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    <title><![CDATA[[GameRatty] tag: bar]]></title>
    <link>http://gameratty.com/tag/bar</link>
    <description></description>
    <pubDate>Thu, 27 Nov 2008 08:11:24 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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      <title><![CDATA[Gears of War 2 Review]]></title>
      <link>http://gameratty.com/article/98c0bbd09ee4dbe33b1a60d256ca48bb</link>
      <guid>http://gameratty.com/article/98c0bbd09ee4dbe33b1a60d256ca48bb</guid>
      <description><![CDATA[Gears of War 2 is the follow-up to the enormously successful pop-n-stop shooter Gears of War. Developed by Epic Games and touted as &quot;Bigger, Badder, and more Badass,&quot; Gears of War 2 delivers with the...]]></description>
      <content:encoded><![CDATA[<div><a href="http://3.bp.blogspot.com/_4eRJubcCr2Q/STVE-TVyz2I/AAAAAAAABg4/hV-UIQBvazw/s1600-h/gears-of-war-2-20080220032224507_640w.jpg"><img id="BLOGGER_PHOTO_ID_5275198375668666210" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_4eRJubcCr2Q/STVE-TVyz2I/AAAAAAAABg4/hV-UIQBvazw/s400/gears-of-war-2-20080220032224507_640w.jpg" border="0" /></a>Gears of War 2 is the follow-up to the enormously successful pop-n-stop shooter Gears of War. Developed by Epic Games and touted as "Bigger, Badder, and more Badass," Gears of War 2 delivers with the same addictive gameplay and spectacular graphics, but its blemishes are more visible this time around.</div><div><br /><div><strong>Gameplay: 9.5/10</strong></div><div>The gameplay really hasn't changed that much since the first time around. You move in and out of cover with the A-button, aim with the left trigger and shoot Locusts with the right trigger. There are some great gameplay additions like the ability to grab a downed opponent and use them as a shield...and the OK chainsaw battles. The more important and necessary tweaks come in the form of giving bullets "stopping-power" which severely hampers shotgun bum rushes and making chainsawers vulnerable during the animation. The main campaign and story is also a lot better but still littered with some ridiculously cliche dialogue.<br /></div><div></div><img id="BLOGGER_PHOTO_ID_5275198381906730978" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_4eRJubcCr2Q/STVE-qlEH-I/AAAAAAAABhA/XZrjDaljR1E/s400/mygears2.jpg" border="0" /><br /><div><strong>Graphics: 9.5/10</strong></div><div>Unreal Engines still delivers in the graphics department and the animations, characters and levels all look spectacular. If you thought Gears 1 looked good, Gears of War 2 certainly won't disappoint. The multiplayer levels have a fantastic variety of looks, lighting, and color palletes. Unfortunately that doesn't translate to the latter part of the campaign where you spend a majority of your time underground in blase tunnels.</div><br /><div><strong>Sound/Music: 9.5/10</strong></div><div>The voice acting is really good, but there is still some dialogue that is suspect. All the Locust talk is incredibly well done and the one-liners in multiplayer work well. The sound FX are fantastic. The weapons sound visceral and get your adrenaline pumping. The music is good but is dwarfed by the sounds of combat.<br /><br /></div><div></div><img id="BLOGGER_PHOTO_ID_5275198384044845842" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_4eRJubcCr2Q/STVE-yi1KxI/AAAAAAAABhI/IWNfoqTNkLM/s400/mygears21.jpg" border="0" /><br /><div><strong>Lasting Appeal: 9/10</strong></div><div>Gears of War 2 makes great strides in its multiplayer. It has 15 maps, a much improved spectator mode/camera, and some great new multiplayer modes (specifically Wingman, Submission and the incredibly addictive Horde mode). It also has implemented a matchmaking system...which was incredibly slow at launch and was recently patched...even still it pales in comparison to the matchmaking found in other games. The ranking system is also suspect since my fellow teammates and I have ranked up when we lose and ranked down after a win. There is still a significant host advantage, disconnects, and incredibly laggy multiplayer. Finally, multiplayer is in need of some sort of health bar...the red gear indicator is too subjective and there's nothing more frustrating than getting killed because you judged you and your opponents damage incorrectly.<br /></div><div> </div><div>Average: 93.75%</div><div>Tilt: +0.25%</div><br /><div>Despite its flaws, Gears of War 2 is still a vastly entertaining experience. Yes it can be frustrating at times. But regardless of how many times you get killed, you never want to put down the controller. When it comes to multiplayer, GoW2 is not nearly as technically capable or refined as Halo 3, but the game itself is still just as fun.<br /></div><div><strong><span style="font-size:180%;">Verdict: 94%</span></strong></div></div>
<p><a href="http://feeds.feedburner.com/~a/GnadeGames?a=rpkH3J"><img src="http://feeds.feedburner.com/~a/GnadeGames?i=rpkH3J" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/GnadeGames?a=3HCuO"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=3HCuO" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=kSRSO"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=kSRSO" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=8AlqO"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=8AlqO" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=ewpUo"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=ewpUo" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=zFenO"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=zFenO" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=JDWxo"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=JDWxo" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GnadeGames?a=L2obo"><img src="http://feeds.feedburner.com/~f/GnadeGames?i=L2obo" border="0"></img></a>
</div>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 10:53:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/incredibly laggy multiplayer">incredibly laggy multiplayer</category>
      <category domain="http://gameratty.com/tag/multiplayer">multiplayer</category>
      <category domain="http://gameratty.com/tag/gears">gears</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/multiplayer levels">multiplayer levels</category>
      <category domain="http://gameratty.com/tag/multiplayer modes">multiplayer modes</category>
      <category domain="http://gameratty.com/tag/addictive gameplay">addictive gameplay</category>
      <category domain="http://gameratty.com/tag/incredibly">incredibly</category>
      <category domain="http://gameratty.com/tag/gameplay">gameplay</category>
      <source url="http://feeds.feedburner.com/~r/GnadeGames/~3/472512035/gears-of-war-2-review.html">Gears of War 2 Review</source>
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    <item>
      <title><![CDATA[Download and Play Armoured Assault Online Game at BDStudioGames.com]]></title>
      <link>http://gameratty.com/article/e378ccf69e1aad14141ef835b4588959</link>
      <guid>http://gameratty.com/article/e378ccf69e1aad14141ef835b4588959</guid>
      <description><![CDATA[Armoured Assault

Armoured Assault : Go behind enemy lines and unleash the ferocious firepower of your tank in Armoured Assault . Destroy the moving targets using your superior weaponry and war...]]></description>
      <content:encoded><![CDATA[ <a href="http://www.bdstudiogames.com/armoured-assault-online.html"><b>Armoured Assault</b></a><br /> <br /> <a href="http://www.bdstudiogames.com/armoured-assault-online.html"><b>Armoured Assault</b></a>: Go behind enemy lines and unleash the ferocious firepower of your tank in <a href="http://www.bdstudiogames.com/armoured-assault-online.html" title="Armoured Assault game">Armoured Assault</a>. Destroy the moving targets using your superior weaponry and war skills. Use A and D or the arrow keys to move your tank and the mouse or S key to fire. Press space bar to change your weapon. Avoid being shot. Can you emerge victorious from this battle behind enemy lines? Download it and start playing <a href="http://www.bdstudiogames.com/armoured-assault-online.html"><i>Armoured Assault</i></a>.<br /> <br /> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bdstudiogames.com/armoured-assault-online.html"><img style="cursor: pointer; " src="http://www.bdstudiogames.com/images/arcadeimages/armoured-assault-feature-ol.jpg" alt="Armoured Assault game logo." border="0" /></a><br /> <br /> Play Now:<br /> <a href="http://www.bdstudiogames.com/armoured-assault-online.html">http://www.bdstudiogames.com/armoured-assault-online.html</a><br /> <br /> Tags:<br /> <span style="font-size:85%;"><a href="http://www.bdstudiogames.com/armoured-assault-online.html">Armoured Assault</a>, <a href="http://www.bdstudiogames.com/armoured-assault-online.html">Armoured Assault Game</a>, <a href="http://www.bdstudiogames.com/armoured-assault-online.html">Armoured Assault Download</a>, <a href="http://www.bdstudiogames.com/armoured-assault-online.html">Play Armoured Assault Game</a></span><br /> <br /> <br /> <div style="text-align: right;"><span style="font-size:78%;">From: <a href="http://www.bdstudiogames.com">BDStudioGames</a></span><br /> </div> ]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 21:51:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/download">download</category>
      <category domain="http://gameratty.com/tag/assault">assault</category>
      <category domain="http://gameratty.com/tag/assault download">assault download</category>
      <category domain="http://gameratty.com/tag/assault game">assault game</category>
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      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/bdstudiogames">bdstudiogames</category>
      <category domain="http://gameratty.com/tag/press space bar">press space bar</category>
      <category domain="http://gameratty.com/tag/war skills">war skills</category>
      <source url="http://bdstudiogames.blogspot.com/2008/12/download-and-play-armoured-assault.html">Download and Play Armoured Assault Online Game at BDStudioGames.com</source>
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    <item>
      <title><![CDATA[Are Games Becoming Over-Produced?]]></title>
      <link>http://gameratty.com/article/934e65836c0d0c008a6bd04ac6cddcdb</link>
      <guid>http://gameratty.com/article/934e65836c0d0c008a6bd04ac6cddcdb</guid>
      <description><![CDATA[I finished Resistance 2 single player (on hard): There is tons of amazing tech here (particularly the mo-cap animation), the environments are loaded with gorgeous visual variety, and the weapons and...]]></description>
      <content:encoded><![CDATA[<p>I finished Resistance 2 single player (on hard): There is tons of amazing tech here (particularly the mo-cap animation), the environments are loaded with gorgeous visual variety, and the weapons and action mechanics are tight. But, one big negative really stuck out: it felt too scripted and and forced.</p>
<p>They completely removed the health bar and the ammo/weapon management. There are no maze elements to navigating the levels and the game purposefully doesn&#8217;t let you back-track so that players don&#8217;t get lost and frustrated. They loaded the game with tons of auto-checkpoints that neatly separate the action into distinct battles so there is almost never any forced replay. They also loaded the game with variety (the visuals, enemies, weapons, and combat change quite a bit throughout the game) to eliminate complaints of repetition.</p>
<p>All of these changes were made very purposefully and probably came from extensive user feedback studies and focus group testing. The problem is that all of these changes really dumbed down the experience. I felt more like I was passively moving through a scripted semi-interactive tech demo than actually playing a game.</p>
<p>Resistance 2 was still a lot of fun, the giant fire fights didn&#8217;t have this overly scripted feel to them (they&#8217;re still linear, but they felt very interactive), and this game isn&#8217;t the only one with this problem. Call of Duty 4 (single player), for example, was worse. It felt every bit as blatantly scripted and forced and linear, but lacked many of the cool highlights of Resistance 2. (BTW, I feel more comfortable criticizing Insomniac&#8217;s games, because I&#8217;ve been such a big fan, where CoD4, I didn&#8217;t want to rain on everyone else&#8217;s parade.)</p>
<p>Also, Uncharted, Bioshock, Ratchet &#038; Clank, Dead Space, God of War, Manhunt (only mentioning PS2/PS3 titles): these are some of my favorite games from the past few years, but they all fall into this category: heavily scripted, produced, and completely linear experiences. Even as the developers are getting better and better of making this style of game, and as much as I love the mentioned games, and admire the work that went into them, I feel like the general structure and formula is really wearing thin.</p>
<p>So what else should games do? From the little I&#8217;ve played of Far Cry 2, that&#8217;s a good example of what I don&#8217;t want: the same linear game play with a repetitive quest/hub/navigation system thrown on top of it. Games need to develop new hooks: something that makes them fun and addicting beyond merely shooting/dodging and clearing gorgeous levels.</p>
<p>So what do you think? Are you fine with bigger and better versions of games like Uncharted and God Of War or are you getting a little tired of that formula (or a little of both)? Do you think this type of game has passed it&#8217;s peak?
</p>
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      <pubDate>Mon, 01 Dec 2008 16:30:13 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/linear game play">linear game play</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/completely linear experiences">completely linear experiences</category>
      <category domain="http://gameratty.com/tag/completely">completely</category>
      <category domain="http://gameratty.com/tag/linear">linear</category>
      <category domain="http://gameratty.com/tag/favorite games">favorite games</category>
      <category domain="http://gameratty.com/tag/insomniacs games">insomniacs games</category>
      <category domain="http://gameratty.com/tag/single player">single player</category>
      <source url="http://www.ps3blog.net/2008/12/01/are-games-becoming-over-produced/">Are Games Becoming Over-Produced?</source>
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      <title><![CDATA[Dungeon Keeper 3! The MMO! Eh?]]></title>
      <link>http://gameratty.com/article/b6f0041d6338a5570dba575c37563e7c</link>
      <guid>http://gameratty.com/article/b6f0041d6338a5570dba575c37563e7c</guid>
      <description><![CDATA[Its interesting that everyone who mailed us about this (many thanks, by the way) immediately went for the Oh God No What Are They Thinking angle. Bullfrog fans are purists, perhaps understandably. Me,...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/sept07/DK3.jpg" alt="" /></p>
<p>It&#8217;s interesting that everyone who mailed us about this (many thanks, by the way) immediately went for the <em>Oh God No What Are They Thinking</em> angle. Bullfrog fans are purists, perhaps understandably. Me, I&#8217;m not going to presume the worst yet, despite being a <a href="http://www.rockpapershotgun.com/2008/02/19/retro-dungeon-keeper/" >huge old geeky</a> Dungeon Keeper <a href="http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/" >fan</a> myself. </p>
<p>Absolutely nothing is known about this shock <a href="http://ir.netdragon.us/content/2008-12-01/20081201073200333.shtml" onclick="javascript:pageTracker._trackPageview('/outbound/article/ir.netdragon.us');">DK sequel/rethink</a>, bar its being an MMO and being handled by a Chinese developer you&#8217;ve never heard of. Yeah, &#8216;Asian MMO&#8217; does set off a few alarm traps, as the Lineage model tends to impress us Westerners about as much as shadow puppetry impresses bears. Clearly, this won&#8217;t be Dungeon Keeper 3 - there&#8217;s not even a whiff of a single ex-Bullfrog guy around it for starters, and no talk of it being a direct follow-up, but rather of it just using names, themes and characters. Put that Pointy Stick Of Angry Pre-Judgement +3 vs EA down, though. There are hints that this be more Dungeon Keeperish than you presume&#8230;.<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2008/12/01/dungeon-keeper-3-the-mmo-eh/">Dungeon Keeper 3! The MMO! Eh?</a> (1,110 words)</p>
<hr />
<p><small>Posted by ento. |
<a href="http://www.rockpapershotgun.com/2008/12/01/dungeon-keeper-3-the-mmo-eh/#comments">9 comments</a> |
<a href="http://www.rockpapershotgun.com/?page_id=1557">Donate or subscribe to RPS</a> |
Post tags: <a href="http://www.rockpapershotgun.com/tag/dungeon-keeper-online/" rel="tag">dungeon keeper online</a>, <a href="http://www.rockpapershotgun.com/tag/dungeon-keeper/" rel="tag">Dungeon-Keeper</a>, <a href="http://www.rockpapershotgun.com/tag/hommo/" rel="tag">hommo</a>, <a href="http://www.rockpapershotgun.com/tag/mmo/" rel="tag">MMO</a>, <a href="http://www.rockpapershotgun.com/tag/netdragon/" rel="tag">netdragon</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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      <pubDate>Mon, 01 Dec 2008 15:09:51 +0000</pubDate>
      <category domain="http://gameratty.com/tag/dungeon keeper">dungeon keeper</category>
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      <source url="http://feedproxy.google.com/~r/RockPaperShotgun/~3/P4v6ECj2zhg/">Dungeon Keeper 3! The MMO! Eh?</source>
    </item>
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      <title><![CDATA[Column: 'Game Mag Weaseling': Thanksgiving Break]]></title>
      <link>http://gameratty.com/article/85d5643d3dd165d19cb45affaf2a3d89</link>
      <guid>http://gameratty.com/article/85d5643d3dd165d19cb45affaf2a3d89</guid>
      <description><![CDATA[Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day
Everyone needs a break now and again...]]></description>
      <content:encoded><![CDATA[<p><i>['Game Mag Weaseling' is <a href="http://www.gamesetwatch.com/column_game_mag_weaseling/">a weekly column</a> by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]</i></p>

<p>Everyone needs a break now and again -- I know I do, after having written about what seems like 20,000 magazines over the years here -- so for this holiday, I thought I'd cover a couple electronics-themed mags I picked up earlier in the week, one of whom I love with all my heart and two I at least enjoy a fling with now and then:</p>

<p><b><a href=http://www.makezone.com>Make</a> Issue 16</b></p>

<center><a href="http://www.gamesetwatch.com/make16.jpg"><img alt="make16.jpg" src="http://www.gamesetwatch.com/make16-thumb.jpg" width="200" height="283" /></a></center>

<p>If there is hope for print media about video games, or for that matter any kind of very nerdy topic, then this is it.</p><p><a href="http://en.wikipedia.org/wiki/Make_(magazine)">Make</a> is a lot more than a technology/do-it-yourself mag. It's a snappy and visually interesting introduction to modern nerd-dom, with the '70s definition of nerd ("I wired my S-100 bus machine with an extra 4K of RAM over the weekend instead of going to the company picnic with my wife") used instead of the modern one ("I used an iPhone to split up the bar tab"). The "visually interesting" phrase is important here; unlike other electronics periodicals, the emphasis is on ideas, concepts, and neat pictures over tech details. </p>

<p>And even when tech details are required, the light, airy, Edge-like visual design keeps attention spans engaged. Photos and diagrams are everywhere. You can flip to any random page and find something interesting to read. Try flipping through a modern US game mag. You're guaranteed to stop on an advertisement of some sort, whether a pull-out poster or subscription card. The sense of curiosity is lost. </p>

<p>But Make still has it, and a lot of that is because of its smaller dimensions, I think -- the tinier size allows for 200 pages an issue, and you <i>feel</i> like you're getting a ton, even for the premium price.</p>

<p>That's the watchword there -- "premium." Yeah, Make is a luxury item. But it's not <i>that</i> expensive, and the unique size, look, voice and design of it makes the buyer feel like he's getting something special. Compare that to game mags, where subs cost pocket change and only crazy coots like me keep any issue longer than a few months.</p>

<p><b><a href=http://www.nutsvolts.com>Nuts and Volts</a> December 2008</a></b></p>

<center><a href="http://www.gamesetwatch.com/nutsvolts2.jpg"><img alt="nutsvolts2.jpg" src="http://www.gamesetwatch.com/nutsvolts2-thumb.jpg" width="200" height="263" /></a></centeR>

<p>I confessed in this column a while back that I bought an issue of Nuts and Volts sheerly because of how silly the cover looked. I must sheepishly admit that I did it again. Sorry. I was standing there at the bookstore wondering what was up with Santa's right arm, and I... I... I just couldn't help myself. Forgive me.</p>

<p><a href=http://www.nutsvolts.com/about.php>Nuts and Volts</a>, along with its main competitor <a href=http://www.circuitcellar.com/>Circuit Cellar</a>, is among the only hardcore electronics-hobbyist mags left in the US marketplace. They survive chiefly thanks to their diehard readership and an even more dedicated base of advertisers, some of whom have been doggedly supporting both mags since their launches in the '80s.</p>

<p>In terms of content, both mags are kind of amateur in style, a term I don't mean to sound offensive. Articles are mostly submitted by enthusiasts who snap their own pictures of parts, and schematics and step-by-step circuit instructions are de rigeur. It's a hobbyist rag, in other words, while Make is meant more to read for its own sake. Both approaches have their charms, but N&V wins out in cover design, no contest. Ahem.</p>

<p><b><A href=http://www.popular-communications.com/>Popular Communications</a> December 2008</b></p>

<center><a href="http://www.gamesetwatch.com/popcomm.jpg"><img alt="popcomm.jpg" src="http://www.gamesetwatch.com/popcomm-thumb.jpg" width="200" height="270" /></a></center>

<p>Another hobbyist mag I bought mainly for its cover. Damn, this looks exactly like any computer mag from the early 1980s! And as <a href=http://www181.pair.com/otsw/popcomm.html>this index</a> shows, neither the logo nor the visual design has changed appreciably since the title's launch in 1982. </p>

<p>PopComm is a mag about shortwave radios and police scanners and that sort of thing, a companion volume to its big brother, the amateur-radio mag <a href=http://www.cq-amateur-radio.com/>CQ</a>. Like N&V, it's mostly supported by diehard (and old) radio buffs and suppliers, and in many ways it looks like something from a bygone era inside and out. And yet...it's oddly readable. </p>

<p>I have no interest in amateur communications, but I still dig reading this, especially the article on the soon-to-be-dead art of TV DX, enabling people in Massachusetts to receive stations from South Carolina and Venezuela. I have a thing for "subversive" tech like that, the sort of thing Make or 2600 might cover. If only there were a little more of that...</p>

<p><i>[Kevin Gifford breeds ferrets and runs <a target="new" href=http://www.magweasel.com>Magweasel</a>, a site for collectors and fans of old video-game and computer magazines. In his spare time he does writing and translation for lots and lots of publishers and game companies.]</i></p>
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      <pubDate>Mon, 01 Dec 2008 13:00:35 +0000</pubDate>
      <category domain="http://gameratty.com/tag/mag">mag</category>
      <category domain="http://gameratty.com/tag/design">design</category>
      <category domain="http://gameratty.com/tag/edge-like visual design">edge-like visual design</category>
      <category domain="http://gameratty.com/tag/hobbyist mag">hobbyist mag</category>
      <category domain="http://gameratty.com/tag/game mag">game mag</category>
      <category domain="http://gameratty.com/tag/visual design">visual design</category>
      <category domain="http://gameratty.com/tag/computer mag">computer mag</category>
      <category domain="http://gameratty.com/tag/amateur-radio mag">amateur-radio mag</category>
      <category domain="http://gameratty.com/tag/cover design">cover design</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/471870151/column_game_mag_weaseling_than.php">Column: 'Game Mag Weaseling': Thanksgiving Break</source>
    </item>
    <item>
      <title><![CDATA[Game Diary - December 1, 2008: Mom Sunk My Battleship]]></title>
      <link>http://gameratty.com/article/492fabaa6feb7b0786d935e80f577f7e</link>
      <guid>http://gameratty.com/article/492fabaa6feb7b0786d935e80f577f7e</guid>
      <description><![CDATA[Back from the break, I can now say that Ive played and beaten a Tomb Raider
More importantly, Ive gathered more intelligence about how Nintendos expanded audience i.e. my parents play Wii games...]]></description>
      <content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/connectfour.jpg" alt="'Hasbro Family Game Night'" align="left" />Back from the break, I can now say that I&#8217;ve played and beaten a &#8220;<strong>Tomb Raider</strong>.&#8221;</p>
<p>More importantly, I&#8217;ve gathered more intelligence about how Nintendo&#8217;s &#8220;expanded audience&#8221; &#8212; i.e. my parents &#8212; play Wii games.</p>
<p><strong>Observation</strong>: The Wii Motion-Plus controller add-on/enhancement can&#8217;t be released soon enough. People like my parents don&#8217;t play games every day and certainly shouldn&#8217;t have to rearrange their living room couches so that they are sitting at angles that allow the Wii sensor bar to read the movements of their Wii remotes. Too much of our time playing a game of Sorry in EA&#8217;s &#8220;<strong>Hasbro Family Game Night</strong>&#8221; was spent trying to get our cursors back on the screen because someone wasn&#8217;t pointing squarely at the TV. Motion-Plus, make our Wii remotes better. Save us!</p>
<p><strong>Observation</strong>: The expanded audience has some tricks up their sleeve. Either the game of Battleship &#8212; also included in the aforementioned &#8220;Hasbro Family Game Night&#8221; &#8212; is a game of luck. Or… she who was taught to play Battleship by her father, who learned it while serving on an actual battleship, simply had some hidden skills she never taught to her son. Mom sunk my fleet with glee. For revenge, I beat her in a Wii-powered bout of Connect Four.</p>
<p><strong>Observation</strong>: Two years ago at Thanksgiving, I played my first video game against my dad ever: &#8220;<strong>Wii Sports</strong>.&#8221; A year later, he and I and my wife played &#8220;<strong>Rock Band</strong>,&#8221; creating an instantly cherished memory. This Thanksgiving, after years of occasionally getting mutually fixated on &#8220;<strong>Tetris</strong>&#8221; for my NES or, more recently, swapping stories about playing our DS systems, my mom and I finally played a game against one another. Who cares if she sunk my battleship? We played a video game together! Three years ago, I never would have bet on that happening.</p>
<p>Thanks, EA. Thanks, Nintendo. Thanks, mom.<em></em></p>
<p><em>Next: I&#8217;m down to my final four of must-play 2008 games. It&#8217;s &#8220;<strong>Banjo</strong>&#8221; time. </em></p>

]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 10:00:33 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/battleship">battleship</category>
      <category domain="http://gameratty.com/tag/mom sunk">mom sunk</category>
      <category domain="http://gameratty.com/tag/mom">mom</category>
      <category domain="http://gameratty.com/tag/video game">video game</category>
      <category domain="http://gameratty.com/tag/sunk">sunk</category>
      <category domain="http://gameratty.com/tag/play battleship">play battleship</category>
      <category domain="http://gameratty.com/tag/motion-plus">motion-plus</category>
      <category domain="http://gameratty.com/tag/actual battleship">actual battleship</category>
      <source url="http://multiplayerblog.mtv.com/2008/12/01/game-diary-december-1-2008-mom-sunk-my-battleship/">Game Diary - December 1, 2008: Mom Sunk My Battleship</source>
    </item>
    <item>
      <title><![CDATA[Tongue Required For Advanced Players]]></title>
      <link>http://gameratty.com/article/b2a9649e77afed4f885c82cacc8e0efc</link>
      <guid>http://gameratty.com/article/b2a9649e77afed4f885c82cacc8e0efc</guid>
      <description><![CDATA[Not content with the current offerings in the popular genre of video games that utilize various-shaped plastic peripherals, Ripten has presented a new Guitar Hero-esque concept appropriately titled...]]></description>
      <content:encoded><![CDATA[<div class='snap_preview'><br /><p align="center"><img src="http://i10.photobucket.com/albums/a124/boysofsheahem/blog%20graphics%203/vaghero-2500moanstreak-1.jpg" alt="vagina hero" /></p>
<p>Not content with the current offerings in the popular genre of video games that utilize various-shaped plastic peripherals, Ripten has presented a new Guitar Hero-esque concept appropriately titled &#8220;<a href="http://www.ripten.com/2008/07/03/vagina-hero-exclusive-first-look/">Vagina Hero</a>&#8221; that caters to those that are more than a little sexually inept. Much like the entertaining music game that requires you to hit brightly colored buttons in tune with a streaming series of notes, this game is played to the pulsating bass heavy beat of classic 70&#8217;s style pr0n music. Their controller, which can be seen after the jump, appears to be meant for finger use only. As provocative as this game idea is, I simply can&#8217;t support something of this nature that doesn&#8217;t allow the use of a tongue. Would that really have been too complicated of a feature to include? I&#8217;m thinking a slight modification of the red button into a less sensitive strum bar mechanism would have been optimal with the function being activated by a maxed out star power meter. Not that I&#8217;ve put any thought into that or anything. Because that would just be weird.</p>
<p><span id="more-4577"></span></p>
<p align="center"><img src="http://i10.photobucket.com/albums/a124/boysofsheahem/blog%20graphics%203/vagina-hero-360-controller1.jpg" alt="vagina hero controller" /></p>
<p>Source [<a href="http://www.geekologie.com/2008/11/wrong_just_plain_wrong_vajayja.php">Geekologie</a>]</p>
Posted in Music Games, Video Games&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hawtymcbloggy.wordpress.com/4577/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hawtymcbloggy.wordpress.com/4577/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hawtymcbloggy.wordpress.com/4577/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hawtymcbloggy.wordpress.com/4577/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hawtymcbloggy.wordpress.com/4577/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hawtymcbloggy.wordpress.com/4577/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hawtymcbloggy.wordpress.com/4577/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hawtymcbloggy.wordpress.com/4577/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hawtymcbloggy.wordpress.com/4577/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hawtymcbloggy.wordpress.com/4577/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hawtymcbloggy.com&blog=1122319&post=4577&subd=hawtymcbloggy&ref=&feed=1" /></div>]]></content:encoded>
      <pubDate>Sat, 29 Nov 2008 17:57:40 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game idea">game idea</category>
      <category domain="http://gameratty.com/tag/video games">video games</category>
      <category domain="http://gameratty.com/tag/star power meter">star power meter</category>
      <category domain="http://gameratty.com/tag/music game">music game</category>
      <category domain="http://gameratty.com/tag/tongue">tongue</category>
      <category domain="http://gameratty.com/tag/bass heavy">bass heavy</category>
      <category domain="http://gameratty.com/tag/current offerings">current offerings</category>
      <category domain="http://gameratty.com/tag/popular genre">popular genre</category>
      <source url="http://hawtymcbloggy.com/2008/11/29/tongue-required-for-advanced-players/">Tongue Required For Advanced Players</source>
    </item>
    <item>
      <title><![CDATA[Diverting information from shields to weapons in newest STO Ask Cryptic]]></title>
      <link>http://gameratty.com/article/017f9bf5778bedd1167f19b83fc3d92e</link>
      <guid>http://gameratty.com/article/017f9bf5778bedd1167f19b83fc3d92e</guid>
      <description><![CDATA[Filed under: Sci-fi , New titles , News items , Star Trek Online This edition of Ask Cryptic is especially interesting for Star Trek fans wanting to know how combat is going to play out in Cryptic's...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p> 
This edition of Ask Cryptic is especially interesting for Star Trek fans wanting to know how combat is going to play out in Cryptic's Star Trek Online. We now know that it will be possible to divert power from one system in the game to another. So a player will be able to drop engines by 40% and boost weapons with that diverted power, allowing them to make a heavier attack.Related to this is the new knowledge that there won't be a "mana bar" style power system in the game. Players will never have to worry about being able to fire their phasers because their energy is too low, but of course if...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2008/11/28/diverting-information-from-shields-to-weapons-in-newest-sto-ask/">Diverting information from shields to weapons in newest STO Ask Cryptic</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 28 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.startrekonline.com/dev_blog/ask_cryptic_11-26-08>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/28/diverting-information-from-shields-to-weapons-in-newest-sto-ask/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1385771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/11/28/diverting-information-from-shields-to-weapons-in-newest-sto-ask/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/28/diverting-information-from-shields-to-weapons-in-newest-sto-ask/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Fri, 28 Nov 2008 15:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/power">power</category>
      <category domain="http://gameratty.com/tag/cryptic">cryptic</category>
      <category domain="http://gameratty.com/tag/weapons">weapons</category>
      <category domain="http://gameratty.com/tag/star trek online">star trek online</category>
      <category domain="http://gameratty.com/tag/divert power">divert power</category>
      <category domain="http://gameratty.com/tag/system">system</category>
      <category domain="http://gameratty.com/tag/style power system">style power system</category>
      <category domain="http://gameratty.com/tag/star trek fans">star trek fans</category>
      <category domain="http://gameratty.com/tag/boost weapons">boost weapons</category>
      <source url="http://feedproxy.google.com/~r/Massively/~3/DiCs-PlgtPQ/">Diverting information from shields to weapons in newest STO Ask Cryptic</source>
    </item>
    <item>
      <title><![CDATA[The Old Republic gets new shots]]></title>
      <link>http://gameratty.com/article/6ed04c3e4f093c106a31aace59a2c6c9</link>
      <guid>http://gameratty.com/article/6ed04c3e4f093c106a31aace59a2c6c9</guid>
      <description><![CDATA[BioWares put out a bunch of proper screens from Star Wars: The Old Republic, and its all looking very tasty. Theres no UI on them, unfortunately, but the chances of you having a little bar full of...]]></description>
      <content:encoded><![CDATA[
BioWare&#8217;s put out a bunch of proper screens from Star Wars: The Old Republic, and it&#8217;s all looking very tasty. There&#8217;s no UI on them, unfortunately, but the chances of you having a little bar full of icons at the bottom of the screens aren&#8217;t the remotest in the world.
No date as yet. Thanks, Massively.
]]></content:encoded>
      <pubDate>Fri, 28 Nov 2008 12:15:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/screens">screens</category>
      <category domain="http://gameratty.com/tag/proper screens">proper screens</category>
      <category domain="http://gameratty.com/tag/star wars">star wars</category>
      <category domain="http://gameratty.com/tag/republic">republic</category>
      <category domain="http://gameratty.com/tag/biowares">biowares</category>
      <category domain="http://gameratty.com/tag/tasty">tasty</category>
      <category domain="http://gameratty.com/tag/bunch">bunch</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/icons">icons</category>
      <source url="http://www.videogaming247.com/2008/11/28/the-old-republic-gets-new-shots/">The Old Republic gets new shots</source>
    </item>
    <item>
      <title><![CDATA[Boogie Wasteland]]></title>
      <link>http://gameratty.com/article/d067ec4ab5486e4c9f81ad2c1ee46d3a</link>
      <guid>http://gameratty.com/article/d067ec4ab5486e4c9f81ad2c1ee46d3a</guid>
      <description><![CDATA[My affection for Fallout 3 just increased tenfold




Boogie
If you are super-sensitive to such things, theres a possibility this includes a couple of really minor location spoilers. I honestly dont...]]></description>
      <content:encoded><![CDATA[<p>My affection for Fallout 3 just increased tenfold: </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Pbyhpsv-6sM&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D18&#038;vq=2&#038;fmt_map=6/720000/7/0/0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Pbyhpsv-6sM&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D18&#038;vq=2&#038;fmt_map=6/720000/7/0/0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Boogie!</p>
<p>If you are super-sensitive to such things, there&#8217;s a possibility this includes a couple of really minor location spoilers. I honestly don&#8217;t think there&#8217;s anything in this that&#8217;ll truly impact your F3 experience (bar wishing its NPCs really were this funktastic), but Angry Spoiler Men should consider themselves warned.</p>
<p><em>Thanks to Homunculus for <a href="http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/#comment-117705" >pointing this out.</a></em><br />
<strong>Related stories:</strong>
<ul class="similar-posts">
<li><a href="http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/"  rel="bookmark" title="November 25, 2008">The Garden Of Eden, Baby: Fallout 3 Mod Tools</a></li>
<li><a href="http://www.rockpapershotgun.com/2008/11/20/the-google-wasteland/"  rel="bookmark" title="November 20, 2008">The Google Wasteland</a></li>
<li><a href="http://www.rockpapershotgun.com/2008/08/20/fallout-3-falls-in/"  rel="bookmark" title="August 20, 2008">Fallout 3 Falls In</a></li>
</ul>
<p><!-- Similar Posts took 6.203 ms --></p>
<hr />
<p><small>Posted by ento. |
<a href="http://www.rockpapershotgun.com/2008/11/27/boogie-wasteland/#comments">10 comments</a> |
<a href="http://www.rockpapershotgun.com/?page_id=1557">Donate or subscribe to RPS</a> |
Post tags: <a href="http://www.rockpapershotgun.com/tag/fallout-3/" rel="tag">fallout-3</a>, <a href="http://www.rockpapershotgun.com/tag/loose-funk/" rel="tag">loose funk</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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      <pubDate>Thu, 27 Nov 2008 08:11:24 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fallout-3">fallout-3</category>
      <category domain="http://gameratty.com/tag/fallout">fallout</category>
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      <category domain="http://gameratty.com/tag/post tags">post tags</category>
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      <category domain="http://gameratty.com/tag/mod tools">mod tools</category>
      <category domain="http://gameratty.com/tag/loose funk">loose funk</category>
      <source url="http://feedproxy.google.com/~r/RockPaperShotgun/~3/57D0yjN6ZeQ/">Boogie Wasteland</source>
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