Monday, June 16, 2008

New Site - Sooner Than Anticipated!

That's right, folks. I've moved.

I built a blog in Wordpress from scratch tonight (and partly at work, ahem). And while it still needs some finishing touches it's fully functional and ready to go.

I'm going to move everything over there, so PLEASE update those blogrolls and come on over to my new digs! I went with a new name too, so I can stop switching between Bildo and JoBildo... just JoBildo from now on.

THE RAMBLINGS OF JOBILDO

It's odd leaving this one here, but hopefully the new scenery will be more of a boon than a burden.

Cheers!

In Need of Advice Again

I just received an offer from Heritage Freelance a rather large and growing Web Solutions company based in Utah to work as a full-time freelance designer for them from the comfort of my home in Ohio.

The kicker? I work for the Government right now. It's steady income. I know how much I'll get paid every two weeks, and there's little to no chance of being canned unless I violate the privacy laws. But it's not what I love to do.

There are two (realistic) things in this world I can imagine myself being truly happy doing: Web Design and Community Management. The latter I'm slowly working towards. The former is right there, ready for the picking. I have my degree. I believe that I have talent. I just don't have the job.

This chance, is a great one. But it's also shaky. There's no set amount of work, though they say there's a steady inflow as they've needed to hire on 150 new contracted designers a week as of late. But my pay comes on a per job basis. So my paychecks will vary depending on how much work I do. And at any given time, the work could run dry right? I could suddenly find myself without pay if that happened.

So it's a great set up. Working at home, doing what I want, and when I want... but it's not guaranteed income like my current (but undesirable) position.

Help me fellow bloggers, especially those with experience in the workforce. What should I be asking this company, and what are your thoughts in general?

I Just Built a WordPress Theme From Scratch

And I have WP Designer to thank.

My new blog will be coming just as soon as I get my wife's photography site and blog set up. Take care of the missus first.

If you've ever wanted to learn how to build a theme from scratch, head to that site. His words not only break everything down into easy to digest bits, but even a layman could do it. I had an advantage with my knowledge of XHTML and CSS design, but I am a near-noob in PHP so I came away with more knowledge on that subject than I had before.

Overall... guy rocks. Go to his site. He designed Rick's theme after all!

Age of Conan - 6/16/2008 Patch Notes

Tons of fixes once again. Hopefully all good ones. Haven't been able to analyze them much yet. Undocumented notes to come as soon as I see them posted where I can read them. Will have to check out Khemi now too, as it seems numerous quests have been added there which is odd since I strongly believe the late 30s need no love for quests, but hey whatever. As long as the gap from 55+ is fixed soon too.

Player Characters

Archetypes
-New buff counters were added to a number of mage and soldier effects.
-All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
-The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
-The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
-You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin
-Flesh Rot now applies a separate debuff for each player
-Lotus Weapons now applies a separate debuff for each player.

Bear Shaman
-Crush Armor I+II+III combos now have improved visuals and sound.

Conqueror
-You may now use Incite the Ranks if Fire Weave is running.

Dark Templar
-Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
-Changed the Cooldown of Unhallowed Blight III to 20s.
-Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
-Reduced the Mana cost of the following spells by 50%:
*Aura of Dread Fury (Ranks 1 - 4)
*Aura of Infusion (Ranks 1 - 5)
*Covenant of Pestilence (Ranks 1 - 4)
*Covenant of War (Ranks 1 - 3)
*Covenant of Death
*Covenant of Invulnerability (Ranks 1 - 3)
*Covenant of Vengeance
*Drain Life (Ranks 1 - 5)


Demonologist
-Waves of Flame now inflicts more damage each tick.
-The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
-Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli
-Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

Necromancer
-Vile Insight now gives the intended Unholy Specialization as reflected in the description.
-Plagued Heart Curse will now correctly increase in damage with more feats trained.
-Parasitic Soul Swarm now inflicts more damage each tick.
-Pestilential Blast now has an additional skull visual.

Priest of Mitra
-Resolved a problem with the priest of mitra spellweaving ability.
-Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
-Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
-The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
-The damage bonus from Improved Repulse has been significantly increased

Ranger
The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set
Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.



Mounts
-You can no longer be knocked off the horse from the front.
-You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
-Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
-Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.


Khopshef Province
-Numerous quests has been added to the playfield.
-Freed Rogue Slave should now use his weapons correctly.
-Treasures are now located throughout the province.
-The Arax Queen should now stick to her spawn location.
-Tweaked some gameplay; added more camp NPCs and roaming animals.
-Fixed some areas which could be exploited.
-Boat Captain Amyr should now have the [Khemi] tag.
-The Traveling Merchant should now travel.
-The Followers of Derketo should now patrol.
-Ptah should no longer get killed by the Mantis.


Quests

-Dealing with Dila: Dila should now attack.
-Hunting the Spider: Quest can now be completed.
-The Lost Scouts: Waypoint to Diarmad was fixed.
-Oasis of Zaara: Waypoints for quest were fixed.
-Flowers of the Snow: The flowers way markers were adjusted.
-Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
-Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
-Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
-The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
-The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
-Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
-Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
-Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
-The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
-Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
-Tradeskill Quests: Resolved various level requirement issues with the quests.
-Securing the Caravan Route": Added the correct waypoint for returning to Gua
-In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
-"The Wolves at our Throats": Moved the waypoint for the location of the Wolverines, for the quest .
-Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.


Items

-Hood of Jagged Barbs has been revamped.
-Added new purple rare drops to world loot.
-Conqueror Spear should now look the right size.
-Cimmerian Hide Light Wrist item should no longer clip with arms
-Khopshef Province: Treasures are now located throughout the province.
-Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
-Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
-Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
-Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
-Reinforced Iron Warhammer no longer goes into the quest inventory.
-Prices of vendor bought food items have been adjusted.
-Vendor bought tradeskill components have updated visuals.
-The stack-size of building materials has been raised to 1000.


NPCs

*Ice Cave: Ice worms should now attack correctly.
*The Acheronian Warlord will drop bossloot armor again.
*The trader in Lacheish Plains has been removed as intended.
*Toirdealbach should now be a more fun and playable encounter.
*The Catacombes: Necromancer Undead Warlord should now attack correctly.
*Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
*Villa Lentulus: Gurges the Nimble should react normally to players.
*Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
*Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
*Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
*Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.


Playfields
*Purple Lotus Swamp: Ladders should now work correctly.
*Tarantia Noble District: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

Tradeskills

-Obsidian has been renamed to Feldspar.
-Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
-Orichalcum has been renamed to Duskmetal.
-Tigereye Gems will now end up in the resource inventory.
-Skinning Trainer will now tell you were to get skins.
-Resource nodes can now always be harvested while their health is at 10%.
-All crafted Cloth; armbands, wrists, boots and belts can now be worn.
-Increased dps on 'Swiftsilver Flat Bow'.
-Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
-The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
-The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
-All crafted cloaks now support the equipping of gems.

GUI

-All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
-All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
-The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
-We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

General

-You should no longer do the loot animation while swimming.
-Fixed a problem where certain high level monsters wouldn't spawn.
-Now all spells can be cast with dagger and staff without problems.
-When you train Basic or Advanced Riding, you will no longer be teleported
-Fixed an alignment issue with quest indicators over quest NPC's heads.
-Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance
instead of entering a new one after death..
-Fixed problem that would cause the resource manager to download the same resource again and again.
-Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
-Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

A Weekend of Conan, Fathers, Hulk, and Wordpress + (A Secret)

Busy and fun weekend this week.

Played a bit of Conan and made my way nearly to 44 in the process. I've got more quests than I can handle and actually had to delete a few from my log because the area I am in (Noble District of Tarantia) is filled to the brim with quests. I'll have to visit the Fields of the Dead soon to re-obtain said deleted quests.

But the fun in Hyboria was dampened by a memory leak that's reared its ugly head on Vista 32 systems again. It starts off fine but becomes nigh-unplayable about an hour in. The mini-map and main map lose their textures becoing nothing but gray spots and that's when you know the game's about to crash.

Before I went to bed last night I used a CMD command to enable Vista to fully use all 3GB of RAM and if it works I'll post that command later. If you're the impatient sort, check the tech support forums for Conan, as it's posted there in a sticky about the memory leak issues.

Spent Saturday night at a cookout for my father-in-law, and chatted with my own padre for a bit on Sunday thus fulfilling my duties as a son on Father's Day. At my in-law's we watched 30 Days of Night which was... god awful really. I don't really feel like wasting my breath as to why it was, just don't see it if you haven't already. Trust me.

Thank Jeebus though that on Sunday my wife and I went to see the Hulk. We expected little from this one, due to the previous attempt at bringing Bruce Banner's alterego to the silver screen. Luckily, we were absolutely enthralled with what Edward Norton and Louis Leterrier put together. I won't spoil anything, but if you too are afraid after the Eric Bana Daddy-Issue edition of the Hulk, forget all about that movie and go see this one. If you were a fan of the Bill Bixby TV series, go see the Incredible Hulk. If you're a fan of the comics, go see the Hulk. If you're a fan of the Doctor Jekyll and Mr. Hyde story go see this movie. If you're a fan of action, go see this movie. If you just want to see a good movie... go see it.

Marvel, now with all its franchises in its own hands, is doing it. They really are. They're bringing the Marvel Universe together. The Avengers is coming in 2011, preceded by both a new Captain America movie and a Thor flick. And what's more is that they're pulling in extremely good talent (Norton in Hulk, Downey in Iron Man) and then bringing them all together too. It's like a wet dream for any fan of the comics. These heroes, these Greek Gods of the American Age are coming to life in a way I never thought would happen.

Now we just need someone to relaunch the X-Men series in 5 or so years and wipe that horrid taste of X3: The Last Stand out of our mouths.

Lastly, I spent a few hours last night building my own theme from scratch in WordPress. I'm doing a small job for client right now that involves WordPress, and it's inspired me to create my very own blog on that platform. In a few weeks or months (depending on the time it takes me to get it all done among my other responsibilities) I'll be migrating to WordPress. Ye've been warned, gar.

Oh yeah, the secret. Well, I can't say much. But I will say that what I saw this weekend has me very excited. I don't mean to be tease, but then - of course I do. When I can talk more, I will. Gamers who read this blog (and I know that's all of you) should be very excited for what's on the horizon.

Friday, June 13, 2008

Age of Conan - Coming this Fall... KINGSHIP

Words cannot describe how awesome this first MAJOR content update sounds. I know a few folks (KEEN) who might be interested in reading this. This is one of many new things planned for AoC this year, and I'll be damned... it all sounds fantastic. You can read about the new PvP System, the Fugitive part of that, new dungeons, new chat system, Powerpoints (odd sort of achievement system), new lore quests with voice overs, well... a whole lot of NEW at this LINK.

Am I still excited for WAR this fall? Yes. Will it be hard to pull away from Conan on a daily basis if all this makes it in by then? You bet your ass. The TTH Guild and its alliance will own Hyboria one day this fall, mark my words. Anyway, read about the Kinship content update below:

---------------------------------------

Kingship revealed - Huge upgrade planned!

We will be doing a lot of improvements and additions to Age of Conan in the weeks to come, and we will be sure to tell you about it. But let’s also take this opportunity to gaze deeper into the glass ball, to see what awaits us in the future – later this year!

Okay, so we’re not ready to give you all the juice on it just yet – this is, after all, some months away from going in the game. But we want to lift the veil a little bit, as we feel that this is such a powerful community builder that it deservers some anticipation!

The tentative name for this update is Kingship, but that might change as we move close to patching it onto the servers. This is basically an update that will introduce some very groundbreaking new features into Age of Conan, such as guild alliances, legendary battlekeeps, and so-called Wonders of the World. And some other, secret stuff!

The Kingship upgrade will also be rooted in the Powerpoints system, and we will be introducing several new features and content. Here is some of what you can expect!

Guild alliances

We want to allow guilds to get together and form alliances, creating strong accumulations of power that can take on some of the biggest challenges on the server, and we will be employing various tools for them to create a strong common identity for the alliance.

Here is a list of some of those tools:

* Alliance flag – you will be able to acquire a flag that you can carry around on your back, and this flag can be customized for you alliance.
* Alliance cloak – you will also be able to acquire a cloak that you can customize for your alliance, showing everyone what gathering you hail from.
* Alliance chat – of course, just as with guilds you will be able to share a common chat channel with all members of all the guilds in the alliance.
* Alliance name – you will be able to select a name for the alliance, and that name will be shown after your guild name and your character name.

A guild alliance will be quite a political entity, and this among other things involves holding elections to choose alliance leaders and such. Rest assured, guild alliances will have plenty of tools at their disposal when they set out to conquer the known world!

Legendary battlekeeps

Already in the game your guild have the opportunity to build player cities and eventually also conquer battlekeeps. We will, of course, be improving these functionalities as well as we move ahead in the coming months. Kingship will also expand on this feature.

Situated next to the three big cities – Conarch, Khemi and Tarantia – will be something called legendary battlekeeps. Massive constructions that can be seen from inside the major cities themselves, and there will only be three of these in total in the online world – one for each capitol city. Conquering these battlekeeps will be the ultimate challenge!

Guilds will effectively have to team up with each other and become alliances if they want to have any chance of conquering a legendary battlekeep. These will be gigantic battles, and we are aiming for over 300 players to be involved in the battle simultaneously!

That also means we will be doing some technical improvements to the massive battle system to allow for this great number of players in one battle at the same time.

Wonders of the World

These battlekeeps will all have different benefits to provide the alliance that owns it, and they will all be visually very different from each other. You can customize and build upon your legendary battlekeep, just as you would with the “ordinary” battlekeeps.

Another feature we will be introducing with this upgrade is Wonders of the World. These are powerful constructions rooted deep in the identity of that nation (e.g. the “Golden Lion of Tarantia” for Aquilonia) and they look epic and magnificent. Each nation has two of these wonders, and they can be built in the legendary battlekeep for that nation.

Building these wonders is a huge effort for anyone in the alliance, and will involve a lot of team work. Once you have built the shell of the wonder in your legendary battlekeep, other guild alliances can steal it and bring it to their city – so you need to protect it!

The benefits of owning one, two or more of these wonders (can you steal all of them?) is beyond anything you can imagine, but those details are to be revealed at another time!

Age of Conan - To The Death Update and More

I love when news is released on Fridays. Great way to herald in the weekend. Today, Funcom released a slew of new info about the coming changes to PvP and what it's meant to be, plus further content updates. Here's the press release, copied and pasted from VN Boards. It's got a ton of typos as I believe it was done by a retarded monkey, but it's legible. It also states that more info on these new features will be on the official site, in the newsletter, and on the forums. So keep your eyes peeled. My comments are in bolded italics.

---------------------------------------------------

Funcom and Eidos announce massive evolution plans for Age of Conan

Massive PvP update in June – New areas and dungeons – Powerpoints and Guild Alliance warfare to come

Durham, USA – June 13, 2008 – After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

"While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. ”As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PVP EVOLVED - TO THE DEATH

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Excuse my language but... FUCK YES! That is exactly what I was hoping to see for Conan's PvP. Now the only thing I worry about is how hard said ranks will be to get. But something tells me it's not active because they're reworking it from the elitist boner-fest that it was in beta. Or so I hope.

The Fugitive System is one step above the Prison idea too. Imagine being some player who doesn’t know about it, you go about ganking lowbies thinking you're hotshit… and then said lowbie comes for revenge and impales you on his pole-arm. Ooops, guess he won't be acting like a moron anymore. Good show, Funcom.


GUILD ALLIANCE WARFARE

Pre-production has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "Wonders of the World”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Are you reading this TTH guild members? Because I'm thinking that when this puppy hits we'd better all be level 80 and ready to go to war. This sounds amazing in print, and I really can't wait to see what it's like in reality. Definitely going to have to get in touch with Funcom to get more out of them in the coming months. Also, I wouldn't be surprised if this was to directly compete with people thinking about leaving for WAR. They'll need to weather that storm somehow, and this will surely help. Man... very enticing.

POWERPOINTS

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

This sounds to me a lot like an Achievement Point system, and I'm sure that's what it is in part. Hey, what can I say? Whatever lets me keep evolving my characters at level 80. That's what all games need to be sure of... that capped players have plenty to do. I just wonder exactly what it will entail.

NEW AREAS AND DUNGEONS

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Not sure what the "next period" means, but likely over the next few months. They've already started overhauling Pyramid of the Ancients in Stygia, so I guess that was the beginning. New content is ALWAYS a good thing. Especially if it helps avoid that level gap around 60. The more the merrier, I say. Mountain range in Cimmeria? Can you say Frost Giants?

IMPROVED PLAYER-MADE VILLAGES AND BATTLEKEEP SYSTEMS

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPC’s in the cities to more choices and benefits.

This stuff we already knew was coming. It's been in the works for a while, and hopefully isn't too far off. The cities as they stand now look cool... but do nothing. Looking forward to when they're actually beneficial to our guild.

SOCIAL UPDATES

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

Um, okay? I know there are people out there that love the RP stuff, but really it doesn't benefit me at all. Glad to see more social aspects being added though. I'd prefer an overhaul of the UI to dancing though... heh.

MORE ADVENTURES

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

This is great news. One of the best aspects of Tortage was the voice over quests. I know some disagree, but to me voice acting, even the bad kind, is far preferable to just reading text when it comes to immersion. I'm hoping this means that the Destiny Quests are getting more extensive.

No more comments from me, as the rest is not really gameplay related. Hot damn though, Funcom. Deliver on this stuff and you'll have happy customers.


Embracing community feedback since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more details on the upcoming features.