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    <title><![CDATA[[GameRatty] tag: apply]]></title>
    <link>http://gameratty.com/tag/apply</link>
    <description></description>
    <pubDate>Thu, 13 Nov 2008 20:01:45 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/206f2f126b7ee99d7b87a533fc6213fd</link>
      <guid>http://gameratty.com/article/206f2f126b7ee99d7b87a533fc6213fd</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://ds.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://ds.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://ds.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://ds.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://ds.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://ds.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/Ms75MQMATUs" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/Ms75MQMATUs/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/48fb342e27168fedcd97b1c6c4910caa</link>
      <guid>http://gameratty.com/article/48fb342e27168fedcd97b1c6c4910caa</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://xbox360.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://xbox360.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://xbox360.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://xbox360.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://xbox360.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://xbox360.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/BiQa6evlW3M" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/BiQa6evlW3M/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[Square Enix: exclusivity war is officially over; LA studio to go DLC]]></title>
      <link>http://gameratty.com/article/4d9d8d5161dce7c9218813f8c8fafbcb</link>
      <guid>http://gameratty.com/article/4d9d8d5161dce7c9218813f8c8fafbcb</guid>
      <description><![CDATA[So. Square Enix has finally set up shop in Los Angeles . I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" title="PS3 - Xbox 360 - Final Fantasy XIII - Square Enix - Image 1" src="http://img.qj.net/uploads/articles_module/122179/ff13-banner.jpg?382782" style="cursor: pointer;" align=""><br></p><br>So. <a href="http://pspupdates.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of Final Fantasy series">Square Enix</a> has finally set up shop in <a href="http://pspupdates.qj.net/tags/los-angeles/5255" id="tag" title="">Los Angeles</a>. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president <a href="http://pspupdates.qj.net/tags/john-yamamoto/11325" id="tag" title="SE president and CEO">John Yamamoto</a> as your higher up or not, it pays to know what direction the company is charting for the future.<br><br><span style="font-weight: bold;">Going 1s and 0s.</span> With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):<br><br><p style="padding-left: 40px; padding-right: 40px;">All formats - Xbox Live, WiiWare, <a href="http://pspupdates.qj.net/tags/playstation-network/10982" id="tag" title="Sony's live network">PlayStation Network</a> - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with <a href="http://pspupdates.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> because the team is still small.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in <a href="http://pspupdates.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.</p><br>(By the way, if you <span style="font-style: italic;">are</span> interested in sending in your resume to the LA studio, apparently, they're currently working with a skeleton crew of three members - whoa! - and that they hope to expand to as much as thirty staffers within a year.)<br><br><span style="font-weight: bold;">Doing a MySpace, only with devs.</span> LA studio besides, it looks like Square Enix is starting to broaden its horizons. After <span style="font-style: italic;">The Last Remnant</span>'s use of the Unreal Engine 3 (a first for SE!), the company is now looking at forging stronger alliances with other devs in the west. And just recently, they got rights from Gas Powered Games to pick up <span style="font-style: italic;">Supreme Commander 2</span>.<br><br><p style="padding-left: 40px; padding-right: 40px;">I think it  s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. <span style="font-style: italic;">The Last Remnant</span> was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are interested in studios that have their own established IP and we're also interested in creating new IP as well.</p><br><p style="text-align: center;"><img src="http://img.qj.net/uploads/articles_module2/81138/07aerith0vl_qjgenth.jpg" title="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" alt="Keep praying, Aeris... Keep praying... We're with you in this! - Image 1" align=""><br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p>And finally we have this...<br><br><span style="font-weight: bold;">Platform-exclusivity. A dead thing.</span> They've started with <span style="font-style: italic;">FF13</span>... Is the time for platform exclusive officially over? According to Yamamoto, platform-exclusivity is really a thing of the past now.<br><br><p style="padding-left: 40px; padding-right: 40px;">I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.</p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over</p><br>Ooh, some pretty bold statements there. I'd be quite interesting to see how Square Enix will be keep to these plans.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix" href="http://pspupdates.qj.net/Now-hiring-Xbox-360-and-Wii-dev-teams-for-US-Studio-Square-Enix/pg/49/aid/126334">Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix</a></li><li><a style="font-style: italic;" title="Square Enix to publish Supreme Commander 2" href="http://xbox360.qj.net/Square-Enix-to-publish-Supreme-Commander-2/pg/49/aid/126144">Square Enix to publish Supreme Commander 2</a></li><li><a style="font-style: italic;" exclusive="" ever="" is="" nothing="" title="Sony on Xbox 360 exclusive DLC: " href="http://ps3.qj.net/Sony-on-Xbox-360-exclusive-DLC-nothing-is-ever-exclusive-/pg/49/aid/125533">Sony on Xbox 360 exclusive DLC: "nothing is ever exclusive"</a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=V00riyu9"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=UeuDW8EU"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=sJ8uBWOd"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/vjq0z920a4o" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 08:13:17 +0000</pubDate>
      <category domain="http://gameratty.com/tag/studio">studio</category>
      <category domain="http://gameratty.com/tag/square enix">square enix</category>
      <category domain="http://gameratty.com/tag/studio -square enix">studio -square enix</category>
      <category domain="http://gameratty.com/tag/exclusive">exclusive</category>
      <category domain="http://gameratty.com/tag/exclusive game">exclusive game</category>
      <category domain="http://gameratty.com/tag/yamamoto">yamamoto</category>
      <category domain="http://gameratty.com/tag/john yamamoto reveals">john yamamoto reveals</category>
      <category domain="http://gameratty.com/tag/console">console</category>
      <category domain="http://gameratty.com/tag/one-console market">one-console market</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/vjq0z920a4o/126480">Square Enix: exclusivity war is officially over; LA studio to go DLC</source>
    </item>
    <item>
      <title><![CDATA[PSP firmware 5.02 released... in Japan; carries minor changes Update ]]></title>
      <link>http://gameratty.com/article/0620bfc8b23608498d7ec6d5937e9103</link>
      <guid>http://gameratty.com/article/0620bfc8b23608498d7ec6d5937e9103</guid>
      <description><![CDATA[Oh, arriving &quot;shortly&quot;, was it? Well, the definition of time seems to be a relative thing, but it doesn't matter now: the new PSP firmware 5.02 has just been released. In Japan

According to (Google's...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img style="cursor: pointer;" src="http://img.qj.net/uploads/articles_module/121388/psp-xmb-icons.jpg?016245" title="PSP XMB" alt="PSP XMB" align=""><br></p><br>Oh, arriving "shortly", was it? Well, the definition of time seems to be a relative thing, but it doesn't matter now: the new PSP firmware 5.02 has just been released. In <a href="http://pspupdates.qj.net/tags/japan/109" id="tag" title="island country in East Asia; capital city Tokyo">Japan</a>.<br><br>According to (Google's <span style="font-style: italic;">impeccable</span> - hah, sarcasm - translation of) the PlayStation Japan website, PSP FW 5.02 has the following changelog:<br><ul><li>When using the <a href="http://pspupdates.qj.net/tags/playstation-store/10699" id="tag" title="Online store for the PS">PlayStation Store</a> and other state systems have improved the stability of the software. </li><li>(One-Seg) to update the list of channels, Niigata Prefecture - Shiga Prefecture, Takada - Koka local channels can be received properly.</li></ul>Of course, the 1Seg <a href="http://pspupdates.qj.net/tags/tv-tuner/1217" id="tag" title="">TV tuner</a> is only limited to Japan, so that part of the changelog doesn't apply to everyone else. Which begs the question: what's coming for other regions? Just the PS Store stability update?<br><br>We've yet to hear from <a href="http://pspupdates.qj.net/tags/scea/1256" id="tag" title="Sony Computer Entertainment America">SCEA</a>; last we heard was that <a href="http://pspupdates.qj.net/tags/eric-lempel/14004" id="tag" title="Director, PlayStation Network Operations">Eric Lempel</a> announced it was coming in soon. With Japan's new FW rolling out now, we can expect this baby to hit US/EU in a few hours... or tomorrow... or whatever relative definition you have for "shortly".<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;"> Update </span> Ok now <span style="font-style: italic;">that</span> was short. Turns out we didn't have to wait too long for this FW update to roll out elsewhere. Yeah, so as PinCushion in our comments section points out, PSP FW 5.02 is now also found via the <a rel="nofollow" title="offsite" target="_blank" href="http://uk.playstation.com/help-support/psp/system-software/detail/item131634/Update-features- 28ver-5-02 29/">PlayStation UK</a> site. Now we can double check on the changelog (and the translation):<br><br><span style="font-weight: bold;">New or revised features in system software version 5.02</span><br><ul><li>System software stability during use of some features, including PlayStation(R)Store, has been improved.</li></ul>Ah. Thought so. Basically whatever Japan's changes are, minus the 1seg update. Updates for the US release of the FW update to follow!<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li><a style="font-style: italic;" title="Eric Lempel: PSP Firmware v5.02 available shortly" href="http://pspupdates.qj.net/Eric-Lempel-PSP-Firmware-v5-02-available-shortly/pg/49/aid/126411">Eric Lempel: PSP Firmware v5.02 available shortly</a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=odSJR5wU"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=47SUf78Q"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=EAtJLfuv"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
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      <pubDate>Thu, 20 Nov 2008 04:54:06 +0000</pubDate>
      <category domain="http://gameratty.com/tag/japan">japan</category>
      <category domain="http://gameratty.com/tag/psp firmware">psp firmware</category>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/store stability">store stability</category>
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      <category domain="http://gameratty.com/tag/playstation store">playstation store</category>
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      <category domain="http://gameratty.com/tag/playstation japan website">playstation japan website</category>
      <category domain="http://gameratty.com/tag/system software stability">system software stability</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/Cp9v2gLiArg/126470">PSP firmware 5.02 released... in Japan; carries minor changes Update </source>
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      <title><![CDATA[MMO natural selection, and what it means to your game.]]></title>
      <link>http://gameratty.com/article/eb0aeac49f4739dc7ad7cfd8882306c8</link>
      <guid>http://gameratty.com/article/eb0aeac49f4739dc7ad7cfd8882306c8</guid>
      <description><![CDATA[In the most recent SUWT podcast (always good stuff btw), the crew got off on a tangent when talking about the cultural differences between players of EVE Online and WoW. EVE players embrace scams,...]]></description>
      <content:encoded><![CDATA[<div class='snap_preview'><br /><p>In the most recent <a href="http://virginworlds.com/podcast.php?show=5&amp;ep=37">SUWT podcast</a> (always good stuff btw), the crew got off on a tangent when talking about the cultural differences between players of EVE Online and WoW. EVE players embrace scams, trickery, underhandedness, and generally resent any changes that would &#8216;dumb down&#8217; EVE. In WoW that gets you quickly banned, and before that rivers swell from all the tears shed while players scream mommy.</p>
<p>The &#8216;why&#8217; of the issue is of course multi-faceted. One major factor would be the game rules. EVE is harsh on day one, and stays that way. WoW holds your hand from 1-80, and makes sure you get a cookie regardless if you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place. Another factor is overall complexity. To really succeed in EVE, you have to know what you are doing and pay attention. You can&#8217;t just run a mod and become a market genius, watching the money flow in endlessly. You can read all the guides you can find, but more often than not you actually have to make a few costly mistakes before you learn something in EVE. The rewards are often more meaningful, but the path is also far more difficult.</p>
<p>The rules of any given MMO are, in many ways, a modified version of <a href="http://en.wikipedia.org/wiki/Natural_selection">natural selection</a>. EVE quickly breeds out the &#8216;weak&#8217; MMO players, and only those who can survive in the &#8217;sandbox with mines&#8217; stay around and thrive. On the other hand, with its super low barrier of entry, WoW is accessible to anyone with enough brain cells to double click an icon. When Blizzard marketed WotLK stating &#8220;Your definition of epic will be shattered&#8221;, they might be referring to the fact that even brain-dead monkeys will shortly be decked out in &#8216;epic&#8217; gear. The definition has indeed been shattered, to an all-time low. The argument that &#8220;11 million gamers can&#8217;t be wrong&#8221; holds about as much water as stating that McDonalds is as good as it gets for food, since 1 billion customers can&#8217;t be wrong&#8230;</p>
<p>In most games, who else is playing is generally a non-factor. I&#8217;ll enjoy Fallout 3 regardless of who else picks it up, but this same rule does not apply in an MMO. We log on and interact with the world around us, and if everyone around us is an ignorant 13 year old who still thinks its cool to be an e-thug, that seriously impacts my enjoyment. PUG groups in WoW are a perfect example of this. Outside of WoW, pickup groups are an excepted and encouraged part of an MMO, yet in WoW they are avoided like the plague. To further complicate the matter, Blizzard&#8217;s solution was to remove almost any need for a PUG until the very end, brushing the problem under the rug rather than addressing it directly.</p>
<p>While listening to the discussion, it got me thinking about the direction Mythic can take with Warhammer. While it&#8217;s no EVE, WAR has yet to reach even 2004 WoW, let alone the 2008 version, in terms of challenge and player accountability. It will be interesting to see whether Mythic has the patience of CCP (the makers of EVE) to grow their vision and let their game mature naturally, or if they try to go for the quick sellout and dumb everything down, trying to appeal to the zombie masses. While making money is certainly the goal of any company, it&#8217;s not always the one and only goal. At some point pride in what you do factors in, and sometimes providing a higher level of service supersedes cutting every corner to chase every last penny. Hopefully Mythic caters to the fans they have, rather then excluding them for ones they don&#8217;t.</p>
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      <pubDate>Wed, 19 Nov 2008 17:39:14 +0000</pubDate>
      <category domain="http://gameratty.com/tag/eve quickly breeds">eve quickly breeds</category>
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      <category domain="http://gameratty.com/tag/players">players</category>
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      <source url="http://syncaine.wordpress.com/2008/11/19/mmo-natural-selection-and-what-it-means-to-your-game/">MMO natural selection, and what it means to your game.</source>
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      <title><![CDATA[MotorStorm: Pacific Rift is the name putting people off?]]></title>
      <link>http://gameratty.com/article/cbdf2f99d3e8f97c6b1099649ee09976</link>
      <guid>http://gameratty.com/article/cbdf2f99d3e8f97c6b1099649ee09976</guid>
      <description><![CDATA[Play-Mag

I was slightly bemused when I first heard the title of the new MotorStorm game. Was it an expansion of the original, perhaps? Was there a specific reason why the '2' was left out of the...]]></description>
      <content:encoded><![CDATA[Play-Mag:
 <br> 
 <br> &quot;I was slightly bemused when I first heard the title of the new MotorStorm game. Was it an expansion of the original, perhaps? Was there a specific reason why the '2' was left out of the title? There didn't seem to be, given that the game was set against an entirely different backdrop, had twice as many tracks as the first and contained monster trucks, the latter being a commercially sensible inclusion in my eyes. Still, I read the press release and moved on with my life. It was a sequel, all right, and Evolution Studios had the time to create a top quality racing title. It eventually turned out to be miles better than the first, so I gave it 93%.
 <br> 
 <br> This rule doesn't seem to apply in every case, though. Call of Duty: World At War just became the third fastest-selling title of all time in the UK, but that was bolstered by a heavy advertising campaign, which extended to a showing of Quantum Of Solace I attended last week. Without a strong marketing campaign to generate interest, MotorStorm: Pacific Rift appears to have suffered.
 <br> 
 <br> Hopefully, through future PS3 bundles and sustainable, long-term interest, it'll become as big a commercial hit as the first.&quot;]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 21:38:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/motorstorm">motorstorm</category>
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      <source url="http://www.n4g.com/gaming/News-233395.aspx">MotorStorm: Pacific Rift is the name putting people off?</source>
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      <title><![CDATA[EVE Online offers free game time incentive to recruit friends]]></title>
      <link>http://gameratty.com/article/0affe8d5941dce71f6448538c9e60d5d</link>
      <guid>http://gameratty.com/article/0affe8d5941dce71f6448538c9e60d5d</guid>
      <description><![CDATA[Filed under: Sci-fi , EVE Online , Business models , MMO industry , News items It was just the other day that we noted a 21-day trial for EVE Online through Steam. CCP Games is following suit and...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p> It was just the other day that we noted a 21-day trial for EVE Online through Steam. CCP Games is following suit and offering their own 21-day EVE trial (a jump up from their standard 14-days). But more significant is the new incentive to bring your friends into New Eden: Active subscribers who bring their friends into the game through the Buddy Program (login required) will receive 30 days of game time for each of those trial accounts that become subscribers as well.There are some rules and conditions that apply to the Buddy Program offer, so if this is of interest to you, check out the full...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2008/11/18/eve-online-offers-free-game-time-incentive-to-recruit-friends/">EVE Online offers free game time incentive to recruit friends</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 18 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2545&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/18/eve-online-offers-free-game-time-incentive-to-recruit-friends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1375980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/11/18/eve-online-offers-free-game-time-incentive-to-recruit-friends/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/18/eve-online-offers-free-game-time-incentive-to-recruit-friends/#comments" title="View reader comments on this entry">Comments</a></p>
<p><a href="http://feedads.googleadservices.com/~a/1vdHyyHKYiCPqJ7nPbD1NWxwbU4/a"><img src="http://feedads.googleadservices.com/~a/1vdHyyHKYiCPqJ7nPbD1NWxwbU4/i" border="0" ismap="true"></img></a></p><img src="http://feedproxy.google.com/~r/Massively/~4/eOOg5fEAoR8" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 14:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/friends">friends</category>
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      <source url="http://feedproxy.google.com/~r/Massively/~3/eOOg5fEAoR8/">EVE Online offers free game time incentive to recruit friends</source>
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      <title><![CDATA[Take-Two CEO travels to future, returns with Holy Grail]]></title>
      <link>http://gameratty.com/article/4dfc6989879fbf697663445b445e0650</link>
      <guid>http://gameratty.com/article/4dfc6989879fbf697663445b445e0650</guid>
      <description><![CDATA[Gaze child into my crystal ball, and witness the future of gaming. No please, ignore the fact that a new Duke Nukem game has yet to be released. Look farther, deeper into the future and you may see...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8484" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/creation_of_adam_michelange.jpg" alt="" width="626" height="346" /></p>
<p>Gaze child into my crystal ball, and witness the future of gaming. No please, ignore the fact that a new Duke Nukem game has yet to be released. Look farther, deeper into the future and you may see the great potential of DLC&#8230;and&#8230;is that Take-Two CEO Strauss Zelnick? Yup, it seems that the CEO has foreseen the future of gaming . At the BMO <a href="http://kotaku.com/5085880/is-take+two-thinking-of-subscription+based-gta-and-bioshock">Capital Markets conference</a> this week, Zelnick gazed into the future and predicted the next great business mode for gaming, and apparently found the Holy Grail in the process.</p>
<p>&#8220;The Holy Grail is taking a business, already a very large and successful business that&#8217;s focused on packaged goods that you sell once &#8230; and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers,&#8221; he explained to the audience.</p>
<p>Not really a surprise there. That might work, you know, if developers came out with GOOD downloadable content. Thankfully, Zelnick believes that this model applies only to AAA titles, and that &#8220;you wouldn&#8217;t be able to apply a subscription model to mid tier titles.&#8221; Which is good. I don&#8217;t want downloadable content for <em>Cooking Mama</em> anyways&#8230;</p>
<p>P.S. I&#8217;m just kidding Nintendo, please give me new recipes!</p>
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      <pubDate>Fri, 14 Nov 2008 20:17:28 +0000</pubDate>
      <category domain="http://gameratty.com/tag/subscription business">subscription business</category>
      <category domain="http://gameratty.com/tag/semi subscription business">semi subscription business</category>
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      <source url="http://www.thatvideogameblog.com/2008/11/14/take-two-ceo-travels-to-future-returns-with-holy-grail/">Take-Two CEO travels to future, returns with Holy Grail</source>
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      <title><![CDATA[13 Lich King Tips For World of Warcraft Newcomers]]></title>
      <link>http://gameratty.com/article/dbd7b3479cda679f4dc370af9fde7ac8</link>
      <guid>http://gameratty.com/article/dbd7b3479cda679f4dc370af9fde7ac8</guid>
      <description><![CDATA[Want to start playing World of Warcraft and the new Wrath of the Lich King expansion, but dont know what to do
Weve come up with a few things you should know about the game both in the game and...]]></description>
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<p>Want to start playing &#8220;<strong>World of Warcraft</strong>&#8221; and the new &#8220;<strong>Wrath of the Lich King</strong>&#8221; expansion, but don&#8217;t know what to do?</p>
<p>We&#8217;ve come up with a few things you should know about the game &#8212; both in the game and outside of it &#8212; if you&#8217;re thinking about joining the 11 million other people around the globe who&#8217;ve logged on.</p>
<p>Take a look at our 13 tips and see if you&#8217;re ready to begin your adventures in Azeroth&#8230; </p>
<p>1. <strong>Yes, you&#8217;ll need three games to enjoy &#8220;Lich King.&#8221;</strong> But it doesn&#8217;t cost as much as you think. You can purchase the <a href="http://www.blizzard.com/store/details.xml?id=110000044" target="_blank"><strong>&#8220;World of Warcraft&#8221; Battle Chest</strong></a> which includes the original game and the &#8220;Burning Crusade&#8221; expansion for $39.99; it also includes strategy guides for both (handy). Then add $39.99 for the new &#8220;Lich King&#8221; expansion. So if you want the content that everyone else has, you&#8217;ll spend around $80. It&#8217;s not cheap, but you will be getting a lot all at once.</p>
<p>2.<strong> Check your specs.</strong> Before you run out and buy anything, you should <a href="http://www.blizzard.com/store/details.xml?id=110000044" target="_blank"><strong>check</strong></a> to see if your computer, PC or Mac, can handle the game. Most computers can.</p>
<p>3. <strong>You need to have a level 55 to start playing a Death Knight. </strong>If you&#8217;ve heard about the new Hero class, which is a major feature in &#8220;Lich King,&#8221; you first have to have an existing level 55 character on the server you&#8217;re on to be able to create a brand-new Death Knight from scratch. The Death Knight will also start at level 55 in a new area specific to Death Knights.</p>
<p>4. <strong>It&#8217;s not as hard as you think. </strong>The interface may seem intimidating at first, but when you begin the game, you start off with only a few abilities. The menus are pretty self-explanatory, and if you need help, there&#8217;s also plenty of websites and guides dedicated to all things &#8220;WoW,&#8221; like <a href="http://thottbot.com/" target="_blank"><strong>Thottbot</strong></a>, <a href="http://wow.allakhazam.com/" target="_blank"><strong>Allakhazam</strong></a>, <a href="http://www.wowwiki.com/Portal:Main" target="_blank"><strong>WoWWiki</strong></a> and <a href="http://www.wowdb.com/" target="_blank"><strong>Wowdb</strong></a>, to name just a few.</p>
<p>5.<strong> </strong><strong>You&#8217;re not <em>that </em>far behind.</strong> The game has been adjusted to allow new players to level faster. Quests now give more experience points, and the experience points needed to go from level to level has been reduced. To boot, characters can now obtain mounts at level 30 instead of level 40, making questing easier and faster. Plus, if you have friends in the game, they could also start a new character with you &#8212; after all, there is power in numbers.</p>
<p>6. <strong>&#8230; But you don&#8217;t have to play with other people.</strong> While it helps to have a friend or two with you, or to group with other players, you don&#8217;t have to play with other people. Even though it&#8217;s a &#8220;massively multiplayer&#8221; game, some people play the game solo.</p>
<p>7. <strong>Try different characters. </strong>You can create multiple characters of different races and classes &#8212; up to 10 per server &#8212; and you can create characters on multiple servers. So it wouldn&#8217;t hurt to create a bunch and try everything until you find ones that you like.</p>
<p>8. <strong>The more you plan to play, the cheaper it will be.</strong> The game costs $14.99 a month, but if you pay for three months at a time in full, it comes out to $13.99 a month, or $12.99 for six months in full. There are also subscription cards you can purchase where you pay month-to-month ahead of time if you&#8217;re worried about paying and not playing.</p>
<p>9. <strong>You can always come back.</strong> If you <a href="http://multiplayerblog.mtv.com/2007/11/27/things-ive-done-finally-cancelled-my-world-of-warcraft-account-and-had-fun-doing-so/" target="_self"><strong>decide to quit</strong></a> or just don&#8217;t want to pay for the game for a while, you can turn off your account. But when/if you decide to come back, your characters will still be there (unless you manually delete your characters). Blizzard will save your characters forever so that you can easily come back whenever you want to.</p>
<p>10. <strong>Learn the lingo. </strong>There are a lot of abbreviations and terms in the game &#8212; AFK (away from keyboard), LFG (looking for group), NPC (non-player character), lag (slow Internet speeds or high latency), main (main character). Usually a quick Google search will explain it, so don&#8217;t post questions in the general chat about that stuff or you&#8217;ll end up looking like a <a href="http://www.urbandictionary.com/define.php?term=noob" target="_blank"><strong><em>n00b</em></strong></a>.</p>
<p>11.<strong> Use common courtesy.</strong> Just because you&#8217;re in a virtual world doesn&#8217;t mean real-life rules don&#8217;t apply. The game is monitored and all it takes is a click of a button to report someone who&#8217;s saying or doing something unacceptable in the game.</p>
<p>12. <strong>Player vs. Player isn&#8217;t mandatory.</strong> When you create a character, you can either choose the Horde or Alliance faction. You don&#8217;t have to participate in PvP unless you&#8217;re on a PvP server, area or battleground, and those will be demarcated accordingly. When in those areas, which you&#8217;ll have to go into intentionally, players on the opposing faction are your enemies and from there, anything is fair game.</p>
<p>13. <strong>We&#8217;re not all nerds.</strong> Many &#8220;WoW&#8221; players are not socially inept basement-dwellers. In fact, a slew of celebrities play the game, including <a href="http://www.complex.com/ENTERTAINMENT/VIDEO-GAMES/wow-mila-kunis" target="_blank"><strong>Mila Kunis, Macaulay Culkin</strong></a>, <a href="http://www.wowinsider.com/2007/08/20/interview-with-felicia-day-from-the-guild/" target="_blank"><strong>Felicia Day</strong></a>, <a href="http://multiplayerblog.mtv.com/2008/11/12/singer-brandy-lied-to-hide-wow-obsession/" target="_blank"><strong>Brandy</strong></a>, <a href="http://multiplayerblog.mtv.com/2007/10/19/cannibal-corpse-singer-has-simple-message-for-the-world-of-warcraft-alliance-die-in-the-game-of-course/" target="_blank"><strong>Corpsegrinder</strong></a>&#8230; And according to <a href="http://forums.worldofwarcraft.com/thread.html;jsessionid=3EF28B49171DD6E2A6E92D3F14AF2019.app11_05?topicId=9336519067&amp;sid=1" target="_blank"><strong>this forum post</strong></a>, there&#8217;s many more, like William Shatner, Mr. T, Hulk Hogan, Dave Chapelle, Robin Williams, Vin Diesel, Cameron Diaz, Kanye West, Ben Affleck and&#8230; Jessica Simpson? If she can play it, anyone can.</p>
<p style="text-align: center;">***</p>
<p style="text-align: left;"><em>&#8220;WoW&#8221; veterans, got any more suggestions to add? And new players, are you going to get started this weekend?</em></p>
<p><strong>Related Posts: </strong><br />
<a href="http://multiplayerblog.mtv.com/2008/11/12/world-of-warcraft-fans-lining-up-at-nyc-launch/" target="_self"><strong>&#8216;World of Warcraft&#8217; Fans Lining Up At NYC Launch [pictures]</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/11/what-to-name-your-death-knight/" target="_self"><strong>What To Name Your Death Knight In The New &#8216;World of Warcraft&#8217; Expansion</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/10/my-boyfriend-is-ditching-world-of-warcraft/" target="_self"><strong>On The Eve Of &#8216;Lich King,&#8217; My Boyfriend Is Ditching &#8216;World of Warcraft&#8217;</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/06/wow-gamers-to-do-list/" target="_self"><strong> One Week Until The &#8216;World of Warcraft&#8217; Expansion: The &#8216;WoW&#8217; Gamer&#8217;s To-Do List</strong></a><br />
<strong><a href="http://multiplayerblog.mtv.com/2008/08/25/massive-weekend-world-of-warcraft-wrath-of-the-lich-king/">My Weekend With &#8216;World of Warcraft: Wrath of the Lich King&#8217;</a></strong></p>

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      <pubDate>Fri, 14 Nov 2008 19:30:33 +0000</pubDate>
      <category domain="http://gameratty.com/tag/warcraft">warcraft</category>
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      <title><![CDATA[IncrediBots!]]></title>
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      <description><![CDATA[The joy of Flash games is so often their simplicity. Simple concepts delivered in a quick-n-fun way, to offer a twenty minute lunchtime distraction. Not a word of this applies to IncrediBots . (Apart...]]></description>
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<p>The joy of Flash games is so often their simplicity. Simple concepts delivered in a quick-n-fun way, to offer a twenty minute lunchtime distraction. Not a word of this applies to <a href="http://incredibots.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/incredibots.com');">IncrediBots</a>. (Apart from &#8220;Flash&#8221;, &#8220;fun&#8221; and &#8220;a&#8221; - so okay, three words apply). This is hardcore.</p>
<p>It&#8217;s a remarkably complex mix of mechanics and physics, currently in beta, letting you build and play with vehicles of your own devising, to complete a series of challenges. And it&#8217;s capable of so much more than that. It&#8217;s too much for my puny brain, but I&#8217;m utterly certain that those inclined are going to <em>love</em> it.</p>
<p>(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2008/11/13/incredibots/">IncrediBots!</a> (235 words)</p>
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<p><small>Posted by botherer. |
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