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    <title><![CDATA[[GameRatty] tag: gameplay]]></title>
    <link>http://gameratty.com/tag/gameplay</link>
    <description></description>
    <pubDate>Thu, 20 Nov 2008 13:26:26 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Europe - Lara Croft embarks on her new adventure]]></title>
      <link>http://gameratty.com/article/23ceb4356430721ff13ac0b71d82d8a0</link>
      <guid>http://gameratty.com/article/23ceb4356430721ff13ac0b71d82d8a0</guid>
      <description><![CDATA[Friday 21st November/Eidos Interactive Ltd., creator of some of the worlds leading videogame properties, announces that Tomb Raider: Underworld has been released across Europe today. Available on Xbox...]]></description>
      <content:encoded><![CDATA[<blockquote><p><strong>Friday 21st November/&#8230;Eidos Interactive Ltd., creator of some of the world’s leading videogame properties, announces that Tomb Raider: Underworld™ has been released across Europe today. Available on Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Wii™ and Nintendo DS™.</p>
<p>Tomb Raider: Underworld™ is an epic adventure that delivers advanced exploration-based gameplay that gives players a new level of challenge and choice as they solve mysteries from exotic locations around the world.</strong></p></blockquote>
<p> <a href="http://gonintendo.com/?p=63844#more-63844" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
      <pubDate>Fri, 21 Nov 2008 07:00:58 +0000</pubDate>
      <category domain="http://gameratty.com/tag/tomb raider">tomb raider</category>
      <category domain="http://gameratty.com/tag/exotic locations">exotic locations</category>
      <category domain="http://gameratty.com/tag/videogame properties">videogame properties</category>
      <category domain="http://gameratty.com/tag/video game">video game</category>
      <category domain="http://gameratty.com/tag/solve mysteries">solve mysteries</category>
      <category domain="http://gameratty.com/tag/europe">europe</category>
      <category domain="http://gameratty.com/tag/entertainment system">entertainment system</category>
      <category domain="http://gameratty.com/tag/epic adventure">epic adventure</category>
      <category domain="http://gameratty.com/tag/underworld">underworld</category>
      <source url="http://gonintendo.com/?p=63844">Europe - Lara Croft embarks on her new adventure</source>
    </item>
    <item>
      <title><![CDATA[Anouma - Ocarina was original because there were no gameplay types to copy, Miyamoto loves horses, and another confirmation of the next Zelda]]></title>
      <link>http://gameratty.com/article/b235c74504a356efeb5d435f2a38a2d7</link>
      <guid>http://gameratty.com/article/b235c74504a356efeb5d435f2a38a2d7</guid>
      <description><![CDATA[NP : Ten years after its release, Ocarina of Time is still revered by many as the best and most influential game ever made. Why do you think it has made such a large and lasting impact
EA : Unlike...]]></description>
      <content:encoded><![CDATA[<p><strong>NP</strong>: Ten years after its release, Ocarina of Time is still revered  by many as the best and most influential game ever made.  Why do you think it has made such a large and lasting impact?</p>
<p><strong>EA</strong>: Unlike Miyamoto, who had a firm idea of what he wanted to make based on his experiences developing 3d games in the past, I was working on a 3d game for the first time.  Since there weren&#8217;t any similar games to emulate, I groped around in the dark for quite some time.  In the end, when I heard the testers&#8217; response, I heaved a sigh of relief.</p>
<p>Since there was nothing to copy, we were forced to be original.  I believe that is why we were able to create a game that inspired a fresh sense of wonder in its players&#8230;.</p>
<p>Mr. Aonuma also lets us in the the secret of how Epona came to be&#8230;</p>
<p><strong>EA</strong>: If I said we included Epona because Miyamoto likes horses, that would be oversimplifying it, but that was actually the biggest factor.  He wanted Ocarina to be unique, and realized that there weren&#8217;t any other games that involved riding a horse&#8230;.</p>
<p>Finally, for those of you that think Aonuma should be busy making the next Zelda game instead of doing interviews, this should make you happy.</p>
<p><strong>Anouma took a break from crafting his next Zelda adventure (still top secret) to look back at the game that shaped his career.</strong></p>
<p ALIGN="CENTER">Thanks to <strong>Daniel</strong> for the heads up!</p>
<p><strong><small><a href="http://thehylia.com/index.php?subaction=showfull&#038;id=1227242511">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Fri, 21 Nov 2008 02:21:30 +0000</pubDate>
      <category domain="http://gameratty.com/tag/zelda game">zelda game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/influential game">influential game</category>
      <category domain="http://gameratty.com/tag/ocarina">ocarina</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/similar games">similar games</category>
      <category domain="http://gameratty.com/tag/miyamoto likes horses">miyamoto likes horses</category>
      <category domain="http://gameratty.com/tag/top secret">top secret</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <source url="http://gonintendo.com/?p=63820">Anouma - Ocarina was original because there were no gameplay types to copy, Miyamoto loves horses, and another confirmation of the next Zelda</source>
    </item>
    <item>
      <title><![CDATA[PlayStation: Entertainment Unleashed]]></title>
      <link>http://gameratty.com/article/60c0e0eee8a47dd46d10311a8a7bfa33</link>
      <guid>http://gameratty.com/article/60c0e0eee8a47dd46d10311a8a7bfa33</guid>
      <description><![CDATA[PlayStation Nation
This is one of the fun parts of my job, when we get to unveil our TV commercials and give you, our loyal fans, a preview of our spots before they hit the airwaves. This years...]]></description>
      <content:encoded><![CDATA[<p>PlayStation Nation, </p>
<p>This is one of the fun parts of my job, when we get to unveil our TV commercials and give you, our loyal fans, a preview of our spots before they hit the airwaves. This year’s campaign is dubbed “Entertainment Unleashed” and for good reason.  </p>
<p>The campaign actually began quietly a few weeks back with three fifteen second “tease” executions.  Hopefully, you’ve seen these by now. These initial ads depicted various people catching glimpses and reflections of beautiful PS3 game footage magically appearing on building facades across a city.  </p>
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<p>This weekend, we’re excited to reveal what triggered the excitement.  The spot begins with a guy creating a <a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet">LittleBigPlanet</a> level on a building wall and from there, the PS3 takes on a momentum all its own, spreading amazing entertainment content uncontrollably from building to building throughout the city.  The ad prominently features not just LittleBigPlanet but also two other PLAYSTATION 3 exclusive titles &#8212; <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2</a> and <a href="http://www.us.playstation.com/PS3/Games/MotorStorm_Pacific_Rift">MotorStorm: Pacific Rift</a>.  And we’ve also highlighted PS3’s Blu-ray capability by featuring Blu-ray movies like <a href="http://thedarkknight.warnerbros.com/dvd/">The Dark Knight</a>, showcasing PS3’s unrivaled leadership as both a gaming and multimedia entertainment experience.</p>
<p>PLAYSTATION 3 offers unrivaled game content, with not just one platform-defining game, but an array of groundbreaking games across virtually every genre throughout the year that are pushing the envelope of creativity and sheer gameplay. </p>
<p>And at the end of the spot, you’ll see that all this great exclusive content has literally been unleashed on the city and its residents.  I know our fans will appreciate spotting some of your favorite games across the cityscape.  </p>
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<p>This week marks an important <a href="http://blog.us.playstation.com/2008/11/17/happy-birthday-ps3/">milestone for the PS3</a>.  And one of the things we’re most excited about as we head into year three is the tremendous adoption and excitement found on PlayStation Network.  This year alone, we’ve added great new features you guys have been asking for like a service to deliver <a href="http://blog.us.playstation.com/tag/psn-video/">High Def movies and TV shows</a> that you can rent or buy and store directly on the PS3’s hard drive; a robust trophy system that lets you compare your gaming prowess with others as well as help you discover everything about the great PS3 games you’re playing; and of course, the groundbreaking <a href="http://blog.us.playstation.com/2008/09/19/playstation-home-beta-extended-today/">Home</a> service, which is just around the corner for all.   All of this and a lot more has resulted in more than 14 million active PlayStation Network accounts – a very rapid expansion of a service that we have equally aggressive plans for in the future.</p>
<p>So with its tremendous growth and adoption, we thought it was time to give the PlayStation Network its own moment in the sun with a TV spot that sings its praises.  This PlayStation Network ad will also make its debut this weekend.   The ad is a metaphor and itself depicts the relentless spread of the PlayStation message from user to user.  We’ve featured various ways you can “Download/Play/Connect.”  Great downloadable games like <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_Quest_for_Booty">Ratchet &#038; Clank: Quest for Booty</a>, <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a>, <a href="http://www.us.playstation.com/PS3/Games/wipEout_HD">Wipeout HD</a> and <a href="http://www.us.playstation.com/PS3/Games/echochrome">Echochrome</a>.   Free online gaming and downloadable levels with games like <a href="http://blog.us.playstation.com/2008/11/18/littlebigplanet-weekly-download-update/">LittleBigPlanet</a>.  Human connection and community via Home.   And downloading great movies like Hancock directly to your PS3 and then sharing it with your PSP.   </p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_a715bd6"><param name="movie" value="http://www.viddler.com/simple/a715bd6/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a715bd6/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a715bd6" ></embed></object></p>
<p>When we launched the PS3 two years ago, we said we would deliver on the most advanced next generation console that would offer ten years of entertainment value. We are committed to that promise and remain confident that we’re now just scratching the surface on PS3’s potential.</p>
<p>We hope you like these new ads and look forward to your feedback and continued support for PlayStation.</p>
<p>Enjoy!</p>
<p>Peter </p>
<p>PS:  Killzone 2 is real and it’s spectacular…</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/460168370" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 21:07:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
      <category domain="http://gameratty.com/tag/entertainment">entertainment</category>
      <category domain="http://gameratty.com/tag/ps3">ps3</category>
      <category domain="http://gameratty.com/tag/ps3 games">ps3 games</category>
      <category domain="http://gameratty.com/tag/playstation nation">playstation nation</category>
      <category domain="http://gameratty.com/tag/playstation network">playstation network</category>
      <category domain="http://gameratty.com/tag/ps3s">ps3s</category>
      <category domain="http://gameratty.com/tag/ps3s hard drive">ps3s hard drive</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/460168370/">PlayStation: Entertainment Unleashed</source>
    </item>
    <item>
      <title><![CDATA[Need for Speed: Undercover PC]]></title>
      <link>http://gameratty.com/article/1554ae6425126435e0c686b0d0359660</link>
      <guid>http://gameratty.com/article/1554ae6425126435e0c686b0d0359660</guid>
      <description><![CDATA[My heart is broken, but I have to do this. The world needs to know the truth about Need for Speed: Undercover, and thats what I am going to give you - the truth, the whole truth, and nothing but the...]]></description>
      <content:encoded><![CDATA[<p>My heart is broken, but I have to do this. The world needs to know the truth about Need for Speed: Undercover, and that&#8217;s what I am going to give you - the truth, the whole truth, and nothing but the truth, but first of all, let&#8217;s take a look into my <a href="http://en.wikipedia.org/wiki/Need_for_speed">Need for Speed</a>-related past, shall we?</p>
<p><center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercoverbox.jpg"><img class="aligncenter size-full wp-image-3048" title="Need for Speed: Undercover DVD Front" src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercoverbox.jpg" alt="" width="399" height="557" /></a></center><br />
When I saw the original <strong>Need for Speed</strong>, around 1995-1996, if I recall it well, I was simply stunned. It was love at first sight, and despite the fact <strong>Need for Speed II</strong> got away from the impressive realism of the first game in the series, I spent countless hours playing split screen matches with a friend of mine.</p>
<p>Although Need for Speed III and IV, subtitled <strong><em>Hot Pursuit</em></strong> and <strong><em>High Stakes</em></strong>, came with various new things, the big step - and the apex reached by the Need for Speed franchise was <a href="http://www.mobygames.com/game/need-for-speed-porsche-unleashed"><strong>Need for Speed: Porsche Unleashed</strong></a>, released almost a decade ago, in 2000. Since this is not today&#8217;s topic, I will only say this: I loved it from first second, I love it, and I will always love that game!</p>
<p>Next, came along the beginning of the end - <strong>Need for Speed: Hot Pursuit 2</strong>, saved by the presence of a BMW in the car list(I loved that car). After that, the tuning madness started with <strong>Need for Speed: Underground</strong>, and old fans started to wait. The wait for a real Need for Speed game, and we&#8217;re still waiting now, in 2008, after 12 games in the series, including Need for Speed: Undercover&#8230;</p>
<p>..but let&#8217;s leave the past where it belongs now, and move on to what you&#8217;ve been waiting for, the one and only PlayerzBlog&#8230;</p>
<p><strong>Need for Speed: Undercover PC Review</strong></p>
<p>Just look at this - Need for Speed: Undercover is available for an amazing range of platforms, probably more than the cars available in the first Need for Speed game: <strong><em>PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone, N-Gage 2.0</em></strong>! Anyway, that doesn&#8217;t necessarily make it better, it only gives it better chances to be purchased and played by more people, and that&#8217;s all. These being said, let&#8217;s check the plot, graphics, gameplay, and the amazing things I discovered in the time I spent with this game&#8230;</p>
<p><strong>Need for Speed: Undercover - The Plot</strong></p>
<p>Some people enjoyed ProStreet simply because that game didn&#8217;t have any silly plot, but this time things have changed - you&#8217;re UNDERCOVER! Yeah, right, just think about this - you&#8217;re a cop, and you have to infiltrate the street racing gangs in Tri-City, but once you&#8217;re inside the first gang&#8230;you have to &#8220;take out&#8221; your team mates, because &#8220;you don&#8217;t have to raise suspicions.&#8221; I don&#8217;t know exactly where did they see this, but I missed that movie where the cop infiltrates a gang and starts killing all members, just to avoid being uncovered!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_01-300x240.jpg" alt="" title="Maggie Q" width="300" height="240" class="aligncenter size-medium wp-image-3058" /></a></center><br />
Anyway, if you think the above sucks, think once again - did you see &#8220;<a href="http://www.imdb.com/title/tt0293662/">The Transporter</a>?&#8221; Watch it if you have the chance, it&#8217;s a great action movie, and I am sure those into Need for Speed: Undercover also saw it, since you will end up facing some missions from a mysterious customer, asking you to deliver some packages here and there.</p>
<p>OK, &#8220;The Transporter&#8221; is one thing, but what about &#8220;<a href="http://www.imdb.com/title/tt0187078/">Gone in Sixty Seconds</a>?&#8221; Yeah, I know, the blonde Angelina Jolie is totally smokin&#8217; in there, but think about the plot of that movie, and the part of the game here where you have to steal &#8220;six cars within 48 hours.&#8221; Expensive exotics, of course. Nothing in common, right? Suuuuure&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_02-300x240.jpg" alt="" title="Need for Speed: Undercover cutscene" width="300" height="240" class="aligncenter size-medium wp-image-3059" /></a></center><br />
The people involved in those useless movie scenes intended to keep you connected to the &#8220;story&#8221; include international movie star Maggie Q, as detective Chase Linh, your hot high heels contact, American television actor David Rees Snell(the big, bad wolf) and Christina Milian, as Carmen Mendez, a hot chick that you get to race a few times and even save her from the bad guys.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_03.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_plot_03-300x240.jpg" alt="" title="Christina Milian as Carmen Mendez" width="300" height="240" class="aligncenter size-medium wp-image-3060" /></a></center><br />
All in all, the plot and those cutscenes are nothing more but money and time diverted from things that really matter, like graphics and gameplay, as we&#8217;re going to see right away&#8230;</p>
<p><strong>Need for Speed: Undercover - The Graphics</strong></p>
<p>&#8220;<em>Look, mom, I discovered a new Pixel Shader function, it&#8217;s called Blurrrrr!</em>,&#8221; said the little programmer, and its poor drawings, once animated, started to look better&#8230; that&#8217;s exactly what happens in Need for Speed: Undercover.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_01-300x240.jpg" alt="" title="needforspeedundercover_car_01" width="300" height="240" class="aligncenter size-medium wp-image-3049" /></a></center><br />
The environment lacks detail, colors lack any trace of life, and cars are EXTREMELY UGLY, as you can see in the screenshots around here - those in ProStreet were done much better, and I am not the only one to say this. After enabling 6X AA, the cars still have jagged edges, which is absolutely incredible!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_02-300x240.jpg" alt="" title="needforspeedundercover_car_02" width="300" height="240" class="aligncenter size-medium wp-image-3050" /></a></center><br />
Since I ran the game using an older Radeon X1950 Pro video card, I could say that performance was decent, although I was amazed to find that, after enabling antialiasing and anisotropic filtering, my framerate increased. Well, that&#8217;s not the only unbelievable part of Need for Speed: Undercover, but we&#8217;ll talk about unbelievable stuff in the game a bit later&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_04.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_04-300x240.jpg" alt="" title="needforspeedundercover_car_04" width="300" height="240" class="aligncenter size-medium wp-image-3052" /></a></center><br />
For now, just let me conclude that the graphics are outdated and ugly. <strong>Need for Speed: Hot Pursuit 2</strong> looked better, honestly! I think &#8220;disaster&#8221; is best word to describe Undercover&#8217;s graphics, but wait and see what&#8217;s next&#8230;</p>
<p><strong>Need for Speed: Undercover - The Gameplay</strong></p>
<p>In Undercover, you start off with a highway chase, and once you evade the cops, a boring introductory cutscene tries to tell you more about what&#8217;s going to happen. In fact, it tells nothing, because you&#8217;ll basically play around a lot of races in the different game modes available, and sometimes receive &#8220;special missions,&#8221; most of them without any introductory cutscene.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_05.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_05-300x240.jpg" alt="" title="needforspeedundercover_car_05" width="300" height="240" class="aligncenter size-medium wp-image-3053" /></a></center><br />
When talking about game modes, it&#8217;s not my pleasure to tell you that the <strong>Drift</strong> and <strong>Drag</strong> races are gone, leaving us only with <strong>Circuit, Sprint, Highway Battle</strong>(similar to &#8220;Canyon Duel&#8221; from Need for Speed: Carbon, only that this time you&#8217;re on a highway with heavy traffic), <strong>Cost to State</strong> and <strong>Evade</strong>, two modes where you should do some damage and evade cops, or simply evade.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_06.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_06-300x240.jpg" alt="" title="needforspeedundercover_car_06" width="300" height="240" class="aligncenter size-medium wp-image-3054" /></a></center><br />
Last part worth being mentioned when talking about gameplay is that your driver gains levels, these levels giving you various (random) skill bonuses, and unlocking new cars and parts. Basically, you get to play a lot of repetitive races, and it all gets boring pretty quick, if you&#8217;re not into wasting time tuning your car and posting photos online&#8230; but let&#8217;s get to the really amazing parts of the game - you&#8217;ll love them, but fiiirst&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_07.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_07-300x240.jpg" alt="" title="needforspeedundercover_car_07" width="300" height="240" class="aligncenter size-medium wp-image-3055" /></a></center><br />
&#8230;here&#8217;s what PC gamers who will dare to buy and play Need for Speed: Undercover are losing: <strong>Criminal Scramble</strong> (Nintendo DS and PlayStation Portable only) and <strong>Chase Down</strong> (PlayStation Portable only) are two game modes not available<br />
for PC users, allowing you to play as the cop, chase and bust criminals.</p>
<p><strong>Need for Speed: Undercover - The Incredible Stories</strong></p>
<p>I could have named this section &#8220;bugs,&#8221; &#8220;lamest parts of a silly game,&#8221; or something similar, but let&#8217;s leave it this way. If I could rename this game, I would call it <em>Need for Speed: Unreal</em>, and here&#8217;s why&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_01.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_01-300x240.jpg" alt="" title="needforspeedundercover_tuning_01" width="300" height="240" class="aligncenter size-medium wp-image-3061" /></a></center><br />
First story - I just stole a Bugatti Veyron - the fastest production car on Earth, as we know it. The cops are somewhere behind me, and I am cruising on the highway at 361km/h. Officially, this car could go faster, but in the game, it stops here. So far, so good, but hear this - suddenly, two police SUVs overtake me with over 400km/h, and since they were a few hundred meters behind only second ago&#8230;probably some F-16 plane was pushing them, I have no idea!<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_09.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_09-300x240.jpg" alt="" title="needforspeedundercover_car_09" width="300" height="240" class="aligncenter size-medium wp-image-3057" /></a></center><br />
Second incredible story, although it happened more than once. I am cruisin&#8217;, and suddenly I see a car being lifted a few meters in the air, and thrown away. Once, it happened with a bus! Poltergeist?!?</p>
<p>Needless to say, damage is as &#8220;realistic&#8221; as usual - after losing my wing, the car still remains in control at over 300 km/h, and once you see your Porsche taking 90 degrees turns at 250 km/h, there&#8217;s only one thing remaining for you to do, but I&#8217;ll keep that on hold for now.<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_02.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_tuning_02-300x240.jpg" alt="" title="needforspeedundercover_tuning_02" width="300" height="240" class="aligncenter size-medium wp-image-3062" /></a></center><br />
One more, then I&#8217;ll go&#8230; what about being busted? I know, it&#8217;s not a pleasant situation, but take a closer look at the whole scene. Did you get it? OK, let me tell you about it&#8230;<br />
<center><a href="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_08.jpg"><img src="http://www.playerzblog.com/wp-content/uploads/2008/11/needforspeedundercover_car_08-300x240.jpg" alt="" title="needforspeedundercover_car_08" width="300" height="240" class="aligncenter size-medium wp-image-3056" /></a></center><br />
I am being chased by the cops. It all happens on the highway. I manage to go through a few Pursuit Breakers and take down some of them, but they finally get me. On the highway, in the sun. Then, I get a CGI cutscene, with troopers jumping on me&#8230;in a parking lot! And when you think this happens in the 12th installment of a notorious racing game, all you want to do is draw&#8230;</p>
<p><strong>Need for Speed: Undercover - The Conclusion</strong></p>
<p>I guess someone will be glad to receive my copy of the game as a gift. Unfortunately, my hamster can&#8217;t use a computer. Hmmm&#8230;and I think he would also find his wheel more interesting than EA&#8217;s disaster&#8230; ehem, &#8220;game.&#8221;</p>
<p>If I had to award some scores, here&#8217;s what I would gladly award to Need for Speed: Undercover these -</p>
<p><strong>Story:</strong> 0/10<br />
<strong>Graphics:</strong> 2/10<br />
<strong>Sound:</strong> 4/10<br />
<strong>Gameplay:</strong> 2/10<br />
<strong>Originality:</strong> 0/10<br />
<strong>Tilt Factor:</strong> 5/10<br />
<strong>Overall:</strong> 2/10</p>
<p>The soundtrack, pretty good, as usual, the wide range of cars and parts, as well as those BMWs I really enjoyed seeing included can&#8217;t save Need for Speed: Undercover from being nothing more than an abysmal title. I am sure that its name will help it sell too many copies once again, when compared to the fun provided for your money, but let&#8217;s hope this will happen for the last time.</p>
<p>Not even Jesus can save Need for Speed: Undercover, and the only thing remaining to be done I mentioned a bit earlier is this - go to Control Panel, enter Add/Remove Programs, and uninstall it. Take the DVD carefully, order some gift packaging, and send it to your worst enemy&#8230; but don&#8217;t forget to drop a comment below and share with the rest of us your opinion about this so-called &#8220;game.&#8221;</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 19:17:20 +0000</pubDate>
      <category domain="http://gameratty.com/tag/speed">speed</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/silly game">silly game</category>
      <category domain="http://gameratty.com/tag/game modes">game modes</category>
      <category domain="http://gameratty.com/tag/speed game">speed game</category>
      <category domain="http://gameratty.com/tag/undercover">undercover</category>
      <category domain="http://gameratty.com/tag/speed iii">speed iii</category>
      <category domain="http://gameratty.com/tag/speed franchise">speed franchise</category>
      <category domain="http://gameratty.com/tag/highway">highway</category>
      <source url="http://www.playerzblog.com/need-for-speed-undercover-pc.html">Need for Speed: Undercover PC</source>
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    <item>
      <title><![CDATA[The Legend of Spyro: Dawn of the Dragon DS - review]]></title>
      <link>http://gameratty.com/article/f9b8dd9b102aaa0f96fbaab5c7313bb8</link>
      <guid>http://gameratty.com/article/f9b8dd9b102aaa0f96fbaab5c7313bb8</guid>
      <description><![CDATA[A portion of a NWR review

The decision to focus on the superficialities of visuals and voice work rather than gameplay defines Dawn of the Dragon as a work of style over substance. Though the core...]]></description>
      <content:encoded><![CDATA[<p>A portion of a NWR review&#8230;<br />
<strong><br />
The decision to focus on the superficialities of visuals and voice work rather than gameplay defines Dawn of the Dragon as a work of style over substance. Though the core concepts, controls, and incentive structures are all sound, well-presented, and quite fun to play around with, the game design fails to do anything particularly interesting with them.</p>
<p align="center"><a href="http://www.nintendoworldreport.com/reviewArt.cfm?artid=17235">Full review here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:15:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/review">review</category>
      <category domain="http://gameratty.com/tag/nwr review">nwr review</category>
      <category domain="http://gameratty.com/tag/game design fails">game design fails</category>
      <category domain="http://gameratty.com/tag/gameplay defines dawn">gameplay defines dawn</category>
      <category domain="http://gameratty.com/tag/incentive structures">incentive structures</category>
      <category domain="http://gameratty.com/tag/dragon">dragon</category>
      <category domain="http://gameratty.com/tag/core concepts">core concepts</category>
      <category domain="http://gameratty.com/tag/focus">focus</category>
      <category domain="http://gameratty.com/tag/fun">fun</category>
      <source url="http://gonintendo.com/?p=63758">The Legend of Spyro: Dawn of the Dragon DS - review</source>
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    <item>
      <title><![CDATA[Capcom Europe on Street Fighter IV hitting the consoles]]></title>
      <link>http://gameratty.com/article/78ee3494cc5478f5bd0c44695ccd9316</link>
      <guid>http://gameratty.com/article/78ee3494cc5478f5bd0c44695ccd9316</guid>
      <description><![CDATA[Siliconera gets a few words from Capcom Europe PR Manager, Leo Tan, and talked about the latest title in the Street Fighter series, Street Fighter IV ( PS3 , Xbox 360

Taking off from Street Fighter...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126523/sf4banner_qjpreviewth.png?182315" rel="lightbox[article126523]" title="Street 20Fighter 20IV 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126523/sf4banner.png 3F182315 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-bottom: 3px;" alt="Street Fighter IV - Image 1" title="Street Fighter IV - Image 1" src="http://img.qj.net/uploads/articles_module/126523/sf4banner_qjpreviewth.png?182315" align="" border="0"></a><br></p><br>Siliconera gets a few words from <a href="http://xbox360.qj.net/tags/capcom/107" id="tag" title="Game Developer">Capcom</a> Europe PR Manager, Leo Tan, and talked about the latest title in the <span style="font-style: italic;">Street Fighter</span> series, <span style="font-style: italic;">Street Fighter IV </span>(<a title="SF4 for PS3" href="http://ps3.qj.net/Street-Fighter-IV/cid/5112">PS3</a>, <a title="SF4 for Xbox 360" href="http://xbox360.qj.net/Street-Fighter-IV/cid/5113">Xbox 360</a>). <span style="font-style: italic;"><br><span style="font-style: italic;"><br></span></span>Taking off from <span style="font-style: italic;">Street Fighter III</span>, the 4th <span style="font-style: italic;">Street Fighter</span> wants to reach out to the fan base once again, giving it enough features to make an improved sequel, at the same time sticking to the <span style="font-style: italic;">Street Fighter</span> feel of the game. Tan stresses this importance.<br><br><p style="padding-left: 40px; padding-right: 40px;">At first, because they haven  t experienced any of the new things in the game, they played it in the same way they played <span style="font-style: italic;">Street Fighter II</span> and even had some complaints about how it  s more of the same. That  s important to me, though, because we always wanted it to feel familiar, especially for those who haven  t touched <span style="font-style: italic;">Street Fighte</span>r for a decade.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The important thing about Street Fighter IV is, if you haven't learned anything about fighting games and how they've changed since <span style="font-style: italic;">Street Fighter II,</span> you can still play <span style="font-style: italic;">Street Fighter IV</span> with your friends and have those same bouts, albeit in the most gorgeous fashion <span style="font-style: italic;">Street Fighter</span> has ever known. If you're still a a hardcore player, though, there's also plenty to learn.</p><br>Seeing as it appears on consoles as well as the arcades, Tan notes that they aim to keep the balance across consoles and the arcade, but consoles would understandably have more content. Fortunately, this won't affect the gameplay balance. And great news: they went easy on the parrying this time, so you won't get owned by a good parry user as easily this time.<br><br>As far as DLCs go, Tan says, "Personally, I think it  s hard to judge the value of DLC until you  ve  seen what  s in the box, so even if I could announce our DLC strategy  right now, I don  t think it would be particularly significant." But the important thing here is that they're working on the release so that it'll be a great one even without DLC.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">More on Street Fighter IV:<br></span><ul><li><a href="http://www.qj.net/Warm-up-those-fists-Street-Fighter-IV-release-date-confirmed/pg/49/aid/126257"><span title="Street Fighter release dates confirmed" style="font-style: italic;">Warm up those fists: Street Fighter IV release date confirmed</span></a></li><li><span title="Street Fighter release dates confirmed" style="font-style: italic;"><a title="Street Fighter's new poster boy and girl" href="http://ps3.qj.net/Street-Fighter-IV-poster-boy-and-girl-Ryu-and-Chun-Li-grace-box-art/pg/49/aid/124273">Street Fighter IV poster boy and girl: Ryu and Chun-Li grace box art</a><br></span></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/RvLZPfEJ5ms" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:51:18 +0000</pubDate>
      <category domain="http://gameratty.com/tag/street fighter">street fighter</category>
      <category domain="http://gameratty.com/tag/4th street fighter">4th street fighter</category>
      <category domain="http://gameratty.com/tag/street fighter series">street fighter series</category>
      <category domain="http://gameratty.com/tag/play street fighter">play street fighter</category>
      <category domain="http://gameratty.com/tag/street fighter iii">street fighter iii</category>
      <category domain="http://gameratty.com/tag/tan">tan</category>
      <category domain="http://gameratty.com/tag/tan stresses">tan stresses</category>
      <category domain="http://gameratty.com/tag/consoles">consoles</category>
      <category domain="http://gameratty.com/tag/tan notes">tan notes</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/RvLZPfEJ5ms/126523">Capcom Europe on Street Fighter IV hitting the consoles</source>
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      <title><![CDATA[Sales of original games on the Wii (Part 1)]]></title>
      <link>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</link>
      <guid>http://gameratty.com/article/32f854950e66b0562350732d6f33a9c4</guid>
      <description><![CDATA[One of Nintendos major reasons for not supporting HD and keeping the Wiis specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8616" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/zack-e-wiki.jpg" alt="" width="626" height="352" /></p>
<p>One of Nintendo&#8217;s major reasons for not supporting HD and keeping the Wii&#8217;s specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo&#8217;s decision has borne fruit, or whether it was just an excuse to limit R&amp;D expenses.<span id="more-8328"></span></p>
<h3>Red Steel</h3>
<p>VGChartz estimated worldwide sales:1,006,000</p>
<p>As of April &#8216;07, <a href="http://www.gamesindustry.biz/articles/ubisoft-profits-up-more-than-70-per-cent">Ubisoft reported</a> that <em>Red Steel</em> had sold 950,000 copies, and VGChartz has current sales of the game at just over a million; likely well short of the true number. The success of <em>Red Steel</em> cannot be in doubt - a game that was hyped to be sure, but one that also ended as being a pretty mediocre shooter made enjoyable because of the Wii Remote. The question of why Ubisoft has not tried to replicate its success with other Wii FPS games can be explained with other successful Ubisoft games from the <em>Petz/Imagine</em> series. The latter required smaller teams and shorter development cycles, so that even minor sales resulted in strong profits. Nintendo&#8217;s own strategy seems to have backfired in this case, as Ubisoft has since become reluctant to release anything other than mini-game compilations, albeit quality ones in the form of <em>Rayman Raving Rabbids</em>, and expanded audience games on the Wii. Motion Plus seems to have provided Ubisoft the impetus to make the sequel that so many expected this year: <em>Red Steel 2</em> should see a release in the &#8216;09 holiday season.</p>
<h3>Boom Blox</h3>
<p>VGChartz estimated worldwide sales:560,000</p>
<p>Initially deemed a failure at retail, <em>Boom Blox</em> sold a paltry 60,000 copies in its first week. Many worried that gamers would  simply see a glorified version of <em>Jenga </em>and balk at the $50 price tag. Though, like many Wii games, despite not having the front loaded sales so typical of games on the 360, it&#8217;s shown real legs due to a solid advertising campaign and strong word-of-mouth buzz. <a href="http://www.1up.com/do/newsStory?cId=3169056">EA stated</a> that the game had sold 450,000 copies in their first fiscal quarter, so VGChartz current estimate of 560,000 copies sold is likely well short of the actual number. It&#8217;s tough to determine just how much cash EA plowed into <em>Boom Blox</em>; Steven Spielberg&#8217;s influence and the superb level design can&#8217;t have come cheap, but ultimately it didn&#8217;t feature the lavish visuals and presentation that are known to really elevate development costs. If its sales approach 750,000 worldwide, it will surely represent a very good return for EA who are also strongly rumored to be preparing a sequel.</p>
<h3>Zack &amp; Wiki</h3>
<p>VGChartz estimated worldwide sales:450,000</p>
<p>Capcom clearly lavished a lot of time and money on <em>Zack &amp; Wiki</em> - the game&#8217;s art direction, level design and sheer length show that the company also invested a lot of its top talent on the project. In February &#8216;08, 4 months after its release, <a href="http://kotaku.com/353570/umbrella-chronicles-outsells-zack--wiki-31-tears-stream-down-our-faces">Capcom announced</a> that it had sold 300,000 copies of the game in the U.S and Japan. A surprising figure as it had sold a mere 35,000 in its first week on sale in the U.S. VGChartz has current sales for the game at 450,000, but once again this seems a conservative estimate, and shows the site&#8217;s general inability to properly track sales figures for games that fall out of the top 20 yet still maintain consistent sales. Despite this, Capcom has not seemed eager to announce a sequel. The success of both <em>Resident Evil 4: Wii Edition </em>and <em>Resident Evil: Umbrella Chronicles</em> seems to be at the heart of this. Both games have sold over a million copies each despite one being a direct port and the other reusing art assets from earlier games. This is further proven by Capcom&#8217;s decision to port the 360 title <em>Dead Rising</em> to the console. Compared to <em>Resident Evil 4: Wii Edition&#8217;s</em> sales and development cost/time, <em>Zack &amp; Wiki</em> appears to be an apparent failure. Judged on its own however; with its niche point and click adventure gameplay, high difficulty and kid friendly sound and visuals, its sales begin to look a lot more impressive.</p>
<h3>And a few that didn&#8217;t make it</h3>
<p>Perhaps the best game to have completely flopped on the Wii is <em>We Love Golf</em>. <a href="http://www.icgamers.com/articles/6711/new-ace-attorney-in-us-resi-evil-wii-million-worldwide.html">Capcom acknowledged</a> in a press release that its performance was &#8217;sluggish&#8217; and VGChartz has its current sales at 40,000, though this does not include Europe. Quite why it sold so badly is a bit of a mystery - Camelot, the game&#8217;s developer, has been responsible for numerous golf games that have been successful for both Nintendo and Sony in the past. Konami&#8217;s overly cute <em>Dewy&#8217;s Adventure</em> and Leftfield&#8217;s poorly designed <em>Nitrobike </em>are other notable failures of original IPs.</p>
<p>In part 2 of TVGB&#8217;s look at how original IPs perform on the Wii; <em>De Blob</em> and <em>Okami </em>will be covered, as well as a look at whether the high sales of ports and spin-offs could be shaping developers&#8217; release lists a little too strongly.</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 17:37:30 +0000</pubDate>
      <category domain="http://gameratty.com/tag/sales">sales</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/current sales">current sales</category>
      <category domain="http://gameratty.com/tag/worldwide sales">worldwide sales</category>
      <category domain="http://gameratty.com/tag/worldwide">worldwide</category>
      <category domain="http://gameratty.com/tag/wii editions sales">wii editions sales</category>
      <category domain="http://gameratty.com/tag/wii edition">wii edition</category>
      <category domain="http://gameratty.com/tag/audience games">audience games</category>
      <source url="http://www.thatvideogameblog.com/2008/11/20/sales-of-original-games-on-the-wii-part-1/">Sales of original games on the Wii (Part 1)</source>
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      <title><![CDATA[Super Street Fighter II Turbo HD Remix Cometh!]]></title>
      <link>http://gameratty.com/article/f8401dcdd8e37519fe582d159c9ba964</link>
      <guid>http://gameratty.com/article/f8401dcdd8e37519fe582d159c9ba964</guid>
      <description><![CDATA[Its a great time to be a Street Fighter! Its with great pleasure that I announce that HD Remix will arrive on the PlayStation Network real soon! Now you have the chance to debate which legs are more...]]></description>
      <content:encoded><![CDATA[<p>It’s a great time to be a Street Fighter! It’s with great pleasure that I announce that <a href="http://games.capcomdigital.com/streetfighteriihdr/">HD Remix</a> will arrive on the PlayStation Network real soon! Now you have the chance to debate which legs are more appealing, the turkey leg you’re about to have or the ones on <a href="http://en.wikipedia.org/wiki/Chun-Li">Chun-Li</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3046478892/" title="SFHD PSN by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3153/3046478892_a928e9792c.jpg" width="257" height="352" alt="SFHD PSN" /></a></p>
<p>Here are the details:<br />
<strong>Release date:</strong> <strong>November 25, 2008</strong> (I know, finally, right?)<br />
<strong>Price:</strong> You’ve heard it here first! Only $14.99!<br />
<strong>Trophies:</strong> Not at launch<br />
<strong>Online Play:</strong> Of course<br />
<strong>Graphics:</strong> 1080p baby<br />
<strong>Gameplay:</strong> Two types – Original and Rebalanced</p>
<p>Here are some videos that will get you hyped for the game and will make you say, “Put him in a body bag!”</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_ffd990f3"><param name="movie" value="http://www.viddler.com/simple/ffd990f3/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/ffd990f3/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ffd990f3" ></embed></object></p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_7155a82d"><param name="movie" value="http://www.viddler.com/simple/7155a82d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7155a82d/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7155a82d" ></embed></object></p>
<p>But wait, there’s more! Exclusive to the PlayStation Network, fans will have the opportunity to download the Street Fighter Underground Remix Soundtrack for free! I was able to get a few of my favorite hip hop artists to create original songs inspired by the series. Here’s the line up: Redman, Hieroglyphics, DJ Qbert, DJ Toure, Zion I, Mistah F.A.B. and Oh No.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3046478910/" title="SFHD Music by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3193/3046478910_7edc29f92a_o.jpg" width="240" height="240" alt="SFHD Music" /></a></p>
<p>Oh yeah, we also have a “little” Street Fighter surprise coming later this holiday season. Let the speculation begin. Talk to you next week! </p>
<p><strong>Hadouken!</strong></p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/459907820" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 16:02:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/street fighter">street fighter</category>
      <category domain="http://gameratty.com/tag/street fighter surprise">street fighter surprise</category>
      <category domain="http://gameratty.com/tag/playstation network">playstation network</category>
      <category domain="http://gameratty.com/tag/playstation network real">playstation network real</category>
      <category domain="http://gameratty.com/tag/original songs">original songs</category>
      <category domain="http://gameratty.com/tag/online play">online play</category>
      <category domain="http://gameratty.com/tag/1080p baby">1080p baby</category>
      <category domain="http://gameratty.com/tag/types original">types original</category>
      <category domain="http://gameratty.com/tag/holiday season">holiday season</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/459907820/">Super Street Fighter II Turbo HD Remix Cometh!</source>
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      <title><![CDATA[EA Sports Chief Names His Brands 2008 Highlight, Predicts Fitness Gaming Boom]]></title>
      <link>http://gameratty.com/article/2988c34d6aa328c4e9e52a9e7a9443d0</link>
      <guid>http://gameratty.com/article/2988c34d6aa328c4e9e52a9e7a9443d0</guid>
      <description><![CDATA[EA Sports chief Peter Moore is no doubt proud of his teams Madden and Tiger Woods games this year
But when I asked him what the highlights and lowlights were for EA Sports this year during a quick...]]></description>
      <content:encoded><![CDATA[<table border="0" align="left">
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<td><img title="Peter Moore" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/moore-peter-1.jpg" alt="" align="left" /></td>
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</tbody>
</table>
<p><strong>EA Sports</strong> chief <strong>Peter Moore</strong> is no doubt proud of his team&#8217;s &#8220;<strong>Madden</strong>&#8221; and &#8220;<strong>Tiger Woods</strong>&#8221; games this year.</p>
<p>But when I asked him what the highlights and lowlights were for EA Sports this year during a quick sit-down interview in New York last week, the first positive thing that came to his mind was … a Korean version of &#8220;<strong>FIFA</strong>.&#8221;</p>
<p>Why?</p>
<p>&#8220;You hate to point to certain franchises, but I can&#8217;t overstate the importance of &#8216;FIFA,&#8217;&#8221; he told me while his PR handler was getting him a coffee. &#8220;Not only because, of course, we can sell &#8216;FIFA&#8217; in just about any country in the world &#8212; particularly here in North America we&#8217;re selling very, very well. But the opportunities to iterate off our &#8216;FIFA&#8217; franchise into a mid-session game [like] we gave you an example of with Asia [are] important.&#8221;</p>
<p>Moore was referring to a presentation he gave earlier in the day at the <strong>BMO Capital Markets Conference</strong>, during which he said that the &#8220;<strong>FIFA Online 2</strong>&#8221; game in South Korea has been a rousing success. The game is free to play on PC but, like many Asian multiplayer online PC games, offers players a bevy of cosmetic and gameplay items for small fees. Moore said that most people don&#8217;t buy any items, but those who do have bought an average of $28 of goods since the game&#8217;s launch.</p>
<p style="text-align: center;"><img class="aligncenter" title="'FIFA Online 2'" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/fo2_k-league-3.jpg" alt="" /></p>
<p>It wasn&#8217;t just the Korean version of &#8220;FIFA&#8221; that has pleased Moore. It&#8217;s also the success EA has had in challenging <strong>Konami </strong>for soccer/football game dominance: &#8220;FIFA&#8221; vs. long-time global leader &#8220;<strong>Pro Evolution</strong>.&#8221;</p>
<p>&#8220;Three years ago, we were the second-place guy,&#8221; Moore said. &#8220;You may recall we took a big risk of jumping right in and spending on a new engine before Konami did…It&#8217;s one of those examples where we simply swallowed hard and said we have to go to a new engine. All of the grief, it costs you. And sometimes you don&#8217;t get it right the first time… I&#8217;m very proud of &#8220;FIFA.&#8221;</p>
<p>Thriving because of spirited competition? Some might see irony there, given that EA notoriously faces no formidable challengers in the making of American football games.</p>
<blockquote style="margin: 10px; padding: 10px; background: transparent none repeat scroll 0% 50%; width: 176px; float: right; font-size: 20px; font-weight: bold;"><p>How could he say fitness games are the new music games?</p></blockquote>
<p>However, EA will be facing tough competition next year in fitness games. The morning of Moore&#8217;s presentation in New York was also the morning EA announced &#8220;<a href="http://multiplayerblog.mtv.com/2008/11/13/ea-announces-western-answer-to-wii-fit/"><strong>EA Sports Active,</strong></a>&#8221; a Wii-exclusive workout game designed to be used with specially packaged leg bands that can hold the Wii remote or nunchuk.</p>
<p>Moore maintains that the game is &#8220;complementary&#8221; to, rather than competitive with, Nintendo&#8217;s runaway hit &#8220;<strong>Wii Fit</strong>,&#8221; primarily because he characterizes &#8220;Wii Fit&#8221; as espousing a more balance-oriented fitness routine compared to EA&#8217;s emphasis on heart-pumping physicality. What was most striking in his presentation was Moore&#8217;s declaration that fitness games are the next big market, the new hot genre following the rise of the music game category exploding with &#8220;<strong>Guitar Hero</strong>&#8221; and &#8220;<strong>Rock Band</strong>.&#8221;</p>
<p>How could he say fitness games are the new music games? Moore feels it in his resume. He was a physical education teacher 30 years ago and then worked for nearly two decades at Reebok. Fitness, he said, is what people want.</p>
<p>&#8220;There are a huge number of people that need to work out, that want to work out, that recognize that they have some health challenges but are not comfortable, don&#8217;t like running, don&#8217;t want to go outside, are perhaps not comfortable in the gym and perhaps most importantly, don&#8217;t have time,&#8221; he said. &#8220;We looked at some stats: 61 percent of the U.S. population is overweight; 89 percent of all women in surveys say they need to lose weight. Whether they need to or not, their perception is they need to lose weight. We&#8217;re also looking at time compression. We&#8217;re looking at the cost of working out. Gym memberships and things of that nature. And then when you look at how many Wiis are embedded in homes around the world, and you do the correlation, it&#8217;s a strong business opportunity.&#8221;</p>
<p>But really, are these the new &#8220;Guitar Hero&#8221;s? &#8220;I&#8217;m bullish,&#8221; he said. &#8220;Do I have any basis for knowing what this market is? I really don&#8217;t. My only basis is having been involved with this market for 30 years in one way or the other. Seeing the innovation. We have driven this hard for the past 12 months.&#8221;</p>
<p>In our survey of highlights and trends, Moore also said he was proud of his division&#8217;s attempts to try new intellectual property this year, despite what he called &#8220;mixed results in some cases.&#8221;</p>
<p>So EA Sports sounds like a different division than the &#8220;Madden&#8221; factory some casual observers might take it to be. Is it a division headed in the right direction? Moore&#8217;s highlights, if nothing else, shows the track they&#8217;re running on.</p>
<p><strong>Related Posts:<a title="EA Announces Company’s Answer To ‘Wii Fit’" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/13/ea-announces-western-answer-to-wii-fit/"><br />
EA Announces Company’s Answer To ‘Wii Fit’<br />
</a><a title="Busta Rhymes, Good Charlotte At Maddenpalooza [video]" rel="bookmark" href="../2008/08/12/busta-rhymes-good-charlotte-at-maddenpalooza-video/">Busta Rhymes, Good Charlotte At Maddenpalooza [video]</a></strong><a title="EA Announces Company’s Answer To ‘Wii Fit’" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/13/ea-announces-western-answer-to-wii-fit/"></a></p>

]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 16:00:50 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fitness">fitness</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/tiger woods games">tiger woods games</category>
      <category domain="http://gameratty.com/tag/american football games">american football games</category>
      <category domain="http://gameratty.com/tag/music games">music games</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/mid-session game">mid-session game</category>
      <category domain="http://gameratty.com/tag/fitness routine">fitness routine</category>
      <category domain="http://gameratty.com/tag/fitness games">fitness games</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/20/peter-moore-names-ea-sports-highlight-predicts-fitness-boom/">EA Sports Chief Names His Brands 2008 Highlight, Predicts Fitness Gaming Boom</source>
    </item>
    <item>
      <title><![CDATA[New features, screenshots for Warriors Orochi 2]]></title>
      <link>http://gameratty.com/article/1f3e68199e081230d598f08d08e8338c</link>
      <guid>http://gameratty.com/article/1f3e68199e081230d598f08d08e8338c</guid>
      <description><![CDATA[Koei has announced a new mode for the upcoming Warriors Orochi 2 PSP port. It looks like the new Dramatic Mode, with its short story missions, will be geared more for those who like short bursts of...]]></description>
      <content:encoded><![CDATA[<a href="http://pspupdates.qj.net/tags/koei/216" id="tag" title="Game Developer">Koei</a> has announced a new mode for the upcoming <a href="http://pspupdates.qj.net/category/Warriors-Orochi-2/cid/5321"><span title="Warriors Orochi 2 for PSP" style="font-style: italic;">Warriors Orochi 2</span></a> PSP port. It looks like the new Dramatic Mode, with its short story missions, will be geared more for those who like short bursts of gameplay.<br><br>The company also announced an install feature that should reduce loading times. This feature requires 194MB of free space on your <a href="http://pspupdates.qj.net/tags/memory-stick/287" id="tag" title="a removable flash memory card format">memory stick</a>.<br><br>These two announcements were accompanied by a load of screenshots showing the dramatic mode and install functions. Check 'em out below.<br><br><p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126498/orochi01_qjgenth.jpg?586230" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi01.jpg 3F586230 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 1" title="Warriors Orochi 2 - Image 1" src="http://img.qj.net/uploads/articles_module/126498/orochi01_qjgenth.jpg?586230" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi02_qjgenth.jpg?830600" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi02.jpg 3F830600 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 2" title="Warriors Orochi 2 - Image 2" src="http://img.qj.net/uploads/articles_module/126498/orochi02_qjgenth.jpg?830600" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi03_qjgenth.jpg?544049" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi03.jpg 3F544049 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 3" title="Warriors Orochi 2 - Image 3" src="http://img.qj.net/uploads/articles_module/126498/orochi03_qjgenth.jpg?544049" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi04_qjgenth.jpg?259016" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 204 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi04.jpg 3F259016 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 4" title="Warriors Orochi 2 - Image 4" src="http://img.qj.net/uploads/articles_module/126498/orochi04_qjgenth.jpg?259016" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi05_qjgenth.jpg?178890" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 205 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi05.jpg 3F178890 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 5" title="Warriors Orochi 2 - Image 5" src="http://img.qj.net/uploads/articles_module/126498/orochi05_qjgenth.jpg?178890" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi06_qjgenth.jpg?618486" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 206 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi06.jpg 3F618486 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 6" title="Warriors Orochi 2 - Image 6" src="http://img.qj.net/uploads/articles_module/126498/orochi06_qjgenth.jpg?618486" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi07_qjgenth.jpg?639393" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 207 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi07.jpg 3F639393 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 7" title="Warriors Orochi 2 - Image 7" src="http://img.qj.net/uploads/articles_module/126498/orochi07_qjgenth.jpg?639393" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi08_qjgenth.jpg?395133" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 208 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi08.jpg 3F395133 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 8" title="Warriors Orochi 2 - Image 8" src="http://img.qj.net/uploads/articles_module/126498/orochi08_qjgenth.jpg?395133" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi09_qjgenth.jpg?354962" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 209 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi09.jpg 3F354962 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 9" title="Warriors Orochi 2 - Image 9" src="http://img.qj.net/uploads/articles_module/126498/orochi09_qjgenth.jpg?354962" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi10_qjgenth.jpg?924617" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2010 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi10.jpg 3F924617 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 10" title="Warriors Orochi 2 - Image 10" src="http://img.qj.net/uploads/articles_module/126498/orochi10_qjgenth.jpg?924617" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi11_qjgenth.jpg?950225" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2011 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi11.jpg 3F950225 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 11" title="Warriors Orochi 2 - Image 11" src="http://img.qj.net/uploads/articles_module/126498/orochi11_qjgenth.jpg?950225" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi12_qjgenth.jpg?457933" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2012 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi12.jpg 3F457933 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 12" title="Warriors Orochi 2 - Image 12" src="http://img.qj.net/uploads/articles_module/126498/orochi12_qjgenth.jpg?457933" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi13_qjgenth.jpg?844188" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2013 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi13.jpg 3F844188 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 13" title="Warriors Orochi 2 - Image 13" src="http://img.qj.net/uploads/articles_module/126498/orochi13_qjgenth.jpg?844188" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi14_qjgenth.jpg?765071" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2014 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi14.jpg 3F765071 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 14" title="Warriors Orochi 2 - Image 14" src="http://img.qj.net/uploads/articles_module/126498/orochi14_qjgenth.jpg?765071" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi15_qjgenth.jpg?868447" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2015 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi15.jpg 3F868447 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 15" title="Warriors Orochi 2 - Image 15" src="http://img.qj.net/uploads/articles_module/126498/orochi15_qjgenth.jpg?868447" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi16_qjgenth.jpg?877417" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2016 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi16.jpg 3F877417 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 16" title="Warriors Orochi 2 - Image 16" src="http://img.qj.net/uploads/articles_module/126498/orochi16_qjgenth.jpg?877417" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi17_qjgenth.jpg?698580" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2017 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi17.jpg 3F698580 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 17" title="Warriors Orochi 2 - Image 17" src="http://img.qj.net/uploads/articles_module/126498/orochi17_qjgenth.jpg?698580" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi18_qjgenth.jpg?806501" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2018 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi18.jpg 3F806501 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 18" title="Warriors Orochi 2 - Image 18" src="http://img.qj.net/uploads/articles_module/126498/orochi18_qjgenth.jpg?806501" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi19_qjgenth.jpg?856079" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2019 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi19.jpg 3F856079 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 19" title="Warriors Orochi 2 - Image 19" src="http://img.qj.net/uploads/articles_module/126498/orochi19_qjgenth.jpg?856079" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi20_qjgenth.jpg?085018" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2020 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi20.jpg 3F085018 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 20" title="Warriors Orochi 2 - Image 20" src="http://img.qj.net/uploads/articles_module/126498/orochi20_qjgenth.jpg?085018" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi21_qjgenth.jpg?169916" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2021 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi21.jpg 3F169916 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 21" title="Warriors Orochi 2 - Image 21" src="http://img.qj.net/uploads/articles_module/126498/orochi21_qjgenth.jpg?169916" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi22_qjgenth.jpg?085011" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2022 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi22.jpg 3F085011 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 22" title="Warriors Orochi 2 - Image 22" src="http://img.qj.net/uploads/articles_module/126498/orochi22_qjgenth.jpg?085011" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi23_qjgenth.jpg?942784" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2023 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi23.jpg 3F942784 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 23" title="Warriors Orochi 2 - Image 23" src="http://img.qj.net/uploads/articles_module/126498/orochi23_qjgenth.jpg?942784" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi24_qjgenth.jpg?622398" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2024 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi24.jpg 3F622398 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 24" title="Warriors Orochi 2 - Image 24" src="http://img.qj.net/uploads/articles_module/126498/orochi24_qjgenth.jpg?622398" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi25_qjgenth.jpg?343429" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2025 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi25.jpg 3F343429 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 25" title="Warriors Orochi 2 - Image 25" src="http://img.qj.net/uploads/articles_module/126498/orochi25_qjgenth.jpg?343429" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi26_qjgenth.jpg?967107" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2026 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi26.jpg 3F967107 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 26" title="Warriors Orochi 2 - Image 26" src="http://img.qj.net/uploads/articles_module/126498/orochi26_qjgenth.jpg?967107" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi27_qjgenth.jpg?330316" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2027 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi27.jpg 3F330316 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 27" title="Warriors Orochi 2 - Image 27" src="http://img.qj.net/uploads/articles_module/126498/orochi27_qjgenth.jpg?330316" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi29_qjgenth.jpg?169821" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2028 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi29.jpg 3F169821 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-left: 3px;" alt="Warriors Orochi 2 - Image 28" title="Warriors Orochi 2 - Image 28" src="http://img.qj.net/uploads/articles_module/126498/orochi29_qjgenth.jpg?169821" align="" border="0"></a><br><a href="http://img.qj.net/uploads/articles_module/126498/orochi30_qjgenth.jpg?430539" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2029 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi30.jpg 3F430539 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px;" alt="Warriors Orochi 2 - Image 29" title="Warriors Orochi 2 - Image 29" src="http://img.qj.net/uploads/articles_module/126498/orochi30_qjgenth.jpg?430539" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126498/orochi31_qjgenth.jpg?481392" rel="lightbox[article126498]" title="Warriors 20Orochi 202 20- 20Image 2030 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126498/orochi31.jpg 3F481392 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; 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      <pubDate>Thu, 20 Nov 2008 13:26:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/warriors orochi">warriors orochi</category>
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      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/j3cIN9D50n8/126498">New features, screenshots for Warriors Orochi 2</source>
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