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    <title><![CDATA[[GameRatty] tag: strong]]></title>
    <link>http://gameratty.com/tag/strong</link>
    <description></description>
    <pubDate>Thu, 04 Dec 2008 19:10:29 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[South Korean Government Amending Game Law To Crack Down On Bots]]></title>
      <link>http://gameratty.com/article/d173c9b08640f4f4922a0e5c6f0f6a85</link>
      <guid>http://gameratty.com/article/d173c9b08640f4f4922a0e5c6f0f6a85</guid>
      <description><![CDATA[In South Korea, bots prevention has been extended from civil level to government level.Ryu In-Chun, Minster of South Korea Culture and Tourism Ministry and the entrepreneurs present stated to take a...]]></description>
      <content:encoded><![CDATA[In South Korea, bots prevention has been extended from civil level to government level.Ryu In-Chun, Minster of South Korea Culture and Tourism Ministry and the entrepreneurs present stated to take a strong stance against bots.
]]></content:encoded>
      <pubDate>Fri, 05 Dec 2008 10:18:46 +0000</pubDate>
      <category domain="http://gameratty.com/tag/bots">bots</category>
      <category domain="http://gameratty.com/tag/south korea culture">south korea culture</category>
      <category domain="http://gameratty.com/tag/south korea">south korea</category>
      <category domain="http://gameratty.com/tag/bots prevention">bots prevention</category>
      <category domain="http://gameratty.com/tag/government level">government level</category>
      <category domain="http://gameratty.com/tag/ryu in-chun">ryu in-chun</category>
      <category domain="http://gameratty.com/tag/tourism ministry">tourism ministry</category>
      <category domain="http://gameratty.com/tag/civil level">civil level</category>
      <category domain="http://gameratty.com/tag/strong stance">strong stance</category>
      <source url="http://news.mmosite.com/content/2008-12-04/20081204233342537.shtml">South Korean Government Amending Game Law To Crack Down On Bots</source>
    </item>
    <item>
      <title><![CDATA[Being second with Gears 2 on Live is amazing, says Rein]]></title>
      <link>http://gameratty.com/article/b739bfef13750287f59c7e193e79313a</link>
      <guid>http://gameratty.com/article/b739bfef13750287f59c7e193e79313a</guid>
      <description><![CDATA[Epic boss Mark Reins said its no surprise Gears of War 2s come in at second place in the Live play charts to Halo 3 in the last week, pointing out that cut-price DLC for the 9 million-strong Bungie...]]></description>
      <content:encoded><![CDATA[
Epic boss Mark Rein&#8217;s said it&#8217;s no surprise Gears of War 2&#8217;s come in at second place in the Live play charts to Halo 3 in the last week, pointing out that cut-price DLC for the 9 million-strong Bungie shooter is always going to be a tough act to beat.
&#8220;Gears is in second because Halo [...]]]></content:encoded>
      <pubDate>Fri, 05 Dec 2008 04:58:51 +0000</pubDate>
      <category domain="http://gameratty.com/tag/gears">gears</category>
      <category domain="http://gameratty.com/tag/live play charts">live play charts</category>
      <category domain="http://gameratty.com/tag/surprise gears">surprise gears</category>
      <category domain="http://gameratty.com/tag/million-strong bungie shooter">million-strong bungie shooter</category>
      <category domain="http://gameratty.com/tag/halo">halo</category>
      <category domain="http://gameratty.com/tag/cut-price dlc">cut-price dlc</category>
      <category domain="http://gameratty.com/tag/tough act">tough act</category>
      <category domain="http://gameratty.com/tag/week">week</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <source url="http://www.videogaming247.com/2008/12/05/being-second-with-gears-2-on-live-is-amazing-says-rein/">Being second with Gears 2 on Live is amazing, says Rein</source>
    </item>
    <item>
      <title><![CDATA[Fire Emblem: Shadow Dragon interview - Intelligent Systems wont talk other Fire Emblem remakes, sequels]]></title>
      <link>http://gameratty.com/article/34a133a305511ab5ab81fbfe324398a5</link>
      <guid>http://gameratty.com/article/34a133a305511ab5ab81fbfe324398a5</guid>
      <description><![CDATA[A portion of a C3 interview with Masayuki Horikawa, Director, INTELLIGENT SYSTEMS Co., Ltd
C3 : Considering the strong sales of Shadow Dragon in Japan, will you be trying to bring more of the classic...]]></description>
      <content:encoded><![CDATA[<p>A portion of a C3 interview with Masayuki Horikawa, Director, INTELLIGENT SYSTEMS Co., Ltd&#8230;</p>
<p><strong>C3</strong>: Considering the strong sales of Shadow Dragon in Japan, will you be trying to bring more of the &#8216;classic&#8217; Fire Emblem games to a larger audience by remaking them on DS or Wii (such as Thracia 776)?</p>
<p><strong>Horikawa</strong>: First of all, our priority is to ensure that this title is favoured by enough many customers all around the world, achieving a great final sales figure. This is a message to every game player out there - please give Fire Emblem: Shadow Dragon a try!<br />
<strong><br />
C3</strong>: Now that development of Fire Emblem on DS has been completed, can fans expect a new Wii version from the team or will development continue on DS?</p>
<p><strong>Horikawa</strong>: As for sequels, I think time is not ripe yet to disclose such information, either what our exact plans are or what platform we will focus on next. However, hopefully I will be able to announce something in the near future that will make all fans very excited&#8230; </p>
<p><strong>
<p align="center"><a href="http://www.cubed3.com/news/11247">Full interview here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 23:07:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fire emblem">fire emblem</category>
      <category domain="http://gameratty.com/tag/shadow dragon">shadow dragon</category>
      <category domain="http://gameratty.com/tag/horikawa">horikawa</category>
      <category domain="http://gameratty.com/tag/interview">interview</category>
      <category domain="http://gameratty.com/tag/masayuki horikawa">masayuki horikawa</category>
      <category domain="http://gameratty.com/tag/intelligent systems">intelligent systems</category>
      <category domain="http://gameratty.com/tag/wii version">wii version</category>
      <category domain="http://gameratty.com/tag/development continue">development continue</category>
      <category domain="http://gameratty.com/tag/fans">fans</category>
      <source url="http://gonintendo.com/?p=65196">Fire Emblem: Shadow Dragon interview - Intelligent Systems wont talk other Fire Emblem remakes, sequels</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use a lot of close combat]]></title>
      <link>http://gameratty.com/article/180e1cce1805bd8c61c161cc246c19f8</link>
      <guid>http://gameratty.com/article/180e1cce1805bd8c61c161cc246c19f8</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/QjMMOvSuojI" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/QjMMOvSuojI/127065">Study looks at why successful FPS games use a lot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use a lot of close combat]]></title>
      <link>http://gameratty.com/article/e758e647a6ca95200333421d13f0dd9d</link>
      <guid>http://gameratty.com/article/e758e647a6ca95200333421d13f0dd9d</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=igea2ZwN"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=TYD9izAQ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=qjeNVMqf"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/1Juo7BPbWW8" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/1Juo7BPbWW8/127065">Study looks at why successful FPS games use a lot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Study looks at why successful FPS games use alot of close combat]]></title>
      <link>http://gameratty.com/article/6d963b54b11d23087db8dc7f5033ec89</link>
      <guid>http://gameratty.com/article/6d963b54b11d23087db8dc7f5033ec89</guid>
      <description><![CDATA[Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202 20resize_qjgenth.png?193071" align="" border="0"></a> <br></p><br>Emsense, a San Francisco-based technology company, recently conducted a study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were <span style="font-style: italic;">Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2</span> and<span style="font-style: italic;"> Half-Life 2. <br><br></span>They gathered over 300 hours of<span style="font-style: italic;"> </span>data by hooking gamers up to biometric scanners and then recording brainwave activity, heart rate, respiration, eye movement, temperature and motor response over 90 minutes of gameplay.<br><br>After a thorough analysis of the data, they concluded that emotional response was generally highest and most positive during moments of frantic close combat. They said on the subject:<br><br><p style="padding-left: 40px; padding-right: 40px;">Close combat was the most reliable method of creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun. Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were exceptionally strong at creating high-paced close combat frequently.</p><br>As a personal point of interest, the data shows that sword kills in <span style="font-style: italic;">Halo 2</span> reward 30  more positive emotional response over the genre benchmark.<br><br>You can view the full study and data in the source link below.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Expert analyst on Killzone 2 graphics: Undisputed Winner" href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"><span style="font-style: italic;">Expert analyst on Killzone 2 graphics: Undisputed Winner</span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/2-yCXptZ4_k" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 22:39:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/close combat">close combat</category>
      <category domain="http://gameratty.com/tag/positive emotional response">positive emotional response</category>
      <category domain="http://gameratty.com/tag/close combat frequently">close combat frequently</category>
      <category domain="http://gameratty.com/tag/emotional response">emotional response</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/frantic close combat">frantic close combat</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/study">study</category>
      <category domain="http://gameratty.com/tag/data">data</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/2-yCXptZ4_k/127065">Study looks at why successful FPS games use alot of close combat</source>
    </item>
    <item>
      <title><![CDATA[Xbox Live to be down for 'quick' maintenance]]></title>
      <link>http://gameratty.com/article/c3696a7bd5531baedbdf0cc8d6689f70</link>
      <guid>http://gameratty.com/article/c3696a7bd5531baedbdf0cc8d6689f70</guid>
      <description><![CDATA[Filed under: News


An important Xbox Live message for all the early morning gamers in North America and the midday gamers in Europe

Today, Friday, December 5th at 5:00AM eastern (2:00AM pacific)...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.xbox360fanboy.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://majornelson.com/archive/2008/12/04/xbox-live-scheduled-maintenance-dec-4.aspx"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2008/12/needlepointftw.jpg" /></a><br />
<div align="left">An important <a href="http://majornelson.com/archive/2008/12/04/xbox-live-scheduled-maintenance-dec-4.aspx">Xbox Live message</a> for all the early morning gamers in North America and the midday gamers in Europe.<br /></div>
</div>
<br />Today, <strong>Friday, December 5th at 5:00AM eastern</strong> (2:00AM pacific) <a href="http://www.xbox360fanboy.com/tag/xbox-live">Xbox Live</a> and Xbox.com will be down for scheduled maintenance. But don't get worked up into a no gaming tizzy, because the maintenance is only expected to last less than 15 minutes. During the downtime, Xbox Live will not function, all "My Xbox" functionality will be offline, and the Xbox.com forums will be "read only".<br /><br />We think you're strong enough to handle the 15 minutes of downtime and strongly suggest using that time constructively. We recommend learning the basics of the fine art of <a href="http://en.wikipedia.org/wiki/Needlepoint">needlepoint</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.xbox360fanboy.com"><img src="http://www.xbox360fanboy.com/media/feedlogo.gif" alt="Xbox 360 Fanboy" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.xbox360fanboy.com/2008/12/05/xbox-live-to-be-down-for-quick-maintenance/">Xbox Live to be down for 'quick' maintenance</a> originally appeared on <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> on Fri, 05 Dec 2008 00:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://majornelson.com/archive/2008/12/04/xbox-live-scheduled-maintenance-dec-4.aspx>Read</a> | <a href="http://www.xbox360fanboy.com/2008/12/05/xbox-live-to-be-down-for-quick-maintenance/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.xbox360fanboy.com/forward/1392032/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.xbox360fanboy.com/2008/12/05/xbox-live-to-be-down-for-quick-maintenance/#comments" title="View reader comments on this entry">Comments</a></p><hr />]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 21:45:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/xbox live">xbox live</category>
      <category domain="http://gameratty.com/tag/xbox">xbox</category>
      <category domain="http://gameratty.com/tag/xbox live message">xbox live message</category>
      <category domain="http://gameratty.com/tag/maintenance">maintenance</category>
      <category domain="http://gameratty.com/tag/gamers">gamers</category>
      <category domain="http://gameratty.com/tag/midday gamers">midday gamers</category>
      <category domain="http://gameratty.com/tag/north america">north america</category>
      <category domain="http://gameratty.com/tag/00am eastern">00am eastern</category>
      <category domain="http://gameratty.com/tag/minutes">minutes</category>
      <source url="http://www.xbox360fanboy.com/2008/12/05/xbox-live-to-be-down-for-quick-maintenance/">Xbox Live to be down for 'quick' maintenance</source>
    </item>
    <item>
      <title><![CDATA[Take-Two: "Being slightly down is the new up"]]></title>
      <link>http://gameratty.com/article/037fedeb0d16e64cf8b35ca67da9c28e</link>
      <guid>http://gameratty.com/article/037fedeb0d16e64cf8b35ca67da9c28e</guid>
      <description><![CDATA[The gaming industry got a much-needed morale boost last Black Friday , with sales picking up, particularly for Microsoft and the Xbox 360. This, however, is no guarantee that gaming is out of the...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" rel="lightbox[article127061]" title="Strauss 20Zelnick 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127061/strauss 20zelnick.jpg 3F946781 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Strauss Zelnick - Image 1" title="Strauss Zelnick - Image 1" src="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" align="right" border="0"></a>The gaming industry got a much-needed morale boost last <a href="http://xbox360.qj.net/tags/black-friday/11286" id="tag" title="annual sale event">Black Friday</a>, with sales picking up, particularly for <a href="http://xbox360.qj.net/tags/microsoft/94" id="tag" title="Xbox 360 Creator">Microsoft</a> and the Xbox 360. This, however, is no guarantee that gaming is out of the woods, and publishers shouldn't rest on their laurels, expecting strong sales during the holidays.<br><br>"Healthy sales on Black Friday are no indicator that the industry will be able to sustain the sales momentum through December," says <a href="http://xbox360.qj.net/tags/take-two-interactive/5085" id="tag" title="an American publisher, developer, and distributor of video and computer games and video game peripherals">Take-Two Interactive</a>'s Chief exec, <a href="http://xbox360.qj.net/tags/strauss-zelnick/13496" id="tag" title="Take-Two Interactive Chairman">Strauss Zelnick</a>. "I think everyone was encouraged by Black Friday," he said. "It was better than expectations, but it's pretty hard these days - being slightly down is the new up." Right now, Zelnick reckons "everyone's cautiously optimistic" at best.<br><br>Microsoft VP of strategy and business development for interactive entertainment business, <a href="http://xbox360.qj.net/tags/shane-kim/4025" id="tag" title="Corporate Vice President of Microsoft Game Studios">Shane Kim</a>, agrees. Despite the Xbox 360's record-breaking performance on Black Saturday, he remains "cautiously optimistic" for the rest of the holidays.<br><br>Things are so bad right now that even top execs are willing to settle for "slightly down" rather than experience the full blast of the economic warpath. Well, it's true - "slightly down" is much better than "stocks drop" or "closing operations."<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Here's why it's better to be slightly down:<br></span><ul><li><a href="http://www.qj.net/Midway-may-be-in-for-fatality-stocks-fall-40-/pg/49/aid/127023"><span title="Midways stocks fall 40 " style="font-style: italic;">Midway may be in for fatality: stocks fall 40 </span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/hQrLG1O17xs" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 19:10:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/slightly">slightly</category>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/sales momentum">sales momentum</category>
      <category domain="http://gameratty.com/tag/black friday">black friday</category>
      <category domain="http://gameratty.com/tag/strong sales">strong sales</category>
      <category domain="http://gameratty.com/tag/cautiously optimistic">cautiously optimistic</category>
      <category domain="http://gameratty.com/tag/stocks drop">stocks drop</category>
      <category domain="http://gameratty.com/tag/healthy sales">healthy sales</category>
      <category domain="http://gameratty.com/tag/stocks">stocks</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/hQrLG1O17xs/127061">Take-Two: "Being slightly down is the new up"</source>
    </item>
    <item>
      <title><![CDATA[Take-Two: "Being slightly down is the new up"]]></title>
      <link>http://gameratty.com/article/87faab176e0bcc8233ea12890f003c30</link>
      <guid>http://gameratty.com/article/87faab176e0bcc8233ea12890f003c30</guid>
      <description><![CDATA[The gaming industry got a much-needed morale boost last Black Friday , with sales picking up, particularly for Microsoft and the Xbox 360. This, however, is no guarantee that gaming is out of the...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" rel="lightbox[article127061]" title="Strauss 20Zelnick 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127061/strauss 20zelnick.jpg 3F946781 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Strauss Zelnick - Image 1" title="Strauss Zelnick - Image 1" src="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" align="right" border="0"></a>The gaming industry got a much-needed morale boost last <a href="http://pspupdates.qj.net/tags/black-friday/11286" id="tag" title="annual sale event">Black Friday</a>, with sales picking up, particularly for <a href="http://pspupdates.qj.net/tags/microsoft/94" id="tag" title="Xbox 360 Creator">Microsoft</a> and the Xbox 360. This, however, is no guarantee that gaming is out of the woods, and publishers shouldn't rest on their laurels, expecting strong sales during the holidays.<br><br>"Healthy sales on Black Friday are no indicator that the industry will be able to sustain the sales momentum through December," says <a href="http://pspupdates.qj.net/tags/take-two-interactive/5085" id="tag" title="an American publisher, developer, and distributor of video and computer games and video game peripherals">Take-Two Interactive</a>'s Chief exec, <a href="http://pspupdates.qj.net/tags/strauss-zelnick/13496" id="tag" title="Take-Two Interactive Chairman">Strauss Zelnick</a>. "I think everyone was encouraged by Black Friday," he said. "It was better than expectations, but it's pretty hard these days - being slightly down is the new up." Right now, Zelnick reckons "everyone's cautiously optimistic" at best.<br><br>Microsoft VP of strategy and business development for interactive entertainment business, <a href="http://pspupdates.qj.net/tags/shane-kim/4025" id="tag" title="Corporate Vice President of Microsoft Game Studios">Shane Kim</a>, agrees. Despite the Xbox 360's record-breaking performance on Black Saturday, he remains "cautiously optimistic" for the rest of the holidays.<br><br>Things are so bad right now that even top execs are willing to settle for "slightly down" rather than experience the full blast of the economic warpath. Well, it's true - "slightly down" is much better than "stocks drop" or "closing operations."<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Here's why it's better to be slightly down:<br></span><ul><li><a href="http://www.qj.net/Midway-may-be-in-for-fatality-stocks-fall-40-/pg/49/aid/127023"><span title="Midways stocks fall 40 " style="font-style: italic;">Midway may be in for fatality: stocks fall 40 </span></a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=4pKXXBZC"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=2AGvU5pR"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=KKsE1tqo"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/JxdabR6x4jA" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 19:10:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/slightly">slightly</category>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/sales momentum">sales momentum</category>
      <category domain="http://gameratty.com/tag/black friday">black friday</category>
      <category domain="http://gameratty.com/tag/strong sales">strong sales</category>
      <category domain="http://gameratty.com/tag/cautiously optimistic">cautiously optimistic</category>
      <category domain="http://gameratty.com/tag/stocks drop">stocks drop</category>
      <category domain="http://gameratty.com/tag/healthy sales">healthy sales</category>
      <category domain="http://gameratty.com/tag/stocks">stocks</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/JxdabR6x4jA/127061">Take-Two: "Being slightly down is the new up"</source>
    </item>
    <item>
      <title><![CDATA[Take-Two: "Being slightly down is the new up"]]></title>
      <link>http://gameratty.com/article/9cdb14774e28ec3c09390b0be82e8692</link>
      <guid>http://gameratty.com/article/9cdb14774e28ec3c09390b0be82e8692</guid>
      <description><![CDATA[The gaming industry got a much-needed morale boost last Black Friday , with sales picking up, particularly for Microsoft and the Xbox 360. This, however, is no guarantee that gaming is out of the...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" rel="lightbox[article127061]" title="Strauss 20Zelnick 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127061/strauss 20zelnick.jpg 3F946781 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Strauss Zelnick - Image 1" title="Strauss Zelnick - Image 1" src="http://img.qj.net/uploads/articles_module/127061/strauss 20zelnick_qjgenth.jpg?946781" align="right" border="0"></a>The gaming industry got a much-needed morale boost last <a href="http://ds.qj.net/tags/black-friday/11286" id="tag" title="annual sale event">Black Friday</a>, with sales picking up, particularly for <a href="http://ds.qj.net/tags/microsoft/94" id="tag" title="Xbox 360 Creator">Microsoft</a> and the Xbox 360. This, however, is no guarantee that gaming is out of the woods, and publishers shouldn't rest on their laurels, expecting strong sales during the holidays.<br><br>"Healthy sales on Black Friday are no indicator that the industry will be able to sustain the sales momentum through December," says <a href="http://ds.qj.net/tags/take-two-interactive/5085" id="tag" title="an American publisher, developer, and distributor of video and computer games and video game peripherals">Take-Two Interactive</a>'s Chief exec, <a href="http://ds.qj.net/tags/strauss-zelnick/13496" id="tag" title="Take-Two Interactive Chairman">Strauss Zelnick</a>. "I think everyone was encouraged by Black Friday," he said. "It was better than expectations, but it's pretty hard these days - being slightly down is the new up." Right now, Zelnick reckons "everyone's cautiously optimistic" at best.<br><br>Microsoft VP of strategy and business development for interactive entertainment business, <a href="http://ds.qj.net/tags/shane-kim/4025" id="tag" title="Corporate Vice President of Microsoft Game Studios">Shane Kim</a>, agrees. Despite the Xbox 360's record-breaking performance on Black Saturday, he remains "cautiously optimistic" for the rest of the holidays.<br><br>Things are so bad right now that even top execs are willing to settle for "slightly down" rather than experience the full blast of the economic warpath. Well, it's true - "slightly down" is much better than "stocks drop" or "closing operations."<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Here's why it's better to be slightly down:<br></span><ul><li><a href="http://www.qj.net/Midway-may-be-in-for-fatality-stocks-fall-40-/pg/49/aid/127023"><span title="Midways stocks fall 40 " style="font-style: italic;">Midway may be in for fatality: stocks fall 40 </span></a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/cJOcMTZhjAo" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 19:10:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/slightly">slightly</category>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/sales momentum">sales momentum</category>
      <category domain="http://gameratty.com/tag/black friday">black friday</category>
      <category domain="http://gameratty.com/tag/strong sales">strong sales</category>
      <category domain="http://gameratty.com/tag/cautiously optimistic">cautiously optimistic</category>
      <category domain="http://gameratty.com/tag/stocks drop">stocks drop</category>
      <category domain="http://gameratty.com/tag/healthy sales">healthy sales</category>
      <category domain="http://gameratty.com/tag/stocks">stocks</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/cJOcMTZhjAo/127061">Take-Two: "Being slightly down is the new up"</source>
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