
      <description><![CDATA[Filed under: Culture

Former anti-games attorney Jack Thompson has paid $42,525 to the Florida Bar, reports GamePolitics . The figure represents the Bar's cost to prosecute Thompson during his...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamepolitics.com/2008/11/19/did-jack-thompson-lose-weight-he-looks-about-42k-lighter"><img width="490" vspace="4" hspace="0" height="341" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/jackthompsongameover.jpg" alt="" /></a><br /></div>
Former anti-games attorney <a href="http://joystiq.com/tag/jack-thompson">Jack Thompson</a> has paid $42,525 to the Florida Bar, reports <a href="http://www.joystiq.com/2008/09/25/jack-thompson-disbarred-in-florida/">GamePolitics</a>. The figure represents the Bar's cost to prosecute Thompson during his <a href="http://www.joystiq.com/2008/09/25/jack-thompson-disbarred-in-florida/">disbarment proceedings</a>. So, not only was he disbarred, but Thompson ended up paying the people that took away his livelihood.<br /><br />The real beauty in this story is how the information became public. The Florida Bar didn't leak this -- it was John Bruce Thompson himself that sent out an e-mail this morning, complaining the Florida Supreme Court hadn't yet cashed the check. Even while teetering on the precipice of irrelevance, Thompson still makes a good story.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2008/11/20/jack-thompson-pays-florida-bar-42k/">Jack Thompson pays Florida Bar $42K</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Nov 2008 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.gamepolitics.com/2008/11/19/did-jack-thompson-lose-weight-he-looks-about-42k-lighter>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/jack-thompson-pays-florida-bar-42k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1378063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/jack-thompson-pays-florida-bar-42k/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Thu, 20 Nov 2008 07:10:00 +0000</pubDate>
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      <source url="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/FSs7PzSTCJw/">Jack Thompson pays Florida Bar $42K</source>
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      <title><![CDATA[Japanese sales - week ending 16th November (hardware and software)]]></title>
      <link>http://gameratty.com/article/b134977acc407dc0b0ad8e0017267c88</link>
      <guid>http://gameratty.com/article/b134977acc407dc0b0ad8e0017267c88</guid>
      <description><![CDATA[Thepink [CENSORED - Taste &amp; Decency Ed] does it again! Kirby once again sits astride the Japanese software charts, notching up a further 97,000 sales to beat off the challenge of Samuraidou 3 on PS3....]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/11/suspense2.jpg" alt="suspense2.jpg" /> </p>
<p>The pink [CENSORED - Taste &amp; Decency Ed] does it again! Kirby once again sits astride the Japanese software charts, notching up a further 97,000 sales to beat off the challenge of Samuraidou 3 on PS3. Elsewhere, it&#8217;s good to see roguelike sequel Shiren 2 make the top 5, while that ridiculously lengthy title at number 6 belongs to a detective game (pictured above) not entirely dissimilar to Unsolved Crimes, which I reviewed recently. It&#8217;s the sort of thing which rarely makes it out of Japan - it&#8217;d be nice to see a western publisher taking a chance on this.</p>
<p>In the hardware charts, the DSi still reigns supreme, while the poor old outmoded DS Lite drops to bottom spot of all the major consoles currently available. How times change. Cast your eyes downwards for the full details.</p>
<ol>
<li>NDS Hoshi no Kirby Ultra Super Deluxe (Nintendo) 97,449 / 363,102</li>
<li>PS3 Samuraidou 3 (Spike) 81,047 / new</li>
<li>NDS Tongari Boushi to Mahou no 365 Nichi (Konami) 71,914 / new</li>
<li>NDS Fushigi no Dungeon Fuurai no Shiren DS 2: Sabaku no Majou (Sega) 45,327 / new</li>
<li>PS3 Resistance 2 (SCE) 33,584 / new</li>
<li>NDS DS Nishimura Kyoutarou Suspense 2 Shintantei Series: Kanazawa, Hakodate, Gokkan no Kyoukoku - Fukushuu no Kage (Tecmo) 33,079 / new</li>
<li>NDS Ryuusei no Rockman 3: Black Ace (Capcom) 33,067 / new</li>
<li>NDS Rhythm Tengoku Gold (Nintendo) 30,434 / 1,159,436</li>
<li>NDS Wagamama Fashion: Girls Mode (Nintendo) 29,870 / 183,431</li>
<li>NDS Pocket Monsters Platinum (Pokemon Co.) 26,767 / 1,917,117 
<p>DSi 85,327<br />
PSP 38,153<br />
Wii 26,787<br />
PS3 17,448<br />
360 7,983<br />
PS2 5,421<br />
DSL 3,559</li>
</ol>
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      <pubDate>Wed, 19 Nov 2008 18:22:57 +0000</pubDate>
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      <source url="http://www.wiiwii.tv/2008/11/19/japanese-sales-week-ending-16th-november-hardware-and-software/">Japanese sales - week ending 16th November (hardware and software)</source>
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      <title><![CDATA[New Studio in Los Angeles Being Opened by Square Enix]]></title>
      <link>http://gameratty.com/article/961a4abcc1f82bf46c256b9bc0839d87</link>
      <guid>http://gameratty.com/article/961a4abcc1f82bf46c256b9bc0839d87</guid>
      <description><![CDATA[One of Square Enixs current goals is to broaden its horizons and expand its international portfolio, with one specific mark being to generate 50% of its revenue from outside of Japan (up from the...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone aligncenter" src="http://media.1up.com/media?id=3649026&amp;type=lg" alt="Gaming Today" /></p>
<p>One of Square Enix&#8217;s current goals is to broaden its horizons and expand its international portfolio, with one specific mark being to generate 50% of its revenue from <a href="http://www.1up.com/do/newsStory?cId=3163155">outside of Japan</a> (up from the current 10-20%). Senior VP Michihiro Sasaki explained, &#8220;We need to seek cooperation with a US publisher &#8212; we need local content. Our strength is in role-playing games and fantasy titles, so it is a bit difficult to appeal to the US market.&#8221;</p>
<p>Just last week we learned about the bizarre partnership between Square Enix and Gas Powered Games which will have Square Enix <a href="http://www.1up.com/do/newsStory?cId=3171272">publishing</a> <strong>Supreme Commander 2</strong> &#8212; a game that hardly fits inside the fantasy RPG genre you&#8217;d expect from the creator of <a title="Final Fantasy XIII" href="http://www.1up.com/do/gameOverview?cId=3148417">Final Fantasy</a>.</p>
<p>Today an announcement of another move was made, although this is a far bigger deal than a single publishing deal. Square Enix will be opening a new development studio in Los Angeles, California (El Segundo). The studio will be working on an original action game and is currently seeking to fill various positions, including software engineers with experience developing for the Xbox 360 and Wii.</p>
<p>One of the job postings (via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21125" target="_blank">Gamasutra</a>) reads, &#8220;How often do you get a chance to make sure that a studio starts off in the right direction? How often do you get to be one of the starting members, but also have medical insurance? This is a rare opportunity to have the creative control of a start-up but the backing and funding of a major publisher.&#8221; Listings also mention that Square Enix is seeking &#8220;to lay the foundation for a solid development team.&#8221;</p>
<p>&#8220;We see great opportunities in North American and European markets, both of which are expected to be maintaining sustainable growth over these coming years,&#8221; said the company&#8217;s President, Yoichi Wada.</p>
<p>If the Supreme Commander 2 announcement didn&#8217;t have you convinced (and understandably so), this goes a long way in reaffirming that Square Enix is serious about becoming a more significant player outside of Japan. Anyone want to take a guess at what the game the new studio is developing might be like? My one hope is that it doesn&#8217;t star any teenage boys with spiky hair.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/square-enix-did-not-promise-final-fantasy-xiii-in-2008/" rel="bookmark" title="Permanent Link: Square Enix Did Not Promise Final Fantasy XIII in 2008">Square Enix Did Not Promise Final Fantasy XIII in 2008</a></li><li><a href="http://news.filefront.com/midnight-club-los-angeles-release-date-revealed/" rel="bookmark" title="Permanent Link: Midnight Club: Los Angeles Release Date Revealed">Midnight Club: Los Angeles Release Date Revealed</a></li><li><a href="http://news.filefront.com/rockstar-moves-midnight-club-los-angeles-into-october/" rel="bookmark" title="Permanent Link: Rockstar Moves Midnight Club: Los Angeles into October">Rockstar Moves Midnight Club: Los Angeles into October</a></li><li><a href="http://news.filefront.com/gta-iv-mural-takes-over-los-angeles-hotel/" rel="bookmark" title="Permanent Link: GTA IV Mural Takes Over Los Angeles Hotel">GTA IV Mural Takes Over Los Angeles Hotel</a></li><li><a href="http://news.filefront.com/square-enix-crushes-those-who-try-to-rip-off-final-fantasy-vii/" rel="bookmark" title="Permanent Link: Square Enix Crushes Those Who Try To Rip Off Final Fantasy VII">Square Enix Crushes Those Who Try To Rip Off Final Fantasy VII</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Mon, 17 Nov 2008 20:36:08 +0000</pubDate>
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      <title><![CDATA[Iron Chef DS trailer has a lot of screaming, also food]]></title>
      <link>http://gameratty.com/article/12a806cbc8bdd8cc515b64df17c8909f</link>
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      <description><![CDATA[Not streaming? Update your Flash player . New videos added daily! See the next 20 new videos
I admit it theres a gaping hole in my soul from a lack of Iron Chef . Ive only caught a few episodes, but...]]></description>
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</p><p>I admit it &ndash; there&rsquo;s a gaping hole in my soul from a lack of <i>Iron Chef</i>. I&rsquo;ve only caught a few episodes, but I&rsquo;ve come to learn some universal truths from my viewings of the show and the above trailer for <i>Iron Chef America: Supreme Cuisine</i>. The foremost truth is that one should never, ever take quiet preparation directions. Only frenzied screams suffice.<br /><br />If you haven&rsquo;t been riding the hype train, then you wouldn&rsquo;t know that <i>Supreme Cuisine&rsquo;s </i>arrival is nigh. The DS version, shown above, is slated to come out tomorrow. The Wii version will be hitting US retailers December 12. <br /><br />In addition to the trailer, we also have a host of new screenshots that show off the celebrity chefs and various secret ingredients in the game. I&rsquo;m happy that Destineer, the game&rsquo;s developer, gave artichoke hearts proper mention by including them in the pile of ingredients. The artichoke is a beautiful vegetable and deserves to be elevated by the videogames industry as a whole.</p>		
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      <pubDate>Mon, 17 Nov 2008 16:35:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/iron chef">iron chef</category>
      <category domain="http://gameratty.com/tag/iron chef america">iron chef america</category>
      <category domain="http://gameratty.com/tag/trailer">trailer</category>
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      <source url="HASH(0x8b0aeb4)">Iron Chef DS trailer has a lot of screaming, also food</source>
    </item>
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      <title><![CDATA[Iron Chef DS trailer has a lot of screaming, also food]]></title>
      <link>http://gameratty.com/article/771ad637cc2fa816911a37981e7051c8</link>
      <guid>http://gameratty.com/article/771ad637cc2fa816911a37981e7051c8</guid>
      <description><![CDATA[Not streaming? Update your Flash player . New videos added daily! See the next 20 new videos
I admit it theres a gaping hole in my soul from a lack of Iron Chef . Ive only caught a few episodes, but...]]></description>
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</p><p>I admit it &ndash; there&rsquo;s a gaping hole in my soul from a lack of <i>Iron Chef</i>. I&rsquo;ve only caught a few episodes, but I&rsquo;ve come to learn some universal truths from my viewings of the show and the above trailer for <i>Iron Chef America: Supreme Cuisine</i>. The foremost truth is that one should never, ever take quiet preparation directions. Only frenzied screams suffice.<br /><br />If you haven&rsquo;t been riding the hype train, then you wouldn&rsquo;t know that <i>Supreme Cuisine&rsquo;s </i>arrival is nigh. The DS version, shown above, is slated to come out tomorrow. The Wii version will be hitting US retailers December 12. <br /><br />In addition to the trailer, we also have a host of new screenshots that show off the celebrity chefs and various secret ingredients in the game. I&rsquo;m happy that Destineer, the game&rsquo;s developer, gave artichoke hearts proper mention by including them in the pile of ingredients. The artichoke is a beautiful vegetable and deserves to be elevated by the videogames industry as a whole.</p>		
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      <pubDate>Mon, 17 Nov 2008 16:35:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/iron chef">iron chef</category>
      <category domain="http://gameratty.com/tag/iron chef america">iron chef america</category>
      <category domain="http://gameratty.com/tag/trailer">trailer</category>
      <category domain="http://gameratty.com/tag/wii version">wii version</category>
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      <category domain="http://gameratty.com/tag/ingredients">ingredients</category>
      <source url="HASH(0x8ae80d4)">Iron Chef DS trailer has a lot of screaming, also food</source>
    </item>
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      <title><![CDATA[Square Enix starting development studio in US]]></title>
      <link>http://gameratty.com/article/5d6768cabd76bea54c05143c2a306765</link>
      <guid>http://gameratty.com/article/5d6768cabd76bea54c05143c2a306765</guid>
      <description><![CDATA[Filed under: News Square Enix is serious about courting Western audiences. Last week, they announced that they would publish Gas Powered Games' Supreme Commander 2 , a game targeted completely at...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21125"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/11/se1117.jpg"  alt="" /></a><a href="http://www.nintendowiifanboy.com/tag/Square-Enix/">Square Enix</a> is serious about courting Western audiences. Last week, they announced that they would publish Gas Powered Games' <em><a href="http://www.joystiq.com/2008/11/12/gas-powered-games-working-on-supreme-commander-2/">Supreme Commander 2</a>,</em> a game targeted completely at North American and European gamers. Now, job listings on their site reveal that they're starting a new development studio in El Segundo, California, and that they're hiring staff to work on currently unannounced Xbox 360 and Wii action games.<br /><br /><a href="http://jobs.gamasutra.com/jobseekerx/SearchJobs.asp?SearchStartingPoint=MainSearchForm&amp;txtaction=CREATE&amp;ProfileID=&amp;SubmitToSearch=Search&amp;rvsd=-1&amp;fromsearchpage=true&amp;lcta=1&amp;st=&amp;ckwr=&amp;skll=&amp;cg=&amp;pstn=&amp;slr1=&amp;slr2=&amp;bnus=&amp;relo=&amp;exp2=&amp;lvl=&amp;dgr=&amp;trvl=&amp;drss=&amp;wrks=&amp;bnft=&amp;ln=&amp;ctzn=&amp;clrn=&amp;visa=&amp;lctr=&amp;city=&amp;st=&amp;prvn=&amp;zip=&amp;cn=&amp;zip1=&amp;rdus=&amp;cmsa=&amp;pmsa=&amp;msa=&amp;reg=&amp;evnt=&amp;udi1=&amp;udi2=&amp;udi3=&amp;udi4=&amp;udi5=&amp;kwdt=&amp;kwrd=square+enix&amp;btnSearch.x=0&amp;btnSearch.y=0">Listings</a> on Gamasutra's job boards state that software engineers in the new studio will have "a chance to make sure that a studio starts off in the right direction" and that they will experience "the creative control of a start-up but the backing and funding of a major publisher." That last statement strongly suggests that this studio will not simply do technical work for Japanese-designed games, but will be responsible for original designs. Maybe this initiative will fare better than Square's other development studio in the US, <a href="http://movies.ign.com/articles/306/306720p1.html">Square Pictures</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/">Square Enix starting development studio in US</a> originally appeared on <a href="http://www.nintendowiifanboy.com">Nintendo Wii Fanboy</a> on Mon, 17 Nov 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><table cellpadding="0" cellspacing="0" border="0"><tr><td style="text-align: left; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"></td><td style="text-align: right; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"><a href="http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1374503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/#comments" title="View reader comments on this entry">Comments</a></td></tr></table><br /><br /><table border="0" cellspacing="0" cellpadding="0"><tr><td><span style="font-size: 11px;"> <br/></span></td></tr><tr><td><a href="http://imageads.googleadservices.com/pagead/imgclick/98:1374503?pos=0"><img width="480" height="46" border="0" src="http://imageads.googleadservices.com/pagead/ads?output=png&amp;url=http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/&amp;cuid=98:1374503&amp;format=480x46_aff&amp;client=ca-pub-3546992251556849&amp;hl=en&amp;adsafe=high&amp;color_bg=FFFFFF&amp;color_border=FFFFFF&amp;color_link=66666&amp;color_text=333333&amp;color_url=337788&amp;color_line=337788" / ></a></td></tr><tr><td><div align="right"><a href="http://www.google.com/ads_by_google.html" style="font-size: 9px; color: #999999;">Ads by Google</a></div></td></tr></table>]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 12:30:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/square">square</category>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/development studio">development studio</category>
      <category domain="http://gameratty.com/tag/square pictures">square pictures</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/news square enix">news square enix</category>
      <category domain="http://gameratty.com/tag/studio starts">studio starts</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/wii action games">wii action games</category>
      <source url="http://www.nintendowiifanboy.com/2008/11/17/square-enix-starting-development-studio-in-us/">Square Enix starting development studio in US</source>
    </item>
    <item>
      <title><![CDATA[Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix]]></title>
      <link>http://gameratty.com/article/6c6d4c1bed52e3188a6ebfc04326604e</link>
      <guid>http://gameratty.com/article/6c6d4c1bed52e3188a6ebfc04326604e</guid>
      <description><![CDATA[Remember how Square Enix spoke about the &quot;great opportunities in North American markets&quot; when they announced that they would be publishing Supreme Commander 2 ? Well, it seem that was just a...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/126334/Summit2008 20006_qjgenth.jpg?445233" rel="lightbox[article126334]" title="Square 20Enix 20US 20office 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126334/Summit2008 20006.jpg 3F445233 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Square Enix US office - Image 1" title="Square Enix US office - Image 1" src="http://img.qj.net/uploads/articles_module/126334/Summit2008 20006_qjgenth.jpg?445233" align="right" border="0"></a>Remember how <a href="http://xbox360.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> spoke about the "great opportunities in North American markets" when they announced that <a title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">they would be publishing <span style="font-style: italic;">Supreme Commander 2</span></a>? Well, it seem that was just a foreshadowing of their next move: A US-based Square Enix Studio. <br><br>The studio will be located in El Segundo, <a href="http://xbox360.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a> and right off the bat, will be working on a title based on an original IP. There are already two other Square Enix offices in the US used primarily for localization and marketing.<br><br>Square Enix is currently looking for people to staff their US branch and have posted several job listings including ones for software engineers with Xbox and Wii-specific development experience. <br><br>I realize that Squeenix has been moving toward multiplatform titles lately but I see no postings for a PlayStation dev team. Is this because they have all the developers they need for the PlayStation already or is this a sign of a deepening rift between Sony and Squeenix? Certainly, they've been quite vocal in the past of their criticism toward Sony console and have had nothing but praise for the Microsoft's 360 so far.<br><br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Square Enix's Last Remnant director loves Xbox 360, sorry Sony" href="http://ps3.qj.net/Square-Enix-s-Last-Remnant-director-loves-Xbox-360-sorry-Sony/pg/49/aid/126318"><span style="font-style: italic;">Square Enix's Last Remnant director loves Xbox 360, sorry Sony</span></a></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/2lBRGJe25Jk" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 17 Nov 2008 11:01:44 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/square enix studio">square enix studio</category>
      <category domain="http://gameratty.com/tag/square enix offices">square enix offices</category>
      <category domain="http://gameratty.com/tag/playstation dev team">playstation dev team</category>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
      <category domain="http://gameratty.com/tag/sony console">sony console</category>
      <category domain="http://gameratty.com/tag/sony">sony</category>
      <category domain="http://gameratty.com/tag/wii-specific development experience">wii-specific development experience</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/2lBRGJe25Jk/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</source>
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