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  <channel>
    <title><![CDATA[[GameRatty] tag: count]]></title>
    <link>http://gameratty.com/tag/count</link>
    <description></description>
    <pubDate>Fri, 28 Nov 2008 08:47:51 +0000</pubDate>
    <generator>iRatty Engine</generator>
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      <title><![CDATA[UK Charts - Mario Kart accelerates to the top]]></title>
      <link>http://gameratty.com/article/aef9c12b000e6b60715e9f6bd0f17cbc</link>
      <guid>http://gameratty.com/article/aef9c12b000e6b60715e9f6bd0f17cbc</guid>
      <description><![CDATA[Well, it doesif were going off the individual format charts, where games which are released over eight different consoles dont count, anyway
But yes, Mario Kart Wii - almost eight months after its...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/12/mariokartwii.jpg" alt="Mario Kart Wii" /> </p>
<p>Well, it does if we&#8217;re going off the &#8216;individual format&#8217; charts, where games which are released over eight different consoles don&#8217;t count, anyway.</p>
<p>But yes, Mario Kart Wii - almost eight months after its initial release - is back at the top of the charts, no doubt helped by the irresistible appeal of the Redknapp clan and the screech of &#8220;aww, ah lav bee&#8217;in yewwww&#8221; from her-what-used-to-be-in-Eternal in the current UK telly ads. Of course, what the ad fails to note is that Mario Kart Wii actually offers the worst local multiplayer in any home console Mario Kart to date, and that online twelve-player races is actually where it&#8217;s at. Still, I&#8217;ll concede that it&#8217;s a lot of fun if you&#8217;ve got plenty of casual gamer friends and three Wii Wheels, and it <em>is</em> the most accessible in the series to date. Yay for the &#8216;expanded audience&#8217;. Sort of.</p>
<p>Elsewhere, lovely lovely Wii Music hangs on in there at seven, only just outsold by PS3 big-hitter Resistance 2 in the latter&#8217;s launch week. Does this mean the British public has taken Miyamoto&#8217;s latest creation under its collective wing? Let&#8217;s hope it does better over here than in the US and Japan&#8230;</p>
<p>Kawashima&#8217;s at 3, Wii Play&#8217;s at 4 and Wii Fit is at 8, all months or even years after being launched. Pretty amazing scenes, all told - with all of these games going at least double-platinum, it seems Nintendo has cracked the formula for extending a game&#8217;s shelf life.</p>
                <p><center>&copy; Shiny Media - visit <a href="http://www.wiiwii.tv">Wii Wii</a> for more great content.</center></p>            <!-- Social Bookmarks BEGIN -->
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      <pubDate>Mon, 01 Dec 2008 22:04:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/charts">charts</category>
      <category domain="http://gameratty.com/tag/mario kart wii">mario kart wii</category>
      <category domain="http://gameratty.com/tag/games shelf life">games shelf life</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/individual format charts">individual format charts</category>
      <category domain="http://gameratty.com/tag/visit wii wii">visit wii wii</category>
      <category domain="http://gameratty.com/tag/ahlav beein yewwww">ahlav beein yewwww</category>
      <category domain="http://gameratty.com/tag/casual gamer friends">casual gamer friends</category>
      <category domain="http://gameratty.com/tag/worst local multiplayer">worst local multiplayer</category>
      <source url="http://www.wiiwii.tv/2008/12/02/uk-charts-mario-kart-accelerates-to-the-top/">UK Charts - Mario Kart accelerates to the top</source>
    </item>
    <item>
      <title><![CDATA[Your Turn: In defence of eye-candy]]></title>
      <link>http://gameratty.com/article/9fc830ee436579d6b95ecbab59ad13be</link>
      <guid>http://gameratty.com/article/9fc830ee436579d6b95ecbab59ad13be</guid>
      <description><![CDATA[One of the most unsavory terms that gamers fling at each other during heated online arguments is &quot;graphics whore&quot;, referring to a gamer who prides visuals above all else

Certainly there has been no...]]></description>
      <content:encoded><![CDATA[
<p><img alt="EyeCandy.jpg" src="http://blogs.theage.com.au/screenplay/EyeCandy.jpg" width="244" height="255" /><br />
<P>One of the most unsavory terms that gamers fling at each other during heated online arguments is "graphics whore", referring to a gamer who prides visuals above all else. <br />
<P>Certainly there has been no shortage of games over the years that have attempted to use flashy graphics to hide gameplay deficiencies, particularly after the introduction of optical storage media (think Rebel Assault, Microcosm, Rise of the Robots, Heart of Darkness...)<br />
<P>But while it's hard to imagine many people who are actually willing to spend money on games purely to show off fancy graphics or the capabilities of new hardware, there is little doubt that high-end visuals can help provide a much more immersive and enjoyable experience.<br />
<P>Today regular Screen Play contributor James "DexX" Dominguez provides a follow-up to another recent Your Turn article that explored the relationship between "<a href="http://blogs.theage.com.au/screenplay/archives//011123.html">gameplay and "eye candy"</a>". Click below for his piece, and let us know what you think.</p>
<p><strong>In defence of eye-candy</strong></p>

<p>Keith Fung's recent Your Turn article "<a href="http://blogs.theage.com.au/screenplay/archives//011123.html">Gameplay over eye candy</a>" covered a range of topics, but I would like to address the point alluded to in the title: the idea that high quality gameplay and impressive visuals are opposing forces, fighting for dominance.</p>

<p>Conventional wisdom suggests that a poor game will often feature dazzling graphics to mask substandard gameplay, and that a classic game that plays like a dream does not need to be tarted up with cutting edge graphics in order to impress.  I feel that this is an extension of the ancient rivalry between art and science, which also expresses itself in the frequently-expressed opinion that poor films cover up their shortcomings with expensive special effects.</p>

<p>My core argument is that, when both are done well, good graphics and good game design are not rivals, struggling for a greater share of development resources.  Rather, they are complementary.</p>

<p>Many modern games work because they create a convincing artificial world.  These digital surroundings and characters attempt to elicit emotional responses from the player, such as excitement, tension, fear, sympathy, laughter, anger, or sadness.  I argue that evoking such emotions works best when the world is as real as current technology allows it to be.</p>

<p>An interesting example to look at is Quantic Dream's long-promised and recently teased <a href="http://blogs.theage.com.au/screenplay/archives//010355.html">Heavy Rain</a>.  This game will live or die depending upon the believability of its characters.  If they fail to emote, but instead plunge screaming into the depths of the uncanny valley, one of the game's primary aims will have failed.</p>

<p>In the case of Heavy Rain, advanced graphical technology can only enhance the gameplay, which consists essentially of an interactive film - part drama, part thriller.  The more real the characters look, with detailed skin shaders, painstaking animation, and fine control of the many virtual facial muscles to create emotive expressions and convincing speech, the more the player will care about them and the more the game will succeed in its goal of emotional immersion.</p>

<p>A similar example of a graphically groundbreaking game - and, as it happens, critically lauded for its gameplay - is Half-Life 2, released a little over four years ago.  Again, character animation played a significant role, especially in the realisation of your artificial companion, Alyx Vance.  Half-Life 2's Source engine allowed unprecedented realism in the facial expressions of real-time digital characters.  Alyx was beautifully-rendered, but rather than being simple eye candy the technology lent her a lifelike quality never before seen in a game, which made her feel more real and more important to the player.</p>

<p>Rather then being just an AI, Alyx became our friend.  I remember on my first play through being genuinely concerned for Alyx when she got into dangerous situations.</p>

<p>In one of the subsequently released episodic follow-ups to Half-Life 2, a major character is unexpectedly killed.  I was surprised at the depth of feeling this evoked in me.  Put simply, I wanted revenge.  I wanted to avenge that character's death by punishing the killer.</p>

<p>While unusually high-quality voice acting and solid scriptwriting were also components in my immersive concern for these artificial people, I suspect I would not have been drawn in to such a degree if the graphical grunt of the engine had not allowed them to be rendered so convincingly.</p>

<p>Beyond interactions with other characters, impressive graphics can enhance the game-playing experience in many other ways.  A good example is the lighting model in Doom 3.  Graphics technology has progressed so quickly that it is easy to forget just how astonishing Doom 3 looked the first time we saw it.  The engine could render complex real-time shadows from multiple light sources, a first in game technology.</p>

<p>Doom 3's amazing lighting model and ability to render extremely complex environments allowed it to be, in a word, scary.  There had been scary games before, but Doom 3's ability to hide monsters in shadowed corners and to have them burst unexpectedly through destructible scenery made it terrifying on my first play-through.  Sadly, the level design for Doom 3 was very samey, and the effectiveness of the scares decreased as the game edged dangerously close to becoming boring, but the power of that graphics engine to scare the player was impressive.</p>

<p>Another underappreciated ability of a good game engine is the "wow" factor.  Few games sum this up as well as the God of War series on PS2 and PSP, especially the opening battle against the colossal animated statue in the opening sequence of God of War 2.</p>

<p>Even though I had read online about the general theme of this extended action sequence, nothing could have prepared me for how breathtaking it was.  As I controlled a crazed Spartan warrior, making him dodge out of the way of a massive bronze fist the size of a double-decker bus, I remember thinking, "This is what video games are all about."</p>

<p>That impression stuck with me.  That entire game series consistently created a sense of incredible scale, with beautifully rendered combat arenas the size of sports stadiums, prolonged battles with awe-inspiring bosses, ranging in size from elephants to sky scrapers, and intensely satisfying (and graphically impressive) magical spell effects - lightning, volcanic eruptions, and rampaging ghostly warriors, among others.</p>

<p>The God of War series has very tight design - the games play very well, and apart from a few wonky camera moments and sudden difficulty spikes, they are simply great fun.  I argue, though, that the God of War experience would have been very different had the developers not pushed the ageing PS2 hardware to its absolute limits to bring us the best-looking game they possibly could.  I doubt that God of War would have really been God of War without those graphics-driven "wow" moments.</p>

<p>In summary, I think that good design in gameplay is only assisted by added grunt in the graphical architecture, and I do not think it can ever detract from the quality of a gameplay.  Critics have a valid complaint when a development team has obviously spent too much time on visuals and not enough on gameplay, but I find that this is not as common a phenomenon as you may think.</p>

<p>In my experience, a poor game tends to be poor across the board.  If the development team has neglected one of the many facets of good design, then it is more likely that they will also have neglected others.</p>

<p>For this reason, I think that impressive graphics tend to be more common in high quality games, and poor visuals are more likely to be found in unsatisfying products.  The disappointing Too Human is an excellent example: most reviewers found it to be a flat and repetitive playing experience, and most also concluded that the visuals were unsatisfactorily behind the curve compared to its current generation siblings.</p>

<p>There are exceptions, of course.  The movie tie-in game Wall-E is flat and uninspired, a real chore to play, but it took visual assets directly from Pixar's film production, so on current generation platforms it is quite impressive.  Naturally, games that do not strive to create an truly immersive world are also exempt, such as puzzle games and more stylised, artistic games.  I could not count the number of hours I have sunk into Puzzle Quest, but nobody is ever going to give it awards for stunning graphics.</p>

<p>Generally, though, I have found that evident poor quality in any important element of a modern game is a strong indicator that the complete package is likely to be unsatisfying.</p>

<p>What do you think, Screen Play readers?  Have you played any hideous classics or beautiful duds?</p>

<p>-  James "DexX" Dominguez</p>

<p><br />
Screen Play readers can submit articles or ideas for consideration in Your Turn using the email address <a href="mailto:screenplayblog@gmail.com">screenplayblog@gmail.com</a>. The best blog post published on Screen Play between December 1, 2008 and January 30, 2009 as judged by Jason Hill will win a PlayStation 3 console from Sony Computer Entertainment worth $699. The next Your Turn prize winner will be announced on January 30. Only Australian residents are eligible and the judge's decision is final.  </p>
]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 17:37:25 +0000</pubDate>
      <category domain="http://gameratty.com/tag/graphics engine">graphics engine</category>
      <category domain="http://gameratty.com/tag/engine">engine</category>
      <category domain="http://gameratty.com/tag/quality">quality</category>
      <category domain="http://gameratty.com/tag/evident poor quality">evident poor quality</category>
      <category domain="http://gameratty.com/tag/impressive visuals">impressive visuals</category>
      <category domain="http://gameratty.com/tag/impressive">impressive</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game design">game design</category>
      <category domain="http://gameratty.com/tag/quality games">quality games</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011186.html">Your Turn: In defence of eye-candy</source>
    </item>
    <item>
      <title><![CDATA[Apothecary at 150]]></title>
      <link>http://gameratty.com/article/4a14bd4dfcc093569534755d35b6c66b</link>
      <guid>http://gameratty.com/article/4a14bd4dfcc093569534755d35b6c66b</guid>
      <description><![CDATA[And holding steady because I cant seem to find any good ingredients in the 130-150 range. I have several stacks in the 160-165 range (I guess you call stacks of Troll Spit gobs, eh?). Does this mean I...]]></description>
      <content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1693" title="rts" src="http://thegreenskin.com/wp-content/uploads/2008/12/rts.jpg" alt="" width="363" height="65" /></p>
<p>And holding steady because I can&#8217;t seem to find any good ingredients in the 130-150 range. I have several stacks in the 160-165 range (I guess you call stacks of Troll Spit &#8220;gobs,&#8221; eh?). Does this mean I need to grab a crafting buff from an oRvR battlefield objective?</p>
<p>I haven&#8217;t found Apothecary to be very interesting to be honest but the health potions I&#8217;ve made have had huge impacts on my RvR performance. I can&#8217;t count the times I&#8217;ve killed someone only to die to the last couple ticks of their lingering DoT or had someone kill me with only a tiny sliver of health remaining. What happened to pets/squigs living on after the owner&#8217;s death? I was looking forward to that feature. Waaagh!</p>
<p>Anyway, my normal crafting routine consists of using a 50 brass glass vial, putting in a high end main ingredient, and then loading up the remaining slots with water or enough to make it a &#8220;guaranteed to succeed&#8221; potion. Those &#8220;makes more, weaker potions&#8221; or &#8220;makes a shorter duration, more powerful potion&#8221; ingredients just don&#8217;t come into play; mostly because any time I&#8217;ve used them, they haven&#8217;t worked.</p>
<p>Can anyone point me to a good Apothecary crafting guide? I only know what I know through experimentation and I have a feeling I&#8217;m just not getting it. That or it just wasn&#8217;t that great to begin with.</p>
<p>I took scavenging as my gathering profession. Was that a mistake? I seem to gather a lot of water and main health ingredients (strangely insta heal only, never any HoT stuff) but I don&#8217;t think I&#8217;ve ever picked up an enhancement ingredient. That tradeskill is up in the 180s. Curiously, where do these tradeskills cap out? 200?</p>
<p>I have 150 Apothecary and I&#8217;m still a n00b! Please help me!</p>


<p>Related posts:<ol><li><a href='http://thegreenskin.com/2008/09/24/day-4-a-squig-herder-of-many-colours/' rel='bookmark' title='Permanent Link: Day 4: A Squig Herder of Many Colours'>Day 4: A Squig Herder of Many Colours</a> <small> Caption: AIR GUITAR&#8230; hero. I finally achieved rank 14...</small></li><li><a href='http://thegreenskin.com/2008/09/27/mythic-can-you-please-fix/' rel='bookmark' title='Permanent Link: Mythic, can you please fix&#8230;'>Mythic, can you please fix&#8230;</a> <small>Since reading this little snippit in the most recent TTH...</small></li><li><a href='http://thegreenskin.com/2008/10/01/day-5-7-im-a-master-of-sneakiness/' rel='bookmark' title='Permanent Link: Day 5-7: I&#8217;m a master of sneakiness'>Day 5-7: I&#8217;m a master of sneakiness</a> <small>Squig Herder Notes (rank 15-17) I hate snares&#8230; they kick...</small></li></ol></p>
<p>Related posts brought to you by <a href='http://mitcho.com/code/yarpp/'>Yet Another Related Posts Plugin</a>.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/TheGreenskin?a=C5tIO"><img src="http://feeds.feedburner.com/~f/TheGreenskin?i=C5tIO" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/TheGreenskin?a=ro2so"><img src="http://feeds.feedburner.com/~f/TheGreenskin?i=ro2so" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/TheGreenskin?a=WXdgo"><img src="http://feeds.feedburner.com/~f/TheGreenskin?i=WXdgo" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/TheGreenskin?a=N30Ko"><img src="http://feeds.feedburner.com/~f/TheGreenskin?i=N30Ko" border="0"></img></a>
</div>]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 14:49:08 +0000</pubDate>
      <category domain="http://gameratty.com/tag/powerful potion ingredients">powerful potion ingredients</category>
      <category domain="http://gameratty.com/tag/ingredients">ingredients</category>
      <category domain="http://gameratty.com/tag/health">health</category>
      <category domain="http://gameratty.com/tag/apothecary">apothecary</category>
      <category domain="http://gameratty.com/tag/health potions">health potions</category>
      <category domain="http://gameratty.com/tag/main health ingredients">main health ingredients</category>
      <category domain="http://gameratty.com/tag/posts">posts</category>
      <category domain="http://gameratty.com/tag/potion">potion</category>
      <category domain="http://gameratty.com/tag/posts plugin">posts plugin</category>
      <source url="http://thegreenskin.com/2008/12/01/alchemy-at-150/">Apothecary at 150</source>
    </item>
    <item>
      <title><![CDATA[PSP Homebrew - JellyCar for PSP v1.1]]></title>
      <link>http://gameratty.com/article/c8ac6d0cc5062509d5844882d8bab0bf</link>
      <guid>http://gameratty.com/article/c8ac6d0cc5062509d5844882d8bab0bf</guid>
      <description><![CDATA[Originally made for the PC, Xbox 360 and iPhone , JellyCar is now made available to the PSP, thanks to Drakon 's porting efforts. And it wasn't a simple port either, he had to rewrite the game from C#...]]></description>
      <content:encoded><![CDATA[Originally made for the PC, Xbox 360 and <a href="http://pspupdates.qj.net/tags/iphone/6780" id="tag" title="the new Apple phone">iPhone</a>, JellyCar is now made available to the PSP, thanks to <a href="http://pspupdates.qj.net/tags/drakon/15660" id="tag" title="PSP homebrew developer">Drakon</a>'s porting efforts. And it wasn't a simple port either, he had to rewrite the game from C# to C  , with <a href="http://pspupdates.qj.net/tags/walaber/3958" id="tag" title="">Walaber</a>'s permission, of course.<br><br>Anyway, here's what you'll find in v1.1:<br><ul><li>10 new levels</li><li>Map reverse - press X while playing</li><li>Best jump record - when jumping in the air - jump length will be count.</li><li>Car skins - dress car in some nice skin(skins can be easily add by user <img src="http://forums.qj.net/images/smilies/wink.gif" alt="" title="Wink" class="inlineimg" border="0"> )</li><li>2.5 D - no more flat 2D we are going in 2.5D</li></ul>There's even a video trailer so you'll see if it plays as good as it looks:<br><br><p style="text-align: center;"><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/BNjOG3cNnrg&amp;amp;hl=en&amp;amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/BNjOG3cNnrg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object><br></p><br>We say you try it out yourself, it's looking very dapper. Enjoy!<br><br><br>Download: <a style="font-weight: bold;" title="download here" href="http://dl.qj.net/JellyCar-for-PSP-v1.1-PSP-Homebrew-Games/pg/12/fid/25083/catid/195">JellyCar for PSP v1.1</a><br>Discuss: <a style="font-weight: bold;" title="discuss here" href="http://forums.qj.net/showthread.php?t=145708">QJ.NET's PSP Development Forums</a><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=i41lzMbJ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=1R9HsmNq"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=SMde7ePB"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/l4CZ1JPIzWI" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 13:27:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/psp development forums">psp development forums</category>
      <category domain="http://gameratty.com/tag/jellycar">jellycar</category>
      <category domain="http://gameratty.com/tag/skins">skins</category>
      <category domain="http://gameratty.com/tag/car skins">car skins</category>
      <category domain="http://gameratty.com/tag/dress car">dress car</category>
      <category domain="http://gameratty.com/tag/video trailer">video trailer</category>
      <category domain="http://gameratty.com/tag/jump length">jump length</category>
      <category domain="http://gameratty.com/tag/simple port">simple port</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/l4CZ1JPIzWI/126881">PSP Homebrew - JellyCar for PSP v1.1</source>
    </item>
    <item>
      <title><![CDATA[Top 10 video game villains]]></title>
      <link>http://gameratty.com/article/4ec7794a730bdb8c3d7fcc01d7cbc54e</link>
      <guid>http://gameratty.com/article/4ec7794a730bdb8c3d7fcc01d7cbc54e</guid>
      <description><![CDATA[I dont know if I count Wario as a villain anymore. He hasnt really done anything that is all that evil in a long time. Hes been playing mini-games, and just being a bit mean in sports titles. We need...]]></description>
      <content:encoded><![CDATA[<p><a href="http://gonintendo.com/wp-content/photos/wario5.jpg" title="wario5" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/wario5.jpg',450,399,'wario5'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_wario5.jpg" class="centered" alt="wario5" width="300" height="266" /></a></p>
<p>I don&#8217;t know if I count Wario as a villain anymore.  He hasn&#8217;t really done anything that is all that evil in a long time.  He&#8217;s been playing mini-games, and just being a bit mean in sports titles.  We need another game that pits Mario against Wario, or even the other way around!</p>
<p><strong>
<p align="center"><a href="http://superphillipcentral.blogspot.com/2008/11/superphillips-top-10-video-game.html">List here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 16:16:41 +0000</pubDate>
      <category domain="http://gameratty.com/tag/count wario">count wario</category>
      <category domain="http://gameratty.com/tag/wario">wario</category>
      <category domain="http://gameratty.com/tag/pits mario">pits mario</category>
      <category domain="http://gameratty.com/tag/sports titles">sports titles</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/villain anymore">villain anymore</category>
      <category domain="http://gameratty.com/tag/bit">bit</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/mini-games">mini-games</category>
      <source url="http://gonintendo.com/?p=64625">Top 10 video game villains</source>
    </item>
    <item>
      <title><![CDATA[Top 5 Super Mario games]]></title>
      <link>http://gameratty.com/article/072ee24b8cec271609a57ecb54b134c6</link>
      <guid>http://gameratty.com/article/072ee24b8cec271609a57ecb54b134c6</guid>
      <description><![CDATA[I was actually just talking about Mario with a group of friends last night. The group I was in was discussing just how much they loved Super Mario Bros. 2. I also love that gameits definitely one of...]]></description>
      <content:encoded><![CDATA[<p>I was actually just talking about Mario with a group of friends last night.  The group I was in was discussing just how much they loved Super Mario Bros. 2.  I also love that game&#8230;it&#8217;s definitely one of my favorites in the series.  It seems that this group of friends believes that many, many people actually hate the second game.  I don&#8217;t know about hate, but there are plenty of people who don&#8217;t like it, or even count it as a true game in the series.  What do you think of Super Mario Bros. 2?</p>
<p><strong>
<p align="center"><a href="http://old-wizard.com/?p=1936">List here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 16:14:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/mario">mario</category>
      <category domain="http://gameratty.com/tag/super mario bros">super mario bros</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/true game">true game</category>
      <category domain="http://gameratty.com/tag/friends">friends</category>
      <category domain="http://gameratty.com/tag/series">series</category>
      <category domain="http://gameratty.com/tag/people">people</category>
      <category domain="http://gameratty.com/tag/plenty">plenty</category>
      <category domain="http://gameratty.com/tag/favorites">favorites</category>
      <source url="http://gonintendo.com/?p=64624">Top 5 Super Mario games</source>
    </item>
    <item>
      <title><![CDATA[Falcon is so last month: new Xbox 360 Jasper models sneak into retail]]></title>
      <link>http://gameratty.com/article/3b4f504cfabf7eb64d9d5c37c9918b93</link>
      <guid>http://gameratty.com/article/3b4f504cfabf7eb64d9d5c37c9918b93</guid>
      <description><![CDATA[Red Rings bringing your Xbox 360 down for the count? Microsoft 's still trying to make ends meet, albeit still a bit too late for some. The big MS is doing it quietly too: the new Xbox 360 Japser...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126868/jasper-2_qjgenth.jpg?381166" rel="lightbox[article126868]" title="Xbox 20360 20Jasper 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126868/jasper-2.jpg 3F381166 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Xbox 360 Jasper - Image 1" title="Xbox 360 Jasper - Image 1" src="http://img.qj.net/uploads/articles_module/126868/jasper-2_qjgenth.jpg?381166" align=""></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126868/jasper-3_qjgenth.jpg?701628" rel="lightbox[article126868]" title="Xbox 20360 20Jasper 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126868/jasper-3.jpg 3F701628 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Xbox 360 Jasper - Image 2" title="Xbox 360 Jasper - Image 2" src="http://img.qj.net/uploads/articles_module/126868/jasper-3_qjgenth.jpg?701628" align=""></a><br></p><br>Red Rings bringing your Xbox 360 down for the count? <a href="http://xbox360.qj.net/tags/microsoft/94" id="tag" title="Xbox 360 Creator">Microsoft</a>'s still trying to make ends meet, albeit still a bit too late for some. The big MS is doing it quietly too: the new Xbox 360 Japser <a href="http://xbox360.qj.net/tags/motherboards/4835" id="tag" title="">motherboards</a>, which supposedly have the RRoD-proof(?) 65nm <a href="http://xbox360.qj.net/tags/gpu/1355" id="tag" title="graphics processing unit">GPU</a> chips, have been spotted in the wild without much fuss from the console manufacturer.<br><br>On the outside, your most obvious clue would be the power brick (err, did someone say brick?) and cord. The new Jasper model's power supply is now running on 150W - as opposed to the Falcon's 175W - with the plug changed to prevent usage on a former 360 model.<br><br>According to the reports, another change is the onboard flash chip which has been pumped up from 16MB to a whopping 256MB, supposedly for an easier time with NXE installation without requiring an external drive. Of course, the memory upgrade isn't only for NXE - you can still use t for game saves and other media.<br><br>With the hardware changes introduced in the Jasper, the new Xbox 360 is now expected to run smoother (and quieter), use less power, and of course, curb over-heating.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul style="font-style: italic;"><li><a title="Rumor: IBM, TSMC to make chips for Xbox 360 Jasper, Valhalla" href="http://www.qj.net/Rumor-IBM-TSMC-to-make-chips-for-Xbox-360-Jasper-Valhalla/pg/49/aid/119746">Rumor: IBM, TSMC to make chips for Xbox 360 Jasper, Valhalla</a><br></li><li><a title="Opus, Valhalla chipsets to follow Xbox 360's Jasper?" href="http://www.qj.net/Opus-Valhalla-chipsets-to-follow-Xbox-360-s-Jasper-/pg/49/aid/113785http://www.qj.net/Opus-Valhalla-chipsets-to-follow-Xbox-360-s-Jasper-/pg/49/aid/113785">Opus, Valhalla chipsets to follow Xbox 360's Jasper?</a><br></li><li><a title="Xbox 360's Jasper to result in price cut and better reliability?" href="http://xbox360.qj.net/Xbox-360-s-Jasper-to-result-in-price-cut-and-better-reliability-/pg/49/aid/104624">Xbox 360's Jasper to result in price cut and better reliability?</a></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/oywEVI8jc-k" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 29 Nov 2008 09:20:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/xbox">xbox</category>
      <category domain="http://gameratty.com/tag/jasper">jasper</category>
      <category domain="http://gameratty.com/tag/follow xbox">follow xbox</category>
      <category domain="http://gameratty.com/tag/jasper model">jasper model</category>
      <category domain="http://gameratty.com/tag/power">power</category>
      <category domain="http://gameratty.com/tag/power supply">power supply</category>
      <category domain="http://gameratty.com/tag/chips">chips</category>
      <category domain="http://gameratty.com/tag/65nm gpu chips">65nm gpu chips</category>
      <category domain="http://gameratty.com/tag/power brick">power brick</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/oywEVI8jc-k/126868">Falcon is so last month: new Xbox 360 Jasper models sneak into retail</source>
    </item>
    <item>
      <title><![CDATA[Chrono Trigger - review (due to hit Europe in Feb.)]]></title>
      <link>http://gameratty.com/article/818182fff8e14ca2ac986999e52d3cd0</link>
      <guid>http://gameratty.com/article/818182fff8e14ca2ac986999e52d3cd0</guid>
      <description><![CDATA[A portion of a Eurogamer review
While this is a game presented in simple 2D sprites and count-the-frames animations, its underlying maturity and creativity is somehow all the more potent for it. And...]]></description>
      <content:encoded><![CDATA[<p>A portion of a Eurogamer review&#8230;</p>
<p><strong>While this is a game presented in simple 2D sprites and count-the-frames animations, its underlying maturity and creativity is somehow all the more potent for it. And in this DS update, everyone has the chance to turn back the clock to see how, in many ways, the Japanese RPG&#8217;s brightest future still lies in its past.</p>
<p align="center"><a href="http://www.eurogamer.net/article.php?article_id=320574">Full review here</a></p>
<p></strong></p>
<p>Eurogamer also states that sources have told them to expect a February release for Chrono Trigger in Europe.  No official comments just yet, but I&#8217;d bet that Eurogamer knows what they&#8217;re talking about.</p>
]]></content:encoded>
      <pubDate>Fri, 28 Nov 2008 15:05:45 +0000</pubDate>
      <category domain="http://gameratty.com/tag/review">review</category>
      <category domain="http://gameratty.com/tag/eurogamer">eurogamer</category>
      <category domain="http://gameratty.com/tag/eurogamer review">eurogamer review</category>
      <category domain="http://gameratty.com/tag/chrono trigger">chrono trigger</category>
      <category domain="http://gameratty.com/tag/japanese rpgs">japanese rpgs</category>
      <category domain="http://gameratty.com/tag/february release">february release</category>
      <category domain="http://gameratty.com/tag/official comments">official comments</category>
      <category domain="http://gameratty.com/tag/europe">europe</category>
      <category domain="http://gameratty.com/tag/creativity">creativity</category>
      <source url="http://gonintendo.com/?p=64512">Chrono Trigger - review (due to hit Europe in Feb.)</source>
    </item>
    <item>
      <title><![CDATA[From Filter Magazine and QJ.net - Win a copy of Mirror's Edge on 360!]]></title>
      <link>http://gameratty.com/article/b362e59b641ea50927ac67cd71bcc928</link>
      <guid>http://gameratty.com/article/b362e59b641ea50927ac67cd71bcc928</guid>
      <description><![CDATA[What are you getting
A brand spanking new copy of the game, Mirror's Edge (360 version

IS THAT ALL

Psh! No , you're also gonna get a copy of the Mirror's Edge Remix EP which features the original...]]></description>
      <content:encoded><![CDATA[What are you getting?<br>- A brand spanking new copy of the game, <a style="font-weight: bold;" href="http://xbox360.qj.net/category/Mirror-s-Edge/cid/4837"><span style="font-style: italic;">Mirror's Edge</span></a> (360 version).<br><br>IS THAT ALL!?<br><br><a href="http://img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover_qjgenth.jpg?200222" rel="lightbox[article126832]" title="Faith 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover.jpg 3F200222 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="" alt="Faith - Image 1" title="Faith - Image 1" src="http://img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover_qjgenth.jpg?200222" align="right" border="0"></a>&nbsp;Psh! <span style="font-style: italic;">No</span>, you're also gonna get a copy of the Mirror's Edge Remix EP <span style="font-family: Verdana; font-size: 10pt;"><span style="font-family: 'Tahoma','sans-serif';">which     features the original version of the game's memorable theme song,   Still Alive   and remixes by the likes of </span>Paul van Dyk, Junkie XL,     Teddybears, Benny Benassi and Armand Van Helden.</span><br><br>Curious? Hav'a looksee at the making of "<a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/LisMi_StiAl_epk_full_web.mov">Still Alive</a>".<br><br>If you're still not convinced (and you really should be (ti's a pretty awesome soundtrack) have a listen to a couple of samples from the Remix:<br><ul><li><a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/01_LisMi_StiAl.mov">Still Alive - Mirror's Edge theme</a></li></ul><ul><li><a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/05_LisMi_StiAl_ 28Teddybears 20Mix 29.mov">Still Alive - Teddybears remix</a></li></ul><p class="MsoNormal"><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Album:     Mirror's Edge</span><span style="font-weight: bold;"><br><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Label:&nbsp; Nettwerk<span style="color: red;">     </span></span><span style="color: red;"><br></span><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Release:&nbsp; November 11<span style="color: rgb(31, 73, 125);">,</span>     2008</span></span></p>    <p class="MsoNormal"><span style="font-size: 10pt; text-decoration: underline; font-family: Verdana;">Track Listing:<br></span><span style="font-size: 10pt; font-family: Verdana;">1. Still Alive (Mirror's Edge Theme Song) - Lisa     Miskovsky<br>2. Still Alive (Remix) - Benny Benassi<br>3. Still Alive (Remix)     - Junkie XL<br>4. Still Alive (Remix) - Paul Van Dyk<br>5. Still Alive (Remix)     - Teddybears<br>6. Still Alive (Remix) - Arman Van     Helden</span></p><br>So, what do you have to do to win? Leave a comment. That's it.&nbsp; Ne pas difficile oui?<br><br><span style="font-weight: bold;">Les rulz de conteste:</span><br><ul><li>You <span style="font-weight: bold;">MUST</span> reply in the comments with a valid QJ username.</li></ul><ul><li>The  contest will be open till <span style="font-weight: bold;">Wednesday, December 3rd at 11:59pm PST</span>. All  comments must be submitted by this time to count as entries.</li></ul><ul><li>Contest is <span style="font-weight: bold;">open only to U.S. residents</span>. No whining!</li></ul>Have at the comments folks, and best of luck to ya. <span style="font-style: italic;">Gobble! Gobble!</span><br><br>P.S. This news is posted across ALL our blogs, even the non-360 ones because we want to give everyone a chance to win. <span style="font-style: italic;">No whining!</span> You may now continue masticating.<br style="font-style: italic;"><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/chvOXbDOmMY" height="1" width="1"/>]]></content:encoded>
      <pubDate>Fri, 28 Nov 2008 08:47:51 +0000</pubDate>
      <category domain="http://gameratty.com/tag/edge">edge</category>
      <category domain="http://gameratty.com/tag/edge remix">edge remix</category>
      <category domain="http://gameratty.com/tag/remix">remix</category>
      <category domain="http://gameratty.com/tag/edge theme song">edge theme song</category>
      <category domain="http://gameratty.com/tag/teddybears remix">teddybears remix</category>
      <category domain="http://gameratty.com/tag/mirror">mirror</category>
      <category domain="http://gameratty.com/tag/alive">alive</category>
      <category domain="http://gameratty.com/tag/edge theme">edge theme</category>
      <category domain="http://gameratty.com/tag/paul van dyk">paul van dyk</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/chvOXbDOmMY/126832">From Filter Magazine and QJ.net - Win a copy of Mirror's Edge on 360!</source>
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      <title><![CDATA[From Filter Magazine and QJ.net - Win a copy of Mirror's Edge on 360!]]></title>
      <link>http://gameratty.com/article/f317c459597f309268775b7eb7c37c34</link>
      <guid>http://gameratty.com/article/f317c459597f309268775b7eb7c37c34</guid>
      <description><![CDATA[What are you getting
A brand spanking new copy of the game, Mirror's Edge (360 version

IS THAT ALL

Psh! No , you're also gonna get a copy of the Mirror's Edge Remix EP which features the original...]]></description>
      <content:encoded><![CDATA[What are you getting?<br>- A brand spanking new copy of the game, <a style="font-weight: bold;" href="http://xbox360.qj.net/category/Mirror-s-Edge/cid/4837"><span style="font-style: italic;">Mirror's Edge</span></a> (360 version).<br><br>IS THAT ALL!?<br><br><a href="http://img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover_qjgenth.jpg?200222" rel="lightbox[article126832]" title="Faith 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover.jpg 3F200222 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="" alt="Faith - Image 1" title="Faith - Image 1" src="http://img.qj.net/uploads/articles_module/126832/MirrorsEdge_Remixes_cover_qjgenth.jpg?200222" align="right" border="0"></a>&nbsp;Psh! <span style="font-style: italic;">No</span>, you're also gonna get a copy of the Mirror's Edge Remix EP <span style="font-family: Verdana; font-size: 10pt;"><span style="font-family: 'Tahoma','sans-serif';">which     features the original version of the game's memorable theme song,   Still Alive   and remixes by the likes of </span>Paul van Dyk, Junkie XL,     Teddybears, Benny Benassi and Armand Van Helden.</span><br><br>Curious? Hav'a looksee at the making of "<a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/LisMi_StiAl_epk_full_web.mov">Still Alive</a>".<br><br>If you're still not convinced (and you really should be (ti's a pretty awesome soundtrack) have a listen to a couple of samples from the Remix:<br><ul><li><a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/01_LisMi_StiAl.mov">Still Alive - Mirror's Edge theme</a></li></ul><ul><li><a rel="nofollow" target="_blank" href="http://nettwerk.com/media/mov/05_LisMi_StiAl_ 28Teddybears 20Mix 29.mov">Still Alive - Teddybears remix</a></li></ul><p class="MsoNormal"><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Album:     Mirror's Edge</span><span style="font-weight: bold;"><br><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Label:&nbsp; Nettwerk<span style="color: red;">     </span></span><span style="color: red;"><br></span><span style="font-family: Verdana; font-weight: bold; font-size: 10pt;">Release:&nbsp; November 11<span style="color: rgb(31, 73, 125);">,</span>     2008</span></span></p>    <p class="MsoNormal"><span style="font-size: 10pt; text-decoration: underline; font-family: Verdana;">Track Listing:<br></span><span style="font-size: 10pt; font-family: Verdana;">1. Still Alive (Mirror's Edge Theme Song) - Lisa     Miskovsky<br>2. Still Alive (Remix) - Benny Benassi<br>3. Still Alive (Remix)     - Junkie XL<br>4. Still Alive (Remix) - Paul Van Dyk<br>5. Still Alive (Remix)     - Teddybears<br>6. Still Alive (Remix) - Arman Van     Helden</span></p><br>So, what do you have to do to win? Leave a comment. That's it.&nbsp; Ne pas difficile oui?<br><br><span style="font-weight: bold;">Les rulz de conteste:</span><br><ul><li>You <span style="font-weight: bold;">MUST</span> reply in the comments with a valid QJ username.</li></ul><ul><li>The  contest will be open till <span style="font-weight: bold;">Wednesday, December 3rd at 11:59pm PST</span>. All  comments must be submitted by this time to count as entries.</li></ul><ul><li>Contest is <span style="font-weight: bold;">open only to U.S. residents</span>. No whining!</li></ul>Have at the comments folks, and best of luck to ya. <span style="font-style: italic;">Gobble! Gobble!</span><br><br>P.S. This news is posted across ALL our blogs, even the non-360 ones because we want to give everyone a chance to win. <span style="font-style: italic;">No whining!</span> You may now continue masticating.<br style="font-style: italic;"><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=aeP2SmuF"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=x53Ps1kX"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=lWr76JNa"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
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      <pubDate>Fri, 28 Nov 2008 08:47:51 +0000</pubDate>
      <category domain="http://gameratty.com/tag/edge">edge</category>
      <category domain="http://gameratty.com/tag/edge remix">edge remix</category>
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      <category domain="http://gameratty.com/tag/edge theme">edge theme</category>
      <category domain="http://gameratty.com/tag/paul van dyk">paul van dyk</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/19yckKpLFZ4/126832">From Filter Magazine and QJ.net - Win a copy of Mirror's Edge on 360!</source>
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