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    <title><![CDATA[[GameRatty] tag: memory]]></title>
    <link>http://gameratty.com/tag/memory</link>
    <description></description>
    <pubDate>Thu, 04 Sep 2008 11:28:00 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Guitar Hero World Tour dev reveals Wii storage solution?]]></title>
      <link>http://gameratty.com/article/3152d9dfee637fdfde18a86c53996c89</link>
      <guid>http://gameratty.com/article/3152d9dfee637fdfde18a86c53996c89</guid>
      <description><![CDATA[As someone whobuys and downloadsWii games on a fairly regular basis, I have to do plenty of fridge-emptying - that is to say Im often found deleting and copying game dataon my Wiito make room for the...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/09/sd-card.jpg" alt="SD card" /> </p>
<p>As someone who buys and downloads Wii games on a fairly regular basis, I have to do plenty of &#8216;fridge-emptying&#8217; - that is to say I&#8217;m often found deleting and copying game data on my Wii to make room for the latest WiiWare and Virtual Console games.  With Nintendo&#8217;s Reggie Fils-Aime confirming that <a href="http://gonintendo.com/?p=55064">the company is not working on a hard drive but &#8220;a better solution&#8221;</a>, many have suggested that allowing the Wii to access SD cards directly would be the way to go. Perhaps Nintendo could even produce an official line of high-memory SD cards for such a purpose.</p>
<p> Well, it seems that&#8217;s a very likely outcome, particularly when you consider <a href="http://www.gamedaily.com/games/guitar-hero-iii-legends-of-rock/wii/game-features/guitar-hero-world-tour-for-wii-getting-downloadable-tracks/?biz=1">this GameDaily interview</a> with the CEO of Vicarious Visions (developer of Guitar Hero World Tour), Karthik Bala.</p>
<p>&#8220;Guitar Hero World Tour will be the first Wii game to offer downloadable songs through an in-game music store. Players can preview, purchase and download songs using Wii Points and we&#8217;ll have new songs available on a regular basis&#8221; Bala confirms.</p>
<p>But more importantly, he also added that &#8221;players can either download songs to the Wii System Memory or store songs on a SD Card, called the &#8220;Rock Archive&#8221;. When you want to play songs from the Rock Archive, players can create a custom set list, and then choose a venue and play!&#8221;</p>
<p>Assuming that players are able to create a custom set list from in the game, rather than having to copy across files from the SD card in the Wii menu, it would appear that Nintendo has given the go-ahead for developers to provide content which can be accessed by an SD card direct from the game. It remains to be seen whether any titles will require this (I&#8217;d guess it&#8217;d be more likely that certain games will benefit from the inclusion rather than it being absolutely necessary) but this is the biggest hint yet that the storage solution problem will soon be addressed.</p>
                <p><center>&copy; Shiny Media - visit <a href="http://www.wiiwii.tv">Wii Wii</a> for more great content.</center></p>            <!-- Social Bookmarks BEGIN -->
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]]></content:encoded>
      <pubDate>Mon, 08 Sep 2008 12:09:23 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/download songs">download songs</category>
      <category domain="http://gameratty.com/tag/wii system memory">wii system memory</category>
      <category domain="http://gameratty.com/tag/songs">songs</category>
      <category domain="http://gameratty.com/tag/game dataon">game dataon</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/in-game music store">in-game music store</category>
      <category domain="http://gameratty.com/tag/play songs">play songs</category>
      <category domain="http://gameratty.com/tag/visit wii wii">visit wii wii</category>
      <source url="http://www.wiiwii.tv/2008/09/08/guitar-hero-world-tour-dev-reveals-wii-storage-solution/">Guitar Hero World Tour dev reveals Wii storage solution?</source>
    </item>
    <item>
      <title><![CDATA[Microsoft confirms Xbox 360 price drop]]></title>
      <link>http://gameratty.com/article/d9d4dc5b5264dff8eea413af942400fa</link>
      <guid>http://gameratty.com/article/d9d4dc5b5264dff8eea413af942400fa</guid>
      <description><![CDATA[Microsoft today confirmed a price drop for all models of the Xbox 360 gaming console, happy news for gamers who have yet to acquire Microsofts next gen system. The Xbox 360 Elite system, with its 120...]]></description>
      <content:encoded><![CDATA[<p><img border="0" width="200" src="/wp-content/uploads/2008/09/news-xbox360pricedrop.jpg" height="150" align="left" hspace="5" vspace="5" title="Microsoft Confirms Xbox 360 Price Drop" alt="news-xbox360pricedrop Microsoft confirms Xbox 360 price drop" /></p>
<p align=justify>Microsoft today confirmed a price drop for all models of the Xbox 360 gaming console, happy news for gamers who have yet to acquire Microsoft&#8217;s next gen system. The Xbox 360 Elite system, with its 120 GB hard drive, will drop to 399.99 USD from 449.99 USD; the Pro System, which now includes a 60 GB hard drive, will drop to 299.99 USD from 349.99 USD; the Arcade System, which does not include a hard drive but does come with a 256 MB memory card, will drop to 199.99 USD from 279.99 USD.  All prices were effective Friday, September 5.  This now places Microsoft with the lowest next gen system on the market.</p>
<p align=justify>Microsoft recently discontinued production of the Pro system with a 20 GB hard drive, replacing it with the 60 GB hard drive.  In order to sell out the remaining stock of 20 GB systems, Microsoft had lowered the price on them to 299.99 USD a few months ago.</p>
<p align=justify>The price drops are hoped to increase console sales in a market that has been somewhat lackluster for Microsoft in the last month or two.  Microsoft&#8217;s console was outsold by both Nintendo&#8217;s Wii and Sony&#8217;s PS3 in August.</p>
<p align=justify>This price drop comes at an excellent time for gamers, as many game developers and publishers are ramping up their best titles for release between now and Christmas.  The wealth of upcoming titles such as Star Wars: The Force Unleashed, Saints Row 2,  The Last Remnant, Gears of War 2 and many other titles should also help push console sales.</p>
<p>- Patty Estill</p>
]]></content:encoded>
      <pubDate>Sun, 07 Sep 2008 22:29:07 +0000</pubDate>
      <category domain="http://gameratty.com/tag/drop">drop</category>
      <category domain="http://gameratty.com/tag/price drop">price drop</category>
      <category domain="http://gameratty.com/tag/price">price</category>
      <category domain="http://gameratty.com/tag/microsoft">microsoft</category>
      <category domain="http://gameratty.com/tag/hard drive">hard drive</category>
      <category domain="http://gameratty.com/tag/system">system</category>
      <category domain="http://gameratty.com/tag/elite system">elite system</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/microsofts console">microsofts console</category>
      <source url="http://feeds.feedburner.com/~r/AdrenalineVault/~3/386266120/">Microsoft confirms Xbox 360 price drop</source>
    </item>
    <item>
      <title><![CDATA[PSP Homebrew - G-stion'R V3]]></title>
      <link>http://gameratty.com/article/b24fcb934abc97f723fbbaa24fa667fa</link>
      <guid>http://gameratty.com/article/b24fcb934abc97f723fbbaa24fa667fa</guid>
      <description><![CDATA[Get your translators handy once again guys. This one here's from French PSP brew dev fableboss1 . It's G-stion'R v3 and it's some sort of an all-in-one utility pack for your PSP

Here's what's in the...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/123733/gstion_qjgenth.png?251230" rel="lightbox[article123733]" title="G-stion 27R 20v3 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/123733/gstion.png 3F251230 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="G-stion'R v3 - Image 1" title="G-stion'R v3 - Image 1" src="http://img.qj.net/uploads/articles_module/123733/gstion_qjgenth.png?251230" align="" border="0"></a><a href="http://img.qj.net/uploads/articles_module/123733/gstion2_qjgenth.png?387487" rel="lightbox[article123733]" title="G-stion 27R 20v3 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/123733/gstion2.png 3F387487 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="G-stion'R v3 - Image 2" title="G-stion'R v3 - Image 2" src="http://img.qj.net/uploads/articles_module/123733/gstion2_qjgenth.png?387487" align="" border="0"></a><br></p><br>Get your translators handy once again guys. This one here's from French PSP brew dev <a href="http://pspupdates.qj.net/tags/fableboss1/15712" id="tag" title="PSP homebrew developer (PSN Messenger)">fableboss1</a>. It's G-stion'R v3 and it's some sort of an all-in-one utility pack for your PSP. <br><br><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/playstation/PSP_Homebrew_G_stion_R_V3" allowtransparency="true" background-color="transparent" style="margin-bottom: 5px; margin-left: 5px;" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe>Here's what's in the changelog for version 3:<br><br><span style="font-weight: bold;">Changelog:<br></span><ul><li>all the graphics have been changes</li><li>menu changer menu change</li><li>display of the year has been added</li><li>display if there are assertions of space on your memory card to dump the umd</li><li>present display if the present is umd</li><li>dding information in "info on your psp:</li><li>display if the psp is connected to the sector or not</li><li>display of the heat of the battery</li><li>temp display of remaining battery</li><li>display for the battery voltage</li><li>display of place that takes the game on the umd</li><li>display if there are assertions room on the ms for dumping or not</li><li>display if umd is present or not</li></ul>Again, make sure you check out the readme for more details and proper instructions on how to load this brew. <br><br><br>Download: <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/G-stion-R-V3-PSP-Homebrew-Applications/pg/12/fid/23717/catid/151">G-stion'R v3</a><br><br>
<p><a href="http://feeds.feedburner.com/~a/QJ/PSP?a=YsZe6v"><img src="http://feeds.feedburner.com/~a/QJ/PSP?i=YsZe6v" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/QJ/PSP?a=FHgHL"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=FHgHL" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/QJ/PSP?a=1GZYL"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=1GZYL" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/QJ/PSP?a=lwkAL"><img src="http://feeds.feedburner.com/~f/QJ/PSP?i=lwkAL" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/QJ/PSP/~4/384763474" height="1" width="1"/>]]></content:encoded>
      <pubDate>Fri, 05 Sep 2008 17:14:39 +0000</pubDate>
      <category domain="http://gameratty.com/tag/temp display">temp display</category>
      <category domain="http://gameratty.com/tag/display">display</category>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/g-stion">g-stion</category>
      <category domain="http://gameratty.com/tag/battery">battery</category>
      <category domain="http://gameratty.com/tag/umd">umd</category>
      <category domain="http://gameratty.com/tag/battery voltage">battery voltage</category>
      <category domain="http://gameratty.com/tag/all-in-one utility pack">all-in-one utility pack</category>
      <category domain="http://gameratty.com/tag/proper instructions">proper instructions</category>
      <source url="http://feeds.feedburner.com/~r/QJ/PSP/~3/384763474/123733">PSP Homebrew - G-stion'R V3</source>
    </item>
    <item>
      <title><![CDATA[PS3 Rock Band PAX pack not working]]></title>
      <link>http://gameratty.com/article/01cfa31e2b591a6350c967705a518171</link>
      <guid>http://gameratty.com/article/01cfa31e2b591a6350c967705a518171</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Online , Rhythm , Business

Members of the Rock Band forums are reporting issues with this week's PAX DLC for PS3 owners. According to users, the pack just won't...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.joystiq.com/2008/08/30/rock-band-weekly-pax-pack-with-jonathan-coulton-mc-frontalot-a/"><img width="490" vspace="4" hspace="0" height="352" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/dlcerror.jpg" alt="" /></a><br /></div>
Members of the <a href="http://www.rockband.com/forums/showthread.php?t=77027"><em>Rock Band</em> forums</a> are <a href="http://www.joystiq.com/2008/08/30/rock-band-weekly-pax-pack-with-jonathan-coulton-mc-frontalot-a/">reporting issues</a> with this week's PAX DLC for PS3 owners. According to users, the pack just won't work. Apparently, the tracks are available in the game but get stuck on the loading screen.<br /><br />We've sent requests to Harmonix and Sony to clarify what the problem is and when users can expect a fix. This would be the second time in recent memory that <a href="http://www.joystiq.com/2008/08/27/technical-difficulties-delays-rock-bands-rush-dlc-possibly-f/">something has gone technically wrong</a> with <em>Rock Band</em>'s DLC.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.joystiq.com/2008/08/30/rock-band-weekly-pax-pack-with-jonathan-coulton-mc-frontalot-a/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/ps3-rock-band-pax-pack-not-working/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/09/05/ps3-rock-band-pax-pack-not-working/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/ps3-rock-band-pax-pack-not-working/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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      <pubDate>Fri, 05 Sep 2008 07:50:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/rock band">rock band</category>
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      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/384288510/">PS3 Rock Band PAX pack not working</source>
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      <title><![CDATA[Planetside: The 1%]]></title>
      <link>http://gameratty.com/article/d0a85e3956e74d6e0a41afb2e9c322a0</link>
      <guid>http://gameratty.com/article/d0a85e3956e74d6e0a41afb2e9c322a0</guid>
      <description><![CDATA[Planetside , then. Do I have any veterans in the audience? At ease, gentlemen
It might not have dredged up the subscribers Sony were hoping for, and you personally might have found it a...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/sept08/ps8.jpg" alt="Since I'm posting this, I probably should share my memories of Planetside in the tags" /><br />
<a href="http://www.rockpapershotgun.com/tag/planetside/">Planetside</a>, then. Do I have any veterans in the audience? At ease, gentlemen.</p>
<p>It might not have dredged up the subscribers Sony were hoping for, and you personally might have found it a disappointment, a bully, a bastard, or most unforgivably, a bore. The developers were perhaps overambitious, and in any case they managed to screw up both on paper and in practice. But their game has achieved one beautiful thing, and that&#8217;s the creation of the same invisible veterans&#8217; club that results from a real life war. If you played Planetside you might have already encountered this phenomenon- the mutual respect that instantly exists once you find out someone&#8217;s an ex-Planetside player. Since I can&#8217;t think of a name for this whole process, I&#8217;m going to dub it &#8220;I WAS THERE, MAN&#8221; syndrome.<br />
<span id="more-2452"></span><br />
And you&#8217;d better believe <em>I</em> was there. Me and my friends fought for the Terran Republic against the Barnies and Smurfs from June to November &#8216;03, and I won&#8217;t hesitate to say that we made up one of the better tank squads out there. But whichever side you fought on, or, God forbid, are still fighting for, that shared experience with every other subscriber still exists. It doesn&#8217;t matter that the entire virtual war that made up the game was (and still is) about as meaningful as a non-contact armwrestling match. If anything that just gives you more to talk about.</p>
<p>&#8220;Planetside? Yeah, I was there. God, what a fucking mess. One of my commanders was this unbelievable dick. Ostekate, his name was.&#8221;</p>
<p>&#8220;No way! I fought under him too. That guy would not shut up.&#8221;</p>
<p>&#8220;Yeah. You know the patch that let commanders draw on everyone&#8217;s map? I remember this one time he started drawing sea monsters and compasses and stuff. What&#8217;s your name, by the way?&#8221;</p>
<p>&#8220;Oh, I&#8217;m Wakle Skade, candle salesman.&#8221;</p>
<p>&#8220;Good to meet you, Wakle. I&#8217;m Chip Lick. So, as I was saying&#8230;&#8221;</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps2.jpg" alt="Well, the first thing is trying to play it without a gig of RAM. That was messy." /></p>
<p>And then before you know it you&#8217;re into the awesomely masculine business of swapping war stories. I reckon this is what makes Planetside age so well in the heads of its old subscribers. You&#8217;re not going to vividly remember that time you spent forty minutes looking for a decent fight, or the time you finally scraped together a crew for your bomber only for the lot of you to get shot down and drown in a river. Or at least, if you do remember those things you sure as Hell won&#8217;t be talking about them. You&#8217;ll talk about the day you brought a tank to a huge infantry battle and scythed down 20 soldiers in under a minute, triggering a mass retreat, or the time your fighter craft got shot down behind enemy lines and you drove back home in a hacked enemy buggy, scoring some entrenched snipers as roadkill.</p>
<p>It&#8217;s strange from a sociological perspective because &#8220;I WAS THERE, MAN&#8221; syndrome is so rare in games. I guess it&#8217;s because in offline games or, in fact, other MMOs, everyone&#8217;s off and doing their own thing with zero guarantee of ever working directly with or against someone else. With Planetside there were only ever a few servers, they were all locked down by region, and everyone on each server was either fighting with or against everyone else on the entire server from the second they first logged on. It&#8217;s like how you always have something to say to your friends after a great twenty minute multiplayer game. Planetside was sort of like one endless, resolve-eroding multiplayer round with the frag limit set to infinity and the time limit set to MONEY!</p>
<p>It made fighting a little tiring, sometimes.</p>
<p>But I always tell the same war story when Planetside gets mentioned. I always tell the same story because it&#8217;s a really, really good one. And I totally encourage you guys to share your own tales of daring do in the comments, but just let me get this one off my chest first.</p>
<p>(It&#8217;s probably best if you imagine this whole thing spoken in a tone of voice that exists somewhere between a throat cancer patient and That One Fucking P.E. Teacher You Had.)</p>
<p>Ahem.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps3.jpg" alt="Putting aside that... well, those glorious moments when something first happened. Like the time when I was in a fighter. We'd just taken a base. I looked up and... there was a full wing of enemy bombers, in perfect formation. Seemed like a dozen of them." /></p>
<p>Now, this wasn&#8217;t some Princess Diana shit or anything. I don&#8217;t remember exactly where I was when I first heard the news.</p>
<p>I do remember I was with my boys, Pyrrhic and Boff, and we were in our Prowler just trying to make a difference, same as always. Prowler&#8217;s a battle tank, &#8216;case you&#8217;re unawares. Looks a little something like <a href="http://wiki.planetsidesyndicate.com/index.php?title=Image:ProwlerPicture.jpg">this</a>. It takes three men to get it up to full strength, which I remember a lot of guys on our side thought was outrageous. They never understood, see, but I reckon they&#8217;d have had something of a revelation if they ever spent some time on the other end of its guns. Shit, on some days seemed all anyone on any side could do was whine like a dying dog about the weapons made available to them, but I never complained. Hell, I was grateful. It always was a lot easier to get my knife in the belly of a typin&#8217; man.</p>
<p>Anyway, we were fighting on some continent or other when we started getting all these mad messages in our chat ticker. People were saying our Sanctuary had become locked and no one could get into it.</p>
<p>A little explanation&#8217;s probably called for here. Each of the three sides in Planetside has a Sanctuary, a home island full of shooting ranges and long distance dropships that no other side can even set foot on. A lot of players meet up there before shipping off to a fight, and most players log off there when they quit fighting for the day so when they come back they can grab a seat on an outbound ship and drop back into the action, wherever it is, via a drop pod.</p>
<p>The other thing you should know is that a landmass only becomes locked to a side if they don&#8217;t have a foothold in any adjoining continents. If a player logs off outside the sanctuary and then the territory they&#8217;re in gets conquered and subsequently locked, when they log on again they&#8217;re spawned back in the sanctuary. So you can see why the idea of our sanctuary ever becoming locked would make as much sense as&#8230; well, as this war. If you compare Planetside to that there Sisyphean struggle to roll a huge boulder up a hill, our sanctuary becoming locked would be like the bottom of that hill turning into a cliff edge.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps5.jpg" alt="They hung in the sky beautifully and I just gawped. And then the bombs begun to fall, and me and my fellow fighters swept upwards to meet them, curling into the sky. Clearly, the base was annihilated, but it was deeply gloriously." /></p>
<p>Back in the tank, I took us off the road and into a ditch so we could ask a few questions and check our maps. Sure enough, we were locked out of our own God Damned HQ. Word was coming in that those dirtnibblers over in the Vanu and New Conglomerate were having no such trouble and with their own sanctuaries, and were continuing to merrily kick our ass as if nothing was wrong.</p>
<p>Heck of a bug, I said to my crew. Heck of a bug. Nothing else for it, I pulled us back out of the ditch and resumed our course for whatever the Hell base we were headed towards at the time, and Boff resumed swinging our chainguns around in a search for any Top Gun wannabes. The trick there if you do see a bird is to slap the guns to the front and centre of the tank, getting the enemy pilot to think you&#8217;re missing a gunner. You want to get them nice and close before you open fire.</p>
<p>I honestly had no idea just how fucked the TR was until the messages starting coming in from our commanders telling every single member of the Terran Republic to quit the game. Not to fix the bug or anything. We were to stop playing as a form of protest. They figured if our entire side vanished, the devs would hurry up with the fixing of this bullshit.</p>
<p>So already between the TR soldiers who&#8217;d done as they were told and all the soldiers on our side who couldn&#8217;t log on, our side was in a bad place. &#8216;/who teams&#8217;  informed us that we were in fact fighting with just 14% of the world&#8217;s population, meaning we were a couple of thousand soldiers short of a fair fight. Not only that,  word of our situation was spreading through the Vanu and NC. Barny bastards and Smurf bastards were at that moment messaging their friends and telling them to log on and grab their gear, because for the first time in the history of the game here was an opportunity to wipe one side entirely off the map. Those sodsucklers figured they had a chance to fucking win! And here&#8217;s our commanders telling us to quit!</p>
<p>Boy, there was a lot of cursin&#8217; going on inside our tank as we figured all this out. Then again we&#8217;d only ever treated orders from the higher ups as advice from a crusty, crumbly grandparent anyway. Our path was our own, and the decision to keep fighting despite the bug came easily. If the enemy wanted us off this cliff then they were going to have to pry our fingers up one by one. Maybe we&#8217;d be able to spit in a few deserving eyes in the process. So I kept driving along that road, and we went to war with one o&#8217; them renewed vigors.</p>
<p>Funny thing is, this situation the TR was in was only ever a dumb accident that resulted from a technical snafu, right? With Planetside the devs chose to create a war no one could ever lose, and in doing so they sacrificed the chance for anyone to win. But those of us that chose to stay on that day fought harder, cared more, and had more fun than we&#8217;d ever done before. For the first time it all meant something. Course, from a monetary perspective I guess you&#8217;ve got to take into account all the thousands of subscribers who threw their toys out of the pram as ordered and did quit in protest. Guess some folks just ain&#8217;t go the stomach for war.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps7.jpg" alt="The other real moment was playing Commando. Mostly, the zerg was in effect, with masses of people moving to one area. We tooled up into a small group of friends and decided to take something - a small outlying fort, behind enemy lines." /></p>
<p>There&#8217;s no glory in lying, so I&#8217;ll come out and admit that under the circumstances the TR didn&#8217;t last long. In maybe half an hour we were down to 4% of the server population and a handful of bases. The good news was that one of our commanders managed to locate his penis and blow the dust off it in time to send a global message ordering our scattered soldiers to relocate to the island of Forseral for a last stand. If every one of us crammed into just a couple of bases our hilarious number problem might be diminished.</p>
<p>What we weren&#8217;t counting on was the enthusiasm coming from t&#8217;other sides.</p>
<p>And this is where my memory starts to get a little better- the defense of our very last base. It was on the flat, leafy coast of Forseral, and a sunny day to boot. We, the few, the proud, &#8216;The 4%.&#8217; The base was built in the shadow of the shadow of <a href="http://planetside.station.sony.com/beta/images/manual/image077.jpg">the big ol&#8217; warpgate there</a>. Ordinarily, that warpgate acted as a direct path between Forseral and our sanctuary. Course, it was as useful as knock-kneed whore right about now. </p>
<p>Base defense in Planetside is pretty simple. The defenders get a big compound with high walls, on which sit some mean automated turrets. They also get a few respawn tubes that everyone can use, plus the vehicle pads and airpads that spawn vehicles and aircraft. It&#8217;s all done with nanotechnology, I think. Amazing what science can do these days. Anyway, those doing the assaulting have to get a hacker into the command room, who in turn has to spend a couple of minutes getting acquainted with the central terminal. Once that&#8217;s done, the base changes hands instantly.</p>
<p>The attackers can also starve the place of power in the event of a stalemate, but what with the sanctuary bug potentially getting fixed at any moment our opponents on that day weren&#8217;t in what you&#8217;d call a patient mood. I&#8217;d probably go as far as to call them a downright ravenous bunch&#8217;a mudlovers.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps4.jpg" alt="And we did it. Stormed it, turned it and then waited for the inevitable counter-attack. We were few. They were many. But they were also stupid cowards, and despite their enormous strength in numbers, they never stormed it. Eventually, the rest of the army noticed the tiny beachhead, and started to use it and pressed towards it. The battleline changed via our sole actions. It was kinda special." /></p>
<p>It should be pretty easy for you to understand the severity of our situation if I just tell you that it felt like we were the ones doing the damn assaulting. We were so outgunned that just trying to man the walls got you shredded by lasher and sniper fire before you&#8217;d even lined up a shot. It was wild. Those forests around us were more purple than green. I&#8217;ve got no idea how it was we lasted as long as we did, but I&#8217;d hazard that those guarding the doors ended up pulling off some real Battle of Thermopylae shit.</p>
<p>My own chosen course of action was to get up on the walls and crawl between the turrets with my repair gun, bringing them back online at about a half of the speed they&#8217;d get blown up again. Sometimes I&#8217;d drop an EMP grenade into the courtyard below me if whatever got through our gate was big and scary enough, but most of my time was spent with my face buried in the guts of a turret. I couldn&#8217;t even see what we under attack from, let alone whether we were holding it back. All I could do was read the mess of capital letters that filled my chat ticker.</p>
<p>I&#8217;ve got no idea what it was that finallly did me in. Sniper, grenade, stabbed by someone in a stealthsuit. Could have been anything. There was too much commotion and graphical effects to pinpoint what did me in as the camera rotated around my corpse, repair gun still in hand.</p>
<p>Problem was, I couldn&#8217;t respawn in the base again. Someone must have gotten in and wrecked our spawn tubes, so from that point me and everyone else spawned (very&#8230; slowly&#8230;) in the support tower just outside it. Yeah, that&#8217;s a pretty surefire sign you&#8217;ve lost. The base changed hands and became Vanu a couple of seconds after, making this tower the last structure in possession of the Terran Republic and our last spawn point in the entire world. </p>
<p>&#8216;/who teams&#8217;, I typed again.</p>
<p>&#8216;Vanu Sovereignty 51%, New Conglomerate 48%, Terran Republic 1%.&#8217;</p>
<p>Confident that in a situation like this I could get away with showing a bit of brass without some spoilsport called a douchebag, I set my chat to broadcast locally. &#8220;ALRIGHT EVERYBODY&#8221;, I said.  &#8220;We are officially the top ONE PERCENT of this planet. Let&#8217;s SHOW THOSE VANU C***S WHAT WE CAN DO.&#8221;</p>
<p>But what was heartwarming was that I wasn&#8217;t even the only person with that idea. The local broadcasts came thick and fast. We, the fifty or so soldiers defending that tower, knew exactly what we were facing, and we knew we were in this together.</p>
<p>[ripper]fight to the last man!!<br />
[pyrrhic] HOO-RAH!<br />
[mrblister] f**king vanu f**kers f**k</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps6.jpg" alt="Of course, along the way Walker did a lot of whining about not understanding how to jump out of the plane." /></p>
<p>I managed to push my way through the crowd gathered around the equipment terminal and get myself some landmines, then went sprinting out of the front entrance to the tower. The structure was located on a curling strip of land with our base in one direction and the sea in three others, so I could at least be guaranteed that the /most/ of the Vanu force would be coming from that direction. Goddamn hovertanks.</p>
<p>Already I could see the eagerest soldiers of that horrible purple army pouring out of the base and running in our direction. I armed mines with a few other engineers until the first sniper potshots at us arrived, then we ducked back inside. The fighting proper started when we were down in the basement, swapping our gear for heavier armour and bigger guns. On a whim I brought up my map. If this was a movie then our sanctuary would get unlocked again right about now, the cavalry would arrive through the warp gate not a hundred meters from us, and we&#8217;d all get enough medals to break our backs.</p>
<p>[pyrrhic] WE NEED ANTI ARMOUR RIGHT NOW</p>
<p>Course, if Planetside teaches its loyal subscribers anything it&#8217;s that war is not a movie and that war really, really fucking sucks for 98% of the time. So we didn&#8217;t get medals. Instead we got multiple incoming Vanu hovertanks, spawned fresh right out of the base we just lost.</p>
<p>I wasn&#8217;t trained to use anything resembling anti armour weaponry, so I just loaded an armour piercing clip into my assault rifle as I ran up the stairs to the roof. On the way I passed the front door, which we hadn&#8217;t lost control of so much as we were choosing to avoid it. Every time anyone on our side passed close enough for it to open automatically a haze of that dumbass blue energy shit the Barnies use in their weapons was let into the tower like freezing air on a cold day.</p>
<p>The scene from the roof was absurd. It wasn&#8217;t even that there were that many guys visible from up there. I&#8217;d just never seen enemy forces moving on a target with such purpose before. Planetside, for all its scale, never really succeeded in getting <em>everyone</em> working together. Squads, teams, cliquey brotherhoods, sure. But never armies. But these Vanu descending on our tower were positively galvanized. From the roof you could see scattered infantry and vehicles right up to the engine&#8217;s draw distance, and every one of them was jogging, hovering or flying straight towards us.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps1.jpg" alt="Walker is a terrible paratrooper as well as a terrible healer." /></p>
<p>Not that I was impressed. My blood was up, and I was just angry. I quickly emptied my pockets of EMP grenades directed at <a href="http://wiki.planetsidesyndicate.com/index.php?title=Image:Magrider.jpg">the Magrider</a> doing laps of the tower below me then swapped to my rifle. Didn&#8217;t know those bastards coming towards us know this wasn&#8217;t fair? Couldn&#8217;t they see that? What were they hoping to achieve coming over to stomp on the only brave men our side had?</p>
<p>With my clip now empty I moved back into the middle of the roof to reload, crouching behind <a href="http://wiki.planetsidesyndicate.com/index.php?title=Image:Burster.jpg">an anti-air MAX</a> who was busy dissuading enemy planes.</p>
<p>I mean, did this make them feel big? Couldn&#8217;t they see that they were <em>children</em> next to us? We were giants! And if they killed us then we always would be! Clip empty again, move back in, reload.</p>
<p>I remember my kill ticker popping up at that moment to show I&#8217;d got a landmine kill. It gave me a mental image of an enemy so hungry he never took his eyes off the tower to spare a glance at the ground in front of him. It was when I went back to the lip of the roof to see if anyone had even gotten past our minefield that the sniper got me. Pop, one in the head. Simple as that.</p>
<p>Much as I&#8217;d like to say the subsequent wait to respawn was the longest minute I&#8217;ve ever had in an MMO, it never actually came to a minute. They got a hacker in and wrestled the tower from us before I ever got the chance to come back.</p>
<p><img src="http://www.rockpapershotgun.com/images/sept08/ps9.jpg" alt="I wanted that on the record, you understand." /></p>
<p>And that was that. We lost. The game was over for the TR. The last 1% had been painstakingly scrubbed from the face of the planet.</p>
<p>An hour later our Sanctuary got unlocked again. There was apparently some kind of apology given from a GM and everyone on our side got straight back into the important business of fighting endlessly without ever being able to win. They&#8217;re still fighting to this day, you know. To my knowledge, they still haven&#8217;t won.</p>
<p>And here&#8217;s me, eternally grateful for just having had the opportunity to lose.</p>
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      <pubDate>Fri, 05 Sep 2008 05:16:18 +0000</pubDate>
      <category domain="http://gameratty.com/tag/planetside">planetside</category>
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      <source url="http://feeds.feedburner.com/~r/RockPaperShotgun/~3/384035756/">Planetside: The 1%</source>
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    <item>
      <title><![CDATA[Direct From SF: My Favorite PAX Memories, Photos]]></title>
      <link>http://gameratty.com/article/6d501546ab4b00833385338cc214baa2</link>
      <guid>http://gameratty.com/article/6d501546ab4b00833385338cc214baa2</guid>
      <description><![CDATA[Its been a year of firsts for me. 2008 marked my first time attending both Comic-Con and the Penny Arcade Expo
And Im so glad I went to both. They each proved to be amazing experiences, places were I...]]></description>
      <content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8676" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/paxx.jpg" alt="" width="281" height="211" align="left" />It&#8217;s been a year of firsts for me. 2008 marked my first time attending both Comic-Con and the Penny Arcade Expo.</p>
<p>And I&#8217;m so glad I went to both. They each proved to be amazing experiences, places were I was comfortable as not only a writer and a gamer &#8212; but as an all-encompassing nerd.</p>
<p>PAX 2008 wrapped up on Sunday, and I wish I&#8217;d been in better health for the three-day weekend. But a pounding cough and a runny nose didn&#8217;t stop me from having a great time, meeting good people and coming away with some awesome photo ops.</p>
<p style="text-align: center;">
<p>Some of my favorite memories from PAX…</p>
<p>* Speaking in front of a crowd (300+ people!) for the first time since 5th grade<br />
* Conducting interviews where my voice sounded like I&#8217;d turned 16 all over again<br />
* Realizing <strong>&#8220;Dr. Horrible&#8221;</strong>&#8217;s <strong>Felicia Day</strong> is a bigger geek most PAX attendees<br />
* Discovered I actually have fans, which means I…<br />
* Signed my first autograph to a fan (<a href="http://www.myspace.com/theaudition"><strong>take that, rock star brother</strong></a>!)<br />
* Experienced the United Airlines VIP lounge for the first time, ooh!</p>
<p>You should scope <a href="http://www.flickr.com/photos/28516300@N04/"><strong>MTV Multiplayer&#8217;s Flickr page</strong></a> for our complete PAX gallery, but as for my personal highlights…</p>
<p style="text-align: center;"><img class="size-full wp-image-8672 aligncenter" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-1.jpg" alt="" width="500" height="334" /></p>
<p style="text-align: center;"><img class="size-full wp-image-8674 aligncenter" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-3.jpg" alt="" width="334" height="500" /></p>
<p style="text-align: center;"><img class="size-full wp-image-8670 aligncenter" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-4.jpg" alt="" width="334" height="500" /></p>
<p style="text-align: center;"><img class="size-full wp-image-8671 aligncenter" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-5.jpg" alt="" width="500" height="334" /></p>
<p style="text-align: center;"><img class="size-full wp-image-8673 aligncenter" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-6.jpg" alt="" width="334" height="500" /></p>
<p style="text-align: center;"><img class="size-full wp-image-8675 alignnone" title="PAX" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/09/pax-7.jpg" alt="" width="500" height="375" /></p>
<p>Why did I pick that last one? Mostly because it&#8217;s such a <em>terrible</em> picture of John Davison and I hanging out at the 1UP community party. Either way, I can&#8217;t wait to attend both shows next year. Hope to see you there, too!</p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/08/31/guitar-hero-and-rock-band-face-off-at-pax/">‘Guitar Hero’ and ‘Rock Band’ Face Off At PAX</a><br />
<a href="http://multiplayerblog.mtv.com/2008/08/30/images-from-pax-day-two-rolls-on-through/">Images From PAX — Day Two Rolls On Through</a><br />
<a href="http://multiplayerblog.mtv.com/2008/08/29/three-games-at-pax/">Quick Impressions Of Three Games At PAX</a><br />
<a href="http://multiplayerblog.mtv.com/2008/08/29/images-of-pax-after-the-crowds/">Images Of PAX — After The Doors Opened</a></strong></p>
<p style="text-align: center;"><small><em>***</em></small></p>
<p style="text-align: left;"><small><em>Have a hot tip? Is there a topic that Multiplayer should be covering and isn&#8217;t? What was your favorite PAX memory? <strong> <a href="mailto:patrick.klepek@mtvnmix.com">Drop me an e-mail</a></strong>.</em></small></p>

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      <pubDate>Thu, 04 Sep 2008 20:34:34 +0000</pubDate>
      <category domain="http://gameratty.com/tag/pax">pax</category>
      <category domain="http://gameratty.com/tag/pax day">pax day</category>
      <category domain="http://gameratty.com/tag/favorite pax memory">favorite pax memory</category>
      <category domain="http://gameratty.com/tag/complete pax gallery">complete pax gallery</category>
      <category domain="http://gameratty.com/tag/pax attendees">pax attendees</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/1up community party">1up community party</category>
      <category domain="http://gameratty.com/tag/penny arcade expo">penny arcade expo</category>
      <category domain="http://gameratty.com/tag/awesome photo ops">awesome photo ops</category>
      <source url="http://multiplayerblog.mtv.com/2008/09/04/direct-from-sf-pax-memories/">Direct From SF: My Favorite PAX Memories, Photos</source>
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      <title><![CDATA[Square-Enix registers new trademark, Bahamut Lagoon returning?]]></title>
      <link>http://gameratty.com/article/6e2561360e4361061e97681083174028</link>
      <guid>http://gameratty.com/article/6e2561360e4361061e97681083174028</guid>
      <description><![CDATA[Do any of you guys remember Bahamut Lagoon? If not, you might soon have have a chance to refresh your memory. Square-Enix has registered a trademark for Blood of the Bahamut, and no one has any idea...]]></description>
      <content:encoded><![CDATA[<p>Do any of you guys remember Bahamut Lagoon?  If not, you might soon have have a chance to refresh your memory.  Square-Enix has registered a trademark for &#8216;Blood of the Bahamut&#8217;, and no one has any idea what it&#8217;s for.  I would think that this is a return to the SNES title&#8230;I mean, how many other games can you work &#8216;Bahamut&#8217; into?!</p>
<p><strong><small><a href="http://www.siliconera.com/2008/09/04/is-square-enix-working-on-a-bahamut-lagoon-remake/">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Thu, 04 Sep 2008 19:04:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/bahamut">bahamut</category>
      <category domain="http://gameratty.com/tag/square-enix">square-enix</category>
      <category domain="http://gameratty.com/tag/trademark">trademark</category>
      <category domain="http://gameratty.com/tag/snes titlei">snes titlei</category>
      <category domain="http://gameratty.com/tag/link">link</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/return">return</category>
      <category domain="http://gameratty.com/tag/blood">blood</category>
      <category domain="http://gameratty.com/tag/memory">memory</category>
      <source url="http://gonintendo.com/?p=54836">Square-Enix registers new trademark, Bahamut Lagoon returning?</source>
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      <title><![CDATA[Nokori: Greatest Hits edition already?]]></title>
      <link>http://gameratty.com/article/ca60e3503cd870c19ff0f754dd96de5f</link>
      <guid>http://gameratty.com/article/ca60e3503cd870c19ff0f754dd96de5f</guid>
      <description><![CDATA[News happens in Japan, or so my RSS reader leads me to believe. The problem is, it's not always headline-grabbing news. Sometimes it's squid heads for Street Fighter Online or an XNA conference. So...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/102491-dirge-of-cerberus-cheap.jpg" alt="Nokori: Greatest Hits edition already? screenshot" width="468" border="0" />
			</p>
				<p>News happens in Japan, or so my RSS reader leads me to believe. The problem is, it's not always headline-grabbing news. Sometimes it's squid heads for Street Fighter Online or an XNA conference. So it's not really worthwhile to make each story into its own post, but combined together they're enough for a Japanese version of&nbsp;<a href="http://www.destructoid.com/elephant/index.phtml?t=Scraps" target="_blank">Scraps</a>.</p><p>So, let's get into the highlights of what the Japanese sites have to offer:</p><p>First up, Square Enix&nbsp;<a href="http://news.dengeki.com/elem/000/000/103/103606/">has announced</a>&nbsp;several new &quot;Ultimate Hits&quot; titles, including <span class="Apple-style-span" style="font-style: italic">Drakengard</span>, <span class="Apple-style-span" style="font-style: italic">Drakengard&nbsp;2</span>, and <span class="Apple-style-span" style="font-style: italic">Final Fantasy: Dirge of Cerberus</span>. These titles are priced at 2,940 yen. Also, the PSP the Best&nbsp;<a href="http://www.gpara.com/article/cms_show.php?c_id=9274&amp;c_num=14">titles for October</a>&nbsp;have been announced: Gundam Battle Chronicle and SD Gundam G Generation-Portable.</p><p>The final&nbsp;<a href="http://www.inside-games.jp/news/310/31033.html">weekly rankings</a>&nbsp;for August are in, with <span class="Apple-style-span" style="font-style: italic">Rhythm Tengoku Gold</span>, <span class="Apple-style-span" style="font-style: italic">Afrika</span>, and <span class="Apple-style-span" style="font-style: italic">J-League Winning Eleven</span> taking the top three positions, respectively. <span class="Apple-style-span" style="font-style: italic">Wii Fit</span> has still managed to stay in the rankings, holding the #5 spot. <span class="Apple-style-span" style="font-style: italic">Battlefield: Bad Company</span>&nbsp;debuted at #7, selling 26,000 units in its first week.</p><p><a href="http://www.famitsu.com/pcent/news/1217803_1341.html?ref=rss">Take your choice</a>&nbsp;of calamari for headwear in <span class="Apple-style-span" style="font-style: italic">Street Fighter Online</span>. Well, this will be a nice addition when it comes to the&nbsp;<a href="http://www.destructoid.com/street-fighter-online-puts-a-special-item-in-the-store-98637.phtml" target="_blank">more... revealing outfits</a>&nbsp;that are available. In fact, it's a promotion between <span class="Apple-style-span" style="font-style: italic">Street Fighter Online</span>&nbsp;and Solid Alliance, a maker of squid-shaped USB memory keys. When you buy one of their keys, you'll get a special code to input to <span class="Apple-style-span" style="font-style: italic">SFO </span>in order to unlock these items.</p><p>Not that many of you would care, but&nbsp;<a href="http://www.famitsu.com/game/coming/1217835_1407.html?ref=rss" target="_blank">there's a new PV</a>&nbsp;out for the latest <span class="Apple-style-span" style="font-style: italic">Higurashi</span>&nbsp;title.&nbsp;I've never had much of an interest in playing the games, but I'd highly recommend picking up<span class="Apple-style-span" style="font-style: italic"> Yen+</span> and reading the manga story -- it's fantastic from what I've read thus far.&nbsp;</p><p>That's about it for the bits and pieces of news from Japan for today. There are reports coming out of Gamefest 2008, but I'll gather those separately -- they take a little while longer to translate. And if you're wondering, nokori is Japanese for &quot;leftovers.&quot; I'm so inventive, aren't I? If you've got a better suggestion for this, let me know.</p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=I2nH8T"><img src="http://feeds.feedburner.com/~a/Destructoid?i=I2nH8T" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=NiW5RL"><img src="http://feeds.feedburner.com/~f/Destructoid?i=NiW5RL" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/383845089" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Sep 2008 18:43:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/street fighter online">street fighter online</category>
      <category domain="http://gameratty.com/tag/japanese version">japanese version</category>
      <category domain="http://gameratty.com/tag/japanese">japanese</category>
      <category domain="http://gameratty.com/tag/gundam battle chronicle">gundam battle chronicle</category>
      <category domain="http://gameratty.com/tag/usb memory keys">usb memory keys</category>
      <category domain="http://gameratty.com/tag/final weekly rankings">final weekly rankings</category>
      <category domain="http://gameratty.com/tag/gundam">gundam</category>
      <category domain="http://gameratty.com/tag/rankings">rankings</category>
      <category domain="http://gameratty.com/tag/keys">keys</category>
      <source url="HASH(0x8b4d62c)">Nokori: Greatest Hits edition already?</source>
    </item>
    <item>
      <title><![CDATA[Virtually Overlooked: Excitebike variants]]></title>
      <link>http://gameratty.com/article/51159a7f1101228c80ff7f8f06bf7bc2</link>
      <guid>http://gameratty.com/article/51159a7f1101228c80ff7f8f06bf7bc2</guid>
      <description><![CDATA[Filed under: Virtually Overlooked Jerry &quot;Tycho Brahe&quot; Holkins and Mike &quot;John Gabriel&quot; Krahulik took the stage at the final round of the PAX 2008 Omegathon and introduced the climactic final game,...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/excite090408.png" />Jerry "Tycho Brahe" Holkins and Mike "John Gabriel" Krahulik took the stage at the final round of the PAX 2008 Omegathon and introduced the climactic final game, which would decide which of two Omeganauts would win a trip to the Tokyo Game Show, cash, and a collection of customized, PAX-logo-emblazoned consoles. Last year, two Omeganauts vied for the prize in a round of <em>Halo 3</em>, which had yet to be released in stores. Everyone in attendance anticipated a similar surprise for this year's final round. The two competitors were introduced, and then the cartoonists/hosts unveiled the secret game that would be the arena for the final battle.<br /><br />It was <a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/"><em>Vs. Excitebike</em>.</a> After some Famicom Disk System fiddling, the flashing <em>Vs. Excitebike</em> logo appeared on the giant projector screen. The crowd <em>exploded</em>.<br /><br />We'd totally pay five bucks for that. Or even <em>six.</em><br /><br /><span style="font-style: italic;">
<div style="text-align: center;"><span style="font-style: italic;"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/vsex090408.jpg" alt="" /></span><br /><span style="font-style: italic;"></span></div>
Vs. Excitebike</span> is precisely what it sounds like: a version of the classic sidescrolling motorcycle racer with multiplayer. Two players can compete in the "Vs. Excite" mode after choosing the number of rounds and the track. Being a Famicom Disk System game, and thus blessed with the rewritable memory that the original cartridge did not, <span style="font-style: italic;">Vs. Excitebike</span> also allows players to save tracks. Imagine it, if you can: designing your best <span style="font-style: italic;">Excitebike</span> track ever (made entirely of cooling strip M and awesome ramp H), then racing on it with another kid, then doing so again. Later. The impact of the track-saving ability has been reduced somewhat by the Virtual Console version of <span style="font-style: italic;">Excitebike</span>, which also features this capability, but those of us who had the NES cartridge and tried to use its useless save feature will realize what a revelation this is.<span style="font-style: italic;"><br /><br /><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Dt371ihEqGY&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Dt371ihEqGY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br /></span>Even more exciting is the rare Super Famicom iteration of <span style="font-style: italic;">Excitebike</span>, released only via the Satellaview satellite download service. Basically a <span style="font-style: italic;">Mario Kart</span>-ized version of <span style="font-style: italic;">Excitebike</span>, <a style="font-style: italic;" href="http://themushroomkingdom.net/games/meb">ExciteBike: Bun Bun Mario Battle Stadium</a> was released in a serial format which added a new racer and track to the game in every iteration. <br /><br />In this game, Mario and friends race dirt bikes in the Mushroom Kingdom, picking up coins and mushrooms to increase speed and reduce engine temperature. Picking up enough coins triggers a "super" mode in which turbo never causes the bike to overheat. Aside from that, some <span style="font-style: italic;">Mario Kart 64</span> voice samples, and the addition of minigames, it's <span style="font-style: italic;">Excitebike</span>! But isn't that enough? <br /><br />Nintendo's sitting on all these cool Satellaview/Disk System remakes or expansions of their most popular systems, when they could be simultaneously making a lot of fans of their biggest franchises happy and preserving some really interesting history. It's as easy as a ROM dump! Hudson seems to get it. Maybe Nintendo will one day!<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.nintendowiifanboy.com/category/virtually-overlooked/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/exciteswipe.jpg"  alt="" /></a></em><em><a href="http://www.nintendowiifanboy.com/category/virtually-overlooked/">Virtually Overlooked</a></em><em> is a weekly feature that spotlights games that aren't yet on the Virtual Console, but should be. Want more Virtually Overlooked? Check out the <a href="http://www.nintendowiifanboy.com/photos/vo-year-one/">first year</a>!</em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><table cellpadding="0" cellspacing="0" border="0"><tr><td style="text-align: left; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"></td><td style="text-align: right; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"><a href="http://www.nintendowiifanboy.com/2008/09/04/virtually-overlooked-excitebike-variants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1304472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.nintendowiifanboy.com/2008/09/04/virtually-overlooked-excitebike-variants/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/09/04/virtually-overlooked-excitebike-variants/#comments" title="View reader comments on this entry">Comments</a></td></tr></table><br /><br /><table border="0" cellspacing="0" cellpadding="0"><tr><td><span style="font-size: 11px;"> <br/></span></td></tr><tr><td><a href="http://imageads.googleadservices.com/pagead/imgclick/98:1304472?pos=0"><img width="480" height="46" border="0" src="http://imageads.googleadservices.com/pagead/ads?output=png&amp;url=http://www.nintendowiifanboy.com/2008/09/04/virtually-overlooked-excitebike-variants/&amp;cuid=98:1304472&amp;format=480x46_aff&amp;client=ca-pub-3546992251556849&amp;hl=en&amp;adsafe=high&amp;color_bg=FFFFFF&amp;color_border=FFFFFF&amp;color_link=66666&amp;color_text=333333&amp;color_url=337788&amp;color_line=337788" / ></a></td></tr><tr><td><div align="right"><a href="http://www.google.com/ads_by_google.html" style="font-size: 9px; color: #999999;">Ads by Google</a></div></td></tr></table>]]></content:encoded>
      <pubDate>Thu, 04 Sep 2008 15:12:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/excitebike">excitebike</category>
      <category domain="http://gameratty.com/tag/excitebike track">excitebike track</category>
      <category domain="http://gameratty.com/tag/track">track</category>
      <category domain="http://gameratty.com/tag/excitebike logo">excitebike logo</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/tokyo game">tokyo game</category>
      <category domain="http://gameratty.com/tag/secret game">secret game</category>
      <category domain="http://gameratty.com/tag/version">version</category>
      <category domain="http://gameratty.com/tag/virtual console version">virtual console version</category>
      <source url="http://www.nintendowiifanboy.com/2008/09/04/virtually-overlooked-excitebike-variants/">Virtually Overlooked: Excitebike variants</source>
    </item>
    <item>
      <title><![CDATA[Wii recovery mode discovered, allows console to run back-ups [update]]]></title>
      <link>http://gameratty.com/article/cc5f7632d2a1421228baa781dd8cb507</link>
      <guid>http://gameratty.com/article/cc5f7632d2a1421228baa781dd8cb507</guid>
      <description><![CDATA[Filed under: Tech stuff , Video , Homebrew


Apparently, there's a secret recovery mode within the Wii that can be accessed through a special GameCube memory card. What's the significance of this?...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/EIzNfVm54vk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/EIzNfVm54vk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br />Apparently, there's a secret recovery mode within the Wii that can be accessed through a special <a href="http://www.nintendowiifanboy.com/tag/gamecube">GameCube</a> memory card. What's the significance of this? Well, don't you read post titles? It allows the system to play back-ups.<br /><br />There isn't much in the way of information regarding the process right now, but the deal seems to be that when this GameCube memory card is inserted into the system, with a unique ID signature present, it takes the Wii into recovery mode, allowing the user to run basically anything. We'll update you all with more information as it's made available.<br /><br />Update: It appears the recovery mode is only good for fixing "certain bricked consoles." Oh well ...<br /><br />[Via <a href="http://www.engadget.com/2008/09/04/secret-wii-recovery-mode-discovered-allows-backup-disks-to-run/">Engadget</a>]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.nintendowiifanboy.com/category/homebrew"><em><img hspace="4" height="75" border="0" align="left" width="75" vspace="4" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/08/dvd-logo_thumbnail.png" /></em></a><em>The homebrew community is doing <a href="http://www.nintendowiifanboy.com/2008/07/28/wii-homebrew-made-dead-simple/">nifty things</a> with the Wii. Have you learned <a href="http://www.nintendowiifanboy.com/photos/guide-to-watching-dvds-on-wii/974761/">how to play DVDs</a> on your console yet? Or read about the app that <a href="http://www.nintendowiifanboy.com/2008/08/06/wii-menu-hack-now-available-to-adventurous-homebrewers/">lets you play games from other regions</a>? What about <a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">getting </a></em></em><a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Goldeneye</a><em><em><a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/"> to run on Wii</a>? Alternatively, you could just use homebrew to <a href="http://www.nintendowiifanboy.com/2008/08/04/homebrew-app-ocarina-makes-cheating-that-much-easier/">get your cheat on</a>. </em></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><table cellpadding="0" cellspacing="0" border="0"><tr><td style="text-align: left; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"></td><td style="text-align: right; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"><a href="http://www.nintendowiifanboy.com/2008/09/04/wii-recovery-mode-discovered-allows-console-to-run-back-ups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1304632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.nintendowiifanboy.com/2008/09/04/wii-recovery-mode-discovered-allows-console-to-run-back-ups/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/09/04/wii-recovery-mode-discovered-allows-console-to-run-back-ups/#comments" title="View reader comments on this entry">Comments</a></td></tr></table><br /><br /><table border="0" cellspacing="0" cellpadding="0"><tr><td><span style="font-size: 11px;"> <br/></span></td></tr><tr><td><a href="http://imageads.googleadservices.com/pagead/imgclick/98:1304632?pos=0"><img width="480" height="46" border="0" src="http://imageads.googleadservices.com/pagead/ads?output=png&amp;url=http://www.nintendowiifanboy.com/2008/09/04/wii-recovery-mode-discovered-allows-console-to-run-back-ups/&amp;cuid=98:1304632&amp;format=480x46_aff&amp;client=ca-pub-3546992251556849&amp;hl=en&amp;adsafe=high&amp;color_bg=FFFFFF&amp;color_border=FFFFFF&amp;color_link=66666&amp;color_text=333333&amp;color_url=337788&amp;color_line=337788" / ></a></td></tr><tr><td><div align="right"><a href="http://www.google.com/ads_by_google.html" style="font-size: 9px; color: #999999;">Ads by Google</a></div></td></tr></table>]]></content:encoded>
      <pubDate>Thu, 04 Sep 2008 11:28:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/recovery mode">recovery mode</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/secret recovery mode">secret recovery mode</category>
      <category domain="http://gameratty.com/tag/homebrew community">homebrew community</category>
      <category domain="http://gameratty.com/tag/homebrew">homebrew</category>
      <category domain="http://gameratty.com/tag/gamecube memory card">gamecube memory card</category>
      <category domain="http://gameratty.com/tag/post titles">post titles</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/play games">play games</category>
      <source url="http://www.nintendowiifanboy.com/2008/09/04/wii-recovery-mode-discovered-allows-console-to-run-back-ups/">Wii recovery mode discovered, allows console to run back-ups [update]</source>
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