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GoNintendo End of day thoughts - Painting the town red (and blue, green, yellow) with de Blob - video footage
2008-09-28 10:47:56 by RawmeatCowboy in GoNintendo
 


Huge thanks to Sega for sponsoring the ‘End of day’ thoughts in the name of Sonic Chronicles: The Dark Brotherhood!

Well, that was an unusually exciting Saturday! Looks like that new DS redesign/upgrade/whatever is the real deal! I’m sure that Nintendo won’t make a peep until their media summit kicks off on Thursday. Make sure you catch up on all the news right here. Who knows, maybe when I wake up there will be even more information on the redesign! To wake up, I have to go to bed…so that’s what I’m off to do. See you all in a few short hours. I hope you’re having a fantastic weekend.

_________________________________

We talked a bit about de Blob on the podcast today, and I promised you guys that I would get you some footage. Sseriously, this game is extremely high quality. The graphics are great, the sound is fantastic, the cut-scenes aren’t compressed to hell…and so on. Those extra 6 months of development were more than worth it.

I really wanted to stress just how layered and interesting the music is in de Blob. To get into detail about that, I have explain the gameplay a bit.

Basically, when you start a level, it is devoid of color. It’s up to you to change that by slamming your body against everything and anything you can. Since your body can absorb paint, you make for the perfect splatter-brush. As you are painting, you’ll hear corresponding musical instruments. When your body connects with a building/sign/tree/whatever it may be that can be painted, you’ll hear musical flourishes. These sounds depend on what color you are painting with. Red will mean vocals, yellow is a flute, and so on. So…as you progress through the game, changing colors and painting objects, you’ll create your own music to go along with the soundtrack that’s playing. All of these musical elements come together into one great track.

Also worth noting, the more you paint in a level, the more varied the music becomes. When you start out, the music will be quiet, slow, and depressing. The more you paint, the happier everyone gets, and the more up-beat the music gets. At the start of each level, you can choose a musical theme. This theme will be built upon as you progress through a level. Hopefully, this video does a good job of showing that.

Please, make sure you watch the clip all the way through to get the full experience. It’s the best way to understand what you do in de Blob, and how your painting impacts the soundtrack. Koji Kondo would be proud of the sound team on this game!

 
 
 
 
 
 
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