This is cache of http://feeds.feedburner.com/~r/Destructoid/~3/237644869/a-thousand-years-of-dreams-mortality-in-lost-odyssey-70728.phtml. Cache is the snapshot of article that we took when we index feed.
To see original page click here.
We are not affiliated with the authors of this article and not responsible for its content.
A Thousand Years of Dreams: Mortality in Lost Odyssey
2008-02-19 04:11:10 by Destructoid.com in Destructoid - Hardcore video game blog
 

While playing RPGs, I have encountered situations that sometimes predated me having the same experiences in real life. As a little girl, the first of these I found was comradery, which took me a while to find since I was the bookworm type. This infused the games I played with a sort of private and thrilling magic, which hasn't entirely worn off to this day.

While Mistwalker's new RPG Lost Odyssey does follow the conventions of many other RPGs, it sets itself apart with a feature called A Thousand Years of Dreams, in which you recollect the experiences of your character's past. We've all played games that introduce to our characters' memories, but since Lost Odyssey's Kaim is immortal, the memories are suffused with something more: the absence of mortality.

Much like BioShock and its underlying moral themes, Lost Odyssey presents the player with a richer experience which I believe is the future of RPGs: graphical superiority, yes, but more importantly, having the ability to engage our mortality, including our sense of what it is to be human. Welcome to the next generation -- playing games with the ability to excite your senses, engage your emotions and grasp your own transience.

Hit the jump for more. 

 
 
 
 
 
 
RELATED VIDEO
Expand / Minimize