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  <channel>
    <title><![CDATA[[GameRatty] tag: levels]]></title>
    <link>http://gameratty.com/tag/levels</link>
    <description></description>
    <pubDate>Sun, 30 Nov 2008 15:50:00 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[LittleBigPlanet Search is horrible]]></title>
      <link>http://gameratty.com/article/fbb41380a714f051b65c1e66e24fbcb1</link>
      <guid>http://gameratty.com/article/fbb41380a714f051b65c1e66e24fbcb1</guid>
      <description><![CDATA[I recently published a level I made (Big T and Friends) and I can not find it using the search in LittleBigPlanet. My friends cant find it either unless they are on my buddy list. I even went threw 50...]]></description>
      <content:encoded><![CDATA[<p>I recently published a level I made (Big T and Friends) and I can not find it using the search in LittleBigPlanet. My friends can&#8217;t find it either unless they are on my buddy list. I even went threw 50 pages of searched results and nothing! Then there are other levels I&#8217;ve heard are good to try and I search for those and no luck. The search comes up with the most random stuff sometimes.</p>
<p>Either the levels need a certain amount of time in the system before they are available to search for or the search needs a LOT of work. I&#8217;m leaning toward the later. You can&#8217;t even search by author or the full title of the level. I hope they fix this soon, it&#8217;s very annoying. Rant over.
</p>
<p class="tags">Tags: <a href="http://technorati.com/tag/PS3" title="See the Technorati tag page for 'PS3'." rel="tag">PS3</a>, <a href="http://technorati.com/tag/PLAYSTATION+3" title="See the Technorati tag page for 'PLAYSTATION 3'." rel="tag">PLAYSTATION 3</a>, <a href="http://technorati.com/tag/LittleBigPlanet+Search" title="See the Technorati tag page for 'LittleBigPlanet Search'." rel="tag">LittleBigPlanet Search</a></p>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 12:30:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/littlebigplanet">littlebigplanet</category>
      <category domain="http://gameratty.com/tag/friends">friends</category>
      <category domain="http://gameratty.com/tag/buddy list">buddy list</category>
      <category domain="http://gameratty.com/tag/random stuff">random stuff</category>
      <category domain="http://gameratty.com/tag/levels">levels</category>
      <category domain="http://gameratty.com/tag/level">level</category>
      <category domain="http://gameratty.com/tag/lot">lot</category>
      <category domain="http://gameratty.com/tag/luck">luck</category>
      <category domain="http://gameratty.com/tag/system">system</category>
      <source url="http://www.ps3blog.net/2008/12/02/littlebigplanet-search-is-horrible/">LittleBigPlanet Search is horrible</source>
    </item>
    <item>
      <title><![CDATA[Sonic Unleashed - review]]></title>
      <link>http://gameratty.com/article/b5633197cbbe6fb1a7f7fb8afe3fe01a</link>
      <guid>http://gameratty.com/article/b5633197cbbe6fb1a7f7fb8afe3fe01a</guid>
      <description><![CDATA[A portion of an NWR review
Sonic Unleashed is a game full of duality. The Hedgehog levels are a lot of fun, and the controls accentuate that. On the flip-side, the Werehog levels are riddled with...]]></description>
      <content:encoded><![CDATA[<p>A portion of an NWR review&#8230;</p>
<p><strong>Sonic Unleashed is a game full of duality. The Hedgehog levels are a lot of fun, and the controls accentuate that. On the flip-side, the Werehog levels are riddled with frustratingly boring combat and gameplay. It never helps that the game can&#8217;t let go of its ridiculously dumb story.</p>
<p align="center"><a href="http://www.nintendoworldreport.com/reviewArt.cfm?artid=17273">Full review here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 00:13:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/review">review</category>
      <category domain="http://gameratty.com/tag/ridiculously dumb story">ridiculously dumb story</category>
      <category domain="http://gameratty.com/tag/nwr review">nwr review</category>
      <category domain="http://gameratty.com/tag/hedgehog levels">hedgehog levels</category>
      <category domain="http://gameratty.com/tag/werehog levels">werehog levels</category>
      <category domain="http://gameratty.com/tag/sonic">sonic</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/lot">lot</category>
      <category domain="http://gameratty.com/tag/frustratingly">frustratingly</category>
      <source url="http://gonintendo.com/?p=64772">Sonic Unleashed - review</source>
    </item>
    <item>
      <title><![CDATA[Are Games Becoming Over-Produced?]]></title>
      <link>http://gameratty.com/article/934e65836c0d0c008a6bd04ac6cddcdb</link>
      <guid>http://gameratty.com/article/934e65836c0d0c008a6bd04ac6cddcdb</guid>
      <description><![CDATA[I finished Resistance 2 single player (on hard): There is tons of amazing tech here (particularly the mo-cap animation), the environments are loaded with gorgeous visual variety, and the weapons and...]]></description>
      <content:encoded><![CDATA[<p>I finished Resistance 2 single player (on hard): There is tons of amazing tech here (particularly the mo-cap animation), the environments are loaded with gorgeous visual variety, and the weapons and action mechanics are tight. But, one big negative really stuck out: it felt too scripted and and forced.</p>
<p>They completely removed the health bar and the ammo/weapon management. There are no maze elements to navigating the levels and the game purposefully doesn&#8217;t let you back-track so that players don&#8217;t get lost and frustrated. They loaded the game with tons of auto-checkpoints that neatly separate the action into distinct battles so there is almost never any forced replay. They also loaded the game with variety (the visuals, enemies, weapons, and combat change quite a bit throughout the game) to eliminate complaints of repetition.</p>
<p>All of these changes were made very purposefully and probably came from extensive user feedback studies and focus group testing. The problem is that all of these changes really dumbed down the experience. I felt more like I was passively moving through a scripted semi-interactive tech demo than actually playing a game.</p>
<p>Resistance 2 was still a lot of fun, the giant fire fights didn&#8217;t have this overly scripted feel to them (they&#8217;re still linear, but they felt very interactive), and this game isn&#8217;t the only one with this problem. Call of Duty 4 (single player), for example, was worse. It felt every bit as blatantly scripted and forced and linear, but lacked many of the cool highlights of Resistance 2. (BTW, I feel more comfortable criticizing Insomniac&#8217;s games, because I&#8217;ve been such a big fan, where CoD4, I didn&#8217;t want to rain on everyone else&#8217;s parade.)</p>
<p>Also, Uncharted, Bioshock, Ratchet &#038; Clank, Dead Space, God of War, Manhunt (only mentioning PS2/PS3 titles): these are some of my favorite games from the past few years, but they all fall into this category: heavily scripted, produced, and completely linear experiences. Even as the developers are getting better and better of making this style of game, and as much as I love the mentioned games, and admire the work that went into them, I feel like the general structure and formula is really wearing thin.</p>
<p>So what else should games do? From the little I&#8217;ve played of Far Cry 2, that&#8217;s a good example of what I don&#8217;t want: the same linear game play with a repetitive quest/hub/navigation system thrown on top of it. Games need to develop new hooks: something that makes them fun and addicting beyond merely shooting/dodging and clearing gorgeous levels.</p>
<p>So what do you think? Are you fine with bigger and better versions of games like Uncharted and God Of War or are you getting a little tired of that formula (or a little of both)? Do you think this type of game has passed it&#8217;s peak?
</p>
]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 16:30:13 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/linear game play">linear game play</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/completely linear experiences">completely linear experiences</category>
      <category domain="http://gameratty.com/tag/completely">completely</category>
      <category domain="http://gameratty.com/tag/linear">linear</category>
      <category domain="http://gameratty.com/tag/favorite games">favorite games</category>
      <category domain="http://gameratty.com/tag/insomniacs games">insomniacs games</category>
      <category domain="http://gameratty.com/tag/single player">single player</category>
      <source url="http://www.ps3blog.net/2008/12/01/are-games-becoming-over-produced/">Are Games Becoming Over-Produced?</source>
    </item>
    <item>
      <title><![CDATA[PSP Homebrew - JellyCar for PSP v1.1]]></title>
      <link>http://gameratty.com/article/c8ac6d0cc5062509d5844882d8bab0bf</link>
      <guid>http://gameratty.com/article/c8ac6d0cc5062509d5844882d8bab0bf</guid>
      <description><![CDATA[Originally made for the PC, Xbox 360 and iPhone , JellyCar is now made available to the PSP, thanks to Drakon 's porting efforts. And it wasn't a simple port either, he had to rewrite the game from C#...]]></description>
      <content:encoded><![CDATA[Originally made for the PC, Xbox 360 and <a href="http://pspupdates.qj.net/tags/iphone/6780" id="tag" title="the new Apple phone">iPhone</a>, JellyCar is now made available to the PSP, thanks to <a href="http://pspupdates.qj.net/tags/drakon/15660" id="tag" title="PSP homebrew developer">Drakon</a>'s porting efforts. And it wasn't a simple port either, he had to rewrite the game from C# to C  , with <a href="http://pspupdates.qj.net/tags/walaber/3958" id="tag" title="">Walaber</a>'s permission, of course.<br><br>Anyway, here's what you'll find in v1.1:<br><ul><li>10 new levels</li><li>Map reverse - press X while playing</li><li>Best jump record - when jumping in the air - jump length will be count.</li><li>Car skins - dress car in some nice skin(skins can be easily add by user <img src="http://forums.qj.net/images/smilies/wink.gif" alt="" title="Wink" class="inlineimg" border="0"> )</li><li>2.5 D - no more flat 2D we are going in 2.5D</li></ul>There's even a video trailer so you'll see if it plays as good as it looks:<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/BNjOG3cNnrg&amp;amp;hl=en&amp;amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/BNjOG3cNnrg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object><br></p><br>We say you try it out yourself, it's looking very dapper. Enjoy!<br><br><br>Download: <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/JellyCar-for-PSP-v1.1-PSP-Homebrew-Games/pg/12/fid/25083/catid/195">JellyCar for PSP v1.1</a><br>Discuss: <a style="font-weight: bold;" title="discuss here" href="http://forums.qj.net/showthread.php?t=145708">QJ.NET's PSP Development Forums</a><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=i41lzMbJ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=1R9HsmNq"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=SMde7ePB"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/l4CZ1JPIzWI" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 13:27:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/psp development forums">psp development forums</category>
      <category domain="http://gameratty.com/tag/jellycar">jellycar</category>
      <category domain="http://gameratty.com/tag/skins">skins</category>
      <category domain="http://gameratty.com/tag/car skins">car skins</category>
      <category domain="http://gameratty.com/tag/dress car">dress car</category>
      <category domain="http://gameratty.com/tag/video trailer">video trailer</category>
      <category domain="http://gameratty.com/tag/jump length">jump length</category>
      <category domain="http://gameratty.com/tag/simple port">simple port</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/l4CZ1JPIzWI/126881">PSP Homebrew - JellyCar for PSP v1.1</source>
    </item>
    <item>
      <title><![CDATA[Street Fighter Sackboy Costumes Coming to Little Big Planet]]></title>
      <link>http://gameratty.com/article/877bdea499e88c21af187a4ca0f4fccf</link>
      <guid>http://gameratty.com/article/877bdea499e88c21af187a4ca0f4fccf</guid>
      <description><![CDATA[As if releasing the soundtrack to the new Street Fighter HD Remix for free werent enough, now Capcom has revealed another juicy bit of Street Fighter paraphernalia for you fans out there. Apparently,...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/12/littlebigplanetstreetfighter1.jpg"><img class="alignnone size-full wp-image-28949 aligncenter" title="littlebigplanetstreetfighter1" src="http://news.filefront.com/wp-content/uploads/2008/12/littlebigplanetstreetfighter1.jpg" alt="" width="479" height="479" /></a></p>
<p>As if releasing the <a href="http://news.filefront.com/free-stuff-download-the-entire-soundtrack-to-super-street-fighter-ii-hd-remix/" target="_blank">soundtrack to the new Street Fighter HD Remix for free</a> weren&#8217;t enough, now Capcom has revealed another juicy bit of Street Fighter paraphernalia for you fans out there. Apparently, some DLC for Little Big Planet is in the pipeline now which features some adorable <a href="http://www.ripten.com/2008/11/28/littlebigplanet-street-fighter-sackboys/" target="_blank">Street Fighter costumes</a> for your little sackboy/girl. There will be four costumes modeled after Chun-Li, Guile, Zangief, and Ryu. No word yet on whether the costumes will grant you special &#8220;Shoryuken&#8221; or &#8220;Sonic Boom&#8221; powers.</p>
<p>The costumes are cool enough, but what I really can&#8217;t wait for are the inevitable Street Fighter-based levels that will have you pitting your sackpeople against each other. Sure, they&#8217;ll last about ten minutes before the copyright gurus strip them down, but oh, what a wonderful ten minutes that would be.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/homemade-sackboy-from-little-big-planet-is-adorable/" rel="bookmark" title="Permanent Link: Homemade Sackboy From Little Big Planet is Adorable">Homemade Sackboy From Little Big Planet is Adorable</a></li><li><a href="http://news.filefront.com/january-egm-all-about-street-fighter-iv/" rel="bookmark" title="Permanent Link: January EGM All About Street Fighter IV">January EGM All About Street Fighter IV</a></li><li><a href="http://news.filefront.com/avoid-wheels-of-doom-in-little-big-planet-at-all-costs/" rel="bookmark" title="Permanent Link: Avoid Wheels of Doom in Little Big Planet At All Costs">Avoid Wheels of Doom in Little Big Planet At All Costs</a></li><li><a href="http://news.filefront.com/street-fighter-4-scans-reveal-mysterious-female-character/" rel="bookmark" title="Permanent Link: Street Fighter 4 Scans Reveal Mysterious Female Character">Street Fighter 4 Scans Reveal Mysterious Female Character</a></li><li><a href="http://news.filefront.com/new-street-fighter-action-figures/" rel="bookmark" title="Permanent Link: New Street Fighter Action Figures">New Street Fighter Action Figures</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Mon, 01 Dec 2008 12:22:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/street fighter">street fighter</category>
      <category domain="http://gameratty.com/tag/street fighter paraphernalia">street fighter paraphernalia</category>
      <category domain="http://gameratty.com/tag/costumes">costumes</category>
      <category domain="http://gameratty.com/tag/planet">planet</category>
      <category domain="http://gameratty.com/tag/copyright gurus strip">copyright gurus strip</category>
      <category domain="http://gameratty.com/tag/sonic boom powers">sonic boom powers</category>
      <category domain="http://gameratty.com/tag/inevitable street">inevitable street</category>
      <category domain="http://gameratty.com/tag/avoid wheels">avoid wheels</category>
      <category domain="http://gameratty.com/tag/minutes">minutes</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/471628857/">Street Fighter Sackboy Costumes Coming to Little Big Planet</source>
    </item>
    <item>
      <title><![CDATA[Runes of Magic Unveils Crafting System]]></title>
      <link>http://gameratty.com/article/c5e03309033db06d8025ac5687df4d57</link>
      <guid>http://gameratty.com/article/c5e03309033db06d8025ac5687df4d57</guid>
      <description><![CDATA[Runwalker has updated the Runes of Magic website with a detailed entry on the crafting system. The categories are what you expect for an MMO with both hunting and gathering professions as well as...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/12/runes_o_magic-herb_craft.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/12/runes_o_magic-herb_craft.jpg" alt="" title="runes_o_magic-herb_craft" width="500" height="375" class="alignnone size-full wp-image-28942" /></a></div>
<p>Runwalker has updated the <a title="Runes of Magic details and media" href="http://software.filefront.com/Runes+of+Magic/;8070;/Software_Information.html" target="_blank">Runes of Magic</a> website with a detailed entry on the crafting system. The categories are what you expect for an MMO with both hunting and gathering professions as well as crafting professions. Each profession has four levels of mastery: apprentice, craftsman, specialist and master. What puts a spin on the regular MMO crafting systems is that players are entitled to learn any and all professions before choosing one to master. Here&#8217;s the break down. You can be an apprentice of all trades, craftsmen of six, specialist in three and Master one.</p>
<p>Advantages given to crafters are the ability to find recipes for epic items and improve items by adding runes or jewels. For the minute details read the full entry on the <a title="Runes of Magic" href="http://www.runesofmagic.com/en/crafting.html" target="_blank">Runes of Magic</a> website.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/runes-of-magic-devs-open-registration-for-closed-beta/" rel="bookmark" title="Permanent Link: Runes of Magic Devs Open Registration for Closed Beta">Runes of Magic Devs Open Registration for Closed Beta</a></li><li><a href="http://news.filefront.com/runes-of-avalon-ported-to-linux-finally/" rel="bookmark" title="Permanent Link: &#039;Runes of Avalon&#039; Ported To Linux Finally">&#039;Runes of Avalon&#039; Ported To Linux Finally</a></li><li><a href="http://news.filefront.com/lotro-draznars-crafting-guide-faq/" rel="bookmark" title="Permanent Link: LotRO Draznar&#039;s Crafting Guide &#038; FAQ">LotRO Draznar&#039;s Crafting Guide &#038; FAQ</a></li><li><a href="http://news.filefront.com/mana-khemia-alchemists-of-al-revis-announced-for-ps2/" rel="bookmark" title="Permanent Link: Mana Khemia: Alchemists of Al-Revis Announced For PS2">Mana Khemia: Alchemists of Al-Revis Announced For PS2</a></li><li><a href="http://news.filefront.com/warhammer-age-of-reckoning-craft-system-revealed/" rel="bookmark" title="Permanent Link: Warhammer Age of Reckoning Craft System Revealed">Warhammer Age of Reckoning Craft System Revealed</a></li></ul></p><br /><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/471578379" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 10:55:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/runes">runes</category>
      <category domain="http://gameratty.com/tag/system">system</category>
      <category domain="http://gameratty.com/tag/magic website">magic website</category>
      <category domain="http://gameratty.com/tag/mmo">mmo</category>
      <category domain="http://gameratty.com/tag/craft system">craft system</category>
      <category domain="http://gameratty.com/tag/professions">professions</category>
      <category domain="http://gameratty.com/tag/regular mmo">regular mmo</category>
      <category domain="http://gameratty.com/tag/master">master</category>
      <category domain="http://gameratty.com/tag/entry">entry</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/471578379/">Runes of Magic Unveils Crafting System</source>
    </item>
    <item>
      <title><![CDATA[Surrender your sanity to Jason Nelson in IMTYPTWAE]]></title>
      <link>http://gameratty.com/article/21de2b5f49d050f749583c609b291423</link>
      <guid>http://gameratty.com/article/21de2b5f49d050f749583c609b291423</guid>
      <description><![CDATA[Filed under: Culture

If you were to ask us our favorite game developers, we would probably glibly toss off some line about a tie between Miyamoto and Will Wright, but we'd be lying. Our secret...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.secrettechnology.com/madethis/enemy6.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/yourenemy.jpg" alt="" /></a><br /></div>
If you were to ask us our favorite game developers, we would probably glibly toss off some line about a tie between Miyamoto and Will Wright, but we'd be lying. Our secret favorite developer, the one who really <em>gets</em> us, is and ever shall be Jason Nelson, creator of <em><a href="http://podcasts.joystiq.com/2007/05/02/flash-game-offers-doorway-into-madness/">Game, Game, Game and Again Game</a> </em>and <a href="http://www.joystiq.com/2007/10/30/journey-to-madness-again-with-alarmingly-these-are-not-lovesick/"><em>alarmingly these are not lovesick zombies</em></a>. He has finally returned with more mind-bending non-fun in <a href="http://www.secrettechnology.com/madethis/enemy6.html"><em>i made this. you play this. we are enemies</em></a>, an "artwork/platform game/digital poem." <br /><br />Can you survive "playing" through 10 levels of your favorite web sites reimagined as platformers? (And yes, that list includes Joystiq, as you can see in the image above.) Can you handle the punishment? Do you even want to? We think so.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/">Surrender your sanity to Jason Nelson in IMTYPTWAE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Dec 2008 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.secrettechnology.com/madethis/enemy6.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1387358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Mon, 01 Dec 2008 08:25:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/jason nelson">jason nelson</category>
      <category domain="http://gameratty.com/tag/favorite game developers">favorite game developers</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/joystiq">joystiq</category>
      <category domain="http://gameratty.com/tag/list includes joystiq">list includes joystiq</category>
      <category domain="http://gameratty.com/tag/secret favorite developer">secret favorite developer</category>
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      <category domain="http://gameratty.com/tag/artworkplatform gamedigital poem">artworkplatform gamedigital poem</category>
      <category domain="http://gameratty.com/tag/sanity">sanity</category>
      <source url="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/FfijtbEvqik/">Surrender your sanity to Jason Nelson in IMTYPTWAE</source>
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    <item>
      <title><![CDATA[Super Stardust Portables arrival imminent]]></title>
      <link>http://gameratty.com/article/90332c3db0d62f397084c753d097e968</link>
      <guid>http://gameratty.com/article/90332c3db0d62f397084c753d097e968</guid>
      <description><![CDATA[I know what youre thinking: Super Stardust HD is a dual-stick shooter, right? Well just how in the heck do they plan on bringing that type of gameplay onto a system with a single analog nub? And...]]></description>
      <content:encoded><![CDATA[<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="636" height="519" id="viddler"><param name="movie" value="http://www.viddler.com/player/e53686a8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/e53686a8/" width="636" height="519" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center></p>
<p>I know what you&#8217;re thinking: <em>Super Stardust HD</em> is a dual-stick shooter, right? Well just how in the heck do they plan on bringing that type of gameplay onto a system with a single analog nub? And furthermore, playing <em>Stardust</em> at 1080p on my PS3 for extended sessions is akin to staring directly into the sun for a few hours. How can my retinas possibly withstand a similar assault from the PSP&#8217;s <a href="http://boardsus.playstation.com/playstation/board/message?board.id=psp&amp;thread.id=3398529&amp;view=by_date_ascending&amp;page=1">questionable new screen</a>?</p>
<p>While we here at TVGB are very accurate mind readers, we&#8217;re unfortunately not qualified to offer advice on retinal care. We can, however, provide some details on how <em>Super Stardust</em>&#8217;s gameplay translates to the PSP. Over at <a href="http://blog.us.playstation.com/2008/11/26/super-stardust-portable-coming-soon/">PlayStation.Blog</a>, the lead programmer on <em>Super Stardust Portable</em> discusses the decision to map ship movement to the analog stick and shooting to the face buttons, with the game interpolating the shooting direction when needed. The controls are also completely configurable, so you&#8217;ll have the freedom to experiment if the default control scheme isn&#8217;t to your liking.</p>
<p><em>Super Stardust Portable</em> will be available on the PlayStation Store this Thursday, Dec. 4th. Click on for a list of features exclusive to the PSP version.<span id="more-8812"></span></p>
<p>From PlayStation.Blog:</p>
<ul>
<li><strong>A completely new mode:</strong> Impact. In impact mode you cannot shoot, just bomb and boost. The boost is a bit different in this mode in that when you boost through something, you receive more boost energy and your multiplier goes up at the same time (max 100x), so the key to high scores is to chain your boosts into as long as you can and to collect points with huge multipliers.</li>
<li><strong>A new final boss</strong>: One complaint on the PS3 version was that the final boss was way too easy. I should warn you that your first meeting with Professor Schaumunds’ new machine of destruction could leave a bit of something in you pants.</li>
<li><strong>Even more intense gameplay</strong>. We still have a casual mode that is suitable for everyone, but one thing we found out about the PS3 version is that for the best players it takes hours and hours to complete the arcade game. For this version we have upped the difficulty curve too after a few of the first difficulty levels. This is a portable game, you shouldn’t have to play a day to get challenged in the game even if you are that good.</li>
</ul>
]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 18:45:21 +0000</pubDate>
      <category domain="http://gameratty.com/tag/super stardust">super stardust</category>
      <category domain="http://gameratty.com/tag/stardust">stardust</category>
      <category domain="http://gameratty.com/tag/super stardust portable">super stardust portable</category>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/psp version">psp version</category>
      <category domain="http://gameratty.com/tag/version">version</category>
      <category domain="http://gameratty.com/tag/mode">mode</category>
      <category domain="http://gameratty.com/tag/casual mode">casual mode</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <source url="http://www.thatvideogameblog.com/2008/11/30/super-stardust-portables-arrival-imminent-editor-please-embed-video/">Super Stardust Portables arrival imminent</source>
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      <title><![CDATA[EVE Evolved: Exploring New Eden]]></title>
      <link>http://gameratty.com/article/5305897b1216b13eff5dd74275a38345</link>
      <guid>http://gameratty.com/article/5305897b1216b13eff5dd74275a38345</guid>
      <description><![CDATA[Filed under: Sci-fi , Galleries , Screenshots , EVE Online , PvE , Hands-on , Virtual worlds , EVE Evolved A common theme in popular MMOs today is the idea of exploration. For a surprisingly large...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p> 
A common theme in popular MMOs today is the idea of exploration. For a surprisingly large number of players, their reason for playing an MMO is to experience new content and explore new lands. Each new MMO or expansion becomes a new country to explore with its own set of features and game mechanics. Limits such as levels, raid progression and quest chains are used to ensure we don't burn through all the game's content too quickly. New Eden:EVE Online is set in the expansive universe of New Eden. This nebular stellar nursery contains thousands of stars, of which approximately 5000 have been...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2008/11/30/eve-evolved-exploring-new-eden/">EVE Evolved: Exploring New Eden</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 30 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/11/30/eve-evolved-exploring-new-eden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1386515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/11/30/eve-evolved-exploring-new-eden/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/30/eve-evolved-exploring-new-eden/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Sun, 30 Nov 2008 17:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/eve">eve</category>
      <category domain="http://gameratty.com/tag/eve online">eve online</category>
      <category domain="http://gameratty.com/tag/nebular stellar nursery">nebular stellar nursery</category>
      <category domain="http://gameratty.com/tag/game mechanics">game mechanics</category>
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      <category domain="http://gameratty.com/tag/mmo">mmo</category>
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      <category domain="http://gameratty.com/tag/expansive universe">expansive universe</category>
      <category domain="http://gameratty.com/tag/virtual worlds">virtual worlds</category>
      <source url="http://feedproxy.google.com/~r/Massively/~3/UAHnc5foQOs/">EVE Evolved: Exploring New Eden</source>
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      <title><![CDATA[Left 4 Dead movie posters available from Valve]]></title>
      <link>http://gameratty.com/article/b50e1ac327e6fd4debd6054cc101bdea</link>
      <guid>http://gameratty.com/article/b50e1ac327e6fd4debd6054cc101bdea</guid>
      <description><![CDATA[Filed under: Fan stuff , Left 4 Dead

Looking for a last minute stocking stuffer this holiday season? Valve is offering Left 4 Dead posters based on each of the &quot;movies&quot; in the popular co-op shooter....]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.xbox360fanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.xbox360fanboy.com/category/left-4-dead/" rel="tag">Left 4 Dead</a></p><div align="center"><a href="http://store.valvesoftware.com/"><img width="415" vspace="4" hspace="4" height="293" border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2008/11/left4dead415posterpack.jpg"  alt="" /></a><br /></div>
Looking for a last minute stocking stuffer this holiday season? Valve is offering <em><a href="http://www.xbox360fanboy.com/tag/Left-4-Dead/">Left 4 Dead</a></em> posters based on each of the "movies" in the popular co-op shooter. For those unfamiliar, <em>Left 4 Dead's</em> four levels are based on zombie movie plots each with a different name and setting. Posters for the in-game movies <em>Death Toll</em>, <em>Dead Air</em>, <em>Blood Harvest</em> and <em>No Mercy</em> are all available for <a href="http://store.valvesoftware.com/">$6.99 each</a> or as a <a href="http://store.valvesoftware.com/productshowcase/productshowcase_L4D-MoviePosterPack.html">set of four</a> for $14.99. Not a bad idea to dress up those walls this holiday season.<br /><br />[via <a href="http://www.thebbps.com/blog/2008/11/27/more-proof-that-valve-are-marketing-geniuses-left-4-dead-movie-posters-now-available/">BBPS</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.xbox360fanboy.com"><img src="http://www.xbox360fanboy.com/media/feedlogo.gif" alt="Xbox 360 Fanboy" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.xbox360fanboy.com/2008/11/30/left-4-dead-movie-posters-available-from-valve/">Left 4 Dead movie posters available from Valve</a> originally appeared on <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> on Sun, 30 Nov 2008 18:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://store.valvesoftware.com/>Read</a> | <a href="http://www.xbox360fanboy.com/2008/11/30/left-4-dead-movie-posters-available-from-valve/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.xbox360fanboy.com/forward/1386712/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.xbox360fanboy.com/2008/11/30/left-4-dead-movie-posters-available-from-valve/#comments" title="View reader comments on this entry">Comments</a></p><hr />]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 15:50:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dead movie posters">dead movie posters</category>
      <category domain="http://gameratty.com/tag/posters">posters</category>
      <category domain="http://gameratty.com/tag/dead">dead</category>
      <category domain="http://gameratty.com/tag/dead air">dead air</category>
      <category domain="http://gameratty.com/tag/dead posters based">dead posters based</category>
      <category domain="http://gameratty.com/tag/valve">valve</category>
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      <category domain="http://gameratty.com/tag/holiday season">holiday season</category>
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      <source url="http://www.xbox360fanboy.com/2008/11/30/left-4-dead-movie-posters-available-from-valve/">Left 4 Dead movie posters available from Valve</source>
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