
The Vault has published my writeup for the Warhammer Online preview at E3 2008!
“In light of the recent announcements that Mythic would be cutting four classes and four cities, we really didn’t know what to expect as we sat down to have a chat with the team from Mythic Entertainment. Going in with an open mind, we were taken on a guided tour of all the new features in WAR by Adam Gershowitz. First stop on the tour was The Inevitable City where Adam showed us several high profile characters from the Warhammer IP who will make an appearance in the game once cities reache a certain status rank. Next we were shown the King’s throne room and given a brief explanation of the fight. Players can look forward to more than a simple encounter. While fighting the Chaos king portals to other dimensions will open sucking players into the void while chaos explodes all around them and the pillars holding up the room will begin to fall all around them. These things are just a taste of what players can expect from the more prestige PvE encounters in the game.
We were then introduced to the incredible additions Mythic has made to character customization. Mythic has taken the approach of Macro Customization by taking a page out of the FPS genre where a character’s silhouette says it all. “We want you to feel like you can look like your class right from the beginning”, said Adam as he described the various sets of armor players can obtain for each and every class. Referencing Dark Age of Camelot where players could often be picked out of a crowd from a mile away simply by what they were wearing, Adam told us of Mythic’s plan to feature over 114 colors for dyes drawing inspiration from Games Workshop. And yes, White dye WILL be in the game!” - Read the full article at The Vault Network
I’ll be publishing my notes very soon that are more of a “Everything we learned about Warhammer Online from our Preview at E3″. It will be bullet point format and read easily like notes. You can expect that up within a few hours at most.
I will also be publishing the contents of my interview with Mark Jacobs soon. This is where you will find the details of exactly why they removed the cities and classes from the game (the best explanation I’ve heard yet) as well as information on the open group system and lots of other WAR goodies.
Enjoy! And please feel free to ask questions about my impressions of various aspects of the game. We were shown a lot.



