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    <title><![CDATA[[GameRatty] tag: live]]></title>
    <link>http://gameratty.com/tag/live</link>
    <description></description>
    <pubDate>Thu, 20 Nov 2008 17:00:33 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Mandatory Trophies in 2009]]></title>
      <link>http://gameratty.com/article/d547a2ec089503f687686572d376b21b</link>
      <guid>http://gameratty.com/article/d547a2ec089503f687686572d376b21b</guid>
      <description><![CDATA[Tosh covered this in the side bar, but the topic is worthy of more coverage. Sony will begin mandating trophy support for all new PS3 games in 2009
Many gamers are happy, since they like trophies and...]]></description>
      <content:encoded><![CDATA[<p>Tosh covered this in the side bar, but the topic is worthy of more coverage. <a href="http://news.google.com/news/url?sa=t&#038;ct=:ePkh8BM9E0KzgxVohwELPluMBJYzfhT-6PO8757v1KrEhIpeAFrbD3o/0-0&#038;fp=492613aa4f0c45b0&#038;ei=DBkmSa_sM43KgQOF6ZFX&#038;url=http%3A//www.gamespot.com/news/6201444.html&#038;cid=1272128708&#038;sig2=iramiUbn4uAib5JYok2feQ&#038;usg=AFQjCNGJWn76AhLh62wkV3rjP9A9fqB-iw">Sony will begin mandating trophy support</a> for all new PS3 games in 2009.</p>
<p>Many gamers are happy, since they like trophies and this will mean that more games will feature them. But this also means that some developers that don&#8217;t want to add trophies to their game will just not put their game on the PS3.</p>
<p>I don&#8217;t like this kind of thing at all. This crosses the line from basic technology, stability, and obscenity issues to actual creative content. This would be like the movie theater chains mandating that all new comedies use laugh tracks or all new action movies must have at least two car chases.</p>
<p>It&#8217;s normal for bosses, investors, and big clients to make these kind of demands, but Sony (and Microsoft/Nintendo) is essentially a middle-man between independent studios and the public. If I were a passionate independent developer, and some clueless beaurocrat middle man started to tell me how to design my product and what feature list it needed, I would tell them to kiss off! What&#8217;s next: all games must feature bald space marines and singing purple dinosaurs?</p>
<p>OK, I&#8217;m probably overreacting a hair. Trophy logic can&#8217;t be that complicated to program in to a game and it&#8217;s not that invasive on the game experience. However, I still think that this is the wrong way to go. If a development studio is able to fund and create their own products,  they should have maximum creative control over the end user experience and shouldn&#8217;t be mandated into supporting the platform&#8217;s latest brand-identity marketing gimmicks.</p>
<p>Lastly, let features live and die on their own merit. If a feature is appreciated by users and the development resources are justified, developers will generally support the feature on their own terms without coercion. We are seeing this willing developer adoption of trophy support. Why take the choice out of the hands of the developers and force those that feel otherwise into compliance?</p>
<p>I&#8217;m sure my coblogger Henning would love to enforce split-screen support on all games, but isn&#8217;t this kind of decision best left in the hands of the developer?
</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 23:14:50 +0000</pubDate>
      <category domain="http://gameratty.com/tag/ps3">ps3</category>
      <category domain="http://gameratty.com/tag/trophy support">trophy support</category>
      <category domain="http://gameratty.com/tag/support">support</category>
      <category domain="http://gameratty.com/tag/ps3 games">ps3 games</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/developer">developer</category>
      <category domain="http://gameratty.com/tag/feature list">feature list</category>
      <category domain="http://gameratty.com/tag/independent developer">independent developer</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <source url="http://www.ps3blog.net/2008/11/20/mandatory-trophies-in-2009/">Mandatory Trophies in 2009</source>
    </item>
    <item>
      <title><![CDATA[Squig Herders Log: A grindy journey]]></title>
      <link>http://gameratty.com/article/625ef550592d7d1e055fa44d4cfc5eb5</link>
      <guid>http://gameratty.com/article/625ef550592d7d1e055fa44d4cfc5eb5</guid>
      <description><![CDATA[FYI: This was written a couple days ago

By the power of Greyskull
It has been a long time since my last diary post and in that time, I have raised from rank 23 to 30. Thats about a month for seven...]]></description>
      <content:encoded><![CDATA[<p><strong>FYI:</strong> This was written a couple days ago.</p>
<p><img class="alignnone size-full wp-image-1629" title="ss-strike-a-pose" src="http://thegreenskin.com/wp-content/uploads/2008/11/ss-strike-a-pose.jpg" alt="" width="596" height="373" /></p>
<pre><em>By the power of Greyskull!</em></pre>
<p>It has been a long time since my last diary post and in that time, I have raised from rank 23 to 30. That&#8217;s about a month for seven ranks. Most of the people I know can average one level every two or three play sessions, but not this guy&#8230; I found the last seven levels to really challenge my interest in the game, which you&#8217;ll have noticed if you&#8217;ve read any of my posts since the last journal entry.</p>
<p>The main reason I wasn&#8217;t writing WAR Diary posts for each or every few ranks was because nothing of much import actually happened. I didn&#8217;t find much of it interesting enough to report on, so I couldn&#8217;t imagine any of the readers finding it interesting either.</p>
<p><strong>Here my highlights from ranks 23-30:</strong></p>
<ul>
<li>Witching Night - This really got people interested in oRvR in T3 and every time I logged on I could find some pretty decent fights in Black Fire Pass. Yeah, some, if not most of it was zergy, it sure beat grinding out scenarios and quests over and over again.</li>
<li>My gear finally got some new skins by rank 30 (T4 quests and RvR drops), which is a welcome change from the same boring textures I&#8217;ve been used to since the beginning of T3. Dyes are a great way to customize your character, but would it hurt to have more than two skins and weapon models per tier?</li>
<li>My guild finally achieved rank 15, so we picked a background style for our heraldry. Once we hit rank 21 we can finally add an emblem to make us truly stand out. Unfortunately, there appears to be a graphical glitch that prevents me from actually seeing the heraldry on my cloak half the time. It&#8217;s about a 50/50 toss-up as to whether or not my cloak texture will show up every time I load into a new zone/scenario.</li>
<li>I can finally join T4 scenarios and participate in T4 oRvR. Serpent&#8217;s Passage seems to load a lot and apparently Order heavily outranks Destruction on my server, so it&#8217;s usually five or six rank 36-40 Order guys with a couple of rank 39 and a ton of rank 28-33 Destruction guys.</li>
<li>Rank 30 finally unlocked a new backpack and two more tactic slots. Woot.</li>
</ul>
<p><img class="alignnone size-full wp-image-1630" title="ss-way-up" src="http://thegreenskin.com/wp-content/uploads/2008/11/ss-way-up.jpg" alt="" width="596" height="373" /></p>
<pre><em>I got vertigo... and I threw up a little.</em></pre>
<p><strong>Here are some of the lowlights from ranks 23-30:</strong></p>
<ul>
<li>You&#8217;d think with all the morale abilities, career skills, and tactics I would actually learn something new and cool at each rank. This doesn&#8217;t seem to be the case. Often times I would gain a new rank and not be able to learn anything at all. Most of the time I would gain a new rank and be able to train some trash abilities (I still have about 8 untrained career skills/tactics/morales because I know I&#8217;ll never use them). I have only found a skill/morale/tactic worth training three times since rank 23.</li>
<li>I am so damned sick of grinding away at Public Quests, solo or in a group. I have levelled a few alts lately and I really miss how quickly the influence bar seemed to move in chapter 1 and 2. Why must they make the latter PQs (chapter 15+) so brutal? It&#8217;s not like the rewards are itemized very well anyway&#8230; Half the time I don&#8217;t even want the junk they consider rewards.</li>
<li>Kill ten rats. Collect five foozles. Go talk to this guy. And then go talk to that guy. Go scout this area. Mythic has shown some glimpses of brilliance with quests in earlier chapters, but it really starts to wear on you after doing it for so many ranks.  I like to balance my oRvR with scenarios and with PvE. The PvE just isn&#8217;t engaging at all anymore.</li>
<li>Scenarios. There are six of them. Yet I only ever get into two or three with any frequency - Tor Anroc, Temple of Isha, and Doomfist Crater. All three are fairly fast-paced, but it is easy to get dominated early in them and become unable to recover. Mostly this is a PuG issue. Half the time people are running around like challenged folk with protective headgear and when you try bring a little organization via scenario chat you are either ignored or called an idiot. The remaining three unplayed scenarios are even worse in PuGs because people play them so defensively.</li>
<li>Aside from Witching Night, T3 oRvR has been quite dead. Most of the time I log on we already own all the keeps and BOs, so there&#8217;s nothing to do but wait for something to go under siege. Unfortunately, I think the majority of Order is in T4, so T3 isn&#8217;t very important to them on my server these days.</li>
</ul>
<p><strong>What am I looking forward to?</strong></p>
<ul>
<li>Heavy Metal - Depending on the daily tasks, this event might actually be quite fun. They did a great job with Witching Night even though there was no way I could possibly fill the Live Event influence bar on a casual schedule, even after maxing out on Lords, Crones, and Spirits and doing a ton of oRvR. I hope to fill the Heavy Metal Live Event influence bar and participate in the new scenario.</li>
<li>A potential respec to Quick Shootin&#8217; mastery. I&#8217;ve been training in Big Shootin&#8217; since rank 10, so I welcome a change in playstyle, especially one that keeps me a moving target instead of a stationary pin cushion.</li>
<li>The 1.06 Combat and Career patch that will finally address a number of my Squig Herder&#8217;s balance issues.</li>
</ul>
<p><img class="alignnone size-full wp-image-1631" title="ss-pq1" src="http://thegreenskin.com/wp-content/uploads/2008/11/ss-pq1.jpg" alt="" width="596" height="373" /></p>
<pre><em>Cheating the system - going back to the chapter 1 PQ for a Daily unlock and a bit o' revenge.</em></pre>
<p>Maybe the outlook isn&#8217;t so bleak afterall? The fact that I&#8217;m looking forward to a few things has to be good, right?</p>


<p>Related posts:<ol><li><a href='http://thegreenskin.com/2008/09/20/day-1-again-secret-diaries-of-a-goblin-squig-herder/' rel='bookmark' title='Permanent Link: Day 1 (again): Secret Diaries of a Goblin Squig Herder'>Day 1 (again): Secret Diaries of a Goblin Squig Herder</a> <small> And so starts a new blog category: WAR Diary....</small></li><li><a href='http://thegreenskin.com/2008/09/21/day-23-squig-herder-confessions/' rel='bookmark' title='Permanent Link: Day 2/3: Squig Herder Confessions'>Day 2/3: Squig Herder Confessions</a> <small> Last night I went from ranks 7-9 by doing...</small></li><li><a href='http://thegreenskin.com/2008/11/18/105-squig-herder-buffs-delayed/' rel='bookmark' title='Permanent Link: 1.05 Squig Herder Buffs Delayed'>1.05 Squig Herder Buffs Delayed</a> <small>I want to say I&#8217;m shocked here, but that wouldn&#8217;t...</small></li></ol></p>
<p>Related posts brought to you by <a href='http://mitcho.com/code/yarpp/'>Yet Another Related Posts Plugin</a>.</p><div class="feedflare">
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      <pubDate>Thu, 20 Nov 2008 21:08:58 +0000</pubDate>
      <category domain="http://gameratty.com/tag/rank">rank</category>
      <category domain="http://gameratty.com/tag/people">people</category>
      <category domain="http://gameratty.com/tag/hit rank">hit rank</category>
      <category domain="http://gameratty.com/tag/time people">time people</category>
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      <category domain="http://gameratty.com/tag/posts">posts</category>
      <category domain="http://gameratty.com/tag/war diary posts">war diary posts</category>
      <category domain="http://gameratty.com/tag/ranks">ranks</category>
      <category domain="http://gameratty.com/tag/scenarios">scenarios</category>
      <source url="http://thegreenskin.com/2008/11/20/squig-herders-log-a-grindy-journey/">Squig Herders Log: A grindy journey</source>
    </item>
    <item>
      <title><![CDATA[New Xbox Experience Download & Win]]></title>
      <link>http://gameratty.com/article/c60b583b934949312d8ac68d2987758e</link>
      <guid>http://gameratty.com/article/c60b583b934949312d8ac68d2987758e</guid>
      <description><![CDATA[From Xbox.com
To enter, just register your gamertag by downloading the NXE Download &amp; Win Gamer Picture, and then download any of the premium Marketplace content listed below. The NXE Download &amp; Win...]]></description>
      <content:encoded><![CDATA[<div class='snap_preview'><br /><p align="center"><img src="http://i10.photobucket.com/albums/a124/boysofsheahem/blog%20graphics%203/1227034826_210.jpg" alt="New Xbox Experience Download &amp; Win" /></p>
<p>From <a href="http://www.xbox.com/en-US/live/nxe/downloadandwin/default.htm">Xbox.com</a> :</p>
<blockquote><p>To enter, just register your gamertag by downloading the NXE Download &amp; Win Gamer Picture, and then download any of the premium Marketplace content listed below. The NXE Download &amp; Win entry period begins at 6:01 A.M. Pacific Time (PT) on November 19, 2008, and ends at 11:59 pm PT on November 23, 2008. The more you download the more entries you receive, up to a maximum of ten entries per person.</p>
<p>1. Sign in to Xbox LIVE Marketplace<br />
2. Select Themes &amp; Gamer Pictures<br />
3. Select All Themes &amp; Gamer Pictures<br />
4. Select All<br />
5. Select New Xbox Experience<br />
6. Select NXE Download and Win Gamer Picture from the list of available content and select Confirm Download<br />
7. Upon the successful completion of the Gamer Picture download, you will see a Thank You for Registering message.</p>
<p>You may also access the free NXE Download and Win Registration Gamer Picture via the banner ads running on the Xbox LIVE dashboard.</p>
<p>You will automatically receive one entry into the sweepstakes when you download the New Xbox Experience (automatic) and redeem Microsoft Points for downloadable Xbox LIVE Marketplace content in any one of the following categories: Movie, TV Show, Full Arcade Game, Xbox Originals, Game Add-On, Music Video</p></blockquote>
<p>A total of 46 prizes in the form of varying amounts of Microsoft Points will be given away with this sweepstakes, 5,000 being the smallest amount and 500,000 being the grand prize. This sweepstakes requires you to purchase downloadable content so if you were already planning on buying something, just download the required gamer picture beforehand. If not, you can join me in waiting for the next sweepstakes!</p>
<p>*<em>A special thank you to Mayesyboy (who is really Austin Powers in disguise) for the tip. ONE MILLION MICROSOFT POINTS!</em></p>
Posted in Contests and Sweepstakes, Video Games, Xbox&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hawtymcbloggy.wordpress.com/4168/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hawtymcbloggy.wordpress.com/4168/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hawtymcbloggy.wordpress.com/4168/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hawtymcbloggy.wordpress.com/4168/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hawtymcbloggy.wordpress.com/4168/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hawtymcbloggy.wordpress.com/4168/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hawtymcbloggy.wordpress.com/4168/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hawtymcbloggy.wordpress.com/4168/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hawtymcbloggy.wordpress.com/4168/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hawtymcbloggy.wordpress.com/4168/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hawtymcbloggy.com&blog=1122319&post=4168&subd=hawtymcbloggy&ref=&feed=1" /></div>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 20:16:32 +0000</pubDate>
      <category domain="http://gameratty.com/tag/select confirm download">select confirm download</category>
      <category domain="http://gameratty.com/tag/select">select</category>
      <category domain="http://gameratty.com/tag/download">download</category>
      <category domain="http://gameratty.com/tag/select themes">select themes</category>
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      <category domain="http://gameratty.com/tag/xbox">xbox</category>
      <category domain="http://gameratty.com/tag/gamer picture download">gamer picture download</category>
      <category domain="http://gameratty.com/tag/nxe download">nxe download</category>
      <category domain="http://gameratty.com/tag/xbox live marketplace">xbox live marketplace</category>
      <source url="http://hawtymcbloggy.com/2008/11/20/new-xbox-experience-download-win/">New Xbox Experience Download &amp; Win</source>
    </item>
    <item>
      <title><![CDATA[Activision sponsors YouTube Live]]></title>
      <link>http://gameratty.com/article/fe5f06dd517479d9980334df714d46e1</link>
      <guid>http://gameratty.com/article/fe5f06dd517479d9980334df714d46e1</guid>
      <description><![CDATA[Activision is excited to make Guitar Hero a lead sponsor of YouTube Live, YouTubes first ever official live community celebration. A surprise real-live guitar legend will perform on stage alongside...]]></description>
      <content:encoded><![CDATA[<blockquote><p><strong>Activision is excited to make Guitar Hero® a lead sponsor of YouTube Live, YouTube&#8217;s first ever official live community celebration.  A surprise real-live guitar legend will perform on stage alongside Guitar Hero expert and YouTube star Freddie Wong. Guitar Hero® World Tour kiosks will also be available throughout the event.</p>
<p>The in-person audience of thousands will experience some of YouTube&#8217;s renowned musicians, bedroom vloggers, side-splitting comedians and world-class athletes at Herbst Pavillion in Fort Mason on November 22. The more than 50 YouTube and real-world stars scheduled to appear on Youtube Live have a combined 2.5 billion video views on YouTube. Artists scheduled to perform are Katy Perry, Akon, William.I.Am, Soul Ja Boy Tell&#8217; Em, Esmee Denters, Discovery Channel&#8217;s Mythbusters, Bo Burnham and Mc Hammer and many more.</p>
<p>For more information, visit http://youtube.com/live. At the same URL, fans can sign up for a chance to win tickets. The event will be streamed live on YouTube starting around 5pm (PST) on November 22nd via http://youtube.com/live.</strong></p></blockquote>
<p><strong><small>Have you heard about the Ustream/GoNintendo charity event to benefit Child&#8217;s Play?  <a href="http://gonintendo.com/?p=61611">Click here for more details.</a>  Also, <a href="http://digg.com/nintendo/GoNintendo_com_and_Ustream_tv_Charity_Event_Nov_22nd">please click here to bump our DIGG!</a>  We really need your support to make this happen!</small></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:47:33 +0000</pubDate>
      <category domain="http://gameratty.com/tag/youtube live">youtube live</category>
      <category domain="http://gameratty.com/tag/live">live</category>
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      <source url="http://gonintendo.com/?p=63782">Activision sponsors YouTube Live</source>
    </item>
    <item>
      <title><![CDATA[Activision Coughs Up Real Story Behind Amazing Bike Hero Clip]]></title>
      <link>http://gameratty.com/article/a522fbcffd89ea615c4d06d71cf176b6</link>
      <guid>http://gameratty.com/article/a522fbcffd89ea615c4d06d71cf176b6</guid>
      <description><![CDATA[As of this typing, more than 750,000 people have watched the above clip on YouTube, an apparent work of amateur genius Guitar Hero played with bicycle and pavement
Think that clip is too unreal to be...]]></description>
      <content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NlMYWuGUZlM&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/NlMYWuGUZlM&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As of this typing, more than 750,000 people have watched the above clip on YouTube, an apparent work of amateur genius &#8212; &#8220;<strong>Guitar Hero</strong>&#8221; played with bicycle and pavement.</p>
<p>Think that clip is too unreal to be real?</p>
<p>I got on the phone today with an executive from <strong>Activision</strong> to find out the real history behind that clip. First of all, the company expected some of you to cry foul.</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>&#8220;It&#8217;s not meant to be deceptive. It&#8217;s meant to be fun.&#8221;</p></blockquote>
<p>The video was made to build excitement around the release of &#8220;<strong>Guitar Hero: World Tour</strong>.&#8221; It was not shot by a guy named Kevin in Ft. Wayne, Indiana., as the clip&#8217;s profile page indicates on YouTube.</p>
<p>No, &#8220;Bike Hero&#8221; was shot in North Hollywood by a production team called <strong><a href=" http://www.droga5.com/">Droga 5</a></strong>. That team has pulled off other viral stunts like the apparent graffiti-tagging of Air Force Once for Marc Ecko&#8217;s clothing company. This time, Activision was working with them.</p>
<p>&#8220;We shot all through the night,&#8221; <strong>Brad Jakeman</strong>, Activision&#8217;s newly appointed chief creative officer. &#8220;We wanted it to feel gritty and of the medium.&#8221; The shoot took place about four weeks ago, and while it did involve a real bicyclist, those lights on the handlebars are the product of &#8220;some filmic magic.&#8221;</p>
<p>I mentioned to Jakeman that this kind of production reminded me of the opening ceremony of this year&#8217;s Olympic Games, which were staged to look live but were amplified with computer graphics. He pointed out that people reacted negatively to that because viewers were assuming they were watching live-to-air programming.</p>
<p>The &#8220;Bike Hero&#8221; video is different from the Beijing Olympics trickery, Jakeman said, because Activision wanted and expected gamers to figure it out. He argued that that&#8217;s in the exact spirit of what games are all about. &#8220;This was always created and put out there to engage the creativity of our gamers. It didn&#8217;t take people very long, as we expected it to, for them to unlock the first of the codes, if you like,&#8221; Jakeman said. &#8220;We wanted people to first figure out that it was something in the marketing realm and then dig in and have more of the conversation that we&#8217;re having about how it was done, have people figure out where all the cutting points were, where there was potentially CGI, and engage with that. It&#8217;s not meant to be deceptive. It&#8217;s meant to be fun.&#8221;</p>
<p>Will there be more things like this surreptitiously sneaking across the media landscape to hype the &#8220;Guitar Hero&#8221; brand? Jakeman&#8217;s short answer: &#8220;Yes.&#8221;</p>
<p><strong>Related Posts:<br />
<a title="Few Video Game Tunes Remaining In ‘Guitar Hero’" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/19/fewer-vg-tunes-guitar-hero/">Few Video Game Tunes Remaining In ‘Guitar Hero’</a><br />
<a title="Source: ‘Guitar Hero Arcade’ Coming Next Year From ‘Big Buck Safari’ Developer" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-arcade/">Source: ‘Guitar Hero Arcade’ Coming Next Year From ‘Big Buck Safari’ Developer</a><br />
<a title="HBO ‘Entourage’ Gaming Stunt: Johnny Drama Excluded From ‘Viking Quest’" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/09/03/johnny-drama-viking-quest-game/">HBO ‘Entourage’ Gaming Stunt: Johnny Drama Excluded From ‘Viking Quest’</a></strong></p>

]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:30:16 +0000</pubDate>
      <category domain="http://gameratty.com/tag/bike hero">bike hero</category>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/guitar hero brand">guitar hero brand</category>
      <category domain="http://gameratty.com/tag/guitar hero">guitar hero</category>
      <category domain="http://gameratty.com/tag/bike hero video">bike hero video</category>
      <category domain="http://gameratty.com/tag/people figure">people figure</category>
      <category domain="http://gameratty.com/tag/figure">figure</category>
      <category domain="http://gameratty.com/tag/video">video</category>
      <category domain="http://gameratty.com/tag/guitar hero arcade">guitar hero arcade</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/20/real-story-behind-bike-hero/">Activision Coughs Up Real Story Behind Amazing Bike Hero Clip</source>
    </item>
    <item>
      <title><![CDATA[Super Street Fighter II Turbo HD Remix confirmed for November 25 launch]]></title>
      <link>http://gameratty.com/article/b9a6fb99ae0d2c36c6aeebdbf79cb0f1</link>
      <guid>http://gameratty.com/article/b9a6fb99ae0d2c36c6aeebdbf79cb0f1</guid>
      <description><![CDATA[The US PS Blogs confirmed that Super Street Fighter II Turbo HD Remix will launch on PSN on November 25. This almost certainly means that this November 26 date for the Live release is correct. A good...]]></description>
      <content:encoded><![CDATA[
The US PS Blog&#8217;s confirmed that Super Street Fighter II Turbo HD Remix will launch on PSN on November 25.
This almost certainly means that this November 26 date for the Live release is correct.
A good thing: it means we can stop typing Super Street Fighter II Turbo HD Remix.
Hit the link for a couple of [...]]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:22:09 +0000</pubDate>
      <category domain="http://gameratty.com/tag/super street fighter">super street fighter</category>
      <category domain="http://gameratty.com/tag/remix">remix</category>
      <category domain="http://gameratty.com/tag/turbo">turbo</category>
      <category domain="http://gameratty.com/tag/november">november</category>
      <category domain="http://gameratty.com/tag/live release">live release</category>
      <category domain="http://gameratty.com/tag/launch">launch</category>
      <category domain="http://gameratty.com/tag/link">link</category>
      <category domain="http://gameratty.com/tag/blogs">blogs</category>
      <category domain="http://gameratty.com/tag/correct">correct</category>
      <source url="http://www.videogaming247.com/2008/11/20/super-street-fighter-ii-turbo-hd-remix-confirmed-for-november-25-launch/">Super Street Fighter II Turbo HD Remix confirmed for November 25 launch</source>
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      <title><![CDATA[LittleBigPlanet patch 1.04 now live?]]></title>
      <link>http://gameratty.com/article/1f0479c0062e7eaf2d691664c973e798</link>
      <guid>http://gameratty.com/article/1f0479c0062e7eaf2d691664c973e798</guid>
      <description><![CDATA[According to reports on the LittleBigWorkshop forums, Media Molecule has released an 11Mb patch which updates LittleBigPlanet to v1.04. According to the site, the changes are simply that using Undo in...]]></description>
      <content:encoded><![CDATA[
According to reports on the LittleBigWorkshop forums, Media Molecule has released an 11Mb patch which updates LittleBigPlanet to v1.04.
According to the site, the changes are simply that using Undo in Creator mode requires a network call and gluing can be un-glued from the ground. Awesome.
No official word from Sony or MM, though.
Thanks, PSU.
By Mike Bowden
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:10:23 +0000</pubDate>
      <category domain="http://gameratty.com/tag/creator mode requires">creator mode requires</category>
      <category domain="http://gameratty.com/tag/official word">official word</category>
      <category domain="http://gameratty.com/tag/littlebigplanet">littlebigplanet</category>
      <category domain="http://gameratty.com/tag/11mb patch">11mb patch</category>
      <category domain="http://gameratty.com/tag/network call">network call</category>
      <category domain="http://gameratty.com/tag/media molecule">media molecule</category>
      <category domain="http://gameratty.com/tag/mike">mike</category>
      <category domain="http://gameratty.com/tag/psu">psu</category>
      <category domain="http://gameratty.com/tag/reports">reports</category>
      <source url="http://www.videogaming247.com/2008/11/20/littlebigplanet-patch-104-now-live/">LittleBigPlanet patch 1.04 now live?</source>
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    <item>
      <title><![CDATA[PEGI traffic light ratings to go live in Europe this spring]]></title>
      <link>http://gameratty.com/article/07e1b3a9ba12069760d1cb10b1d1266e</link>
      <guid>http://gameratty.com/article/07e1b3a9ba12069760d1cb10b1d1266e</guid>
      <description><![CDATA[According to this GI story, PEGIs traffic light symbols are to go live in Europe this spring. The ratings body will tweak its original design after the BBFC said it would take legal advise over the...]]></description>
      <content:encoded><![CDATA[According to this GI story, PEGI&#8217;s traffic light symbols are to go live in Europe this spring.
The ratings body will tweak it&#8217;s original design after the BBFC said it would take legal advise over the fact it all looked a bit &#8220;similar&#8221; to its own symbols.
&#8220;PEGI has agreed those changes and they will be implemented [...]]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:08:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/legal advise">legal advise</category>
      <category domain="http://gameratty.com/tag/original design">original design</category>
      <category domain="http://gameratty.com/tag/bit similar">bit similar</category>
      <category domain="http://gameratty.com/tag/live">live</category>
      <category domain="http://gameratty.com/tag/ratings body">ratings body</category>
      <category domain="http://gameratty.com/tag/pegi">pegi</category>
      <category domain="http://gameratty.com/tag/europe">europe</category>
      <category domain="http://gameratty.com/tag/story">story</category>
      <category domain="http://gameratty.com/tag/bbfc">bbfc</category>
      <source url="http://www.videogaming247.com/2008/11/20/pegi-traffic-light-ratings-to-go-live-in-europe-this-spring/">PEGI traffic light ratings to go live in Europe this spring</source>
    </item>
    <item>
      <title><![CDATA[Your Turn: You are not terrible]]></title>
      <link>http://gameratty.com/article/1e747fba9be03d2defdb1087e1a842ce</link>
      <guid>http://gameratty.com/article/1e747fba9be03d2defdb1087e1a842ce</guid>
      <description><![CDATA[Screen Play has said many times that the strength of this blog is its passionate and articulate community

As we all know, other forums are not so lucky, with the anonymity of the internet often...]]></description>
      <content:encoded><![CDATA[
<p><img alt="fable2heroes.jpg" src="http://blogs.theage.com.au/screenplay/fable2heroes.jpg" width="198" height="300" /><br />
<P>Screen Play has said many times that the strength of this blog is its passionate and articulate community. <br />
<P>As we all know, other forums are not so lucky, with the anonymity of the internet often bringing out the worst in people, as explored <a href="http://blogs.theage.com.au/screenplay/archives//011011.html">last week</a> in Anthony Murphy's amusing rant. <br />
<P>Today we have one former Your Turn PS3 winner responding to another, with Dylan Foulcher providing a more positive follow-up to Anthony's diatribe. <br />
<P>Click below to read Dylan's thoughts on online identity. </p>
<p><strong>You are not terrible</strong></p>

<p>I wanted to respond to some of the issues raised in Anthony Murphy's amusing rant about the evils of 'whiney nerd rage'. In the discussion that followed Anthony's piece a recurring theme was the idea that anonymity on the internet causes people to throw all sense of social decency out the window and become, for want of a better word, a**holes. </p>

<p>The idea that anonymity causes otherwise decent people to transform into an uncouth mob of volatile twelve year olds with foul mouths is depressing. Accurate, but depressing. </p>

<p>But I think this problem is easily solved. How? Simple - give internet users an identity. The most obvious example I can think of is Facebook. Users are forced to use their own identity, and a Facebook profile is essentially an online snapshot of you as a person. For this reason people treat each other cordially, not wanting to sully their good names on a vast social network. </p>

<p>Often the tone of a blog or website will affect the kind identity posters adopt. Take Screen Play, for example, which is predominantly devoid of the kind of childish antics that swamp most mainstream forums. How has this been achieved? Well, Jason has created a place that encourages discussion and expression of ideas, and discourages temper tantrums and name calling. There are many other forums and websites out there were the opposite is encouraged, by virtue of the people who run them. </p>

<p>But it's also important to note that identity plays a big part in Screen Play's success. The Screen Play community is relatively small, and most posters are interested in expressing themselves and creating an identity with which to interact with other users. People's identities, and the reputations they've built up, on Screenplay are a part of what make their comments worth reading. The brilliant "Your Turn" initiative takes this even further, allowing people's identities to be further fleshed out by giving them the spotlight for the day. </p>

<p>The further you move away from anonymity, the nicer, the less terrible, people become.  </p>

<p>In a way, I think the New Xbox Experience looks to have similar goals. If any online environment needs a dose of identity for its oft-abusive users, it's Xbox Live. The Avatars, whilst <strike>blatantly ripped from</strike> possibly influenced by Nintendo's Mii concept, really help to give each gamer an online personality. Sony's Home, whenever it's eventually released, also seems to be about giving players an online personal space and identity. </p>

<p>This move towards giving players distinct identities is a great thing for online communities, and for gaming in general. It could be a genuine solution to help people be nicer to each other. </p>

<p>What positives or negatives do you see coming out of this trend? Does giving yourself an online identity affect the way you behave online?</p>

<p>- Dylan Foulcher </p>

<p><br />
Screen Play readers can submit articles or ideas for consideration in Your Turn using the email address <a href="mailto:screenplayblog@gmail.com">screenplayblog@gmail.com</a>. The best blog post each month as judged by Jason Hill will win a PlayStation 3 console from Sony Computer Entertainment worth $699. The next Your Turn prize winner will be announced on November 28. Only Australian residents are eligible and the judge's decision is final.  </p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:11:28 +0000</pubDate>
      <category domain="http://gameratty.com/tag/online identity">online identity</category>
      <category domain="http://gameratty.com/tag/online identity affect">online identity affect</category>
      <category domain="http://gameratty.com/tag/identity">identity</category>
      <category domain="http://gameratty.com/tag/identity plays">identity plays</category>
      <category domain="http://gameratty.com/tag/affect">affect</category>
      <category domain="http://gameratty.com/tag/people">people</category>
      <category domain="http://gameratty.com/tag/reason people treat">reason people treat</category>
      <category domain="http://gameratty.com/tag/identity posters adopt">identity posters adopt</category>
      <category domain="http://gameratty.com/tag/posters">posters</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011106.html">Your Turn: You are not terrible</source>
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    <item>
      <title><![CDATA[Internal Blizzard Team Wont Be Making CGI For World of Warcraft Movie]]></title>
      <link>http://gameratty.com/article/edb3298fa9d53c7b70db3b5ce4169b2a</link>
      <guid>http://gameratty.com/article/edb3298fa9d53c7b70db3b5ce4169b2a</guid>
      <description><![CDATA[With the news today that the World of Warcraft expansion Wrath of the Lich King sold 2.8 million copies within its first 24 hours of release, we can only wonder whats next for Blizzard s flagship...]]></description>
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<td><img class="alignnone size-full wp-image-14156" title="World of Warcraft Cinematic" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/wow-cinematic-281.jpg" alt="" width="281" height="211" /></td>
</tr>
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<p>With the news today that the &#8220;<strong>World of Warcraft</strong>&#8221; expansion &#8220;<strong>Wrath of the  Lich King</strong>&#8221; sold 2.8 million copies within its first 24 hours of release, we can  only wonder what&#8217;s next for <strong>Blizzard</strong>&#8217;s flagship franchise.</p>
<p>At the <a href="http://multiplayerblog.mtv.com/2008/11/12/world-of-warcraft-fans-lining-up-at-nyc-launch/" target="_self"><strong>New York City launch event</strong></a> last week, Blizzard CEO <strong>Mike Morhaime</strong> did tell me to expect  <a href="http://multiplayerblog.mtv.com/2008/11/17/blizzard-talks-the-business-of-world-of-warcraft/" target="_self"><strong>another expansion in about a year</strong></a>,  and executive VP of product development <strong>Frank Pearce</strong> gave an update on the  &#8220;World of Warcraft&#8221; movie currently in development. </p>
<p>&#8220;<strong>Legendary Pictures</strong> is currently trying to assign some names to write the screenplay and find someone to direct it, so it&#8217;s still  really early in production,&#8221; Pearce said. &#8220;They want to make sure they get the  right talent for those different parts, especially the screenwriting, because that&#8217;s the foundation for the movie.&#8221;</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>&#8220;It would be a huge undertaking and it&#8217;s not really something that we&#8217;re ready to do anytime soon.&#8221;</p></blockquote>
<p>I also wondered if Blizzard considered making a full CGI movie in the vein of their games&#8217; cinematics. &#8220;[The idea] has come up in discussions but it&#8217;s not something we&#8217;ve really considered because it takes so long to generate just the brief amount of footage that we create for the game,&#8221; Pearce explained. &#8220;That department&#8217;s focus is creating the footage for the games to tell the story; it would be a huge undertaking and it&#8217;s not really something that we&#8217;re ready to do anytime soon.&#8221;</p>
<p>He added, &#8220;It would be definitely be really cool. There&#8217;s no question about that, it&#8217;s just that the quantity of work that it would take is more than we&#8217;re willing to take on at this point. We&#8217;ve got a lot of work to do as it relates to &#8216;WoW&#8217;&#8230; we&#8217;ve got all this stuff in the pipe and that would  just be one more thing on top of it, and that would be a <em>huge</em> thing on top of it.&#8221;</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>&#8220;Anything we take on&#8230; it&#8217;s really important that the overall experience is a high level of quality in line with what we do with our games.&#8221;</p></blockquote>
<p>I asked Pearce what he thought of video game movies in general. He could only name the &#8220;<strong>Tomb Raider</strong>&#8221; movies as ones he&#8217;s found entertaining. &#8220;There&#8217;s been some that have been decent, and there&#8217;s been some that have been disappointing,&#8221; he said. It&#8217;s just a question of how much energy, time, blood, sweat and tears are invested in [the movie]. Anything we take on, whether it&#8217;s live-action or CG, pocketbook novels or trading card games, whatever it is, it&#8217;s really important that the overall experience is a high level of quality in line with what we do with our games.&#8221;</p>
<p>&#8220;Wrath of the Lich King&#8221; is now the fastest-selling PC game of all time. Do you the game&#8217;s sales would translate into a box-office hit? And would you like to see &#8220;World of Warcraft&#8221; come to the big screen in CGI, live-action or a combination of both?</p>
<p><strong>Related Posts:</strong><br />
<a href="http://multiplayerblog.mtv.com/2008/11/17/blizzard-talks-the-business-of-world-of-warcraft/" target="_self"><strong>Blizzard Talks The Business of &#8216;World of Warcraft,&#8217; Subscription Rate Not Changing</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/13/blizzard-execs-havent-started-lich-king-yet-need-naming-tips/" target="_self"><strong>Blizzard Execs Haven&#8217;t Started &#8216;Lich King&#8217; Yet, Need Naming Tips</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/18/one-liner-blizzard-console-mmos/" target="_self"><strong>One-Liner: Blizzard Is Okay With Being Late To Console MMOs</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/12/world-of-warcraft-fans-lining-up-at-nyc-launch/" target="_self"><strong>&#8216;World of Warcraft&#8217; Fans Lining Up At NYC Launch [pictures]</strong></a></p>

]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:00:33 +0000</pubDate>
      <category domain="http://gameratty.com/tag/warcraft">warcraft</category>
      <category domain="http://gameratty.com/tag/warcraft movie">warcraft movie</category>
      <category domain="http://gameratty.com/tag/movie">movie</category>
      <category domain="http://gameratty.com/tag/blizzard">blizzard</category>
      <category domain="http://gameratty.com/tag/warcraft expansion wrath">warcraft expansion wrath</category>
      <category domain="http://gameratty.com/tag/expansion">expansion</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/card games">card games</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/20/world-of-warcraft-movie-update/">Internal Blizzard Team Wont Be Making CGI For World of Warcraft Movie</source>
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