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    <title><![CDATA[[GameRatty] tag: popular]]></title>
    <link>http://gameratty.com/tag/popular</link>
    <description></description>
    <pubDate>Sat, 06 Sep 2008 01:00:21 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Perfect World International beta test opens up to pretty much everyone]]></title>
      <link>http://gameratty.com/article/791c6b4cadbf91bfa47d327a849d9220</link>
      <guid>http://gameratty.com/article/791c6b4cadbf91bfa47d327a849d9220</guid>
      <description><![CDATA[Filed under: Betas , Perfect World , New titles , News items Perfect World International , the English-language version of the popular Chinese MMO of the same name sans &quot;International&quot; and plus a &quot;2,&quot;...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/perfect-world/" rel="tag">Perfect World</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><em><a href="http://www.perfectworld.com/download"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/09/perfectworld_225.jpg"  alt="" /></a><a href="http://www.perfectworld.com/">Perfect World International</a></em>, the English-language version of the popular Chinese MMO of the same name sans "International" and plus a "2," has <a href="http://www.perfectworld.com/news/show/open-beta-is-now-live--111">moved into its open beta testing phase.</a> The beta test features two servers -- one PvE and one PvP -- and characters created in the testing period will be kept through the live launch of the game.<br /><br />Like most Chinese games, <a href="http://www.massively.com/category/perfect-world"><em>PWI</em></a> is a microtransaction-based MMO, but it was originally slated to be a subscription-based game. It got all the subscription-based-game-type triple-A graphics and game design treatment, so it should appeal to Western users more than most Eastern free-to-play games. At least, that's the company line.<br /><br />Features include mounts, marriage, PvP territory wars, and pretty much every other staple, all in a Chinese mythology setting. <a href="http://www.massively.com/2008/07/16/perfect-world-internationals-closed-beta-starts-august-19th/">It's been in closed beta testing for only a few weeks.</a> There's no official word on the live date for the post-beta version yet.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3169737">1UP</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.perfectworld.com/news/show/open-beta-is-now-live--111>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/07/perfect-world-international-beta-test-opens-up-to-pretty-much-ev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1306717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/09/07/perfect-world-international-beta-test-opens-up-to-pretty-much-ev/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/07/perfect-world-international-beta-test-opens-up-to-pretty-much-ev/#comments" title="View reader comments on this entry">Comments</a></p><img src="http://feeds.feedburner.com/~r/Massively/~4/385808498" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sun, 07 Sep 2008 06:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/beta">beta</category>
      <category domain="http://gameratty.com/tag/beta test features">beta test features</category>
      <category domain="http://gameratty.com/tag/post-beta version">post-beta version</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game design treatment">game design treatment</category>
      <category domain="http://gameratty.com/tag/mmo">mmo</category>
      <category domain="http://gameratty.com/tag/pvp">pvp</category>
      <category domain="http://gameratty.com/tag/popular chinese mmo">popular chinese mmo</category>
      <category domain="http://gameratty.com/tag/perfect world">perfect world</category>
      <source url="http://feeds.feedburner.com/~r/Massively/~3/385808498/">Perfect World International beta test opens up to pretty much everyone</source>
    </item>
    <item>
      <title><![CDATA[Nintendos Mystery Case Files: MillionHeir Event at Nintendo World Store - photos]]></title>
      <link>http://gameratty.com/article/24ac4054ce9861764b15d0d8918ce5ca</link>
      <guid>http://gameratty.com/article/24ac4054ce9861764b15d0d8918ce5ca</guid>
      <description><![CDATA[These photos/blurbs come directly from Nintendo

Consumers are questioned by performers on the whereabouts of Phil T. Rich, a character from the new seek-and-solve video game Mystery Case Files:...]]></description>
      <content:encoded><![CDATA[<p>These photos/blurbs come directly from Nintendo&#8230;</p>
<p><a href="http://gonintendo.com/wp-content/photos/bw1.jpg" title="bw1" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/bw1.jpg',675,489,'bw1'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_bw1.jpg" class="centered" alt="bw1" width="300" height="217" /></a></p>
<blockquote><p><strong>Consumers are questioned by performers on the whereabouts of Phil T. Rich, a character from the new seek-and-solve video game “Mystery Case Files™: MillionHeir™,” Saturday, Sept. 6, 2008 at Nintendo World store in New York. The game is the first in the popular “Mystery Case Files” series to release exclusively for the top-selling Nintendo DS™ portable game system and will be available nation-wide on Sept. 8.</p>
<p><a href="http://gonintendo.com/wp-content/photos/bw2.jpg" title="bw2" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/bw2.jpg',708,485,'bw2'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_bw2.jpg" class="centered" alt="bw2" width="300" height="205" /></a></p>
<p>Joseph DeMartino wins a copy of “Mystery Case Files™: MillionHeir™” and the new silver Nintendo DS™ at New York’s Nintendo World store on Sept. 6, 2008. Fans gathered for a unique pre-release event where performers acted as characters from the video game and consumers enjoyed a chance to buy the anticipated seek-and-solve title ahead of its Sept. 8 launch date.</strong></p></blockquote>
<p><strong><small>PR email</small></strong></p>
]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 19:56:30 +0000</pubDate>
      <category domain="http://gameratty.com/tag/nintendo world store">nintendo world store</category>
      <category domain="http://gameratty.com/tag/nintendo">nintendo</category>
      <category domain="http://gameratty.com/tag/files">files</category>
      <category domain="http://gameratty.com/tag/mystery">mystery</category>
      <category domain="http://gameratty.com/tag/portable game system">portable game system</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/sept">sept</category>
      <category domain="http://gameratty.com/tag/silver nintendo">silver nintendo</category>
      <category domain="http://gameratty.com/tag/files series">files series</category>
      <source url="http://gonintendo.com/?p=55070">Nintendos Mystery Case Files: MillionHeir Event at Nintendo World Store - photos</source>
    </item>
    <item>
      <title><![CDATA[Hotel Dusk, Clubhouse Games to be reprinted]]></title>
      <link>http://gameratty.com/article/38bb8cd73e65a2004de7b0a0370a4471</link>
      <guid>http://gameratty.com/article/38bb8cd73e65a2004de7b0a0370a4471</guid>
      <description><![CDATA[Nintendo is reprinting Hotel Dusk and Clubhouse Games you know, two of those really popular DS games you cant find anywhere
GoNintendo posted Thursday a Best Buy scan that shows both titles are back...]]></description>
      <content:encoded><![CDATA[<p><a href='http://www.infendo.com/wp-content/uploads/2008/09/225_hoteldusk.jpg'><img src="http://www.infendo.com/wp-content/uploads/2008/09/225_hoteldusk.jpg" alt="" width="225" height="263" class="alignright size-full wp-image-7643" /></a>Nintendo is reprinting Hotel Dusk and Clubhouse Games &#8212; you know, two of those really popular DS games you can&#8217;t find anywhere.</p>
<p><a href="http://gonintendo.com/?p=54849">GoNintendo</a> posted Thursday a Best Buy scan that shows both titles are back on store shelves and selling for the attractive price of $19.99.</p>
<p>Hotel Dusk is a graphic adventure game fueled by a mysterious and engaging plot. Clubhouse Games is a compilation of card and board games with full online play. Both games are published by Nintendo.</p>
<p>Hotel Dusk was released in North America in Jan. 2007 and was a bit of a sleeper hit. It has sold approximately 350,000 copies worldwide, according to <a href="http://vgchartz.com/">VG Chartz</a>. Clubhouse Games hit store shelves in Oct. 2006 and has sold more than 2.4 million copies worldwide.</p>

<p><a href="http://feeds.feedburner.com/~a/Infendo?a=OHecKh"><img src="http://feeds.feedburner.com/~a/Infendo?i=OHecKh" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Infendo?a=XdzyL"><img src="http://feeds.feedburner.com/~f/Infendo?i=XdzyL" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Infendo?a=h5m9l"><img src="http://feeds.feedburner.com/~f/Infendo?i=h5m9l" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Infendo?a=BxuYl"><img src="http://feeds.feedburner.com/~f/Infendo?i=BxuYl" border="0"></img></a>
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      <pubDate>Sat, 06 Sep 2008 18:24:13 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/clubhouse games">clubhouse games</category>
      <category domain="http://gameratty.com/tag/hotel dusk">hotel dusk</category>
      <category domain="http://gameratty.com/tag/copies worldwide">copies worldwide</category>
      <category domain="http://gameratty.com/tag/million copies worldwide">million copies worldwide</category>
      <category domain="http://gameratty.com/tag/board games">board games</category>
      <category domain="http://gameratty.com/tag/graphic adventure game">graphic adventure game</category>
      <category domain="http://gameratty.com/tag/sleeper hit">sleeper hit</category>
      <category domain="http://gameratty.com/tag/north america">north america</category>
      <source url="http://feeds.feedburner.com/~r/Infendo/~3/385487862/">Hotel Dusk, Clubhouse Games to be reprinted</source>
    </item>
    <item>
      <title><![CDATA[Carmack willing to give Enemy Territory the Quake Live treatment]]></title>
      <link>http://gameratty.com/article/79bd3ec21436b4017b9eac418019375f</link>
      <guid>http://gameratty.com/article/79bd3ec21436b4017b9eac418019375f</guid>
      <description><![CDATA[After talking extensively about the ads and stengths of the browser-based FPS Quake Live with CVG , John Carmack (co-founder, id) started talking about the implications Quake Lives success could have...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102689-Wolfenstein-Enemy-Territory_1.jpg" alt="Carmack willing to give Enemy Territory the Quake Live treatment screenshot" width="468" border="0" />
			</p>
				<p>After talking extensively about the ads and stengths of the browser-based FPS <i>Quake Live </i>with <a href="http://www.computerandvideogames.com/article.php?id=196617">CVG</a>, John Carmack (co-founder, id) started talking about the implications <i>Quake Live&rsquo;s</i> success could have on one of id&rsquo;s other successes, <i>Wolfenstein: Enemy Territories</i>. Carmack was willing to say that if the <i>Quake Live</i> performed well and people were responsive to it, then tossing the fabled Wolfenstein game into a browser format wouldn&rsquo;t be a bad direction to go in.</p><blockquote>If [Quake Live] is successful, we've tossed around the idea of taking the Wolfenstein: Enemy Territory game (which was actually always more popular than Q3A in the online space) and doing a similar treatment on it with the experience we've gained here. But no effort will be spent on that until we know whether Quake Live was a brilliant idea or if it was a dumb move.<br /></blockquote><p>Despite my inability to get the twitches of <i>Quake</i> down enough to brave the browser version of the game, I am totally willing to embarrass myself in an <i>Enemy Territory</i> incarnation. This, of course, speaks of my inability to get anything Wolfenstein out of my head, but I also think that this is a nice extension of the new experience that Carmack wants to give to people who just want to play FPS games at work. Perhaps this means <i>Commander Keen</i> is next up if everything goes <i>stupendously</i> well. </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=bVXfTw"><img src="http://feeds.feedburner.com/~a/Destructoid?i=bVXfTw" border="0"></img></a></p><div class="feedflare">
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      <pubDate>Sat, 06 Sep 2008 08:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/quake live">quake live</category>
      <category domain="http://gameratty.com/tag/quake">quake</category>
      <category domain="http://gameratty.com/tag/fps quake live">fps quake live</category>
      <category domain="http://gameratty.com/tag/enemy territory game">enemy territory game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/carmack">carmack</category>
      <category domain="http://gameratty.com/tag/wolfenstein game">wolfenstein game</category>
      <category domain="http://gameratty.com/tag/wolfenstein">wolfenstein</category>
      <category domain="http://gameratty.com/tag/john carmack">john carmack</category>
      <source url="HASH(0x8b52e3c)">Carmack willing to give Enemy Territory the Quake Live treatment</source>
    </item>
    <item>
      <title><![CDATA[Carmack willing to give Enemy Territory the Quake Live treatment]]></title>
      <link>http://gameratty.com/article/5a574e3c1ff439468fd93ee723357cfe</link>
      <guid>http://gameratty.com/article/5a574e3c1ff439468fd93ee723357cfe</guid>
      <description><![CDATA[After talking extensively about the ads and stengths of the browser-based FPS Quake Live with CVG , John Carmack (co-founder, id) started talking about the implications Quake Lives success could have...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102689-Wolfenstein-Enemy-Territory_1.jpg" alt="Carmack willing to give Enemy Territory the Quake Live treatment screenshot" width="468" border="0" />
			</p>
				<p>After talking extensively about the ads and stengths of the browser-based FPS <i>Quake Live </i>with <a href="http://www.computerandvideogames.com/article.php?id=196617">CVG</a>, John Carmack (co-founder, id) started talking about the implications <i>Quake Live&rsquo;s</i> success could have on one of id&rsquo;s other successes, <i>Wolfenstein: Enemy Territories</i>. Carmack was willing to say that if the <i>Quake Live</i> performed well and people were responsive to it, then tossing the fabled Wolfenstein game into a browser format wouldn&rsquo;t be a bad direction to go in.</p><blockquote>If [Quake Live] is successful, we've tossed around the idea of taking the Wolfenstein: Enemy Territory game (which was actually always more popular than Q3A in the online space) and doing a similar treatment on it with the experience we've gained here. But no effort will be spent on that until we know whether Quake Live was a brilliant idea or if it was a dumb move.<br /></blockquote><p>Despite my inability to get the twitches of <i>Quake</i> down enough to brave the browser version of the game, I am totally willing to embarrass myself in an <i>Enemy Territory</i> incarnation. This, of course, speaks of my inability to get anything Wolfenstein out of my head, but I also think that this is a nice extension of the new experience that Carmack wants to give to people who just want to play FPS games at work. Perhaps this means <i>Commander Keen</i> is next up if everything goes <i>stupendously</i> well. </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=bVXfTw"><img src="http://feeds.feedburner.com/~a/Destructoid?i=bVXfTw" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/385175326" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 08:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/quake live">quake live</category>
      <category domain="http://gameratty.com/tag/quake">quake</category>
      <category domain="http://gameratty.com/tag/fps quake live">fps quake live</category>
      <category domain="http://gameratty.com/tag/enemy territory game">enemy territory game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/carmack">carmack</category>
      <category domain="http://gameratty.com/tag/wolfenstein game">wolfenstein game</category>
      <category domain="http://gameratty.com/tag/wolfenstein">wolfenstein</category>
      <category domain="http://gameratty.com/tag/john carmack">john carmack</category>
      <source url="HASH(0x8b3c8f8)">Carmack willing to give Enemy Territory the Quake Live treatment</source>
    </item>
    <item>
      <title><![CDATA[Carmack willing to give Enemy Territory the Quake Live treatment]]></title>
      <link>http://gameratty.com/article/a967bdf6380f050a9d350991c180e00c</link>
      <guid>http://gameratty.com/article/a967bdf6380f050a9d350991c180e00c</guid>
      <description><![CDATA[After talking extensively about the ads and stengths of the browser-based FPS Quake Live with CVG , John Carmack (co-founder, id) started talking about the implications Quake Lives success could have...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102689-Wolfenstein-Enemy-Territory_1.jpg" alt="Carmack willing to give Enemy Territory the Quake Live treatment screenshot" width="468" border="0" />
			</p>
				<p>After talking extensively about the ads and stengths of the browser-based FPS <i>Quake Live </i>with <a href="http://www.computerandvideogames.com/article.php?id=196617">CVG</a>, John Carmack (co-founder, id) started talking about the implications <i>Quake Live&rsquo;s</i> success could have on one of id&rsquo;s other successes, <i>Wolfenstein: Enemy Territories</i>. Carmack was willing to say that if the <i>Quake Live</i> performed well and people were responsive to it, then tossing the fabled Wolfenstein game into a browser format wouldn&rsquo;t be a bad direction to go in.</p><blockquote>If [Quake Live] is successful, we've tossed around the idea of taking the Wolfenstein: Enemy Territory game (which was actually always more popular than Q3A in the online space) and doing a similar treatment on it with the experience we've gained here. But no effort will be spent on that until we know whether Quake Live was a brilliant idea or if it was a dumb move.<br /></blockquote><p>Despite my inability to get the twitches of <i>Quake</i> down enough to brave the browser version of the game, I am totally willing to embarrass myself in an <i>Enemy Territory</i> incarnation. This, of course, speaks of my inability to get anything Wolfenstein out of my head, but I also think that this is a nice extension of the new experience that Carmack wants to give to people who just want to play FPS games at work. Perhaps this means <i>Commander Keen</i> is next up if everything goes <i>stupendously</i> well. </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=bVXfTw"><img src="http://feeds.feedburner.com/~a/Destructoid?i=bVXfTw" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/385175326" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 08:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/quake live">quake live</category>
      <category domain="http://gameratty.com/tag/quake">quake</category>
      <category domain="http://gameratty.com/tag/fps quake live">fps quake live</category>
      <category domain="http://gameratty.com/tag/enemy territory game">enemy territory game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/carmack">carmack</category>
      <category domain="http://gameratty.com/tag/wolfenstein game">wolfenstein game</category>
      <category domain="http://gameratty.com/tag/wolfenstein">wolfenstein</category>
      <category domain="http://gameratty.com/tag/john carmack">john carmack</category>
      <source url="HASH(0x8abf070)">Carmack willing to give Enemy Territory the Quake Live treatment</source>
    </item>
    <item>
      <title><![CDATA[Carmack willing to give Enemy Territory the Quake Live treatment]]></title>
      <link>http://gameratty.com/article/1c3a780c45a8e4212ba6614c6dc076d1</link>
      <guid>http://gameratty.com/article/1c3a780c45a8e4212ba6614c6dc076d1</guid>
      <description><![CDATA[After talking extensively about the ads and stengths of the browser-based FPS Quake Live with CVG , John Carmack (co-founder, id) started talking about the implications Quake Lives success could have...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102689-Wolfenstein-Enemy-Territory_1.jpg" alt="Carmack willing to give Enemy Territory the Quake Live treatment screenshot" width="468" border="0" />
			</p>
				<p>After talking extensively about the ads and stengths of the browser-based FPS <i>Quake Live </i>with <a href="http://www.computerandvideogames.com/article.php?id=196617">CVG</a>, John Carmack (co-founder, id) started talking about the implications <i>Quake Live&rsquo;s</i> success could have on one of id&rsquo;s other successes, <i>Wolfenstein: Enemy Territories</i>. Carmack was willing to say that if the <i>Quake Live</i> performed well and people were responsive to it, then tossing the fabled Wolfenstein game into a browser format wouldn&rsquo;t be a bad direction to go in.</p><blockquote>If [Quake Live] is successful, we've tossed around the idea of taking the Wolfenstein: Enemy Territory game (which was actually always more popular than Q3A in the online space) and doing a similar treatment on it with the experience we've gained here. But no effort will be spent on that until we know whether Quake Live was a brilliant idea or if it was a dumb move.<br /></blockquote><p>Despite my inability to get the twitches of <i>Quake</i> down enough to brave the browser version of the game, I am totally willing to embarrass myself in an <i>Enemy Territory</i> incarnation. This, of course, speaks of my inability to get anything Wolfenstein out of my head, but I also think that this is a nice extension of the new experience that Carmack wants to give to people who just want to play FPS games at work. Perhaps this means <i>Commander Keen</i> is next up if everything goes <i>stupendously</i> well. </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=bVXfTw"><img src="http://feeds.feedburner.com/~a/Destructoid?i=bVXfTw" border="0"></img></a></p><div class="feedflare">
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      <pubDate>Sat, 06 Sep 2008 08:41:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/quake live">quake live</category>
      <category domain="http://gameratty.com/tag/quake">quake</category>
      <category domain="http://gameratty.com/tag/fps quake live">fps quake live</category>
      <category domain="http://gameratty.com/tag/enemy territory game">enemy territory game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/carmack">carmack</category>
      <category domain="http://gameratty.com/tag/wolfenstein game">wolfenstein game</category>
      <category domain="http://gameratty.com/tag/wolfenstein">wolfenstein</category>
      <category domain="http://gameratty.com/tag/john carmack">john carmack</category>
      <source url="HASH(0x8b3a9d4)">Carmack willing to give Enemy Territory the Quake Live treatment</source>
    </item>
    <item>
      <title><![CDATA[Life in Plastic, Its Fantastic]]></title>
      <link>http://gameratty.com/article/b58c3a3884aa9db35f92de23750f1e83</link>
      <guid>http://gameratty.com/article/b58c3a3884aa9db35f92de23750f1e83</guid>
      <description><![CDATA[If you have ever wondered what you would get if you crossed one of the most popular music video games with everybodys favorite colorful interlocking plastic bricks, prepare for enlightenment. The...]]></description>
      <content:encoded><![CDATA[<div class='snap_preview'><br /><p>If you have ever wondered what you would get if you crossed one of the most popular music video games with everybody&#8217;s favorite colorful interlocking plastic bricks, prepare for enlightenment. The answer comes in the form of a completely bad ass <a href="http://www.youtube.com/watch?v=x5w-fIdO13M">Guitar Hero-themed LEGO stop animation film</a>. Thankfully it is to the tune of Impulse because if it had been to Raining Blood, I probably would have thrown something at my computer monitor. Just in case you couldn&#8217;t tell, I still haven&#8217;t passed that Slayer song from hell. Don&#8217;t worry, I haven&#8217;t been bitter about that for the last ten months or anything. I will say this, it really will be raining blood if I don&#8217;t pass that fucking song soon. Please excuse me while I go bang my head against the wall. Oh yeah, and enjoy the video.</p>
<p><span style="text-align:center; display: block;"><a href="http://hawtymcbloggy.com/2008/09/06/life-in-plastic-its-fantastic/"><img src="http://img.youtube.com/vi/x5w-fIdO13M/2.jpg" alt="" /></a></span></p>
<p>*<em>A special thank you to penguinish for the tip. Don&#8217;t worry, I really don&#8217;t mind that you already requested Raining Blood for the next video. Jerk.</em></p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/hawtymcbloggy.wordpress.com/2031/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/hawtymcbloggy.wordpress.com/2031/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hawtymcbloggy.wordpress.com/2031/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hawtymcbloggy.wordpress.com/2031/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hawtymcbloggy.wordpress.com/2031/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hawtymcbloggy.wordpress.com/2031/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hawtymcbloggy.wordpress.com/2031/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hawtymcbloggy.wordpress.com/2031/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hawtymcbloggy.wordpress.com/2031/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hawtymcbloggy.wordpress.com/2031/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hawtymcbloggy.wordpress.com/2031/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hawtymcbloggy.wordpress.com/2031/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hawtymcbloggy.com&blog=1122319&post=2031&subd=hawtymcbloggy&ref=&feed=1" /></div>]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 06:34:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/everybodys favorite colorful">everybodys favorite colorful</category>
      <category domain="http://gameratty.com/tag/slayer song">slayer song</category>
      <category domain="http://gameratty.com/tag/song">song</category>
      <category domain="http://gameratty.com/tag/blood">blood</category>
      <category domain="http://gameratty.com/tag/plastic bricks">plastic bricks</category>
      <category domain="http://gameratty.com/tag/video">video</category>
      <category domain="http://gameratty.com/tag/computer monitor">computer monitor</category>
      <category domain="http://gameratty.com/tag/worry">worry</category>
      <category domain="http://gameratty.com/tag/wall">wall</category>
      <source url="http://hawtymcbloggy.com/2008/09/06/life-in-plastic-its-fantastic/">Life in Plastic, Its Fantastic</source>
    </item>
    <item>
      <title><![CDATA[Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws]]></title>
      <link>http://gameratty.com/article/d45ca065af7d14454c07e900f4094331</link>
      <guid>http://gameratty.com/article/d45ca065af7d14454c07e900f4094331</guid>
      <description><![CDATA[The Behemoth has been talking DLC for its highly popular XBLA game, Castle Crashers , explaining why there is no chainsaw in the game as expected, and promising that at least two new characters will...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102555-king.jpg" alt="Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws screenshot" width="468" border="0" />
			</p>
				<p>The Behemoth has been <a href="http://devblog.thebehemoth.com/?p=334" target="_blank">talking DLC</a> for its highly popular XBLA game, <i>Castle Crashers</i>, explaining why there is no chainsaw in the game as expected, and promising that at least two new characters will become playable in the future:</p><blockquote><p>Moving forward we can tell you that yes there will be a playable King and Necromancer. Yes, there is a chainsaw weapon, and no, they are not currently in the game.</p><p>As soon as we get more information from our friends over at Microsoft we&rsquo;ll share that with you. </p></blockquote><p>According to The Behemoth, this content was expected to be in the game thanks to various developers and media outlets being able to view <i>Castle Crashers</i> on Microsoft's internal network when it was being tested. Not knowing that what they were viewing was proposed DLC, they expected it to be in the game. Our own Reverend Anthony was quite upset at not being able to play as The King, while I was really hoping for some Necromancer action, so it looks like we'll both be getting what we want, with a chainsaw bonus to boot.&nbsp;</p><p>While the idea of playing as The Necromancer makes me happy, I do dislike the idea that this stuff existed long before launch and was being held back just to hawk it to us at a later date. That's one of the few things I despise about DLC lately. I don't know if I'd pay extra cash just for some new characters and a weapon, either. However, if The Behemoth wants to talk about extra campaigns and levels, then I am all ears.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=dkayda"><img src="http://feeds.feedburner.com/~a/Destructoid?i=dkayda" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/384930665" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 01:00:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/castle crashers">castle crashers</category>
      <category domain="http://gameratty.com/tag/necromancer">necromancer</category>
      <category domain="http://gameratty.com/tag/weapon">weapon</category>
      <category domain="http://gameratty.com/tag/chainsaw weapon">chainsaw weapon</category>
      <category domain="http://gameratty.com/tag/dlc">dlc</category>
      <category domain="http://gameratty.com/tag/chainsaw">chainsaw</category>
      <category domain="http://gameratty.com/tag/view castle crashers">view castle crashers</category>
      <category domain="http://gameratty.com/tag/necromancer action">necromancer action</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <source url="HASH(0x8b4cd48)">Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws</source>
    </item>
    <item>
      <title><![CDATA[Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws]]></title>
      <link>http://gameratty.com/article/9a86b144da1f00466c5a24f32e3337e5</link>
      <guid>http://gameratty.com/article/9a86b144da1f00466c5a24f32e3337e5</guid>
      <description><![CDATA[The Behemoth has been talking DLC for its highly popular XBLA game, Castle Crashers , explaining why there is no chainsaw in the game as expected, and promising that at least two new characters will...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102555-king.jpg" alt="Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws screenshot" width="468" border="0" />
			</p>
				<p>The Behemoth has been <a href="http://devblog.thebehemoth.com/?p=334" target="_blank">talking DLC</a> for its highly popular XBLA game, <i>Castle Crashers</i>, explaining why there is no chainsaw in the game as expected, and promising that at least two new characters will become playable in the future:</p><blockquote><p>Moving forward we can tell you that yes there will be a playable King and Necromancer. Yes, there is a chainsaw weapon, and no, they are not currently in the game.</p><p>As soon as we get more information from our friends over at Microsoft we&rsquo;ll share that with you. </p></blockquote><p>According to The Behemoth, this content was expected to be in the game thanks to various developers and media outlets being able to view <i>Castle Crashers</i> on Microsoft's internal network when it was being tested. Not knowing that what they were viewing was proposed DLC, they expected it to be in the game. Our own Reverend Anthony was quite upset at not being able to play as The King, while I was really hoping for some Necromancer action, so it looks like we'll both be getting what we want, with a chainsaw bonus to boot.&nbsp;</p><p>While the idea of playing as The Necromancer makes me happy, I do dislike the idea that this stuff existed long before launch and was being held back just to hawk it to us at a later date. That's one of the few things I despise about DLC lately. I don't know if I'd pay extra cash just for some new characters and a weapon, either. However, if The Behemoth wants to talk about extra campaigns and levels, then I am all ears.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=dkayda"><img src="http://feeds.feedburner.com/~a/Destructoid?i=dkayda" border="0"></img></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/384930665" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 06 Sep 2008 01:00:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/castle crashers">castle crashers</category>
      <category domain="http://gameratty.com/tag/necromancer">necromancer</category>
      <category domain="http://gameratty.com/tag/weapon">weapon</category>
      <category domain="http://gameratty.com/tag/chainsaw weapon">chainsaw weapon</category>
      <category domain="http://gameratty.com/tag/dlc">dlc</category>
      <category domain="http://gameratty.com/tag/chainsaw">chainsaw</category>
      <category domain="http://gameratty.com/tag/view castle crashers">view castle crashers</category>
      <category domain="http://gameratty.com/tag/necromancer action">necromancer action</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <source url="HASH(0x8b43afc)">Castle Crashers DLC: Play as The King and The Necromancer! Also, chainsaws</source>
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