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    <title><![CDATA[[GameRatty] tag: fight]]></title>
    <link>http://gameratty.com/tag/fight</link>
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    <pubDate>Tue, 02 Dec 2008 11:20:06 +0000</pubDate>
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    <item>
      <title><![CDATA[Game Debate to the Death! Luigi's Mansion VS Legend of Zelda: Wind Waker]]></title>
      <link>http://gameratty.com/article/d7de61225107c239099a0a38555f6f5b</link>
      <guid>http://gameratty.com/article/d7de61225107c239099a0a38555f6f5b</guid>
      <description><![CDATA[Last week we finished our PS2 odd debate brackets with a monstrous battle between Metal Gear Solid 2 and Shadow of the Colossus . Despite a few recent landslide wins, I have to say that I've never...]]></description>
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				<img src="http://www.destructoid.com/elephant/ul/113437-Luigis-Mansion-VS-Zelda-Wind-Waker.jpg" alt="Game Debate to the Death! Luigi's Mansion VS Legend of Zelda: Wind Waker screenshot" width="468" border="0" />
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				<p><span class="468resize"><a href="http://www.destructoid.com/game-debate-to-the-death-metal-gear-solid-2-vs-shadow-of-the-colossus-112722.phtml" target="_blank" title="If I hear that kid shout &quot;Agro&quot; one more time . . .">Last week</a> we finished our PS2 odd debate brackets with a monstrous battle between <i>Metal Gear Solid 2</i> and <i>Shadow of the Colossus</i>. Despite a few recent landslide wins, I have to say that I've never seen so many Dtoiders say &quot;This was a really hard choice&quot; in the comments as I have in the last month. </span></p><p><span class="468resize">Last week in particular I heard a lot of different people saying the same thing, and I just want to let everyone know your words aren't going unnoticed. So, with a huge demand for a <i>Colussus</i> versus <i>MGS 3</i> debate, I promise that I'll visit that topic as soon as this odd debate theme is finished for each console. As for last week, here are the results:</span></p><ul><li><i>Shadow of the Colussus</i> (86 votes) -- Winner!</li><li><i>Metal Gear Solid 2: Sons of Liverty</i> (39 votes) </li></ul><p><span class="468resize">This week we move on to two new games and a new console. Both games have different gameplay methods of focus, but both have something in similar. Both were surrounded by plenty of initial criticism for not delivering the desired next step of their series (cough, <a href="http://www.youtube.com/watch?v=fgtFXXzE8bk" target="_blank" title="DAMN YOU TECH DEMOS!">Mario 128 tech demo</a>, sob, sob, sob, cough, <a href="http://www.youtube.com/watch?v=SvE3yJv3fm0&amp;feature=related" target="_blank" title="DAMN YOU TECH DEMOS!">Ganon fight tech demo</a>, expletive, expletive, expletive, cough). </span></p><p><span class="468resize">So how did the two games end up doing? Which combination of gameplay, setting and story did you enjoy more? Wh<span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize"><span class="468resize">ich game do you think is better, and&nbsp;why? Give it some serious thought, get some Gamecube childhood friends to share their opinions as well, and check back next week for the winner.</span></span></span></span></span></span></span></span></span></span></span></span><br /></span></p><p><span class="468resize"><b>Bonus Question:</b> Would you like to see another Luigi game any time soon? What about a &quot;Celda&quot; game for the Wii?</span> </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=9C3eY6"><img src="http://feeds.feedburner.com/~a/Destructoid?i=9C3eY6" border="0"></img></a></p><div class="feedflare">
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      <pubDate>Tue, 02 Dec 2008 20:07:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/metal gear solid">metal gear solid</category>
      <category domain="http://gameratty.com/tag/luigi game">luigi game</category>
      <category domain="http://gameratty.com/tag/week">week</category>
      <category domain="http://gameratty.com/tag/colussus">colussus</category>
      <category domain="http://gameratty.com/tag/colussus versus mgs">colussus versus mgs</category>
      <category domain="http://gameratty.com/tag/expletive">expletive</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <category domain="http://gameratty.com/tag/gameplay methods">gameplay methods</category>
      <source url="HASH(0x8c42ee4)">Game Debate to the Death! Luigi's Mansion VS Legend of Zelda: Wind Waker</source>
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      <title><![CDATA[Jack Black to host VGAs, blockbuster line-up confirmed]]></title>
      <link>http://gameratty.com/article/ddbe9b5ebf89afd456c3dad3f6292fe2</link>
      <guid>http://gameratty.com/article/ddbe9b5ebf89afd456c3dad3f6292fe2</guid>
      <description><![CDATA[Following confirmation that God of War III will be shown for the first time at the VGAs on December 14, a press release has confirmed that Jack Blacks going to host the show, and the Brütal Legend...]]></description>
      <content:encoded><![CDATA[
Following confirmation that God of War III will be shown for the first time at the VGAs on December 14, a press release has confirmed that Jack Black&#8217;s going to host the show, and the Brütal Legend gameplay will also premiere at the event.
Fight Night Round 4, Mafia II, Terminator Salvation, Uncharted 2, Watchmen: The [...]]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 17:16:25 +0000</pubDate>
      <category domain="http://gameratty.com/tag/brtal legend gameplay">brtal legend gameplay</category>
      <category domain="http://gameratty.com/tag/fight night round">fight night round</category>
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      <category domain="http://gameratty.com/tag/press release">press release</category>
      <category domain="http://gameratty.com/tag/war iii">war iii</category>
      <category domain="http://gameratty.com/tag/host">host</category>
      <category domain="http://gameratty.com/tag/jack blacks">jack blacks</category>
      <category domain="http://gameratty.com/tag/terminator salvation">terminator salvation</category>
      <category domain="http://gameratty.com/tag/shown">shown</category>
      <source url="http://www.videogaming247.com/2008/12/02/jack-black-to-host-vgas-blockbuster-line-up-confirmed/">Jack Black to host VGAs, blockbuster line-up confirmed</source>
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    <item>
      <title><![CDATA[Your Questions Answered: Prince of Persia]]></title>
      <link>http://gameratty.com/article/5df37423c50d44e7316f277c3d15ac58</link>
      <guid>http://gameratty.com/article/5df37423c50d44e7316f277c3d15ac58</guid>
      <description><![CDATA[Last week , I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisofts new release, Prince of Persia . And to my excitement, there were well over a hundred questions about...]]></description>
      <content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2008/11/24/ask-the-developer-prince-of-persia/">Last week</a>, I dropped by the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> to find out what you wanted to know about <a href="http://www.ubi.com/US/default.aspx">Ubisoft’s</a> new release, <a href="http://www.princeofpersiagame.com/">Prince of Persia</a>. And to my excitement, there were well over a hundred questions about the first Prince of Persia game on the PS3. I took the time to answer some of the most interesting questions regarding everything from combat to the game’s new art style. Thanks for your support, and don’t forget that Prince of Persia is available today!</p>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962486/" title="POP_S_063 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3190/3077962486_25f42e0e5b.jpg" width="500" height="281" alt="POP_S_063" /></a></p>
<blockquote><p><strong>Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe? </strong></p></blockquote>
<ul>
First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help push the story forward. Also, there are multiple combat moves and these will take some time to figure them all out and access the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be able to combine those to create some breathtaking moves. This new combat system is not meant to be button mashed, but instead requires timing, strategy and the right combo depending on the situation. Also, many quick real-time mini-games where the player has a little fraction of time to react will keep the tension high. The battle system uses some dramatic camera shots that make every fight feel even more epic. Battles will take place usually before saving a fertile ground and pushing away the Corruption. There are different challenges before healing a fertile ground, one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them all.<br />
Sorry, there are no demo plans at this time.
</ul>
<blockquote><p><strong>KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version of that…not so good.</strong></p></blockquote>
<p><span id="more-3866"></span></p>
<ul>Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would never ship a POP title unless we were confident the player could fully appreciate the movement of the Prince in acrobatics and combat and – simply put – framerate hiccups get in the way of that. They break the </p>
<p>We have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as the 360 – a solid 30fps throughout the game.
</ul>
<blockquote><p><strong>narde15 asked: are their any trophies?</strong></p></blockquote>
<ul>
POP does indeed ship with trophies from day one.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962388/" title="POP_S_055 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3222/3077962388_c951f381cd.jpg" width="500" height="281" alt="POP_S_055" /></a></p>
<blockquote><p><strong>FeaturePreacher asked: Will the prince be able to use different weapons besides the sword that is seen in gameplay videos?<br />
AND<br />
Will the prince be able to level up his combat abilities? I hope the prince has a long list of combat combinations. Does he?</strong></p></blockquote>
<ul>
We want the player to feel like the Prince is an adventurer with a lot of experience already – he is an acrobatic warrior who has already been through and seen a lot. As such it made sense to us that he start out this adventure with all his abilities unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking new magical abilities. What is important to us is that the player still feels a sense of progression and development because the « duo » of the Prince and Elika are certainly evolving as you play. </p>
<p>Finally, simply because the Prince has access to all of his abilities from the beginning of the game, doesn’t mean the players will know how to use them all. If it is your first time playing POP, don’t expect to be able to pull off the 14 hit combos and complete long uninterrupted strings of acrobatics without pausing - you’ll evolve towards that in time as you get more comfortable with the game systems.
</ul>
<blockquote><p><strong>SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward spiral. What if anything has been done to take the series “back to its roots” so to speak?</strong></p></blockquote>
<ul>
In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find a new innovation for this new chapter:</p>
<ul>
<li>Open-ended structure</li>
<li>New combat system </li>
<li>New artistic direction</li>
<li>Role of the secondary character, Elika </li>
</ul>
<p>But you can also rest assured we’ve also kept the core fundamentals of what made the Sands of Time trilogy great.</p>
<ul>
<li>The balanced mix of acrobatics and combat</li>
<li>Excellent visuals</li>
<li>Highly detailed character and story</li>
<li>Highly responsive controls</li>
<li>1001 night’s universe / fantasy elements</li>
</ul>
<p>As you read this some reviews will have already hit online (IGN scored PoP 9.3, for example). One of the best compliments that any reviewer has given us so far is that we’ve recaptured the magic and mystery that made the original Sands Of Time so great.
</ul>
<blockquote><p><strong>narde15 asked: are you working on a prince of persia, playstation home space? will you consider one in the future?</strong></p></blockquote>
<ul>
We are not currently working on a Prince of Persia home space but we might consider it for future games.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962290/" title="PoP_S_040 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3157/3077962290_766007396a.jpg" width="500" height="281" alt="PoP_S_040" /></a></p>
<blockquote><p><strong>DeforMAKulizer asked: What made you guys ditch the realistic style followed in AC and trying out for the new water color style? And which game was hard to code for… AC with its realistic graphics? Or maintaining the water color feel in PoP?<br />
Thanks! Can’t wait to go back to the PoP series =D</strong></p></blockquote>
<ul>
We wanted to embrace the fantasy nature that defines every Prince of Persia game. The ‘Photorealistic’ artistic direction that is seen in so many games right now did not fit in well with the magical world we were exploring with this game. We wanted to try something new and the “Illustrative” art style really represents our vision in this game – to make it feel like a storybook.
</ul>
<blockquote><p><strong>chaosatom333 asked: I am disappointed that U guys didn’t include any time-shifting powers.<br />
They were awesome. Why did u guys do that?</strong></p></blockquote>
<ul>
That mechanic started to feel old to us – it had been copied in many other games and had lost some of its uniqueness. Elika is our new sands of time and I think she more than makes up for their absence.
</ul>
<blockquote><p><strong>chaosatom333 asked: How long in production have u guys been?</strong></p></blockquote>
<ul>
Three years, start to finish.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962774/" title="PoP_S_052 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3038/3077962774_d3044fe63c.jpg" width="500" height="281" alt="PoP_S_052" /></a></p>
<blockquote><p><strong>chaosatom333 asked: How long is the game relatively speaking? like 12-16 or less. Something like that.  How much platforming is there? The more the better imo.<br />
Fights are nice too.</strong></p></blockquote>
<ul>
An average player will probably take around 12-15 hours to finish the game if they do the bare minimum needed to complete it. If you take the time to learn all of the backstory of the characters (through our ODD system) and collect all of the lightseeds (to get all of the trophies) I think you can certainly expect more in the range of 18-20 hours. </p>
<p>In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the open structure of our world. Certainly, though, there is the potential for you to spend a lot more of your time doing acrobatics then combat.
</ul>
<blockquote><p><strong>narde15 asked: how big is the world of prince of persia? will their be side quests?</strong></p></blockquote>
<ul>
It’s quite big. It will take you some time to travel from one end to another. Also, It depends of the path you take to make your way around. Additionally our world features a lot of vertical gameplay, taking you up to some dizzying heights to survey the world down below you as you progress through your quest. The size and height of our world certainly gives it a massive sense of scope.
</ul>
<blockquote><p><strong>Munkeh111 asked: What percentage of the game is combat? I am hoping for a high percentage of platforming!</strong></p></blockquote>
<ul>
It’s hard to say for the exact percentage but you will spend more time platforming than fighting that’s for sure. Collecting all the light seeds will definitely make you spend hours exploring the world, platforming and using your head to figure out how to get to that light seed! There are many combats as well.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131217/" title="POP_S_065 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3281/3077131217_a454314889.jpg" width="500" height="281" alt="POP_S_065" /></a></p>
<blockquote><p><strong>lifeRPGs asked: What are Ubisoft’s plans for the after-PoP?</strong></p></blockquote>
<ul>
I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an advanced prototype of an incredibly top-secret game and was floored with how cool it looked and felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration from on my next game.
</ul>
<blockquote><p><strong>CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia game before, although I’ve always been interested. The beauty of this game captivated me. The game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved, like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw any inspiration from either or both of the Team ICO games?</strong></p></blockquote>
<ul>
Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO were games we played extensively during the development of POP. Team ICO consistently proves that videogames can be so much more then “just” a form of entertainment – they can enlighten, teach, and make us feel. I welcome any and all comparisons to the incredible development talent of that studio. </p>
<p>It was very important to us, though, that our game be incredible accessible and action packed, too. We were not creating a game just for those players who like “art” in their games. We have spectacular acrobatics, incredible combat and a rich story. In many ways we consider games like Burnout influential as well in their immediate accessibility – you pick up the controller, press a few buttons, and right away spectacularly rewarding things occur. This was very important to us in the development of POP.
</ul>
<blockquote><p><strong>farmer_steve asked: For somebody who has never played a Prince of Persia game, how would you explain the experience? And what do you think is the main draw to it?</strong></p></blockquote>
<ul>
The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards saving the world. All the games are inspired by the 1001 night’s universe and feature an epic storyline with strong character development.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131245/" title="POP_S_061 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3183/3077131245_e0e712e055.jpg" width="500" height="281" alt="POP_S_061" /></a></p>
<blockquote><p><strong>luckettx asked: How many language tracks have been recorded for the Blu Ray release of this game in Europe? </strong></p></blockquote>
<ul>
English, French, Italian, German and Spanish. There are other localized versions (one Dutch, another Polish, another Russian) but the main version will have those five languages on it.
</ul>
<blockquote><p><strong>Yuriki93 asked: Does this game have anything story-related to the previous games?</strong></p></blockquote>
<ul>
No, nothing that will affect the main narrative. We put in a few tongue and cheek references (hint: pay attention to the ODD system) but just as a ‘nod and a wink’ to the hardcore fans. We are telling a new story within the “Book” of Prince of Persia.
</ul>
<blockquote><p><strong>SomethingClever asked: From where did you draw inspiration from (games or other) in this iteration of PoP Some of the big reactions to date have been about the voice of the Prince. What led your team to choose such an American sounding voice actor, and was there any concern over people associating that voice to Nathan Drake?</strong></p></blockquote>
<ul>
The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional. When we were designing the character of The Prince and trying to identify his personality, the two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly appropriate given the heavy influence of these characters in the writing of The Prince that the voice actor we use be one who manages to capture the essence of the influencing characters deeply.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962150/" title="PoP_S_031 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3161/3077962150_885c484540.jpg" width="500" height="281" alt="PoP_S_031" /></a></p>
<blockquote><p><strong>zombiefriend asked: oh also i just remembered is PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully appreciate ACs story like i wanted to</strong></p></blockquote>
<ul>
Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
</ul>
<blockquote><p><strong>PlasmaGlory asked: I know that your philosophy with Elika was to make someone that would never hold you back, so what’s to stop someone from just hiding in a corner and mashing the “Elika Button”?</strong></p></blockquote>
<ul>
It wouldn’t help much to just tap the Elika button in a corner. The game requires you to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever you need Elika’s Help, she is there to do so,  but only if you are doing something as well (ie: fighting, in the middle of a jump, etc). </p>
<p>Standing in a corner and mashing the Elika button will just summons a compass power over and over again – not much help in defeating the guardians of Ahriman. <img src='http://blog.us.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</ul>
<blockquote><p><strong>jazzyrider asked: what additional items are packaged with the limited edition versus the normal package?</strong></p></blockquote>
<ul>
<ul>
<li>Collectible Limited Edition packaging</li>
<li>An exclusive look at the making of Prince of Persia</li>
<li>A Prima digital mini-strategy guide full of developer&#8217;s secrets</li>
<li>A digital art book</li>
<li>The original soundtrack scored by master composer Inon Zur </li>
</ul>
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131169/" title="POP_S_064 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3278/3077131169_44827ec896.jpg" width="500" height="281" alt="POP_S_064" /></a></p>
<blockquote><p><strong>sainraja asked: I am looking forward to this but how similar is this to Sands of Time?<br />
Sands of Time was magical! I loved every minute of it. I thought the story was put together very well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it will give me the same feeling that Sands of Time did.</strong></p></blockquote>
<ul>
We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and energy into trying to ensure that the sense of magic, wonder and mystery that was so special and unique in SOT was reproduced in this new POP adventure while still bringing some strong visual and gameplay innovations to the series. </p>
<p>In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted for me was an incredible game because it was so much more than the sum of its parts. I have a hard time putting my finger on the one feature of Uncharted that stood out as my favorite while I was playing, but as soon as I finished I wanted to start over from the beginning and play through again. It is easily one of my favorite PS3 games to date.
</ul>
<blockquote><p><strong>Dark_Vincent asked: Will there be different difficulty levels?</strong></p></blockquote>
<ul>
The game has just one difficulty level, but the challenge certainly progresses as you play and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption infects the world, and the enemies unlock new abilities and combos.
</ul>
<blockquote><p><strong>TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions: Does the game autosave (or how does it save)? Can you create multiple save files?</strong></p></blockquote>
<ul>
POP features a ‘save anywhere’ system. No matter what you are doing, you can create a save (new save or overwrite – there is space for 10 save game slots). We don’t save the exact location, though (ie: if you are in the middle of the air and save, when you load you won’t fall to your death) but rather the last stable platform you were on. Don’t worry, though, these are never very far apart.
</ul>
<blockquote><p><strong>Zankantou asked: What motivated your team to take the franchise into a radically new direction artistically?<br />
How did you guys come to the conclusion that this new installment should be not, or loosely, related to the previous trilogy in the last generation of consoles?<br />
Is your team considering using this new artistic engine for future games as well?</strong>
</p></blockquote>
<ul>
In terms of the art direction, we wanted to do something new, something unique. Most of our favorite games – the ones that stand out in our minds years after playing them – had unique visual styles that did not try to emulate reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh well with our fantasy universe and story. Finally, we wanted to take the incredible concept art and illustrations that our teams created as reference material and do them justice by creating the tools and technology needed to make our game look like the illustrations – a highly detailed painting brought to life. </p>
<p>In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been told and it was time to move on. We had never planned to continue to tell the story of the Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for other themes to explore. By creating a new Prince, on a new adventure, we’ve added a wealth of material to the Prince of Persia universe to potentially explore in future games.</p>
<p>Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t have any specific details, but I think it safe to say that the response has been positive enough that we’ll likely be returning to this stylistic choice in the future.
</ul>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/472843901" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 17:11:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <category domain="http://gameratty.com/tag/persia">persia</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/quick real-time mini-games">quick real-time mini-games</category>
      <category domain="http://gameratty.com/tag/art style">art style</category>
      <category domain="http://gameratty.com/tag/team ico games">team ico games</category>
      <category domain="http://gameratty.com/tag/team">team</category>
      <category domain="http://gameratty.com/tag/illustrative art style">illustrative art style</category>
      <category domain="http://gameratty.com/tag/time prince forever">time prince forever</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/472843901/">Your Questions Answered: Prince of Persia</source>
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    <item>
      <title><![CDATA[December 2, 2008: New Screens for Batman Arkham Asylum]]></title>
      <link>http://gameratty.com/article/da2fac5ad49b5dbfe2e15b44f2e0b190</link>
      <guid>http://gameratty.com/article/da2fac5ad49b5dbfe2e15b44f2e0b190</guid>
      <description><![CDATA[As many of you already know, Batman: Arkham Asylum ( PS3 , Xbox 360 , PC) is an action adventure title being developed by Rocksteady Studios . You get to take control of Batman as he delivers The...]]></description>
      <content:encoded><![CDATA[As many of you already know, <span style="font-style: italic;">Batman: Arkham Asylum</span> <span id="iTxt">(<a href="http://ps3.qj.net/category/Batman-Arkham-Asylum/cid/5245" title="Batman: Arkham Asylum for PS3">PS3</a>, <a href="http://xbox360.qj.net/category/Batman-Arkham-Asylum/cid/5246" title="Batman: Arkham Asylum for Xbox 360">Xbox 360</a>, PC)</span>  is an action adventure title being developed by <a href="http://xbox360.qj.net/tags/rocksteady-studios/15833" id="tag" title="">Rocksteady Studios</a>. You get to take  control of Batman as he delivers The Joker to Gotham's infamous  revolving door criminal asylum.<br><br>Unfortunately, the life of a costumed  crime fighter is rarely uncomplicated as the inmates apparently set a  trap for ol' Bats. Now he has to fight his way through mobs of his old  adversaries and their complementary uniformed henchmen. (What's with that place? Do they not lock the doors? A kindergarten has better security)<br><br>The game won't be out 'till around August of next year so until then, we have to make to make do with ogling the screens Rocksteady deigns to release every now and again. This freshest batch is from our friends at Worth Playing.<br><br><br><p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_020_qjgenth.jpg?239155" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_020.jpg 3F239155 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 1" title="Batman: Arkham Asylum - Image 1" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_020_qjgenth.jpg?239155" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_021_qjgenth.jpg?999799" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_021.jpg 3F999799 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 2" title="Batman: Arkham Asylum - Image 2" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_021_qjgenth.jpg?999799" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_022_qjgenth.jpg?542718" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_022.jpg 3F542718 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px; width: 93px; height: 50px;" alt="Batman: Arkham Asylum - Image 3" title="Batman: Arkham Asylum - Image 3" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_022_qjgenth.jpg?542718" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_023_qjgenth.jpg?054602" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 204 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_023.jpg 3F054602 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 4" title="Batman: Arkham Asylum - Image 4" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_023_qjgenth.jpg?054602" align="" border="0"></a> <br><a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_024_qjgenth.jpg?656263" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_024.jpg 3F656263 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px; width: 93px; height: 49px;" alt="Batman: Arkham Asylum - Image 1" title="Batman: Arkham Asylum - Image 1" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_024_qjgenth.jpg?656263" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_025_qjgenth.jpg?708465" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_025.jpg 3F708465 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 2" title="Batman: Arkham Asylum - Image 2" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_025_qjgenth.jpg?708465" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_026_qjgenth.jpg?985102" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_026.jpg 3F985102 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 3" title="Batman: Arkham Asylum - Image 3" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_026_qjgenth.jpg?985102" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_027_qjgenth.jpg?391521" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 204 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_027.jpg 3F391521 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 4" title="Batman: Arkham Asylum - Image 4" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_027_qjgenth.jpg?391521" align="" border="0"></a> <br><a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_028_qjgenth.jpg?829937" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_028.jpg 3F829937 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 1" title="Batman: Arkham Asylum - Image 1" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_028_qjgenth.jpg?829937" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_029_qjgenth.jpg?035730" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_029.jpg 3F035730 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 2" title="Batman: Arkham Asylum - Image 2" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_029_qjgenth.jpg?035730" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_030_qjgenth.jpg?384455" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_030.jpg 3F384455 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 3" title="Batman: Arkham Asylum - Image 3" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_030_qjgenth.jpg?384455" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_031_qjgenth.jpg?252789" rel="lightbox[article126936]" title="Batman 3A 20Arkham 20Asylum 20- 20Image 204 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_031.jpg 3F252789 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Batman: Arkham Asylum - Image 4" title="Batman: Arkham Asylum - Image 4" src="http://img.qj.net/uploads/articles_module/126936/Batman_ArkhamAsylum_031_qjgenth.jpg?252789" align="" border="0"></a> <br></p><br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Batman: Arkham Asylum Articles:<br></span><ul><li><a title="Batman: Arkham Asylum debut teaser video" href="http://xbox360.qj.net/Batman-Arkham-Asylum-debut-teaser-video/pg/49/aid/126586"><span style="font-style: italic;">Batman: Arkham Asylum debut teaser video</span></a></li><li><span style="font-style: italic;"><a title="Batman: Arkham Asylum pre-order sweepstakes, high-res screenshots" href="http://ps3.qj.net/Batman-Arkham-Asylum-pre-order-sweepstakes-high-res-screenshots/pg/49/aid/123984">Batman: Arkham Asylum pre-order sweepstakes, high-res screenshots</a><br></span></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/yLlZRFMk42Y" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 16:12:52 +0000</pubDate>
      <category domain="http://gameratty.com/tag/batman">batman</category>
      <category domain="http://gameratty.com/tag/arkham asylum">arkham asylum</category>
      <category domain="http://gameratty.com/tag/arkham asylum articles">arkham asylum articles</category>
      <category domain="http://gameratty.com/tag/action adventure title">action adventure title</category>
      <category domain="http://gameratty.com/tag/door criminal asylum">door criminal asylum</category>
      <category domain="http://gameratty.com/tag/screens rocksteady deigns">screens rocksteady deigns</category>
      <category domain="http://gameratty.com/tag/crime fighter">crime fighter</category>
      <category domain="http://gameratty.com/tag/apparently set">apparently set</category>
      <category domain="http://gameratty.com/tag/high-res screenshots">high-res screenshots</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/yLlZRFMk42Y/126936">December 2, 2008: New Screens for Batman Arkham Asylum</source>
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      <title><![CDATA[Two new classes and a spaceship - Tales of the World: Radiant Mythology 2]]></title>
      <link>http://gameratty.com/article/ad1ef1e90c4d0a86cc27076ea5f2d0fc</link>
      <guid>http://gameratty.com/article/ad1ef1e90c4d0a86cc27076ea5f2d0fc</guid>
      <description><![CDATA[More news on Tales of the World: Radiant Mythology 2 as Namco Bandai reveals two new character classes, and the spaceship, Van Eltia. Would be more interesting if only we can read Japanese, but well,...]]></description>
      <content:encoded><![CDATA[More news on <span ><span ><span id="iTxt"><span id="iTxt"><a title="PSP - Tales of the World: Radiant Mythology 2" href="http://pspupdates.qj.net/Tales-of-the-World-Radiant-Mythology-2/cid/5333"><span style="font-style: italic;">Tales of the World: Radiant Mythology 2</span></a></span></span></span></span> as <a href="http://pspupdates.qj.net/tags/namco-bandai/2431" id="tag" title="Japanese holding company for Namco and Bandai">Namco Bandai</a> reveals two new character classes, and the spaceship, Van Eltia. Would be more interesting if only we can read Japanese, but well, we still have the visuals.<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/Br4WnlVRKEA&amp;amp;amp;amp;color1=0xb1b1b1&amp;amp;amp;amp;color2=0xcfcfcf&amp;amp;amp;amp;hl=en&amp;amp;amp;amp;feature=player_embedded&amp;amp;amp;amp;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/Br4WnlVRKEA&amp;amp;amp;amp;color1=0xb1b1b1&amp;amp;amp;amp;color2=0xcfcfcf&amp;amp;amp;amp;hl=en&amp;amp;amp;amp;feature=player_embedded&amp;amp;amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"></object><br></p><br>This first one is in the spaceship, Van Eltia, which comes with a shop. It looks like things are gonna get pricey, since you have a lot of characters to supply with gear, just like in <span style="font-style: italic;">Suikoden</span>, though it's nowhere near 108. Four characters with different classes can be a bit expensive all the same.<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/GVMy1Ptw_jk&amp;amp;amp;color1=0xb1b1b1&amp;amp;amp;color2=0xcfcfcf&amp;amp;amp;hl=en&amp;amp;amp;feature=player_embedded&amp;amp;amp;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/GVMy1Ptw_jk&amp;amp;amp;color1=0xb1b1b1&amp;amp;amp;color2=0xcfcfcf&amp;amp;amp;hl=en&amp;amp;amp;feature=player_embedded&amp;amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"></object><br></p><br>If you do decide to gear your team up, here's what you'll get - you'll be making short work of every unfortunate creature than you can fight. Those poor things are gonna get hacked and slashed even before you can figure out what kind of attacks they have.<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/QzoL6Qqmdls&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/QzoL6Qqmdls&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"></object><br></p><br>In this last vid, the magicians show exactly why knowledge is power. Enemies couldn't even come close since they're bombarded with spells before they can reach your heroes. Lucky for these mages, those baddies don't come with fast attacks and silence spells.<br><br>The more I write about it, the more i want to play the game. It's not as serious, like say, a <span style="font-style: italic;">Final Fantasy</span> title, but it's fun all the same. <span style="font-style: italic;">Tales of the World: Radiant <a href="http://pspupdates.qj.net/tags/mythology/248" id="tag" title="">Mythology</a> 2</span> is a simple, light RPG with engaging gameplay, and it might be worth shelling out a bit for. FOlkd in <a href="http://pspupdates.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a> will be getting it on the 29th of January, 2009.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">More Tales for your World:<br></span><ul><li><a href="http://www.qj.net/Introducing-six-more-Radiant-Mythology-2-characters/pg/49/aid/126772"><span title="Six more Radiant Mythology 2 characters" style="font-style: italic;">Introducing, six more Radiant Mythology 2 characters</span></a></li><li><span title="Six more Radiant Mythology 2 characters" style="font-style: italic;"><a title="Radiant Mythology 2 gameplay" href="http://pspupdates.qj.net/Tales-of-the-World-Radiant-Mythology-2-gameplay-trailers/pg/49/aid/126693">Tales of the World: Radiant Mythology 2 gameplay trailers</a><br></span></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=oeCQeHRX"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=qfs7Tp06"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=BhNGp2Do"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/Effa980loYc" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 14:08:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/radiant mythology">radiant mythology</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/tales">tales</category>
      <category domain="http://gameratty.com/tag/classes">classes</category>
      <category domain="http://gameratty.com/tag/spaceship">spaceship</category>
      <category domain="http://gameratty.com/tag/van eltia">van eltia</category>
      <category domain="http://gameratty.com/tag/attacks">attacks</category>
      <category domain="http://gameratty.com/tag/bit">bit</category>
      <category domain="http://gameratty.com/tag/characters">characters</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/Effa980loYc/126932">Two new classes and a spaceship - Tales of the World: Radiant Mythology 2</source>
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      <title><![CDATA[Jack Black, Brutal Legend, God of War III Gameplay Footage Debuting At Spike VGAs]]></title>
      <link>http://gameratty.com/article/e106e848bd689eb6d042b7cc5850ce62</link>
      <guid>http://gameratty.com/article/e106e848bd689eb6d042b7cc5850ce62</guid>
      <description><![CDATA[I heard there were going to be major announcements and surprises at Spikes Video Game Awards on December 14th. I was told thered be major appearances even after I told the organizers that I, a VGA...]]></description>
      <content:encoded><![CDATA[<p><img title="Jack Black At The 2008 MTV Movie Awards" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/06/jack-black-movie-awards.jpg" alt="" align="left" />I heard there were going to be major announcements and surprises at Spike&#8217;s <strong>Video Game Awards</strong> on December 14th. I was told there&#8217;d be major appearances &#8212; even after I told the organizers that I, a VGA judge, would not be able to attend.</p>
<p>So we&#8217;re getting&#8230; <strong>Jack Black</strong> as a host. World premiere gameplay footage from Black&#8217;s &#8220;<a href="http://multiplayerblog.mtv.com/category/brutal-legend/"><strong>Brutal Legend</strong></a>&#8221; game. &#8220;<strong>God of War III</strong>&#8221; gameplay footage of some sort. And more. On Spike on December 14th.</p>
<p>Plus the winners of <a href="http://multiplayerblog.mtv.com/2008/11/17/help-me-fill-out-my-vga-ballot/"><strong>Awards I voted in</strong></a>. Not bad!</p>
<p>More details and game debuts announced in the press release below:</p>
<blockquote><p><strong>JACK BLACK TO HOST SPIKE TV’S 2008 “VIDEO GAME AWARDS”<br />
</strong><br />
<strong>6th Annual Celebration To Include Mind-Blowing World Premieres Of God Of War III, Brütal Legend, Fight Night Round 4, </strong></p>
<p><strong>Mafia II, Terminator Salvation, Uncharted 2, Watchmen: The End is Nigh, A Special Gears Of War 2 Announcement </strong></p>
<p><strong>And Other Surprises<br />
</strong><br />
Premieres LIVE Sunday, December 14 At 9:00 PM ET</p>
<p>New York, NY, December 2, 2008 – On Sunday, December 14th, the future is in play when Jack Black, one of the entertainment industry’s most versatile and talented stars, takes viewers on a trip to gamer heaven as host of Spike TV’s 2008 “Video Game Awards.”  Recognizing outstanding artistic and technical achievement in the gaming industry, plus premiering first-looks at the hottest games of 2009 and beyond, the 2008 “VGAs” debuts LIVE and in HIGH-DEFINITION on Sunday, December 14 (9:00-11:00 PM, ET/tape delay on west coast) from Sony Picture Studios in Culver City, CA.</p>
<p>In emceeing the night’s festivities, Black will be capping a 2008 which saw him star in two Hollywood blockbusters, “Tropic Thunder” and “Kung Fu Panda” that grossed over $800 million worldwide combined.  Also, he will star opposite Michael Cera in director Harold Ramis’ June 2009 release of  “The Year One.”</p>
<p>“Jack is a huge gamer and a former performer and winner on the ‘VGAs’ having taken home Best Performance By A Human – Male in 2005,” said Casey Patterson, Spike TV’s senior vice president, event production and talent development. “We&#8217;re thrilled to have him as our host.  With a record 10 world premieres including Brütal Legend starring Jack, it will be a big night and wild ride!”</p>
<p>In addition to the world premiere of Brütal Legend gameplay from designer Tim Schafer (Grim Fandango and Psychonauts) and Double Fine Productions, the 2008 “VGAs” will be stacked with an unprecedented number of wall-to-wall world exclusives.  Games scheduled to make their global debut include the first look at the gameplay of the PlayStation 3™ exclusive God of War III, Uncharted 2, EA’s Sports Fight Night Round 4, Mafia II, Terminator Salvation, Watchmen: The End is Nigh, a special announcement regarding Gears of War 2 and more blockbuster surprises set to be revealed shortly.</p>
<p>At the show, legendary game designer Will Wright will receive the first-ever Gamer God award for his achievements in the gaming industry.  Other industry luminaries set to attend include Game of the Year-nominees Hideo Kojima (designer, Metal Gear Solid 4: Guns of the Patriots), Cliff Bleszinski (design director, Gears of War 2), Todd Howard (executive producer, Fallout 3), Alex Evans (co-founder, Media Molecule, creators of LittleBigPlanet), Rockstar Games and more names soon to be announced.</p>
<p>The official sponsors of Spike TV’s 2008 “Video Game Awards” are Burger King®, GameStop™, Gillette®, Energizer®, Mountain Dew, Stride® Gum, U.S. Army and Verizon Wireless.</p></blockquote>

]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 13:45:46 +0000</pubDate>
      <category domain="http://gameratty.com/tag/jack black">jack black</category>
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      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
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      <source url="http://multiplayerblog.mtv.com/2008/12/02/jack-black-brutal-legend-god-of-war-iii-gameplay-footage-debuting-at-spike-vgas/">Jack Black, Brutal Legend, God of War III Gameplay Footage Debuting At Spike VGAs</source>
    </item>
    <item>
      <title><![CDATA[Jack Black to Host Spike TVs 2008 Video Game Awards]]></title>
      <link>http://gameratty.com/article/9818f24481fd615b4e22b7aa884c0e93</link>
      <guid>http://gameratty.com/article/9818f24481fd615b4e22b7aa884c0e93</guid>
      <description><![CDATA[On Sunday, December 14th, Jack Black will take viewers on a trip to gamer heaven as host of Spike TVs 2008 Video Game Awards. Recognizing outstanding artistic and technical achievement in the gaming...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/12/nacho_libre.jpg"><img class="alignnone size-full wp-image-28984 aligncenter" title="jack black" src="http://news.filefront.com/wp-content/uploads/2008/12/nacho_libre.jpg" alt="jack black" width="393" height="417" /></a></p>
<p>On Sunday, December 14th, Jack Black will take viewers on a trip to gamer heaven as host of Spike TV’s 2008 “Video Game Awards.”  Recognizing outstanding artistic and technical achievement in the gaming industry, plus premiering first-looks at the hottest games of 2009 and beyond, the 2008 “VGAs” debuts live and in high definition on Sunday, December 14  at 9:00-11:00 p.m. EST (tape delay on west coast).</p>
<p>In emceeing the night’s festivities, Black will be capping a 2008 which saw him star in <em>Tropic Thunder</em> and <em>Kung Fu Panda</em> that grossed over $800 million worldwide combined.  Also, he will star opposite Michael Cera in director Harold Ramis’ June 2009 release of  <em>The Year One</em>.</p>
<p>In addition to the world premiere of <a href="http://software.filefront.com/Brutal+Legend/;7149;/Software_Information.html">Brütal Legend </a>gameplay from designer Tim Schafer (Grim Fandango and Psychonauts) and Double Fine Productions, the 2008 “VGAs” will be stacked with exclusives featuring the first look at the gameplay of the PS3 exclusive <a href="http://software.filefront.com/God+of+War+III/;8422;/Software_Information.html">God of War III</a>, <a href="http://news.filefront.com/uncharted-2-among-thieves-confirmed-with-trailer-and-game-informer-cover/">Uncharted 2</a>, EA’s Sports<strong> Fight Night Round 4</strong>, <a href="http://software.filefront.com/Mafia+2/;6933;/Software_Information.html">Mafia II</a>, <a href="http://news.filefront.com/upcoming-film-terminator-salvation-to-get-game-tie-in/">Terminator Salvation</a>, <strong>Watchmen: The End is Nigh</strong>. A special announcement regarding Gears of War 2 and other surprises are supposed to revealed at a later date leading up to the festivities.</p>
<p>At the show, legendary game designer Will Wright will receive the first-ever &#8220;Gamer God&#8221; award for his achievements in the gaming industry.  Other industry luminaries set to attend include Game of the Year-nominees Hideo Kojima (designer, <a href="http://software.filefront.com/Metal+Gear+Solid+4+Guns+of+the+Patriots/;3223;/Software_Information.html">Metal Gear Solid 4: Guns of the Patriots</a>), Cliff Bleszinski (design director, <a href="http://software.filefront.com/Gears+of+War+2/;7551;/Software_Information.html">Gears of War 2</a>), Todd Howard (executive producer, <a href="http://software.filefront.com/Fallout+3/;6340;/Software_Information.html">Fallout 3</a>), Alex Evans (co-founder, Media Molecule, creators of <a href="http://software.filefront.com/LittleBigPlanet/;6118;/Software_Information.html">LittleBigPlanet</a>), Rockstar Games and more names soon to be announced.</p>
<p>Nominees and winners for Spike TV’s 2008 “Video Game Awards” were determined by the VGA Advisory Council, made up of a group of the top journalists in the industry.  Games released between December 2, 2007 and December 1, 2008 were eligible for nomination.  The Best Independent Game Fueled by Dew winner will be selected by fans who vote on <a href="http://www.spike.com/event/vga/">VGA.Spike.com</a>.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/video-game-awards-on-spike-tv-will-be-a-game-itself-for-viewers/" rel="bookmark" title="Permanent Link: Video Game Awards on Spike TV Will be a Game Itself for Viewers">Video Game Awards on Spike TV Will be a Game Itself for Viewers</a></li><li><a href="http://news.filefront.com/brutal-legend-not-being-shown-at-e3-nor-activision-pow-wow/" rel="bookmark" title="Permanent Link: Brutal Legend Not Being Shown at E3 Nor Activision Pow-wow">Brutal Legend Not Being Shown at E3 Nor Activision Pow-wow</a></li><li><a href="http://news.filefront.com/hot-chicks-with-cheat-codes-tiger-woods-pga-tour-08/" rel="bookmark" title="Permanent Link: Hot Chicks with Cheat Codes - Tiger Woods PGA Tour 08">Hot Chicks with Cheat Codes - Tiger Woods PGA Tour 08</a></li><li><a href="http://news.filefront.com/mind-of-mencia-video-game-hell-comedy-central/" rel="bookmark" title="Permanent Link: Mind of Mencia: Video Game Hell - Comedy Central">Mind of Mencia: Video Game Hell - Comedy Central</a></li><li><a href="http://news.filefront.com/jack-black-and-mos-def-as-ghostbusters-in-be-kind-rewind/" rel="bookmark" title="Permanent Link: Jack Black and Mos Def as Ghostbusters in &#034;Be Kind Rewind&#034;">Jack Black and Mos Def as Ghostbusters in &#034;Be Kind Rewind&#034;</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Tue, 02 Dec 2008 13:24:56 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/video game awards">video game awards</category>
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      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/472863896/">Jack Black to Host Spike TVs 2008 Video Game Awards</source>
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    <item>
      <title><![CDATA[Get ready for the next battle - Tekken 6 coming to Europe, Autumn 2009]]></title>
      <link>http://gameratty.com/article/b2914dc2be2a1c2a56f47ebfd30e699b</link>
      <guid>http://gameratty.com/article/b2914dc2be2a1c2a56f47ebfd30e699b</guid>
      <description><![CDATA[After 14 years of intense fighting game action, Namco (now Namco Bandai ) brings us the sixth title under its illustrious Tekken series. Featuring characters old and new alike, Tekken 6 ( PS3 , Xbox...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126930/tekken6banner_qjpreviewth.png?917167" rel="lightbox[article126930]" title="Tekken 206 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126930/tekken6banner.png 3F917167 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-top: 3px; margin-bottom: 3px;" alt="Tekken 6 - Image 1" title="Tekken 6 - Image 1" src="http://img.qj.net/uploads/articles_module/126930/tekken6banner_qjpreviewth.png?917167" align="" border="0"></a><br></p><br>After 14 years of intense fighting game action, Namco (now <a href="http://xbox360.qj.net/tags/namco-bandai/2431" id="tag" title="Japanese holding company for Namco and Bandai">Namco Bandai</a>) brings us the sixth title under its illustrious <span style="font-style: italic;"><a href="http://xbox360.qj.net/tags/tekken/1602" id="tag" title="video game franchise">Tekken</a></span> series. Featuring characters old and new alike, <span style="font-style: italic;">Tekken 6</span> (<a title="More Tekken 6 on PS3" href="http://ps3.qj.net/category/Tekken-6/cid/247">PS3</a>, <a title="More Tekken 6 news" href="http://xbox360.qj.net/category/Tekken-6-Bloodline-Rebellion/cid/5355">Xbox 360</a>) will have the largest roster ever seen in a <span style="font-style: italic;">Tekken</span> game.<br><br>The patricidal Mishimas will be there, with the exception of Jinpachi, of course. Jin's there too, still looking to fight it out with Hwoarang. Nina seems to have gone easy on the cryo, so she's there, finally showing small signs of age. But she still doesn't look a day older than her son, Steve.<br><br><span style="font-style: italic;">Tekken 6</span> is coming to the PS3s and Xbox 360s in Europe in the Autumn of 2009. For players like me who are more <span style="font-style: italic;">Tekken </span>proficient with the PS control pad than the arcade joystick, this is a welcome release. Since it's going to have online features, that solves the people-to-fight problem. I'll be brushing up on my juggles until then.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">More Tekken 6:<br></span><ul><li><a href="http://www.qj.net/Tekken-team-interview-Bringing-the-Tekken-6-Bloodline-Rebellion-experience-home/pg/49/aid/125069"><span title="Tekken 6 online features and more" style="font-style: italic;">Tekken team interview: Bringing the Tekken 6: Bloodline Rebellion experience home</span></a></li></ul><span style="font-weight: bold;"></span><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/xWBIra8HPkI" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 12:12:08 +0000</pubDate>
      <category domain="http://gameratty.com/tag/xbox 360s">xbox 360s</category>
      <category domain="http://gameratty.com/tag/xbox">xbox</category>
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      <category domain="http://gameratty.com/tag/game action">game action</category>
      <category domain="http://gameratty.com/tag/game">game</category>
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      <category domain="http://gameratty.com/tag/autumn">autumn</category>
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      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/xWBIra8HPkI/126930">Get ready for the next battle - Tekken 6 coming to Europe, Autumn 2009</source>
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      <title><![CDATA[Activision: Call of Duty: World At War DLC Will Be Unusual, Announced In 2009]]></title>
      <link>http://gameratty.com/article/966479f094719746a37085e5c8bcd091</link>
      <guid>http://gameratty.com/article/966479f094719746a37085e5c8bcd091</guid>
      <description><![CDATA[Get ready for a twist, Call of Duty fans
Even though the new Call of Duty: World At War is succeeding with consumers and critics by sticking to the successful adrenaline-fueled formula of its...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="'Call of Duty: World At War'" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/12/waw2.jpg" alt="" /></p>
<p>Get ready for a twist, &#8220;<strong>Call of Duty</strong>&#8221; fans.</p>
<p>Even though the new &#8220;<strong>Call of Duty: World At War</strong>&#8221; is succeeding with consumers and critics by sticking to the successful adrenaline-fueled formula of its franchise predecessor, new downloadable content coming to the game in 2009 will represent a break from 2007&#8217;s &#8220;<strong>Call of Duty: Modern Warfare</strong>.&#8221;</p>
<p>How much of a break from the &#8220;Modern Warfare&#8221; DLC will it be?</p>
<p>In a phone interview with MTV Multiplayer just before Thanksgiving, &#8220;World at War&#8221; executive producer <strong>Daniel Suarez</strong> confirmed that the game&#8217;s development team is working on downloadable content that will exceed the single multi-player map-pack offered for &#8220;Modern Warfare&#8221; earlier this year. &#8220;We want to do at least &#8212; the hope is &#8212; potentially two, maybe three packs out before we&#8217;re all said and done.&#8221;</p>
<p>Suarez said announcements of the downloadable content would be coming at the beginning of the New Year. While he declined to provide a release schedule, he offered this surprise: &#8220;It&#8217;s not going to be what we&#8217;ve done traditionally. I&#8217;ll leave it a little bit mysterious.&#8221;</p>
<p>What was &#8220;traditional&#8221; for &#8220;Call of Duty&#8221; would have to be what was done for &#8220;Modern Warfare.&#8221; That consisted of four multiplayer maps released five months after the base game launched. What could the new approach be? Downloadable content for the single-player campaign instead of just multiplayer map packs? New armament? New music? A map editor? &#8220;Call of Duty&#8221; fans should start guessing.</p>
<p>But here&#8217;s one option fans shouldn&#8217;t consider: the content won&#8217;t involve a cross-over with &#8220;Modern Warfare.&#8221; I asked if the development team on &#8220;World at War&#8221; was exploring an option to bring the weapons and maps of these two most recent &#8220;Call of Duty&#8221; games into one meshed, generation-spanning experience. Suarez said nothing like that is in the works.</p>
<p><strong>Related Posts:<br />
<a title="Jack Bauer And ‘24′ Are Tainting ‘Call of Duty’ For Me" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/25/call-of-duty-and-jack-bauer/">Jack Bauer And ‘24′ Are Tainting ‘Call of Duty’ For Me</a><br />
<a title="‘Modern Warfare’ Or ‘World At War’: Which ‘Call of Duty’ Game Are You Playing?" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/11/10/which-call-of-duty-game-are-you-playing/">‘Modern Warfare’ Or ‘World At War’: Which ‘Call of Duty’ Game Are You Playing?</a><br />
<a title="How The Japanese Enemies In ‘Call of Duty: World At War’ Fight" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/08/19/how-the-japanese-fight/">How The Japanese Enemies In ‘Call of Duty: World At War’ Fight</a><br />
<a title="Why The ‘Call of Duty’ Military Advisor Said He’d Punch Me" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/08/19/why-cod-advisor-offered-to-punch-me/">Why The ‘Call of Duty’ Military Advisor Said He’d Punch Me</a></strong></p>

]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 12:00:45 +0000</pubDate>
      <category domain="http://gameratty.com/tag/duty">duty</category>
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      <category domain="http://gameratty.com/tag/modern warfare">modern warfare</category>
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      <source url="http://multiplayerblog.mtv.com/2008/12/02/activision-call-of-duty-world-at-war-dlc-will-be-unusual/">Activision: Call of Duty: World At War DLC Will Be Unusual, Announced In 2009</source>
    </item>
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      <title><![CDATA[Dead Rising: Chop Till You Drop gameplay video]]></title>
      <link>http://gameratty.com/article/5fa7f2091ba21ab7bb20c0efb4a7715d</link>
      <guid>http://gameratty.com/article/5fa7f2091ba21ab7bb20c0efb4a7715d</guid>
      <description><![CDATA[If you've been to a shopping mall lately, you might be able to relate to Frank in this gameplay video of Dead Rising: Chop Till You Drop . Sure, a zombie-infested shopping mall is worse than Black...]]></description>
      <content:encoded><![CDATA[
				<div style="width: 468px; text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="468" height="300" align="middle"><param name="width" value="468" /><param name="height" value="300" /><param name="align" value="middle" /><param name="src" value="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D22772%26adPlay%3Dtrue" /><embed type="application/x-shockwave-flash" width="468" height="300" align="middle" src="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D22772%26adPlay%3Dtrue"></embed></object></div> <p>If you've been to a shopping mall lately, you might be able to relate to Frank in this gameplay video of <i>Dead Rising: Chop Till You Drop</i>. Sure, a zombie-infested shopping mall is worse than Black Friday, but only slightly. </p><p>This new video gives us a really good look at what we can expect from gameplay. There may not be as many zombies, but it still looks like a lot of fun. I will say that I can already tell that I'll hate that clown fight. Waggle to duck? Something tells me that it's not going to work how I'd expect it to.&nbsp;</p><p>One thing that concerns me happens about fifty seconds into the video. It seems that most of the zombies are performing the same scratching/twitching animation. What is this, a Michael Jackson video? </p>		
					
		
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      <pubDate>Tue, 02 Dec 2008 11:20:06 +0000</pubDate>
      <category domain="http://gameratty.com/tag/video">video</category>
      <category domain="http://gameratty.com/tag/gameplay video">gameplay video</category>
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      <source url="HASH(0x8c4e9a0)">Dead Rising: Chop Till You Drop gameplay video</source>
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