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Good Idea, Bad Idea: Destructible Environments
2008-02-06 08:27:00 by Destructoid.com in Destructoid - Hardcore video game blog
 

[KamikazeTutor is the first of many that will be promoted to the front page for Destructoid's Monthly Musings. In this "Good Idea, Bad Idea", Kamikaze looks at destructible environments.  -- CTZ]

This article touches the subject of how destructible environments can create an immersive or frustrating experience and how they can make a game look more realistic and the complete opposite.

Technology is capable of simulating amazing things. It’s been a while that computers are used to aid construction of seismic-resistant structures to aerodynamics, all through an immense blur of physics’ reproducing code. Now, even home computers can stand up to their massive cousins, allowing players to witness the power of physics firsthand as everything seems to fall properly and not bounce like balls. Wood breaks like wood, water flows like water, etc.

Most the time, physics are shown in games just like in one of my favorite science shows, Brainiac, where science is fun. If they keep exploding stuff every episode, that is.

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