If you don't know what the Monthly Musings are, go here and educate yourself.
This month's Musings topic is a little something I like to call "Good Idea, Bad Idea." Basically, you take one or more individual gaming mechanics -- double jumping, context-sensitive cover, dialogue trees, what have you -- and discuss the merits or faults of each mechanic. Ideally, the two mechanics would come from the same genre, so as to provide a solid base for comparison and contrast.
For example, say I'm interested in third-person tactical shooters. I might talk about how I love the alternating first and third person views in Rainbow Six: Vegas (good idea), but how I hate the context-sensitive use of the A button in Gears of War (bad idea), and why.
This is your opportunity to show your critical eye for game design: what do you think works or doesn't work, and why?
For a further explanation of the theme, and directions on how to submit your article for consideration, hit the jump.



