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GDC08: Requiem devs focus on variety
2008-02-21 00:00:00 by Justin McElroy in Joystiq
 

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The MMO market has proven itself to be notoriously difficult to break into. There seem to be very few slices of the pie available, what with Blizzards' baby gobbling it all up. But Gravity Interactive believes that they might have the secret for success: Variety. We sat down with Gravity's Mario Fernandez Jr. to discuss their plans for their Havok-powered MMO offering: Requiem: Bloodymare.

The developers seem to be taking a scattershot approach with the fantasy action entry, giving a variety of different experiences to keep the game fresh for players.

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